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The flashing rays burn deep. Lindevaile Fire Damage: 4d6 + 4 ⇒ (1, 5, 6, 4) + 4 = 20

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Kat rushes to Lindevaile's aid and attempts to patch her up.
Healing, Assurance: 2d8 ⇒ (5, 4) = 9

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Oh maan, that's not cool. Heeyy trap, chill out!" Lindevaile Tindome says as the sloth hair slows her movements. Surprised, she shakes her head as if to get something off it. "What was that? Anyway, I cannot take more of the heat, so Nornaur!" she calls the wind to protect her.
◆ Slowed by sloth hair
◆◆ Cast Resist Energy: fire on herself

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Azu is a bit more successful dodging the worst of the poison blast.
Azu Poison Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10 Yes, the damages are calculated out this way instead of a typical basic save...
Round 1 - Bold can act
Trap (4 sensors remain)
Kyra
Lindevaile -11 damage <resist fire 5>
Kaitlyn
Azu -10 damage
Zibini <chicken wing arm>
Iustanus <reduce speed by 5 feet>
It is two actions to attempt an expert Crafting, expert Thievery or trained Nature to disable the particular sensor from a square at least adjacent to the doorway of each alcove. Of course, finding the key to each alcove might be faster...?

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"Is it the colors?" Zibini asks. He buried over to the green one to see if he can spot a clue. And he touches it because, hey, he's green.
He also focuses his mental powers on his own insight, as much in anticipation of ramping up his powers so he can heal better as anything else.
Self-guidance. I'll add the bonus to a Perception check if applicable, or to a save if I need one. But mostly it's to cast a spell so he can Unleash next round.

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Azu treats his wounds....a little miffed that his nature skills have let him down. He decides to give them another chance.
Natural Medicine vs DC 15[/Dice: 1d20 + 13 ⇒ (8) + 13 = 21 Heal: 2d8 ⇒ (1, 1) = 2
The ranger can only shake his head at his abysmal efforts as of late. Still, he rises to his feat and once again attempts to get past the magic.
Nature vs Trap: 1d20 + 13 ⇒ (19) + 13 = 32

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Seeing the firey elemental attacks, the dragonblooded sorcerer calls upon his connection to the gold dragons whose lineage he is privy to and casts resist energy on himself/ As he does gold scales emerge from his body Bloodline spell effect giving him a +1 status bonus to AC and then he casts shield oh himself.
21 AC

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Azu is able to both heal (just a bit) and deactivate the sensor to the red tinged room. The energies within die down but the strange fog remains. Zibini slides back over to the green alcove and curiosity takes over (see below). Iustanus protects vs the flames still spiraling in the northwest alcove.
The flame reaches out to lash at Lindevaile again. Fire damage: 4d6 + 4 ⇒ (2, 4, 5, 6) + 4 = 21 DC 27 Fortitude to resist
Round 2 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -11 damage <resist fire 5> Need fort save
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm> Need fort save
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>
Updated the map, hopefully the situation is a little clearer

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Kat will delay until Lindevaile rolls her save

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Fortitude: 1d20 + 8 ⇒ (6) + 8 = 14
I have to see if Lindevaile Tindome can even act after that. I didn't expect the trap to slap again without touching it again.

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Fort: 1d20 + 12 ⇒ (20) + 12 = 32
If he can get the key with an action to spare he'll also cast shield.

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The extreme heat seems to cloud Lindevaile Tindome's vision more than straight up burn her.
Round 2 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -27 damage <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm>
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>

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Lindevaile Tindome moves away from the area giving her the hits. She wonders a bit on the way, but then gets an idea: "Wait, colourful leaves, as in autumn? Are these the seasons? And the greeting was to use the opposite season, so opposite corners at the same time?"
"I'm feeling a bit too wobbly now, so Envinyata", she says and her gesture seems to collect air and send it as a wind to herself, a faintly glowing wind.
◆ Stride
◆◆ Heal 2 action lvl 2: 2d8 + 16 ⇒ (5, 3) + 16 = 24 On herself

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Good thing there's no crit fail or that would be 42 damage.
Making sure to avoid the flames to the northwest, Azu examines the dead bodies to see if they contain any items that match the colors.

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Kat heads to Lindevaile, drawing a healing potion and offering it to her (Minor Healing)
GM, not sure why, but there's something about your slides that's making my browser crash...

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@Lindevaile Seems like that theory makes some sense
@Azu Crit fail was just the dazzled condition for that room
@Kat I had some smoke gifs up around the rooms, turned them off, hopefully that helps
Lindevaile heals and steps away from the punishing heat of the room, and Kat offers her a potion. Azu moves into the sensorless room to examine the body and is immediately drawn away into the foggy mist, disappearing from everyone's view.
Round 2 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -3 damage <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm>
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>

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@Kat I had some smoke gifs up around the rooms, turned them off, hopefully that helps
Yep. That did help. Thanks

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Zibini miraculously reappears - key in hand - standing directly in front of the keyhole in the southwest alcove. The wracking pain engulfs him again.
Negative energy damage: 4d6 + 4 ⇒ (5, 6, 4, 3) + 4 = 22 DC 27 Fortitude to resist
Round 3 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -3 damage <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm, has key> Need Fort save
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>

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"Zibini! Kat calls, "Head my way! I'll fix you up!"

