Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: First I am assuming that the telepathy was aimed at Rhaym. So is Rhaym familiar with this telepathy being such that he would easily associate it with the Princess? Note that is a question for now and in the future.

On the flip-side is it obvious that the Princess just called Rhaym into the fray, again assuming that is who her call was aimed at.


Male Human Rogue6/Clr1 Current Map

He has actually never seen her use it before, but it should be clear that it is her asking. Well, her through her sword.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: I would per se normally agree but, if he has never encountered the telepathy speaking sword, based on past reactions I feel he would first think that someone invisible is talking to him or the chest but then it probably did not sound like the chest so someone invisible is present or speaking from somewhere else. Still I can respond as follows...

Rhyam looks to the Princess and then to the others then back to the Princess, "Are you telling us all to come, or just one them? Also, you should be warned there is an invisible presence here," he says as he begins to actively look about, "or someone communicating to me from somewhere out of sight." The strange voice in his head has him a bit confused, as he was not aware anyone that could do such except the chest and it definitely was not the chest.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

YOU HAVE HEARD THE SWORD SPEAK OUT LOUD BEFORE IN A GRUFF GNOMISH VOICE, SO YOU RECOGNIZE IT AS THE SAME VOICE, MOST RECENTLY, ZIREAL WAS ARGUING WITH THE CHEST IN THE WiZARDS ROOM

YES I WANT ALL OF YOU TO PLEASE COME HELP, WE DO NOT SEPARATE THE PARTY IN DIFFERENT ROOMS


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"I'm sure most of us could use a nice channel after that fireball," mentions Tal'ariel. Of course, she happened not to be standing in that fireball Ciri misfired, luckily.

Tal finishes up the work needed to disable any traps on the secret door and moves to reunite with Ciri.


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
"looks like you all have this under control. Who all is hurt?

Jim and Ciri


Male Kelish/Dervish Warpriest Crusader 7 init +1, HP 66, Perception +15, AC 28; Fort +11, Ref +5, Will +11

Greater Weapon of the Chosen, power attack and furious focus, holy strike

Attack longsword: 1d20 + 17 ⇒ (6) + 17 = 231d20 + 17 ⇒ (3) + 17 = 201d8 + 11 + 1d6 ⇒ (4) + 11 + (2) = 17

longsword haste: 1d20 + 15 ⇒ (17) + 15 = 321d20 + 15 ⇒ (2) + 15 = 171d8 + 11 + 1d6 ⇒ (7) + 11 + (4) = 22


Male Human Rogue6/Clr1 Current Map

Felix
Initiative Order Round Five
Jim
Tal
Felix
Iz
them
Ciri
Thoron


Male Human Rogue6/Clr1 Current Map

Sir Rhaym please toll initiative and join the party


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Having been called forward, Rhaym moves forward as he draws his weapon ready to go where he is directed. "Where do you need me?"


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

[dice=Initiative]1d20+2

Having been called forward, Rhaym moves forward as he draws his weapon ready to go where he is directed. "Where do you need me?"

You go after Ciri in the initiative. I believe Tal said the party needs healing.


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim attempted to shoot the last remaining orc, but it was in melee which made it rather harder since he was careful not to hit his friends.

Shortbow: Primary: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10Damage: 1d6 ⇒ 6
Shortbow: Iterative: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19Damage: 1d6 ⇒ 5


Male Human Rogue6/Clr1 Current Map

With Jim standing at the outside of the arrow slit, he can easily fire in and avoid the cover bonus at this point. The last Orc had 1 hp.

xp=245 each


Male Half-orc Rogue (Thug) 7

Felix looks inside and asks.
"Can you see an exit?"


Male Kelish/Dervish Warpriest Crusader 7 init +1, HP 66, Perception +15, AC 28; Fort +11, Ref +5, Will +11

I see a 5 ft corridor out of this secret room in the same hallway I came into the room, It continues past the room into another area it seems

Casting light on a crossbow bolt and moving into the hallway, picking up a scimitar as a backup weapon and to teach Tal how to use a sword.


Male Human Rogue6/Clr1 Current Map

So you have the 5' hallway, a 10' hallway and the 15' curving hallway


Male Human Rogue6/Clr1 Current Map

which way?


Male Human Rogue6/Clr1 Current Map

Tal? You going to lead?


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: I still cannot physically move Rhyam's icon. Not a big deal as I can include my movement as part of my post if need be.


Male Human Rogue6/Clr1 Current Map

hmmm, I completely deleted and recreated the character sheet in Roll20 to see of this is better

Grand Lodge

Male Dwarf Cleric/6

"Before you all go wandering away gather round and I'll help you all feel better" Channel: 4d6 ⇒ (5, 3, 3, 2) = 13


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Thank you Thoron!" said Jim after the wave of healing energy rolled over him taking much of his pain away.

