The Perennial Crown - Parts 1 and 2 (PF2 #1-16 and #1-17 for levels 3-6) (Inactive)

Game Master Thereus, Silver Crusader

Playthrough of Part 1 (Opal of Bhopan) and Part 2 (The Thorned Monarch) of The Perennial Crown for PF2 levels 3-6


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Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

Tiring of these games, the sorcerer will cast magic missile as a 3 action spell at the purple foe
3d4 + 3 + 2 ⇒ (1, 4, 1) + 3 + 2 = 11 magic missile + dangerous sorcery

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat yells in pain at the slashes. She feels the healing magic from Lindevaile wash over her. "Thank you, Lindevaile" she calls gratefully. Growling, she retaliates with slashes of her own at Purple.

Flurry 1 vs Purple, FF: 1d20 + 11 ⇒ (9) + 11 = 20
Flurry 2 vs Purple, FF: 1d20 + 7 ⇒ (3) + 7 = 10

Slash 1?: 2d8 + 1 ⇒ (1, 7) + 1 = 9

She steps out of the way and focuses her energy to healing herself.

◆ Flurry
◆ Step (10')
◆ Wholeness of Body - +8hp

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Iustanus starts with a blazing volley as Lindevaile heals from afar, her air attack missing wide. The psychic tries to twist and turn the traitor's mood - which is quite evident from his sudden malevolent chuckles. Azu takes advantage of the confusion and wallops him twice. The mostly mended monk can't find the same success and steps back to heal more.

Lelzeshin will save vs Laughter: 1d20 + 12 ⇒ (3) + 12 = 15

Round 3/4 - Bold can act
Purple Lelzeshin -84 damage <flat-footed, slowed 1, can't use reactions>
Iustanus <reduce speed by 5 feet, shield>
Lindevaile -4 damage <wounded 1>
----------------
Zibini <chicken wing arm, stupefied>
Azu -6 damage <guidance>
Ako
Kaitlyn -11 damage <shield>
Kyra -2 damage <2 heals and 1 fire ray used already>

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

This baddy has taken bookoo damage

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Kyra blasts the traitor Lelzeshin with righteous flame for good measure before he is able to swipe twice at Azu as he sulks back to the far wall.

Kyra Searing Light (fire) vs Lelzeshin: 1d20 + 11 ⇒ (13) + 11 = 245d6 ⇒ (1, 2, 3, 4, 1) = 11
Also casts guidance on Kat
Lelzeshin kukri (slashing) vs Azu: 1d20 + 16 ⇒ (18) + 16 = 342d6 + 6 + 2d6 ⇒ (1, 4) + 6 + (1, 2) = 14
Lelzeshin kukri (slashing) vs Azu: 1d20 + 16 - 4 ⇒ (7) + 16 - 4 = 192d6 + 6 + 2d6 ⇒ (2, 6) + 6 + (4, 6) = 24

Round 4/5 - Bold can act
Purple Lelzeshin -95 damage <flat-footed, slowed 1, can't use reactions>
Iustanus <reduce speed by 5 feet, shield>
Lindevaile -4 damage <wounded 1>
----------------
Zibini <chicken wing arm, stupefied>
Azu -20 damage
Ako
Kaitlyn -11 damage <guidance, shield>
Kyra -2 damage <2 heals and 1 fire ray and searing light used already>

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu barely avoids a more penetrating cut from the first kukri and somehow avoids the second. So he gets that extra 2d6 even when the target is not flat footed?

Azu reacts to his prey' attempt to flee. "Leaving so soon?"

(Reaction) DIsrupt Prey +FF: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34 Damage (Longsword): 2d8 + 4 ⇒ (4, 4) + 4 = 12

Going to wait to post to let ranged attackers shoot with a clear shot, then Azu will move in to attack

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

"He's going for the circle thingy!" Zibini yells. He's not sure if it's true, but if it is they probably want to stop him from whatever he's doing.

He moves a little closer and flings a loose coin at him with a sweep of his hand.

The little goblin's head is feeling better. It wasn't a good throw, but it did work. He grins as he begins ramping up his magic once more.

