The Perennial Crown - Parts 1 and 2 (PF2 #1-16 and #1-17 for levels 3-6) (Inactive)

Game Master Thereus, Silver Crusader

Playthrough of Part 1 (Opal of Bhopan) and Part 2 (The Thorned Monarch) of The Perennial Crown for PF2 levels 3-6


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Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

The flashing rays burn deep. Lindevaile Fire Damage: 4d6 + 4 ⇒ (1, 5, 6, 4) + 4 = 20

Grand Lodge

Female Human Cleric 3| HP: 32/32 | AC: 19 | F: +7, R: +6, W: +11 | Init: +1| Perc: +9••| Active conditions: None.

Kyra immediately tries to help sooth the wounds.

Medicine: 1d20 + 9 ⇒ (4) + 9 = 13

Radiant Oath

2396852-2015 | LG Female Half-Elf | Field Medic | Monk Lvl 6 | Medic Dedication | Crossbow Bolts: 21/21 | HP 80/80 | AC 25 | F/R/W: 12/14/13 | Perc +13 Lowlight | 35 feet | Class DC 22 | Focus Points: 1/2 | Acrobatics(E): +14, Medicine(E): +13, Stealth/Crafting(E): +12, Nature/Survival: +11, Athletics/Lore (PFS, Warfare): +10, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat rushes to Lindevaile's aid and attempts to patch her up.

Healing, Assurance: 2d8 ⇒ (5, 4) = 9

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Fort: 1d20 + 12 ⇒ (15) + 12 = 27

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

Oh maan, that's not cool. Heeyy trap, chill out!" Lindevaile Tindome says as the sloth hair slows her movements. Surprised, she shakes her head as if to get something off it. "What was that? Anyway, I cannot take more of the heat, so Nornaur!" she calls the wind to protect her.

Slowed by sloth hair
◆◆ Cast Resist Energy: fire on herself

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Azu is a bit more successful dodging the worst of the poison blast.

Azu Poison Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10 Yes, the damages are calculated out this way instead of a typical basic save...

Round 1 - Bold can act
Trap (4 sensors remain)
Kyra
Lindevaile -11 damage <resist fire 5>
Kaitlyn
Azu -10 damage
Zibini <chicken wing arm>
Iustanus <reduce speed by 5 feet>

It is two actions to attempt an expert Crafting, expert Thievery or trained Nature to disable the particular sensor from a square at least adjacent to the doorway of each alcove. Of course, finding the key to each alcove might be faster...?

Horizon Hunters

Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None

"Is it the colors?" Zibini asks. He buried over to the green one to see if he can spot a clue. And he touches it because, hey, he's green.
He also focuses his mental powers on his own insight, as much in anticipation of ramping up his powers so he can heal better as anything else.

Self-guidance. I'll add the bonus to a Perception check if applicable, or to a save if I need one. But mostly it's to cast a spell so he can Unleash next round.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu treats his wounds....a little miffed that his nature skills have let him down. He decides to give them another chance.

Natural Medicine vs DC 15[/Dice: 1d20 + 13 ⇒ (8) + 13 = 21 Heal: 2d8 ⇒ (1, 1) = 2

The ranger can only shake his head at his abysmal efforts as of late. Still, he rises to his feat and once again attempts to get past the magic.

Nature vs Trap: 1d20 + 13 ⇒ (19) + 13 = 32

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Why is his speed reduced by 5?

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Seeing the firey elemental attacks, the dragonblooded sorcerer calls upon his connection to the gold dragons whose lineage he is privy to and casts resist energy on himself/ As he does gold scales emerge from his body Bloodline spell effect giving him a +1 status bonus to AC and then he casts shield oh himself.

21 AC

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Because you still have the pigfoot.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Azu is able to both heal (just a bit) and deactivate the sensor to the red tinged room. The energies within die down but the strange fog remains. Zibini slides back over to the green alcove and curiosity takes over (see below). Iustanus protects vs the flames still spiraling in the northwest alcove.

