
GM Frost |

Let's talk out-of-character stuff here.

GM Frost |

Welcome to the game, everyone! Here are a few rules to abide by for everyone:
1. Kindly fill up the information needed in Slides and Maps (pages 2 and 3 for Character Info and Marching Order, respectively) and Macros (any available Sheet among Player 1 to Player 6 Sheets, for core stats and skill modifiers) linked above before we formally start the game. Also, please make sure to at least have the following information on your character's stat block for easy reference: Hit Points (HP), Armor Class (AC), Saving Throws (Fortitude, Reflex, and Will), Perception bonus, and Speed.
2. If you need templates for your spells (Emanation, Cone, Burst, and Line), you can copy them from pages 4 to 7 of the Slides linked above and paste them on the Encounter Map of the same Slides. There is no need to resize them because they are already adjusted for the Map we will use. You can also find them under my alias as Spell Area Templates.
3. Kindly post at least once every day, and once on weekends. As we play the game, I would like to remind everyone that per the Organized Play Foundation Community Standards and Expectations, it reads:
No Character-versus-Character Combat
In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects [emphasis mine]. Engaging in character-versus-character conflict will award Infamy points and may render a character unplayable. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
4. I employ a block initiative during combat, where PCs in the active block can post their actions. I handle these actions in the order they are posted unless someone chooses to delay their actions until another person has taken theirs.
5. Enjoy the game. :)
Credits: Macros - Doug H, BretI; Slides - Doug H (Marching Order)

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3 glyphs to share so we all start with 2 HP's each.

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Mokka Knutt should meet Lokoloko...

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Lokoloko is lvl 3-4 so there will be a level gap (we could do Q14 which is nonlethal).

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@GM Frost, let me know if you want me to make a list of the alchemical stuff Mokko made during his preparations of that morning. He's consumed all 5 reagents already and prepped stuff to throw and drink.

GM Frost |

@GM Frost, let me know if you want me to make a list of the alchemical stuff Mokko made during his preparations of that morning. He's consumed all 5 reagents already and prepped stuff to throw and drink.
Sure, thanks.

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Mokka Knutt wrote:@GM Frost, let me know if you want me to make a list of the alchemical stuff Mokko made during his preparations of that morning. He's consumed all 5 reagents already and prepped stuff to throw and drink.Sure, thanks.
Acid Flasks (lesser) x9
Skunk Bombs (lesser) x3
Elixir of Life (lesser) x2

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Oops GM Frost, the summary didn't come out right. Its the reverse. Let me fix that list.
Summary:
Skunk Bombs (lesser) x9
Acid Flask (lesser) x3
Elixir of Life (lesser) x2

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I will be traveling to GenCon tomorrow and I'm doubting my ability to keep up with posting until next Monday. Bot me as necessary!

GM Frost |

We are at the end of the quest, kindly check your details on the Sign-Up Sheet linked above. I will send the chronicles tomorrow and report the game as well.

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Academia Lore: 1d20 + 4 ⇒ (20) + 4 = 24

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DC 14 Labor Lore to Earn Income: 1d20 + 4 ⇒ (2) + 4 = 6 Failure, 2 cp

GM Frost |

The game is reported. Here are the chronicles. Thank you for playing the game.

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Chronicle looks good. Thanks GM.