◆ Stride
◆◆ Telekinetic Projectile Stupefied Flat Check: 1d20 ⇒ 19, then Attack (Stupefied): 1d20 + 9 ⇒ (6) + 9 = 15 for bludgeoning damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome again whirls a ball of air with her hands and sends it toward the enemy, with her magic word: "Coronvilin!". She follows the attack with a deep, unsettling stare with her dark eyes.

Produce flame (air) attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage (bludgeon): 2d4 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
Demoralize (Intimidating Glare): 1d20 + 10 ⇒ (11) + 10 = 21

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat runs in, slashes at Purple twice and steps back.

Flurry 1, Tiger Claw, Guidance: 1d20 + 12 ⇒ (13) + 12 = 25
Flurry 2, Tiger Claw, MAP, Agile: 1d20 + 7 ⇒ (11) + 7 = 18

Slashing 1: 2d8 + 1 ⇒ (5, 6) + 1 = 12
Slashing 2?: 2d8 + 1 ⇒ (2, 5) + 1 = 8

If both hit, combine damage before accounting for weaknesses/resistances.

◆ Stride
◆ Flurry
◆ 10' Step

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Azu Nope. Copy-pasted too late after a long day at work. So 3 less damage.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

oo Azu waits for Ako to follow his prey and then the ranger double moves to flank the creature and attempts to do what he does.

o Twin Takedown (Longsword): 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 Damage: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Twin Takedown (Light Hammer): 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19 Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Iustanus Acid Arrow vs Lelzeshin: 1d20 + 9 ⇒ (8) + 9 = 173d8 ⇒ (7, 4, 6) = 17

Azu punishes Lelzeshin harshly for slinking away. The two elven sorcerers unleash spells that skirt wide. The traitor even dodges the goblin's money toss. Azu pivots around him but can't quite find the right placement of blows. It is only when the monk strikes true that the traitor is finally silenced, slumping down next to the prize he so desired.

As Lelzeshin falls, the ground trembles. A smattering of dirt and debris trickles from the ceiling of King Webhekiz’s vaults. Quakes start to wrack the vault. Then a chunk of the ceiling collapses, partially blocking off the vault’s entrance. Cracks appear in the vault’s mirrored walls. With a thunderous crack, the walls shatter around you in measured succession, opening up into dark tunnels beyond. The ceiling finally collapses, blocking off the doors and stairway that you descended to enter the vault.

As you struggle to retain your life amongst the chaos, you realize the strange morphs from the dance fade and then disappear completely and your personal health returns to normal as strange magics course through the air, seemingly centered on the crown near you.

All healed up!

Combat Over!
Purple Lelzeshin -119 damage <defeated>
Lindevaile
Azu
Kaitlyn
Kyra
Zibini
Iustanus

This concludes Part 1. We will start Part 2 tomorrow. Make sure to fill out your character details in the RPG Chronicles link in the discussion forum and I'll send out the chronicles.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

While we are waiting to restart, I though it was neat that Zibini's Laughter spell prevented a pretty major reaction from occuring on Azu's next critical hit.

In case you don't want to be spoiled on the encounter mechanics:
Mirror Reversal (illusion, mental, occult, teleportation) [reaction]

Trigger An attack from an attacker he can see would be a critical success against Lelzeshin; Effect Lelzeshin teleports to one of the mirrored walls, emerging adjacent to it. Meanwhile, a duplicate briefly remains, seemingly frozen in place for a second, before detonating as the critical hit connects with it. Each creature adjacent to his original location takes 6d6 slashing damage (basic Reflex DC 25), and these adjacent squares becomes difficult terrain;

Frequency Lelzeshin can use this reaction once per day.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Start of The Perennial Crown Part 2: The Thorned Monarch

The dust begins to settle, and you feel strangely renewed. Those of you with a magical slant realize your powers have unexplainedly returned in full.

On the ground, blood oozes from the corpse of the Bhopanese human man, his long aardvark snout twisted into an agonized snarl from his defeat moments earlier. In the center of the vault is a pedestal covered in greenery, upon which rests a wooden circlet. The circlet sprouts flowers and leaves that flourish, wither, and die in and endless cycle.