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@Iustanus You can take them, I just delayed to keep things moving...

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The one that has the map on it. The first one.
Fortitude: 1d20 + 11 ⇒ (8) + 11 = 19
The poison was different, but the negative damage was a basic save, right?
"I got a key! I just touched the picture and I found it, um, inside! It hurt like fighting undead, though... Should I try it?"
Zibini moves towards where he can see the others, casting a healing spell on himself. "I'm a good healer if I can get my magic worked up!"
[ooc]* Stride
** Soothe healing: 1d10 + 4 ⇒ (10) + 4 = 14

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Lindevaile Tindome gracefully accepts the potion from Kaitlyn, and drinks it. "So there was a key on the other side when both were touched? Yes, try the key on the locks, maybe the opposite first? Or to a place that matches its color. It must go somewhere!"
"Let's try Zibini's key first, then try to find more. I will go to the hot place, summer I feel, with someone going to the opposite at the same time."
◆ Take potion
◆ Drink potion: 1d8 ⇒ 4
◆ Something? Anyone want guidance?

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@Zibini none of these traps are a basic save, close, but not quite.
Although Azu struggles to reach the key in the forest (seemingly taking hours in his mind), he reappears almost instantly back in front of the keyhole in the nearby alcove, key in hand. Iustanus realizes the newly found keys radiate magic, as do the alcoves still. Zibini reappears and Lindevaile expresses her plan.
Round 4 - Bold can act
Trap (3 sensors remain, 2 keys retrieved)
Kyra
Lindevaile <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage <has orange key>
Zibini -8 damage <chicken wing arm, has green key>
Iustanus <reduce speed by 5 feet, resist fire 5, shield>

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He attempts to identify the magic from the keys and the alcove
1d20 + 8 ⇒ (6) + 8 = 14 keys
1d20 + 8 ⇒ (8) + 8 = 16 alcove
and then casts shield on himself.

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"Perhaps we should acquire all four keys and turn them at the same time?"
Azu approaches the SE alcove and attempts to bypass it
Nature: 1d20 + 13 ⇒ (1) + 13 = 14
Hero Point reroll - Nature: 1d20 + 13 ⇒ (11) + 13 = 24

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Kat doesn't have any of the required skills so she can just look on and heal anyone who gets badly wounded.

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"Okay, I'll try it!"
Zibini hurries back towards the green mosaic and tries the emerald key.
And if it works, his third action will be to move back towards the center of the room.

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@Iustanus identifying the items will take a significant amount of time (minutes, not rounds), but noted.
Try as he might, Azu cannot fool the southeast sensor. The emerald key does not seem to fit in the green mosaic alcove, Zibini exits before it can zap him again.
Round 4 - Bold can act
Trap (3 sensors remain, 2 keys retrieved)
Azu -8 damage <has orange key>
Zibini -8 damage <chicken wing arm, has green key>
Iustanus <reduce speed by 5 feet, resist fire 5, shield>
Kyra
Lindevaile <resist fire 5, dazzled>
Kaitlyn

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"Doesn't work!" Zibini calls as he hurries back, "Let's try opposite seasons."

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Kat doesn't have any of the required skills. So unless someone gets seriously hurt, you can put her on infinite delay :)

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"OK, Azu, wait there, I'll go see the opposite!" Lindevaile Tindome calls and then runs back to the corner that burned her. "So something happened when they got close... but what?" she wonders at the doorway to the area.
◆ Stride
Rest of actions depend on what she sees. Has Azu's fiddling with the other side corner done something here?

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@Lindevaile The room still bristles with heat and licks of flame. The strange disappearances happened when someone actually entered the alcove...

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"Azu! I'm checking if I find something in here!" Lindevaile Tindome shouts and tries to see if there's a key or something in the corner.
OK let's try to enter...
◆ Stride in
◆ Hope to grab a key and then fast out?

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Lindevaile is pulled into the fog as soon as she enters...
A bitter chill descends on Azu from the room he is near.
Cold damage: 4d6 + 4 ⇒ (3, 4, 4, 5) + 4 = 20 DC 27 Fortitude to resist
Fire damage: 4d6 + 4 ⇒ (4, 6, 6, 1) + 4 = 21 DC 27 Fortitude to resist
Round 5 - Bold can act
Trap (3 sensors remain, 2 keys retrieved)
Azu -8 damage <has orange key> Need Fort Save
Zibini -8 damage <chicken wing arm, has green key>
Iustanus <reduce speed by 5 feet, resist fire 5, shield>
Kyra
Lindevaile <resist fire 5, dazzled> Need Fort Save
Kaitlyn

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Zibini hurries to the other side with the emerald key.
* Stride
* Stride
* Stride

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The only skills that I think that I have to help the party are those that will take a while to discern.

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Fort: 1d20 + 8 ⇒ (5) + 8 = 13 Let's see what is the effect of this first.

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@Lindevaile 21 damage (so 16 for you) and still dazzled...

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"OK I can take another hit, so where's that key?" Lindevaile Tindome says and tries to run in the snow to reach the key.
◆ Stride, toward key
◆ Stride, toward key if not yet reached
◆ Interact, take key
If actions left:
◆ Stride, back out.

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GM, I am a little lost as to what is taking place, can you recap what is taking place so I know best how to help the group?