GM Frost's S02-03 Catastrophe's Spark [PbP Outpost VI]

Game Master Frozen Frost

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Challenge Points: 19 (High Tier, Level 3-4)
Start Date: 6 March 2023
End Date: 15 May 2023


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Grand Archive

male elf (seer) wizard (universalist, cleric) 2 | HP 18/18 | AC 17* | F +4 R +6 W +9 | Perc +7 | Stealth +6 | 30’ | focus [_] | spells 1 grim tendrils, mage armor, magic weapon | drain bonded item [_] | hero 2 | Active Conditions: mage armor
Razzm Tazzm wrote:
Many thanks! For clarification (presuming that we were allowed to read the "Sticky Filament" spoiler?), Razzm will have to use his Claws to slash his way free of the filament (or possibly just Escape), but I don't think Magic Weapon will work on Claws. It *will* work on his shield attacks (boss and spikes) and not sure if it will work with his Doubling Rings to replicate the Striking on both attacks (the rings currently make both shield attacks +1, but not striking)? So it will be helpful when/if Razzm gets free of the filament and can go bash/spike whatever creature has grabbed him.

Cool, I'll presume it was cast on whatever Razzm would have offered in the moment.


Spell Area Templates | ◆◇↺

Voron strides next to Razzm and imbues magic into his weapon. Desmond rushes towards Razzm to give help after the fighter is suddenly pulled by the sticky filament that has been grabbing him. Mafalda also gets closer and sends an arrow imbued with her spell into the hostile cavefisher. Her shot connects to it, dealing much damage.

And yes, you can read the spoilered Sticky Filament. About the Doubling Rings, it only mentions replication of fundamental runes (and property runes at a higher level) between weapons, so I don't think the spell will work with the same replication.

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CYCLOPEAN FACILITY (ENTRANCE) Round 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Graeyson (AC 20) (41/41 HP)
➤ Razzm (AC 21) (44/44 HP)Grabbed (DC 19 Escape) upside down by Sticky Filament, FF, 5 ft off the ground
➤ Miss Sorbet (AC 18) (26/26 HP)

Red Cavefisher (-29 HP)DC 15 Flat check vs 1d4 persistent bleed
??? (- HP)

Voron (AC 17) (18/18 HP)
Mafalda (AC 19) (27/27 HP)
Desmond (AC 20) (30/30 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sticky Filament :
Any creature hit by the cave fisher’s sticky filament is grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament’s 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn’t deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item TBD | Active Conditions: Dying 1, Drained 1| ◆◇↺

"Cave fishers, right. How foolish I have been!"

Miss Sorbet tries to free Razzm.

◆ Stride

◆ Stride

◆ Strike vs. filament

+1 Halberd: 1d20 + 7 ⇒ (17) + 7 = 24
Slashing Damage: 1d10 + 2 ⇒ (9) + 2 = 11

"The fish of the day is not Pathfinder!"

Envoy's Alliance

The Varisian acrobat cartwheels over towards the cave fisher and as he lands, focusing on this being his hunted prey he will throw a bat shaped dart at the creature
1d20 + 9 ⇒ (17) + 9 = 26 dart
1d4 + 2 ⇒ (1) + 2 = 3 Piercing dart
1d8 ⇒ 2 Precision damage

Vigilant Seal

NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: Grabbed, Magic Weapon (shield spikes)| Hero Points: 1/3 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

I'm assuming that Miss Sorbet's halberd freed Razzm, and also that he's prone but undamaged after falling from 5'. Let me know if any of that is incorrect.

"Much obliged, Miss Sorbet! I should really look into sharpening the edges of these shields - they're not made for slicing stuff!"

◆ Stand from prone (provoking an AoO)
◆◆ Double Slice

Shield Spikes, magic weapon: 1d20 + 12 ⇒ (14) + 12 = 26
P dmg: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Shield Boss, not agile: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
B dmg: 1d6 + 4 ⇒ (3) + 4 = 7


Spell Area Templates | ◆◇↺

Razzm, you are correct that you become prone. You take no damage from falling at that height.