As the tremors end, a telepathic voice reaches out from within the circlet. “Wh-who are you? You are not of Bhopan, yet you stand before the Perennial Crown. A-and that presence. Such rage, such bloodthirst. Tell me it is not so. Tell me that Qxal has not discovered Bhopan. Tell me that they have not discovered the crown.”

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu takes a moment to examine surprisingly effective kukri used by the now fallen Lelzeshin.

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

"You're right, we're not!" calls Zibini, "But the king asked us to investigate who was breaking in. We had to kill that guy 'cuz he attacked us, but he's the one who killed the other people. I think he wanted to steal your crown."

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

"Then it has already begun. The death, destruction and treachery." the voice intones solemnly in your minds "We knew Qxal by many names: The Death that Strides Among Leaves, the Burrower Through the Barrows, and the Thorned Monarch. Whatever the name, they are a malevolent fey who was imprisoned upon this world you call Golarion long ago—an entity older than most civilizations, utterly consumed by spite. My people were able to learn little else before we were almost entirely destroyed. Qxal seeks to control everything they see and built a demiplane within which to magnify their control and magic. But when we stole this crown—the key to controlling the plane’s power—they were left with a shadow of their former abilities. Even so weakened, they were able to lay waste in retribution to those of my people who could not flee to this island fast enough, though I suspect revenge was merely a whim compared to their ongoing schemes to get the crown back.”

Another quake shakes the room and the walls ebb and threaten to fold in.

With the vault opened - my protections against Qxal are gone too. If I'm stuck here, it’s only a matter of time before Qxal finds me and uses the crown’s power to bring ruin once again. It is not safe for me to remain here, take me with you!" The crown entreats.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"Death and control of everything, we have to stop this Qxal. We can take you, but where? Is off the island good enough, would you be happy in the secure vaults of Absalom?" Lindevaile Tindome asks the crown.

To the party, she says: "I feel the darkness of my childhood grow stronger in me. Here, drink these if I feel I need to call it. Zibini can see without one I think" and gives everyone else a lesser elixir of darkvision.

"I can carry the crown. I'm quite fast and know some tricks to evade trouble. So, let's run?" she suggests and reaches for the crown.

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat picks up a hand crossbow and several bolts from the treasure pile. She sees that the crossbow has two runes etched on the handle. She loads it with a bolt and sticks close to Lindevaile.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

"Let's start with out of this place. It will be no more soon."

@Lindevaile Are you going to carry the crown or wear it?

Delving into the tunnels that remain passable, the group searches desperately for an escape route. The floor of the vaults has given way, collapsing hundreds of feet down into the Darklands.

Along the way, there are many obstacles to overcome (DC 20). For each of the three major obstacles, each of you may make a roll with a relevant skill. You must tally four successes for each obstacle or there will be consequences for the group as a whole (that may even affect subsequent obstacles). Critical successes are worth two successes, critical failures cancel out one of your successes.

Obstacle #1 - Treacherous Pit

Associated Skills: Acrobatics (to balance along a thin ledge), Athletics (to scale across a jagged wall).

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

As the crown speaks to him, Azu raises an eyebrow. Somewhat alarmed at the speed at which the elf sorcerer rushes forth to grab the crown, Azu immediately sets her as his prey.

Seeing the need to depart, Azu turns to the casters, "Can any of you cast guidance?

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

I first thought that I*d just carry it. But...

Lindevaile Tindome asks the crown: "Can you help us better if I wear you? Or will it just draw attention to me?"

"Certainly, Azu. Hilyani!" Lindevaile Tindome calls and there's a flickering feeling, like butterfly's wings, in Azu's mind what might be the best steps forward.

Guidance on Azu. but now he's immune for 1 hour.

She pulls out a rope and throws the other end to the team, tying the other around her slender waist. "It looks pretty deep, maybe even to the darklands. I wouldn't want to go back there." She starts balancing along the narrow ledge.

Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27

On the other side, she looks for something stable for the rope to go around so that she doesn't have to hold the weight by her strength alone. When she's found a place, she calls the others: "It should hold now, you can come!"

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

"Sure, who can't?" says Zibini.

He ties on the rope before edging along the passage.

Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu has already forgotten about the crown as he attempts to balance.

Acrobatic + Guidance with Steady Balance feat: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26

Success counts as a crit success

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31

Kat easily makes it across.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

All of our hero points have been restored,correct?

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

Since none of these are skills he has, is it possible to follow the leader or get guidance?

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Follow the Expert for Acrobatics is available

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Yes, everyone has 2 again.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome is on the other side, so if that's over 30 feet Iustanus is out of range. Kyra might have guidance.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

You can assume guidance is available on these. While we are waiting for the last couple rolls, you had enough successes already so here are the next two obstacles (DC 20).

-------------------------------

Massive, thorny roots over six feet in diameter have burrowed through the walls of the vaults, creating a tangle of brambles.

Obstacle #2 - Protruding Roots

Associated Skills: Nature (to realize that these roots retract when exposed to heat), Survival (to pick your way through the thorns).

-------------------------------

A contingent of canine-featured Bhopanese guards has wandered into the passage ahead, into a sanguine haze. The guards tear at each other in confusion, unable to recognize friend from foe.

Obstacle #3 -Blood Haze

Associated Skills: Diplomacy (to gently guide the guards back into rational thought), Intimidation (to assert your dominance over the guards), Performance (to rouse the guards from confusion).

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Survival: 1d20 + 8 ⇒ (13) + 8 = 21

I hope that's enough!

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

Obstacle #1: Kyra attempts to scale the wall.
Athletics: 1d20 + 10 ⇒ (9) + 10 = 19

Obstacle #2: Not really in Kyra's wheel house, survival is her best bet.
Survival: 1d20 + 4 ⇒ (2) + 4 = 6

Obstacle #3: Kyra quickly tries to use her diplomatic skills to calm the situation.
Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

Lindevaile Tindome tries to study the roots. "Hmm, did we already see something like these here in Bhopan... maybe Desna can guide me, Hilyani!" she calls her goddesses help on her studies.

Guidance on herself
Nature: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Let's try to hero that one up a bit.

Nature: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

When encountering the guards, Lindevaile Tindome tries to lead them to the Bohpanese dances she just learned, hoping the familiar moves push them away from their confusion.

Perform: Dance: 1d20 + 14 ⇒ (5) + 14 = 19 Can be fascinating performance, or with the new feat versatile performance also Make an Impression or Demoralize. Might give a bonus?

Heroing this too if no bonus from anyehere

Perform: Dance: 1d20 + 14 ⇒ (1) + 14 = 15

Are you kiddng me, dice?

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Zibini has no idea how to navigate the roots--so he pushed his unassuming cousin to lead this time.

Survival (Hireling): 1d20 + 6 ⇒ (6) + 6 = 12
It's not likely to help, but Hero Point: 1d20 + 6 ⇒ (8) + 6 = 14

The guards are more in the goblin's wheelhouse. "Hey, come on, no need for that! I thought they couldn't get down here? Does that mean we're out of the vaults? Look at the shiny lights!"

He conjures whirling blue lights in the air to distract them.
"...and if you're offended because I'm treating you like a wolf pup, good--that means you're getting it together."

Diplomacy (Expert): 1d20 + 12 ⇒ (3) + 12 = 15
Oh no.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu redraws his weapons and attempts to pick his way through the thorns, Ako on his heels.

Survival: 1d20 + 14 ⇒ (20) + 14 = 34

Next the ranger instinctively knows he has no appreciable skills that would help him sort out the guards, so he keeps his distance.

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

Athletics 1d20 + 3 ⇒ (11) + 3 = 14
Hero point
1d20 + 3 ⇒ (13) + 3 = 16

Not much better, this is going to take a while.

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat follows Zibini's lead, hoping he can guide her in the art of diplomacy...