The flame reaches out to lash at Lindevaile again. Fire damage: 4d6 + 4 ⇒ (2, 4, 5, 6) + 4 = 21 DC 27 Fortitude to resist

Round 2 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -11 damage <resist fire 5> Need fort save
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm> Need fort save
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>

Result of Zibini's touch:
You feel your body get overwhelmingly heavy and you are pulled into the curtain of fog nearest to you only to find yourself not any further in the alcove - but instead in a vast endless field of vibrantly colored poppies. At the edge of your view, hauntingly far yet detailed with extreme acuity, is a single emerald encrusted key floating just above the field of flowers. As you start to move again, a horrid pain fills your senses. Negative energy damage: 4d6 + 4 ⇒ (1, 3, 1, 4) + 4 = 13 DC 27 Fortitude to resist

Updated the map, hopefully the situation is a little clearer

Radiant Oath

2396852-2015 | LG Female Half-Elf | Field Medic | Monk Lvl 6 | Medic Dedication | Crossbow Bolts: 21/21 | HP 80/80 | AC 25 | F/R/W: 12/14/13 | Perc +13 Lowlight | 35 feet | Class DC 22 | Focus Points: 1/2 | Acrobatics(E): +14, Medicine(E): +13, Stealth/Crafting(E): +12, Nature/Survival: +11, Athletics/Lore (PFS, Warfare): +10, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat will delay until Lindevaile rolls her save

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

Fortitude: 1d20 + 8 ⇒ (6) + 8 = 14

I have to see if Lindevaile Tindome can even act after that. I didn't expect the trap to slap again without touching it again.

Horizon Hunters

Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None

Fort: 1d20 + 12 ⇒ (20) + 12 = 32

Where am I?:
Unable to see the others, Zibini can't heal them. So he keeps a lid on his powers for the moment and focuses on getting to the key.

If he can get the key with an action to spare he'll also cast shield.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

The extreme heat seems to cloud Lindevaile Tindome's vision more than straight up burn her.

Where is he?:
Within the newly discovered flower realm, a stout Zibini rushes forward for the key, his steps multiplying as it seems he is running for hours unable to reach it but then with a resilient stretch he finally grasps the key with his one good arm. The flowers begin to melt like a watercolor painting being washed away.

Round 2 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -27 damage <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm>
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

Lindevaile Tindome moves away from the area giving her the hits. She wonders a bit on the way, but then gets an idea: "Wait, colourful leaves, as in autumn? Are these the seasons? And the greeting was to use the opposite season, so opposite corners at the same time?"

"I'm feeling a bit too wobbly now, so Envinyata", she says and her gesture seems to collect air and send it as a wind to herself, a faintly glowing wind.

Stride
◆◆ Heal 2 action lvl 2: 2d8 + 16 ⇒ (5, 3) + 16 = 24 On herself

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Good thing there's no crit fail or that would be 42 damage.

Making sure to avoid the flames to the northwest, Azu examines the dead bodies to see if they contain any items that match the colors.

Radiant Oath

2396852-2015 | LG Female Half-Elf | Field Medic | Monk Lvl 6 | Medic Dedication | Crossbow Bolts: 21/21 | HP 80/80 | AC 25 | F/R/W: 12/14/13 | Perc +13 Lowlight | 35 feet | Class DC 22 | Focus Points: 1/2 | Acrobatics(E): +14, Medicine(E): +13, Stealth/Crafting(E): +12, Nature/Survival: +11, Athletics/Lore (PFS, Warfare): +10, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat heads to Lindevaile, drawing a healing potion and offering it to her (Minor Healing)

GM, not sure why, but there's something about your slides that's making my browser crash...

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Lindevaile Seems like that theory makes some sense
@Azu Crit fail was just the dazzled condition for that room
@Kat I had some smoke gifs up around the rooms, turned them off, hopefully that helps

Lindevaile heals and steps away from the punishing heat of the room, and Kat offers her a potion. Azu moves into the sensorless room to examine the body and is immediately drawn away into the foggy mist, disappearing from everyone's view.

Azu's experience:
Azu emerges into a thick forest whose trees show off the full colors of autumn. A lone path of chipped wood cuts through the colorful foliage, revealing a citrine encrusted key floating in the air that looks to be both close enough to touch and somehow miles away.

Round 2 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -3 damage <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm>
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>

Radiant Oath

2396852-2015 | LG Female Half-Elf | Field Medic | Monk Lvl 6 | Medic Dedication | Crossbow Bolts: 21/21 | HP 80/80 | AC 25 | F/R/W: 12/14/13 | Perc +13 Lowlight | 35 feet | Class DC 22 | Focus Points: 1/2 | Acrobatics(E): +14, Medicine(E): +13, Stealth/Crafting(E): +12, Nature/Survival: +11, Athletics/Lore (PFS, Warfare): +10, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |
GM Erich wrote:


@Kat I had some smoke gifs up around the rooms, turned them off, hopefully that helps

Yep. That did help. Thanks

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Zibini miraculously reappears - key in hand - standing directly in front of the keyhole in the southwest alcove. The wracking pain engulfs him again.