Miss Sorbet helps Razzm by cutting the sticky filament and grabbing him. She is able to sever it and Razzm falls to the ground. Graeyson joins them and throws his dart at Red, piercing it for 5 total damage. Razzm gets up and fortunately no AoO from enemy and hacks through the cavefisher, inflicting it with slashing and bashing for 18 total damage, and bringing it into demise chopped and pounded.

Filament Attack vs Graeyson AC 20, FF: 1d20 + 13 ⇒ (16) + 13 = 29

Out of nowhere, Graesyon is wrapped by another sticky filament, not from the cavefisher they attacked but somewhere deeper in the area. It then tries to pull him!
Athletics check vs Graeyson's DC 18 Fortitude: 1d20 + 12 ⇒ (3) + 12 = 15

It tries again.
Athletics check vs Graeyson's DC 18 Fortitude: 1d20 + 12 ⇒ (19) + 12 = 31

The cavefisher strongly drags him onto the concrete ground and suspends him upside down above the ground but close to the cavefisher which can attack him later.

❖❖❖❖❖❖❖❖❖❖
CYCLOPEAN FACILITY (ENTRANCE) Round 2 and 3
Terrain Features: The corridors in the ruins are 10 feet wide and 15 feet high. The rooms are 20 feet high. Area in red is 15 feet deep.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 3
➤ Graeyson (AC 20) (41/41 HP)Grabbed, FF, 20 ft above the ground below him
➤ Razzm (AC 21) (44/44 HP)
➤ Miss Sorbet (AC 18) (26/26 HP)

Red Cavefisher (-52 HP)
Blue Cavefisher (- HP)On the ledge which is the same level of the room and corridors

Round 2
➤ Voron (AC 17) (18/18 HP)
➤ Mafalda (AC 19) (27/27 HP)
➤ Desmond (AC 20) (30/30 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sticky Filament :
Any creature hit by the cave fisher’s sticky filament is grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament’s 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn’t deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

Grand Archive

male elf (seer) wizard (universalist, cleric) 2 | HP 18/18 | AC 17* | F +4 R +6 W +9 | Perc +7 | Stealth +6 | 30’ | focus [_] | spells 1 grim tendrils, mage armor, magic weapon | drain bonded item [_] | hero 2 | Active Conditions: mage armor

Were a bunch of our tokens moved way to the other side of the North-South hallway? Last round many of us were near the entry steps.

Grand Archive

male elf (seer) wizard (universalist, cleric) 2 | HP 18/18 | AC 17* | F +4 R +6 W +9 | Perc +7 | Stealth +6 | 30’ | focus [_] | spells 1 grim tendrils, mage armor, magic weapon | drain bonded item [_] | hero 2 | Active Conditions: mage armor

Voron jogs back to the center of the hallway and sends a rock speeding to bash at one of the remaining crabs.

◆ Stride 20 ft
◆◆ Cast (somatic, verbal) telekinetic projectile vs WHITE
Spell attack, B damage: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

LG male half-orc medic 2 | HP 30/30 | AC 20 (22 shield) | F +7 R +10 W +9 | Perc +7 (low-light) | Stealth +8 | speed 25 |◆ | ◇ | ↺

"Graeyson!" Desmond goes charging off after the young man. He leaps the pit, trying to make it to the other side.

Athletics DC10: 1d20 + 5 ⇒ (8) + 5 = 13

◆ Stride
◆◆ Long Jump

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item TBD | Active Conditions: Dying 1, Drained 1| ◆◇↺

Miss Sorbet moves as fast as her little stuffed legs can carry her.

◆◆◆ Stride x3

Envoy's Alliance

Being the expert acrobat that he is, Greayson not wanting to be chomped by these monster or sucked dry, calms himself and attempts to free himself from the sticky strand
1d20 + 11 ⇒ (14) + 11 = 25 acrobatics escape artist
I am not sure if that works. If it does and he falls, he has catfall which reduces falling by 10 ft.