Diplomacy, Follow the Expert: 1d20 + 2 ⇒ (13) + 2 = 15
Doubt that will do anything useful

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Applied guidance where appropriate with three casters able to. That negated the need for your second hero point, Lindevaile. I also applied Iustanus hero point roll to the Diplo check, as the first obstacle was already under control.

1d20 ⇒ 131d20 ⇒ 16

"I will try to assist as best I can... The crown whispers to Lindevaile. Placing the crown upon her head, the vibrant tendrils wrap around and secure to her skull.

Despite the crown's help, the group finds a rough path ahead through the huge pit and grasping tendrils that try to seize the Perennial Crown from the elf's head.

piercing damage to all: 4d8 + 10 ⇒ (3, 7, 1, 2) + 10 = 23 to everyone

Once the group stumbles upon the Bhopanese guards, there is too much chaos within the tunnels and you too succumb to the blood haze yourselves, blacking out and awakening with a massive headache. Worse yet, your weapons are bloodied and the guards are all dead.

damage to all: 4d8 + 10 ⇒ (2, 1, 4, 8) + 10 = 25 to everyone and everyone is stupefied.

Feel free to sort out the healing needed before moving on. Note that it takes place in separate locations so don't total it first.

Lying on the ground next to one of the guards is a mambele with orchid etchings (a knife-axe hybrid from the Mwangi Expanse). pic on the title slide

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat looks around, horrified. "Wh-what happened here?! Did we do all this?!" Noting her wounds are beginning to close, Kat focuses and heals herself (+8 hp)

How much time do we have? Kat heals 1 hp/minute

Kat goes around healing her companions, starting with the most injured first (Assurance Medicine, DC 15).

Iustanius Healing: 2d8 ⇒ (2, 3) = 5
Zibini Healing: 2d8 ⇒ (4, 2) = 6
Lindevaile Healing: 2d8 ⇒ (5, 6) = 11
Kyra Healing: 2d8 ⇒ (8, 1) = 9
Azu Healing: 2d8 ⇒ (2, 2) = 4

Kat should be at full hp. She can also use the healing intervals to refocus and get the FP back.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

You have however long you want to take to heal, but the tunnels are still shaking intermittently and may collapse completely at some point.

Radiant Oath

CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice

"That really hurt! Envinyataliltë! Envinyataliltë! Lindevaile Tindome calls her magic and dances glowing healing wind pirouettes.

One level 1 3 action heal, one level 2 3 action heal to everyone: 3d8 ⇒ (1, 4, 8) = 13

She then reads her school scroll and her head clears.

[ooc]Restoration scroll. Removes 2 steps of stupefied.[/ooc}

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

What's the rank of Stupefied? 1?

"Owie... Um, I don't remember fighting guards, but I think they did this to us, too. Should I do some healing?"

Zibini can cast soothe, but will wait to see what Kyra does first since she's a better healer--particularly when he doesn't have his Psyche Unleashed.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

GM, do you want us to action out the healing?

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2

52 pts of damage would be enough to kill him.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Iustanus there was time to heal in between the two events. Also, both your hero points are intact.
@Azu No, we can move on. Just wanted to see if you wanted to take the time to do it slow or use spells, looks like a combination of both. In that case, the stupefied condition will resolve naturally for everyone.

After escaping the devastation of the shattered vaults, you arrive in an antechamber where massive roots have smashed through the northernmost wall, exposing a ruined sewer.

A gagging stench permeates this once-grand vault, the decorated walls and ornate tiled floor standing in stark contrast to the southwestern wall, which has been utterly obliterated by a massive entanglement of roots. The source of the vile odor is immediately apparent; an exposed sewer line on the far side of the collapsed wall that’s visibly choked with debris and filth. King Webhekiz and a contingent of his armed guards stand among the ruins, covered in blood and minor scratches, their weapons drawn. The King, hardly recognizable from the gala the night before, snarls like an caged animal.

“Beware!” frantic thoughts radiate forth from the Perennial Crown with a sense of urgency. “I sense Qxal’s twisted presence, their spite and malice like a briar patch that chokes the thought from the minds of my fellow Bhopanese.” Webhekiz bellows an inhuman roar and charges forth with deadly abandon, as if to confirm the warrior-hero’s warning.