Negative energy damage: 4d6 + 4 ⇒ (5, 6, 4, 3) + 4 = 22 DC 27 Fortitude to resist

Round 3 - Bold can act
Trap (3 sensors remain)
Kyra
Lindevaile -3 damage <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage
Zibini <chicken wing arm, has key> Need Fort save
Iustanus <reduce speed by 5 feet, resist fire 5, +1 AC>

Radiant Oath

2396852-2015 | LG Female Half-Elf | Field Medic | Monk Lvl 6 | Medic Dedication | Crossbow Bolts: 21/21 | HP 80/80 | AC 25 | F/R/W: 12/14/13 | Perc +13 Lowlight | 35 feet | Class DC 22 | Focus Points: 1/2 | Acrobatics(E): +14, Medicine(E): +13, Stealth/Crafting(E): +12, Nature/Survival: +11, Athletics/Lore (PFS, Warfare): +10, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

"Zibini! Kat calls, "Head my way! I'll fix you up!"

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Did I loose my round 2 actions?

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Iustanus You can take them, I just delayed to keep things moving...

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

what is the slide # for the current fight?

Horizon Hunters

Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None

The one that has the map on it. The first one.

Fortitude: 1d20 + 11 ⇒ (8) + 11 = 19
The poison was different, but the negative damage was a basic save, right?

"I got a key! I just touched the picture and I found it, um, inside! It hurt like fighting undead, though... Should I try it?"

Zibini moves towards where he can see the others, casting a healing spell on himself. "I'm a good healer if I can get my magic worked up!"

[ooc]* Stride
** Soothe healing: 1d10 + 4 ⇒ (10) + 4 = 14

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

Lindevaile Tindome gracefully accepts the potion from Kaitlyn, and drinks it. "So there was a key on the other side when both were touched? Yes, try the key on the locks, maybe the opposite first? Or to a place that matches its color. It must go somewhere!"

"Let's try Zibini's key first, then try to find more. I will go to the hot place, summer I feel, with someone going to the opposite at the same time."

Take potion
Drink potion: 1d8 ⇒ 4
Something? Anyone want guidance?

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

Round 2 cast detect magic and then shield on himself.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Azu attempts to retrieve the key.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Zibini none of these traps are a basic save, close, but not quite.

Although Azu struggles to reach the key in the forest (seemingly taking hours in his mind), he reappears almost instantly back in front of the keyhole in the nearby alcove, key in hand. Iustanus realizes the newly found keys radiate magic, as do the alcoves still. Zibini reappears and Lindevaile expresses her plan.

Round 4 - Bold can act
Trap (3 sensors remain, 2 keys retrieved)
Kyra
Lindevaile <resist fire 5, dazzled>
Kaitlyn
Azu -8 damage <has orange key>
Zibini -8 damage <chicken wing arm, has green key>
Iustanus <reduce speed by 5 feet, resist fire 5, shield>

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

He attempts to identify the magic from the keys and the alcove
1d20 + 8 ⇒ (6) + 8 = 14 keys
1d20 + 8 ⇒ (8) + 8 = 16 alcove

and then casts shield on himself.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

"Perhaps we should acquire all four keys and turn them at the same time?"

Azu approaches the SE alcove and attempts to bypass it

Nature: 1d20 + 13 ⇒ (1) + 13 = 14

Hero Point reroll - Nature: 1d20 + 13 ⇒ (11) + 13 = 24

Radiant Oath

2396852-2015 | LG Female Half-Elf | Field Medic | Monk Lvl 6 | Medic Dedication | Crossbow Bolts: 21/21 | HP 80/80 | AC 25 | F/R/W: 12/14/13 | Perc +13 Lowlight | 35 feet | Class DC 22 | Focus Points: 1/2 | Acrobatics(E): +14, Medicine(E): +13, Stealth/Crafting(E): +12, Nature/Survival: +11, Athletics/Lore (PFS, Warfare): +10, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat doesn't have any of the required skills so she can just look on and heal anyone who gets badly wounded.

Horizon Hunters

Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None

"Okay, I'll try it!"

Zibini hurries back towards the green mosaic and tries the emerald key.

And if it works, his third action will be to move back towards the center of the room.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Iustanus identifying the items will take a significant amount of time (minutes, not rounds), but noted.

Try as he might, Azu cannot fool the southeast sensor. The emerald key does not seem to fit in the green mosaic alcove, Zibini exits before it can zap him again.