Vigilant Seal

N Human Magus (starlit span) 1 [level bump] | HP 11/27 | AC 19 | F +7 / R +8 / W +7 | Perception +5 | Focus points 1/1 | Default exploration: Avoid Notice (Stealth +8) | Hero Points 2/3 | Speed: 25 ft | Conditions: none | Spell DC: 17

Mafalda calmly walks closer to the second cave fisher and aims an arrow at wherever the thing's carapace seems thinner. stride ◆ then strike ◆

Shortbow: 1d20 + 9 ⇒ (12) + 9 = 21
P dmg: 1d6 + 1 ⇒ (3) + 1 = 4

She takes a deep breath and closes her eyes for a short moment, drawing upon the ambient magic lingering in the ruins. recharge spellstrike ◆

Vigilant Seal

NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: Grabbed, Magic Weapon (shield spikes)| Hero Points: 1/3 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm hurries forward to help his comrade and flares his neck frills menacingly at the cave fisher.

◆◆ Stride twice

◆ Demoralize (no penalty for lack of a common language)

Intimidate: 1d20 + 9 ⇒ (1) + 9 = 10 Whew, no special penalty for a critical failure


Spell Area Templates | ◆◇↺

Voron, I know most of you spent actions Striding from your initial positions.

Voron moves and hurls a rock towards another cavefisher, hitting it. Desmond follows and successfully Leaps over and into the ledge. Miss Sorbet also joins them. Graeyson succeeds in escaping from the grasp of the cavefisher's sticky filament, falling into the lower ground. Fortunately he is an acrobat and is not hurt from falling. Graeyson, you take no damage since you are expert in Acrobatics skill but you are still prone. You have 2 actions left. Mafalda joins them and sends an arrow to the enemy, hitting true. Razzm also comes to help and tries to scare the cavefisher with some visual flares but the cavefisher snobs him.

❖❖❖❖❖❖❖❖❖❖
CYCLOPEAN FACILITY (ENTRANCE) Round 3
Terrain Features: The corridors in the ruins are 10 feet wide and 15 feet high. The rooms are 20 feet high. Area in red is 15 feet deep.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Graeyson (AC 20) (41/41 HP)Prone and on 15-ft deep area, 2 actions left
Razzm (AC 21) (44/44 HP)
Miss Sorbet (AC 18) (26/26 HP)

Red Cavefisher (-52 HP)
Blue Cavefisher (-11 HP)On the ledge which is the same level of the room and corridors

Voron (AC 17) (18/18 HP)
Mafalda (AC 19) (27/27 HP)
Desmond (AC 20) (30/30 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sticky Filament :
Any creature hit by the cave fisher’s sticky filament is grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament’s 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn’t deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

Envoy's Alliance

He will grab a dart and chuck it at the cave fisher
1d20 + 9 ⇒ (11) + 9 = 20
1d4 + 2 ⇒ (4) + 2 = 6 Piercing


Spell Area Templates | ◆◇↺

Graeyson lands a dart on the cavefisher's body. On the other hand, the cavefisher attempts to grab Desmond!
Filament Attack vs Desmond AC 20: 1d20 + 13 ⇒ (4) + 13 = 17

Missing him, it advances forward and attacks him with its claws.
Claw Attack vs Desmond AC 20: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18

Another miss.

❖❖❖❖❖❖❖❖❖❖
CYCLOPEAN FACILITY (ENTRANCE) Round 3 and 4
Terrain Features: The corridors in the ruins are 10 feet wide and 15 feet high. The rooms are 20 feet high. Area in red is 15 feet deep.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 4
➤ Graeyson (AC 20) (41/41 HP)Prone, FF
➤ Razzm (AC 21) (44/44 HP)
➤ Miss Sorbet (AC 18) (26/26 HP)

Red Cavefisher (-52 HP)
Blue Cavefisher (-11 HP)On the ledge which is the same level of the room and corridors

Round 3
➤ Voron (AC 17) (18/18 HP)
➤ Mafalda (AC 19) (27/27 HP)
➤ Desmond (AC 20) (30/30 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sticky Filament :
Any creature hit by the cave fisher’s sticky filament is grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament’s 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn’t deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

Vigilant Seal

N Human Magus (starlit span) 1 [level bump] | HP 11/27 | AC 19 | F +7 / R +8 / W +7 | Perception +5 | Focus points 1/1 | Default exploration: Avoid Notice (Stealth +8) | Hero Points 2/3 | Speed: 25 ft | Conditions: none | Spell DC: 17

When Mafalda draws her next arrow, it becomes wrapped in bright orange flames. She releases it, aiming at the last cave fisher.

