N/Medium/Human/Versatile heritage/Humanoid
HP 17
Speed 25 feet
Perception +4
AC 18
Saves Fort +6 / Ref +7 / Will +6
Languages Common, Draconic, Undercommon, Halfling
Skills Acrobatics +4, Arcana +6, Athletics +0, Lore: Academia +6, Lore: Genealogy +6, Nature +4, Occultism +6, Religion +4, Society +6, Stealth +7, Thievery +7
Abilities Str +0, Dex +4, Con +1, Int +3, Wis +1, Cha +0
Items Leather, Spellbook, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Arrows (20), Grappling arrow, Thieves' Tools, Elixir of life (minor)
Melee Sword cane +7 (Agile, Concealable, Finesse), Damage 1d6 P
Ranged Shortbow +7 (Deadly d10), Damage 1d6 P
Class features Spellstrike, Arcane Cascade, Hybrid Studies (Starlit Span)
Arcane Prepared Spells DC 16, attack +6; 1st Shocking Grasp; Cantrips Gouging Claw, Ray of Frost, Message, Produce Flame, Shield
Arcane Innate Spells DC 13, attack +3; Cantrips Detect Magic
Focus Spells (1 points) Shooting Star
Additional Feats Magus's Analysis, Natural Ambition, Arcane Sense, Courtly Graces
Background Noble