
DM Kludde |

From the files, Lubose's obsession with the effects of death and undeath on organic materials—primarily living organic beings become apparent. They have performed frequent studies on a variety of medical and necromantic topics, including the extension of mortal life, and the reanimation of organic compounds, organs, and corpses after death or separation from their host bodies.
Additionally, there is the matter of the longest running test subject: adragonkin, who Lubose has kept “alive and healthy” for well over 50 years past the subject’s natural lifespan. This subject is not on the premises and was treated with the utmost care.
'Alive and healthy' does not seem to be quite accurate. From the subtext and experimental descriptions, it's actually clear the test subject is not alive at all, but continues its existence as an undead corpsefolk.

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The holophoto on the desk depicts a quorlu and a dragonkin, looking happy and in love. The quorlu is clearly Lubose, although they don’t yet have a cybernetic eyestalk, and they look younger by at least a decade. The dragonkin looks quite old, perhaps in their 70s.
"You think we're talking the same Dragonkin as in that photo? Quite a feat if that's the case"
Mysticism 1d20 + 5 ⇒ (6) + 5 = 11

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Mysticism: 1d20 + 9 + 1d6 ⇒ (8) + 9 + (6) = 23
No, Seldszar. 'Alive and healthy' does not seem to be quite accurate. Look, from the subtext and experimental descriptions, it's actually clear the test subject is not alive at all. It continues its existence as an undead corpsefolk.

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Seldszar take a moment to review the information and his brow furrows "It seems you have spotted what I did not, your sharp eye for spotting treachery and cunning does not miss such things"

DM Kludde |

Other than the computers, the room contains stasis pods. Each stasis pod contains a cadaver kept “fresh” by the pod, so that they are ready for use in necromantic experiments. Two of the cadavers in the stasis pods are still
wearing useful gear: a dented kasa and magnegloves.
There's two more doors that have been unopened in this underground hellhole.

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Taking a 10 minute rest and spending 1 resolve point to regain stamina before moving on.
"I'm not putting on any gear that has just been on a corpse."
Cha'mon Cha'mon leads the team to the door with no label and checks it for traps or alarms before going in. With no reason for subterfuge anymore he has his injector pistol in one hand and his plasma guide rifle in the other.
Peception: 1d20 + 13 ⇒ (7) + 13 = 20

DM Kludde |

Cha'mon opens up the door to a small closet, filled with numerous drones that are awaiting orders. A control panel allows the drones to be set up with instrucions.
Moving onto the next door, since there is not much to see here
This spacious L-shaped office is well appointed with expensive hi-tech furnishings and multiple large desks. Various technological devices from computers to beverage dispensers cover every countertop in the room, each emblazoned with Dayside Inc.’s smiling sun logo. Strewn among them, books and journals fill every nook and cranny not covered in tech. The walls are covered with holographic projectors and large vidscreens, each showing images of the Dayside CEO, Lubose, with an aged dragonkin, often in an affectionate embrace. Two doors lead out of the north walls of the room. Notably, there are no light paths in this office.
One of the photos is notably older than the rest, and depicts a younger Lubose and Sozirenn, alongside five other people, all standing in front of the Lorespire Complex. These people look happy and are clearly good friends. Picture on the handouts
Special knowledge for any characters that played 5-11, 3-00, 5-05 or 6-01

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Astran takes it all in, "I'm sure there's some interesting information here." After eyeing the pictures and making mental notes, he spends some time poking around and through everything. Perception: 1d20 + 7 ⇒ (10) + 7 = 17

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Cha'mon Cha'mon begins poking around also. He removes the group picture from its frame and looks at the back of it to see if there is anything written there.
Perception: 1d20 + 11 ⇒ (5) + 11 = 16

DM Kludde |

Seldszar points out Sorizzen on the picture, one of the suspected founders of the organisation. Both Soarin and Seldszar furthermore recognise Evethriel, a cunning spy.
Astran pokes around the room. On Lubose’s desk, a thick leatherbound journal details their struggles with perfecting the refinement process of something called finitrium, but doesn’t go into any scientific details of the process or the compound. It simply talks of Lubose’s frustrations. In one entry, Lubose laments that “despite decades of advancements, Zhaneni is never pleased with the purity,” and that Zhaneni “always demands finer materials.” In another entry, Lubose complains that they have to work quickly as “Zhaneni expects the process to be streamlined before we enter the next phase.”
The computers in this room are also not networked, and not secured in any way in a terrible example of lack of cyber security. Most of the data on the computers details Lubose’s extensive history of clandestine, shady and illegal activities performed on behalf of Dayside Inc., including embezzlement, bribery, blackmail, and illegal experimentation.
The information should be enoug to close down Dayside, but there's no clear ties to the Organisation apparent from this data
Though a computers check might help