Spellstrike: 1d20 + 9 ⇒ (17) + 9 = 26
shortbow P dmg: 1d6 + 1 ⇒ (2) + 1 = 3
produce flame Fire dmg: 1d4 + 3 ⇒ (3) + 3 = 6

if crit:

shortbow P crit: 1d6 + 1d10 + 1 ⇒ (4) + (4) + 1 = 9
produce flame Fire crit: 1d4 + 3 ⇒ (3) + 3 = 6
produce flame Persistent Fire dmg: 1d4 ⇒ 2

After her strike, she takes a moment to analyze the beast. How did it react to her attacks? Does it seem to have any weaknesses?

Magus analysis: 1d20 + 5 ⇒ (12) + 5 = 17 (+1 if the previous attack hits — 18 total)

◆◆ Spellstrike (shortbow+produce flame) vs cave fisher
◆ Magus analysis

Envoy's Alliance

Do I have to jump in order to get to where the cave fisher is once I get up?

Vigilant Seal

NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: Grabbed, Magic Weapon (shield spikes)| Hero Points: 1/3 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm will delay to see if the others with better ranged options can take the cavefisher down.

Envoy's Alliance

LG male half-orc medic 2 | HP 30/30 | AC 20 (22 shield) | F +7 R +10 W +9 | Perc +7 (low-light) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Should the Cave Fisher be adjacent to Desmond since it tried a claw attack?

Grand Archive

male elf (seer) wizard (universalist, cleric) 2 | HP 18/18 | AC 17* | F +4 R +6 W +9 | Perc +7 | Stealth +6 | 30’ | focus [_] | spells 1 grim tendrils, mage armor, magic weapon | drain bonded item [_] | hero 2 | Active Conditions: mage armor

Voron continues trying to pelt the nearby creature...

◆◆ Cast (somatic, verbal) telekinetic projectile vs WHITE
Spell attack, B damage: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 4 ⇒ (5) + 4 = 9

and then hides behind a force shield that he manifests...

◆ Cast (verbal) shield


Spell Area Templates | ◆◇↺

Graeyson, you need to Climb or High Jump(?) because you are 15 ft below everyone else.

You are correct Desmond, I forgot to move the cavefisher's icon.

Mafalda is successful at shooting the cave fisher, as well as her analysis of it. You recharge your Spellstrike, while the cave fisher takes 9 total damage. Voron is unable to hit the cave fisher, then raises his shield.

❖❖❖❖❖❖❖❖❖❖
CYCLOPEAN FACILITY (ENTRANCE) Round 3 and 4
Terrain Features: The corridors in the ruins are 10 feet wide and 15 feet high. The rooms are 20 feet high. Area in red is 15 feet deep.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 4
➤ Graeyson (AC 20) (41/41 HP)Prone, FF
➤ Razzm (AC 21) (44/44 HP)
➤ Miss Sorbet (AC 18) (26/26 HP)
Red Cavefisher (-52 HP)
Blue Cavefisher (-20 HP)On the ledge which is the same level of the room and corridors

Round 3
Voron (AC 17) (18/18 HP)
Mafalda (AC 19) (27/27 HP)
➤ Desmond (AC 20) (30/30 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sticky Filament :
Any creature hit by the cave fisher’s sticky filament is grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament’s 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn’t deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

Envoy's Alliance

LG male half-orc medic 2 | HP 30/30 | AC 20 (22 shield) | F +7 R +10 W +9 | Perc +7 (low-light) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Desmond drops into a low stance and then tries to fend off the cave fisher with a series of kicks from some thick-soled boots. "Get away, get away!" He tries to get his shield between him and creature.

Flurry: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Flurry: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

◆ Wolf Stance
◆ Flurry of Blows
◆ Raise Shield

Vigilant Seal

NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: Grabbed, Magic Weapon (shield spikes)| Hero Points: 1/3 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm glares across the trench and then mumbles some words while waggling his fingers.

