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Will: 1d20 + 7 ⇒ (14) + 7 = 21
Despite everything that happened, despite every wall she hit squarely on with her face, Mafalda will not suffer the indignity of falling for the tricks of some irrelevant, has-been deity.

GM Frost |

The group tries their best to escape this last part before they resurface. Unfortunately, they don't have enough willpower and strength to work together and help each other out. They do not make it out in time and are buried in the rubble. While this does not kill them, they spend hours underground while the Society works to dig them out.
After they are rescued, they find that the walls of the building have collapsed, and they now stand on new heaps of rubble. Other buildings in the vicinity have fared little better and a cloud of dust hangs over the area. Everyone is brought to a field hospital in the camp where they get their wounds and diseases treated and can recuperate for a bit. After everyone has been seen to, Eando visits, looking to debrief them. He listens with rapt attention to everything they have to say, and though the tone of his voices is severe, he reassures them that they did an excellent job. Their findings have shed new light on the situation, which for now, has raised more questions than answers. Before leaving, Eando gives everyone a firm handshake and thanks them for risking their lives for the Society.
-END OF SCENARIO-
Thank you so much for playing the game.

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Thanks for running this GM! The malicious dice did not ruin our fun :)