New Map

Initiative!:

Azu Init: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Iustanus Init: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Kaitlyn Init: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Kyra Init: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Lindevaile Init: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Zibini Init: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Purple Init: 1d20 + 14 ⇒ (9) + 14 = 23
Red Init: 1d20 + 14 ⇒ (15) + 14 = 29
Yellow Init: 1d20 + 14 ⇒ (9) + 14 = 23
Orange Init: 1d20 + 14 ⇒ (8) + 14 = 22

Round 1 - Bold can act
Azu
Purple King Webhekiz
Red guard
Yellow guard
Orange guard
Lindevaile
Kaitlyn
Kyra
Zibini
Iustanus

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu scans the king and his guards, focuses on one of the closest guardsand makes the bhopan his prey.

"If their minds are twisted, we must not kill them. Take out the guards first." Azu casts gravity weapon and hurls his weapon at the red guard, hoping to disable him.

Ranged Strike (light hammer) vs Red (no range penalty due to Prey) non lethal: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22 Nonlethal w GW: 2d6 + 4 + 4 ⇒ (4, 5) + 4 + 4 = 17

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Azu's hammer initiates the melee in earnest.

With a sustained growl, the baffled King urges his guards forward, then saunters forward himself to lead his honor guards into battle, their weapons flashing sharp steel in a concentrated effort.

purple scepter (bludgeoning) vs Azu: 1d20 + 15 ⇒ (16) + 15 = 312d6 + 6 ⇒ (4, 2) + 6 = 12
red halberd (piercing) vs Azu: 1d20 + 12 ⇒ (3) + 12 = 151d10 + 6 ⇒ (8) + 6 = 14
red halberd (piercing) vs Azu: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 6 ⇒ (5) + 6 = 11
red halberd (piercing) vs Azu: 1d20 + 2 ⇒ (20) + 2 = 221d10 + 6 ⇒ (5) + 6 = 11
yellow halberd (piercing) vs Ako: 1d20 + 12 ⇒ (20) + 12 = 321d10 + 6 ⇒ (4) + 6 = 10
yellow halberd (piercing) vs Ako: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 6 ⇒ (4) + 6 = 10
yellow halberd (piercing) vs Ako: 1d20 + 2 ⇒ (19) + 2 = 211d10 + 6 ⇒ (1) + 6 = 7
orange halberd (piercing) vs Kat: 1d20 + 12 ⇒ (16) + 12 = 281d10 + 6 ⇒ (6) + 6 = 12
orange halberd (piercing) vs Kat: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 6 ⇒ (9) + 6 = 15
orange halberd (piercing) vs Kat: 1d20 + 2 ⇒ (12) + 2 = 141d10 + 6 ⇒ (9) + 6 = 15

Round 1/2 - Bold can act
Purple King Webhekiz
Red guard -17 damage
Yellow guard
Orange guard
Lindevaile
Kaitlyn -12 damage
Kyra
Zibini
Iustanus
--------------------------
Azu -23 damage
Ako -20 damage

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat immediately drops into a fighting stance and slashes at the Purple King with a pair of Tiger Claws.

Tiger Claw (Agile, Finesse), 1st attack: 1d20 + 11 ⇒ (8) + 11 = 19
Tiger Claw (Agile, Finesse), 2nd attack: 1d20 + 7 ⇒ (16) + 7 = 23
Tiger Claw Damage (Slashing): 2d8 + 1 ⇒ (2, 4) + 1 = 7
Tiger Claw Damage (Slashing): 2d8 + 1 ⇒ (8, 3) + 1 = 12

If both strikes hit, add the damage before applying resistances/weaknesses

In the unlikely event that the 23 is a crit, add 1d4 persistent bleed

She slashes at Purple again since she has nowhere to go.

Tiger Claw (Agile, Finesse), 3rd attack: 1d20 + 3 ⇒ (3) + 3 = 6

◆ Tiger Stance
◆ Flurry vs Purple
◆ Whiff vs Purple

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu looks sternly at the Monk, "Do you really intended to kill the king of Bhopan?"

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