Scatter Scree cantrip
B dmg, DC 17 basic Reflex: 2d4 + 2 ⇒ (1, 4) + 2 = 7
The cavefisher's square and the square just to the north become difficult terrain

No use for 3rd action so he'll just Raise Shield, just in case

Reaction (Trigger: creature within 30' targets me or an ally with an attack):
Devil's Keep chronicle boon (usage: 1/scenario). Effect: Creature takes Fire dmg (1d6+my level), basic Reflex save. DC = my class DC (i.e. DC 19).
Fire dmg: 1d6 + 3 ⇒ (1) + 3 = 4

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item TBD | Active Conditions: Dying 1, Drained 1| ◆◇↺

Miss Sorbet has no desire to cross the pit, so she switches tactics.

◇ drop halberd

◆ Interact to draw crossbow

◆ Interact to load crossbow

◆ Strike

Hand Crossbow: 1d20 + 4 ⇒ (7) + 4 = 11
Piercing Damage: 1d6 ⇒ 1

Envoy's Alliance

High Jump is an athletics check so he will try to high jump out of the area
1d20 + 7 ⇒ (19) + 7 = 26 athletics

Table 4-4: Climb and Swim Distance
Climb Distance Swim Distance
Speed Success Critical Success Success Critical Success
5-15 feet 5 5 5 10
20-35 feet 5 10 10 15
40-55 feet 10 15 15 20
60-65 feet 15 20 20 25
Leap
The Leap basic action is used for High Jump and Long Jump. Leap lets you take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is between 15 feet and 30 feet, or a 10-foot gap if your Speed is 30 feet or more). If you make a vertical Leap, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.

I assume that a 26 makes it?

He will then draw his +1 dagger and move up to flank with Desmond


Spell Area Templates | ◆◇↺

Desmond positions himself into a stance but his blows miss the enemy. Even Miss Sorbet's arrows just go wide from her target. Graeyson fails to high jump from where he is because the height is too high (15 ft). He draws his dagger instead. I return your icon in the Map to your previous position. I suggest you roll Athletics for Climb instead of High Jump.

The cave fisher whips its sticky filament again to Desmond.
Filament Attack vs Desmond AC 20: 1d20 + 13 ⇒ (18) + 13 = 31

The cavefisher is able to grab Desmond and suspends him upside down. It then scratches its claws onto him!
Claw Attack vs Desmond AC 20-2 (from being FF when Grabbed): 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
Claw Damage: 1d10 + 8 ⇒ (3) + 8 = 11 slashing damage

❖❖❖❖❖❖❖❖❖❖
CYCLOPEAN FACILITY (ENTRANCE) Round 4 and 5
Terrain Features: The corridors in the ruins are 10 feet wide and 15 feet high. The rooms are 20 feet high. Area in red is 15 feet deep.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 5
➤ Graeyson (AC 20) (41/41 HP)
➤ Razzm (AC 21) (44/44 HP)
➤ Miss Sorbet (AC 18) (26/26 HP)

Blue Cavefisher (-20 HP)On the ledge which is the same level of the room and corridors

Round 4
➤ Voron (AC 17) (18/18 HP)
➤ Mafalda (AC 19) (27/27 HP)
➤ Desmond (AC 20) (19/30 HP)Grabbed (as suspended upside down 5 ft above the ground), FF

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sticky Filament :
Any creature hit by the cave fisher’s sticky filament is grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament’s 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn’t deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

Envoy's Alliance

Round 4 action
Drawing his dagger, he puts it in-between his teeth, as he attempts to climb
1d20 + 7 ⇒ (3) + 7 = 10 athletics

Grand Archive

male elf (seer) wizard (universalist, cleric) 2 | HP 18/18 | AC 17* | F +4 R +6 W +9 | Perc +7 | Stealth +6 | 30’ | focus [_] | spells 1 grim tendrils, mage armor, magic weapon | drain bonded item [_] | hero 2 | Active Conditions: mage armor

Somebody hold that creature still! Voron snarls, frustrated that he can't seem to lock onto it.

◆◆ Cast (somatic, verbal) telekinetic projectile vs WHITE
Spell attack, B damage: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 4 ⇒ (4) + 4 = 8

◆ Cast (verbal) shield

Vigilant Seal

N Human Magus (starlit span) 1 [level bump] | HP 11/27 | AC 19 | F +7 / R +8 / W +7 | Perception +5 | Focus points 1/1 | Default exploration: Avoid Notice (Stealth +8) | Hero Points 2/3 | Speed: 25 ft | Conditions: none | Spell DC: 17

Mafalda ignores the ruckus, aims, and fires another ensorcelled arrow at the cave fisher.