He considered what to do next and suggested, "Maybe we should check out that area Izzabeau mentioned?"


Male Human Rogue6/Clr1 Current Map

The three doors in this room appear to have stone statues
of orcs guarding each side of the door.


Male Half-orc Rogue (Thug) 7

Felix slowly moves forward and checks for traps.


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Felix slowly moves forward and checks for traps.

Lol, next time please roll a perception if you are checking for traps

Felix perception for traps: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29


Male Human Rogue6/Clr1 Current Map

Well you don't see any traps per se but, perched on the head of the right hand orc guarding the north doors is a cockatrice. An urn filled with gold in front of the east doors. A tiny snake is curled up on top of the gold.


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Assuming Felix reports back and that somebody fills Jim in on what a cockatrice is.

"Yikes!" cried Jim, "Is there any kind of protection we can take against them?"

OK Jim will want to use Charmed Life here for sure if he gets targeted by the cockatrice.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Knowledge Arcana about the cockatrice: 1d20 + 13 ⇒ (20) + 13 = 33

Be careful not to let them bite you or they can turn you to stone!!!


Male Human Rogue6/Clr1 Current Map

roll init everyone

init cockatrice: 1d20 + 3 ⇒ (2) + 3 = 5


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Do not think Rhyam is anywhere near the fray that is perhaps beginning but making my Init roll just to get it out of the way.
Init: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Do not think Rhyam is anywhere near the fray that is perhaps beginning but making my Init roll just to get it out of the way.

[dice=Init]1d20+2

Not only is he near, but I put him in the party's order of march at the top of the page. He is in front rank with Slim.


Male Half-orc Rogue (Thug) 7

Ini: 1d20 + 7 ⇒ (15) + 7 = 22
Felix looks from his sword to the enemy.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

init: 1d20 + 4 ⇒ (18) + 4 = 22


Male Kelish/Dervish Warpriest Crusader 7 init +1, HP 66, Perception +15, AC 28; Fort +11, Ref +5, Will +11

init: 1d20 + 1 ⇒ (20) + 1 = 21


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Init: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Rogue6/Clr1 Current Map

init Tal'ariel: 1d20 + 13 ⇒ (3) + 13 = 16
init Thoron: 1d20 ⇒ 4


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Felix
Ciri
Iz
Tal
Sir Rhaym
them
Thoron
Jim


Male Half-orc Rogue (Thug) 7

Felix waits till someone baits the cockatrice down.
Then he will move closer and strike from the shadows.
Stealth: 1d20 + 17 ⇒ (18) + 17 = 35
Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 7 + 3d6 ⇒ (3) + 7 + (2, 2, 4) = 18


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal tries to bait the cockatrice by killing it with ice! Move in, snowball.

Snowball vs Cockatrice: 1d20 + 7 ⇒ (13) + 7 = 20; Damage, Sneak: 5d6 + 2d6 ⇒ (2, 6, 5, 3, 1) + (1, 5) = 23


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

move 30 ft SCORCHING Ray: 1d20 + 5 ⇒ (11) + 5 = 168d6 ⇒ (5, 1, 3, 5, 6, 4, 4, 2) = 30

do you like your chicken baked or fried


Male Human Rogue6/Clr1 Current Map

one dead bird


Male Kelish/Dervish Warpriest Crusader 7 init +1, HP 66, Perception +15, AC 28; Fort +11, Ref +5, Will +11

double move to the snake sword and shield drawn


Male Human Rogue6/Clr1 Current Map

Hingest moves into the room and casts a Ray of Frost at the snake
ray: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d3 ⇒ 3

miss


Male Human Rogue6/Clr1 Current Map

Sir Rhaym?


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym moves into the room readying himself for glorious combat but all that was present was a big dead chicken and snake, neither of which are all that glorious as opponents go.

OCC: 30 foot move, ready melee weapons


Male Human Rogue6/Clr1 Current Map

The snake drops down and moves towards Tal but has no reach.

Thoron
Jim

Grand Lodge

Male Dwarf Cleric/6

I take a double move in order to support the party. Map should be right to where I moved to.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal tries to tumble into a flanking position with Felix so she can stab the snake! "Just like old times, Lucky!"

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20
Stab: 1d20 + 8 ⇒ (11) + 8 = 19; Damage, Sneak: 1d4 + 2d6 ⇒ (2) + (5, 6) = 13


Male Human Rogue6/Clr1 Current Map

The snake only had 3 hp
xp=145 each
There are 300 GP in the bowl.

That is pretty much it for this room


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Move up to the north door and detect magic, if it's not magic, see if it's locked.

May I get a breaching team up here to check the door? We are headed this way, traps here are no joke.

Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24

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