Round 4 - Bold can act
Trap (3 sensors remain, 2 keys retrieved)
Azu -8 damage <has orange key>
Zibini -8 damage <chicken wing arm, has green key>
Iustanus <reduce speed by 5 feet, resist fire 5, shield>
Kyra
Lindevaile <resist fire 5, dazzled>
Kaitlyn

Horizon Hunters

Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None

"Doesn't work!" Zibini calls as he hurries back, "Let's try opposite seasons."

Radiant Oath

2396852-2015 | LG Female Half-Elf | Field Medic | Monk Lvl 6 | Medic Dedication | Crossbow Bolts: 21/21 | HP 80/80 | AC 25 | F/R/W: 12/14/13 | Perc +13 Lowlight | 35 feet | Class DC 22 | Focus Points: 1/2 | Acrobatics(E): +14, Medicine(E): +13, Stealth/Crafting(E): +12, Nature/Survival: +11, Athletics/Lore (PFS, Warfare): +10, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat doesn't have any of the required skills. So unless someone gets seriously hurt, you can put her on infinite delay :)

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

"OK, Azu, wait there, I'll go see the opposite!" Lindevaile Tindome calls and then runs back to the corner that burned her. "So something happened when they got close... but what?" she wonders at the doorway to the area.

Stride

Rest of actions depend on what she sees. Has Azu's fiddling with the other side corner done something here?

Grand Lodge

Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none

Kyra is also missing any of the needed skills, but will cast guidance on anyone making an attempt, and healing on anyone coming out damaged.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Lindevaile The room still bristles with heat and licks of flame. The strange disappearances happened when someone actually entered the alcove...

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

"Azu! I'm checking if I find something in here!" Lindevaile Tindome shouts and tries to see if there's a key or something in the corner.

OK let's try to enter...

Stride in
Hope to grab a key and then fast out?

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

Lindevaile is pulled into the fog as soon as she enters...

A bitter chill descends on Azu from the room he is near.

Cold damage: 4d6 + 4 ⇒ (3, 4, 4, 5) + 4 = 20 DC 27 Fortitude to resist

Lindevaile's journey:
You are instantly transported onto a frigid field of snow with blurry condensate filling the edges of your view. In the distance is a single diamond set key, too far to reach with many steps, but beckoning you forward regardless. However, a strange heat burns from within your body.

Fire damage: 4d6 + 4 ⇒ (4, 6, 6, 1) + 4 = 21 DC 27 Fortitude to resist

Round 5 - Bold can act
Trap (3 sensors remain, 2 keys retrieved)
Azu -8 damage <has orange key> Need Fort Save
Zibini -8 damage <chicken wing arm, has green key>
Iustanus <reduce speed by 5 feet, resist fire 5, shield>
Kyra
Lindevaile <resist fire 5, dazzled> Need Fort Save
Kaitlyn

Horizon Hunters

Male Goblin Psychic 7 | HP 80/80 | AC 24/25 | F+14 R+15 W+12 | Perc +10; Darkvision | Speed 25ft | Focus [ ] [ ] [ ] | Hero Points 1 | Spells 1st 2/2 2nd 2/2 3rd 2/2 4th 1/1 | Exploration: Avoid Notice | Activ6e Conditions: None

Zibini hurries to the other side with the emerald key.

* Stride
* Stride
* Stride

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

The only skills that I think that I have to help the party are those that will take a while to discern.

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

Fort: 1d20 + 8 ⇒ (5) + 8 = 13 Let's see what is the effect of this first.

Grand Lodge

The Seven Secrets Of Dacilane Academy ||| xxx2 ||| xxx3

@Lindevaile 21 damage (so 16 for you) and still dazzled...

Radiant Oath

Female Elf Sorcerer 6 | Speed 35 ft. | AC 22 (23 with shield)| hp 54/54 | Fort +12, Ref +11 Will +11 | Percep +9 Focus 1/2 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 2/4 Hero: 2 | Conditions: none | Exploration: SHORTCUT THROUGH THE WASTES

Inside:

"OK I can take another hit, so where's that key?" Lindevaile Tindome says and tries to run in the snow to reach the key.

Stride, toward key
Stride, toward key if not yet reached
Interact, take key

If actions left:

Stride, back out.

Horizon Hunters

Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal

Fort Save: 1d20 + 12 ⇒ (20) + 12 = 32

Azu movs away from the alcove.

I thought I could use Nature to fool sensors?

Horizon Hunters

LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 40 hp AC 21; Fort +8; Ref +8; Will +9, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 5

GM, I am a little lost as to what is taking place, can you recap what is taking place so I know best how to help the group?

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