Spellstrike: 1d20 + 9 ⇒ (11) + 9 = 20
Shortbow + Gouging claw P dmg: 1d6 + 1 + 1d6 + 3 ⇒ (4) + 1 + (5) + 3 = 13

As soon as the arrow is flying towards the beast, she begins drawing more magical energy from the ruins and preparing her next strike.

◆◆ Spellstrike (shortbow, gouging claw)
◆ Recharge spellstrike

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item TBD | Active Conditions: Dying 1, Drained 1| ◆◇↺

Miss Sorbet keeps shooting.

◆ Interact to load crossbow

◆ Strike

Hand Crossbow: 1d20 + 4 ⇒ (4) + 4 = 8
Piercing Damage: 1d6 ⇒ 6

◆ Interact to load crossbow

Envoy's Alliance

The ranger will try to climb up again
1d20 + 7 ⇒ (15) + 7 = 22 athletics

Finally getting up, he runs towards the fisher and as he does lets the dagger fall from his mouth, catching it to stab the fisher
1d20 + 10 ⇒ (1) + 10 = 11 +1 dagger
Hero point
1d20 + 10 ⇒ (11) + 10 = 21
1d4 + 2 ⇒ (4) + 2 = 6 Piercing

I am not sure if I can climb and move in one action because of his speed. IF I can he will slash twice.

1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
1d4 + 2 ⇒ (4) + 2 = 6 Slashing

Envoy's Alliance

LG male half-orc medic 2 | HP 30/30 | AC 20 (22 shield) | F +7 R +10 W +9 | Perc +7 (low-light) | Stealth +8 | speed 25 |◆ | ◇ | ↺

"Hey, let me go!" Desmond tries to get free of the webbing, finally extricating himself. He lands on his feet and pulls his shield up.

Escape: 1d20 + 9 ⇒ (8) + 9 = 17
I doubt that does it.

Escape: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
If that's a Crit success, he'll take the free 5 foot step to move away.

◆ Escape
◆ Escape
◆ Raise Shield


Spell Area Templates | ◆◇↺

Graeyson tries to Climb up but he fails.

Voron magically hurls something at it, hitting the cave fisher squarely in the face before he raises his shield. Mafalda adds her magical arrow on damage taken by the cave fisher. Miss Sorber joins in to shoot at the creature but she misses.

Graeyson, you only move 5 ft for every successful skill check to Climb. Since you need to climb 15 ft, you need to get three successful Athletics checks, spending an action each. I will use the dice rolls you have already rolled as Athletics checks instead. That makes you able to Climb and now on the same level as everyone.

Graeyson, takes his time to Climb and is successful to do so. Meanwhile, Desmond attempts to escape the sticky grasp of the cave fisher, and is successful on his second attempt, falling onto the ground prone, but thankfully not off the ledge. He then raises his shield at his current position.

❖❖❖❖❖❖❖❖❖❖
CYCLOPEAN FACILITY (ENTRANCE) Round 4 and 5
Terrain Features: The corridors in the ruins are 10 feet wide and 15 feet high. The rooms are 20 feet high. Area in red is 15 feet deep.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Graeyson (AC 20) (41/41 HP)
➤ Razzm (AC 21) (44/44 HP)
Miss Sorbet (AC 18) (26/26 HP)

Blue Cavefisher (-41 HP)On the ledge which is the same level of the room and corridors

Voron (AC 17) (18/18 HP)
Mafalda (AC 19) (27/27 HP)
Desmond (AC 20) (19/30 HP)Prone, FF, Shield Raised

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Sticky Filament :
Any creature hit by the cave fisher’s sticky filament is grabbed. The cave fisher can move while it has a creature grabbed with its filament, but it automatically releases the creature if the cave fisher moves beyond the filament’s 60-foot length. The cave fisher can use only one filament at a time, and it can sever the filament and release any creature grabbed by it as a free action. The filament can be severed by a Strike that deals at least 10 slashing damage to it. This doesn’t deal any damage to the cave fisher itself. The filament has AC 17, and its Escape DC is 19.