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Computers: 1d20 + 13 ⇒ (5) + 13 = 18

DM Kludde |

After close inspection, Seldszar and Soarin find out Lubose has been using an encrypted messaging service. The key can be found on a compartimentalized fragment of the storage drive, and yields a number of very interesting messages.
Lubose complains to an unknown recipient that “the Twins” are slow to provide them “usable samples” which has caused them delays. They suspect that “Brinaya’s brood lack the competence of their mother.
Lubose sent a report of “funds acquired” to someone named Kebzec. Context indicates that these funds were acquired illegally from Dayside customers. It’s clear from the tone that Lubose is on familiar terms with Kebzec.
Lubose sent a fawning report to Zhaneni, claiming that they are “making progress” and that Zhaneni can expect “a projected purity improvement of 2.4%” which they hope to enact before “Phase 2 is in motion.”
Someone named Sozirenn sent Lubose an overly familiar and mundane message. It’s clear that the pair are romantically involved. Sozirenn laments that the duo with have to wait before they can properly celebrate their 97th anniversary, as Zhaneni is sending them to “clean out the old mines” and “deal with the loose ends.”
Astran still finds a bloodbrother serum, and a gift wrapped in blue paper labeled “Sozirenn” that contains a mk 2 ring of resistance and a minor z-boson solarian weapon crystal.
That's all there is to find in this office. Bail?

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Are there any more rooms we need to search on this level?

DM Kludde |

We have, in fact, reached the end of this adventure. Could you all roll day jobs if you have them? I'll then do the admin bits and post the wrap-up

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dayjob(engineer): 1d20 + 8 ⇒ (6) + 8 = 14
Soarin has no idea who any of those entities are but all the data is collected to be given to Radazam and Celita.
This may not be over but it's back to work fixing starships. He sighs when he sees the state of the Spitfire. One of these days he should find out who's been piloting and have a 'word' with them. There shouldn't be that many microfractures in the hull.

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no day job
Valuable information. Well, there are more and more names and the hunt continues. Shari smiles playfully and badly.
Thanks to the amazing DM Kluddeand all the players! Special thanks to another drow Seldszar - I hope our characters will play together again .)

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Well Seldszar hits 4 with this scenario done, so could be up for the a 3-6/5-8 with Shari - will be playing 6-06 with Seldszar, so the one after that I reckon

DM Kludde |

The group picks up Karezen on the way out, and as planned, captain Argente is waiting with a fully loaded Ercinee, cargo headed for Absalom Station. How convenient. The captain shakes his head with a heavy sigh upon seeing Karezen Brought extra luggage, did you? Well, just makes sure its safely stowed in the overhead bin, if you catch my drift.
Back on the station, Celita personally debriefs the group in the Archive’s Cortex. As the group explains their methods and what has happened, she is clearly impressed You have been very effective in using non-violent solution until you were forced to defend yourself. That is impressive. What is even more impressive is the ore sample you brought. The information you have uncovered about Dayside... will be very useful in tipping off the media to bring the company down. Anonymously, of course.
She finishes up by saying: “You’ve dealt a blow to the Organization today, and made it possible for us to begin to puzzle out their goals and motives. Project Dawn bears further investigation, of course. Whatever it is, it’s sure to cause destruction and tremendous loss of life. The First Seeker will want it stopped. Excellent work.”

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"We had the right team for the job, everyone contributed and we even managed to source a potential new recruit - and their inside knowledge of the operations of Dayside may prove an advantage in our future endeavors"
Seldszar thanks the team before booking a trip home to Apostae to start his new side-hustle as a Corporate stiff employed by his arms-dealing merchant house.

DM Kludde |


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Day Job: Archaeologist: 1d20 + 16 ⇒ (2) + 16 = 18
"Job well done and you can all keep your fake mustaches."

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Nah ... Sorry Cha'mon but it still looks silly on me ... wait a minute ... it might amuse Fitch's brood .. okay, thanks
He also has a pile of fake eye stalks for the kids.
Chronicle applied and filed - thanks for running