Vigilant Seal

NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: Grabbed, Magic Weapon (shield spikes)| Hero Points: 1/3 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

GM, did Razzm's previous attack get processed? Besides a DC 17 basic reflex save vs 7 B dmg from Scatter Scree, Razzm also used a once/scenario reaction that would have required the cave fisher to make a DC 19 basic reflex save vs 4 Fire dmg.

Razzm again batters the cave creature with a jumble of rocks.

Cast Scatter Scree again. DC 17 basic Reflex save
B dmg: 2d4 + 2 ⇒ (1, 4) + 2 = 7


Spell Area Templates | ◆◇↺

Aww. I missed your previous post, my bad.

GM Screen:
DC 17 basic Reflex save: 1d20 + 11 ⇒ (17) + 11 = 28 Crit Success
DC 19 basic Reflex save: 1d20 + 11 ⇒ (1) + 11 = 12 Crit Fail, 8 fire damage
DC 17 basic Reflex save: 1d20 + 11 ⇒ (8) + 11 = 19 Success, 3 bludgeonign damage

Cavefisher easily dodges the falling rocks but it misses to evade the fire that burns it much. As for the second set of falling rocks, it manages to knock off some rocks away but gets flatten by a big one, bringing it into its demise. The cavefished takes 11 total damage from your previous and this round's actions.

COMBAT OVER! WELL DONE!

Party Health:
Graeyson (AC 20) (41/41 HP)
Razzm (AC 21) (44/44 HP)
Miss Sorbet (AC 18) (26/26 HP)
Voron (AC 17) (18/18 HP)
Mafalda (AC 19) (27/27 HP)
Desmond (AC 20) (19/30 HP)

With the cave fisher defeated, they have a detailed look around the room. While the wine racks themselves are in ruins, the door at the back is of interest. Though this was once a superbly crafted secret door, it is now clearly visible. DC 15 Athletics check is required to push open the door. Searching the room, they find a miraculously undamaged bottle of wine tucked in one corner, which is worth 12 gp.

Anyone that has recognized the cave fisher also knows that its filament glands can be harvested with a successful DC 18 Crafting or Survival check and is worth 18 gp.

Envoy's Alliance

That was a mean fight, lol. I only got to hit one thing, lol

Vigilant Seal

NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: Grabbed, Magic Weapon (shield spikes)| Hero Points: 1/3 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm will push open the door. Assurance Athletics for a 15.

He waits to see if anyone else wants to try before attempting to harvest the creature's glands. Crafting of just +4 so I'm guessing someone else can probably do better.

Envoy's Alliance

I have survival at +6 but also have medicine for Desmond.

Grand Archive

male elf (seer) wizard (universalist, cleric) 2 | HP 18/18 | AC 17* | F +4 R +6 W +9 | Perc +7 | Stealth +6 | 30’ | focus [_] | spells 1 grim tendrils, mage armor, magic weapon | drain bonded item [_] | hero 2 | Active Conditions: mage armor

That was brutal. But finally, it is over. Let me have a look at those filament glands on the cave fisher...

Voron carefully looks over its body for the correct place to detach the glands without damaging them...

DC18 Crafting: 1d20 + 8 ⇒ (18) + 8 = 26


Spell Area Templates | ◆◇↺

Beyond the door that they just opened and after following the unadorned corridor for several hundred feet, the roughly hewn stones become smoother and more worked. Further down, statues line the corridor. The corridor splits at its end.

Where would you like to go next: to the west or to the east? See yourselves on the MAP.

Grand Archive

male elf (seer) wizard (universalist, cleric) 2 | HP 18/18 | AC 17* | F +4 R +6 W +9 | Perc +7 | Stealth +6 | 30’ | focus [_] | spells 1 grim tendrils, mage armor, magic weapon | drain bonded item [_] | hero 2 | Active Conditions: mage armor

1=West, 2=East: 1d2 ⇒ 1 West?

Vigilant Seal

N Human Magus (starlit span) 1 [level bump] | HP 11/27 | AC 19 | F +7 / R +8 / W +7 | Perception +5 | Focus points 1/1 | Default exploration: Avoid Notice (Stealth +8) | Hero Points 2/3 | Speed: 25 ft | Conditions: none | Spell DC: 17

Mafalda approaches the statues and looks at them with suspicion.

"Now, what can you tell, you ancient ugly things?"

Trying to identify/recall knowledge on the statues

Once she's satisfied, she rejoins the group.

"Let's go west," she says in what seems like it should have been a question but comes off almost as an order.

West is fine by me.

Envoy's Alliance

LG male half-orc medic 2 | HP 30/30 | AC 20 (22 shield) | F +7 R +10 W +9 | Perc +7 (low-light) | Stealth +8 | speed 25 |◆ | ◇ | ↺

Can we pause for a bit to Desmond to heal?

While the others are investigating the cave fisher and the door, Desmond first goes to check on everyone to see if they are hurt. When he realizes it's only him, he sits and gets out his medical supplies to bind his own wounds. "Physician, heal thyself..."

Treat Wounds (DC15): 1d20 + 9 ⇒ (11) + 9 = 20
Healing: 2d8 ⇒ (4, 7) = 11
Full Health!

Envoy's Alliance

Nice heal

West is fine the ranger says

Vigilant Seal

NG Male Lizardfolk Fighter (Bastion) 3 | HP 44/44 | AC 21 (23 with Shield Raised) | F +9 R +7 (+3 vs AoE from Bulwark) W +9 | Perc +9 (expert)| Stealth +0 | 20' speed | Active Conditions: Grabbed, Magic Weapon (shield spikes)| Hero Points: 1/3 | Default Exploration: Search | ◆ ◆◆ ◆◆◆ ◇ ↺ |

Razzm nods in assent and follows along.


Spell Area Templates | ◆◇↺

Party Health:
Graeyson (AC 20) (41/41 HP)
Razzm (AC 21) (44/44 HP)
Miss Sorbet (AC 18) (26/26 HP)
Voron (AC 17) (18/18 HP)
Mafalda (AC 19) (27/27 HP)
Desmond (AC 20) (30/30 HP)

Moving you all to the west...

Stone benches and cabinets line both sides of this long room, all clearly sized for large creatures. The benches are covered in beakers, alembics, and other glasswork used for experiments. The cabinets contain all manner of pots and flasks full of powders and liquids. While full, and clearly disused, the items look ordered. An acrid smell permeates the air.

GM Screen:
Voron Keyphyra's Perception (T): 1d20 + 7 ⇒ (20) + 7 = 27
Greayson's Perception (E): 1d20 + 8 ⇒ (12) + 8 = 20
Mafalda Delacerda's Perception (T): 1d20 + 5 ⇒ (1) + 5 = 6
Razzm Tazzm's Perception (E): 1d20 + 9 ⇒ (19) + 9 = 28
Desmond Vilks's Perception (E): 1d20 + 7 ⇒ (17) + 7 = 24
Miss Sorbet, Chain of Aster's Perception (E): 1d20 + 6 ⇒ (6) + 6 = 12

They find that fluids from leaking beakers have eaten nearly through the supports holding up one of the cabinets (marked in Red, Thievery DC 18 (trained) to gently place something under the cabinet to support its weight.)

Moreover, they find that one of the potions (marked as Blue Circle) has decayed, putting it under immense pressure. Its contents have become poisonous. When handled improperly, the bottle might burst and send glass shards flying everywhere. [ooc]Thievery DC 20 (trained) to carefully place the bottle under a bucket or bowl nearby.

Envoy's Alliance

Female LG Poppet (Toy) Inventor (Armor) 2 | TINY | HP 0/26 | AC 18 | Fortitude (+8), Reflex (+4), Will (+6) | Resist acid 4 elec 4 | Perception (+6) | Speed 20 ft. | Default Exploration: Scout +6 | Hero Points 0 | School Item TBD | Active Conditions: Dying 1, Drained 1| ◆◇↺

Miss Sorbet has Crafting +8 and a Reapir Kit, if that would be helpful.

Envoy's Alliance

Seeing that blue potion is kind of volatile, the Varisian will attempt to place the potion underneath a bucket to keep everyone safe.
1d20 + 9 ⇒ (16) + 9 = 25 Thievery

Envoy's Alliance

Anyone else trained in thievery?

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