
Sir Rhaym . |

OCC: First I am assuming that the telepathy was aimed at Rhaym. So is Rhaym familiar with this telepathy being such that he would easily associate it with the Princess? Note that is a question for now and in the future.
On the flip-side is it obvious that the Princess just called Rhaym into the fray, again assuming that is who her call was aimed at.

brvheart |

He has actually never seen her use it before, but it should be clear that it is her asking. Well, her through her sword.

Sir Rhaym . |

OCC: I would per se normally agree but, if he has never encountered the telepathy speaking sword, based on past reactions I feel he would first think that someone invisible is talking to him or the chest but then it probably did not sound like the chest so someone invisible is present or speaking from somewhere else. Still I can respond as follows...
Rhyam looks to the Princess and then to the others then back to the Princess, "Are you telling us all to come, or just one them? Also, you should be warned there is an invisible presence here," he says as he begins to actively look about, "or someone communicating to me from somewhere out of sight." The strange voice in his head has him a bit confused, as he was not aware anyone that could do such except the chest and it definitely was not the chest.

Ciri Princess of Cintra |

YOU HAVE HEARD THE SWORD SPEAK OUT LOUD BEFORE IN A GRUFF GNOMISH VOICE, SO YOU RECOGNIZE IT AS THE SAME VOICE, MOST RECENTLY, ZIREAL WAS ARGUING WITH THE CHEST IN THE WiZARDS ROOM
YES I WANT ALL OF YOU TO PLEASE COME HELP, WE DO NOT SEPARATE THE PARTY IN DIFFERENT ROOMS

Tal'ariel Rhuidon |

"I'm sure most of us could use a nice channel after that fireball," mentions Tal'ariel. Of course, she happened not to be standing in that fireball Ciri misfired, luckily.
Tal finishes up the work needed to disable any traps on the secret door and moves to reunite with Ciri.

brvheart |

"looks like you all have this under control. Who all is hurt?
Jim and Ciri

Izzabeau Kalahari Du Bar |

Greater Weapon of the Chosen, power attack and furious focus, holy strike
Attack longsword: 1d20 + 17 ⇒ (6) + 17 = 231d20 + 17 ⇒ (3) + 17 = 201d8 + 11 + 1d6 ⇒ (4) + 11 + (2) = 17
longsword haste: 1d20 + 15 ⇒ (17) + 15 = 321d20 + 15 ⇒ (2) + 15 = 171d8 + 11 + 1d6 ⇒ (7) + 11 + (4) = 22

brvheart |

Felix
Initiative Order Round Five
Jim
Tal
Felix
Iz
them
Ciri
Thoron

brvheart |

[dice=Initiative]1d20+2
Having been called forward, Rhaym moves forward as he draws his weapon ready to go where he is directed. "Where do you need me?"
You go after Ciri in the initiative. I believe Tal said the party needs healing.

"Slim" Jim |

Jim attempted to shoot the last remaining orc, but it was in melee which made it rather harder since he was careful not to hit his friends.
Shortbow: Primary: 1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10Damage: 1d6 ⇒ 6
Shortbow: Iterative: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19Damage: 1d6 ⇒ 5

brvheart |

With Jim standing at the outside of the arrow slit, he can easily fire in and avoid the cover bonus at this point. The last Orc had 1 hp.
xp=245 each

Izzabeau Kalahari Du Bar |

I see a 5 ft corridor out of this secret room in the same hallway I came into the room, It continues past the room into another area it seems
Casting light on a crossbow bolt and moving into the hallway, picking up a scimitar as a backup weapon and to teach Tal how to use a sword.

brvheart |

So you have the 5' hallway, a 10' hallway and the 15' curving hallway

brvheart |

hmmm, I completely deleted and recreated the character sheet in Roll20 to see of this is better

"Slim" Jim |

"Thank you Thoron!" said Jim after the wave of healing energy rolled over him taking much of his pain away.
He considered what to do next and suggested, "Maybe we should check out that area Izzabeau mentioned?"

brvheart |

The three doors in this room appear to have stone statues
of orcs guarding each side of the door.

brvheart |

Felix slowly moves forward and checks for traps.
Lol, next time please roll a perception if you are checking for traps
Felix perception for traps: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29

brvheart |

Well you don't see any traps per se but, perched on the head of the right hand orc guarding the north doors is a cockatrice. An urn filled with gold in front of the east doors. A tiny snake is curled up on top of the gold.

"Slim" Jim |

Assuming Felix reports back and that somebody fills Jim in on what a cockatrice is.
"Yikes!" cried Jim, "Is there any kind of protection we can take against them?"
OK Jim will want to use Charmed Life here for sure if he gets targeted by the cockatrice.

brvheart |

OCC: Do not think Rhyam is anywhere near the fray that is perhaps beginning but making my Init roll just to get it out of the way.
[dice=Init]1d20+2
Not only is he near, but I put him in the party's order of march at the top of the page. He is in front rank with Slim.

"Slim" Jim |

Init: 1d20 + 7 ⇒ (1) + 7 = 8

brvheart |

Initiative Order Round One
Felix
Ciri
Iz
Tal
Sir Rhaym
them
Thoron
Jim

Tal'ariel Rhuidon |

Tal tries to bait the cockatrice by killing it with ice! Move in, snowball.
Snowball vs Cockatrice: 1d20 + 7 ⇒ (13) + 7 = 20; Damage, Sneak: 5d6 + 2d6 ⇒ (2, 6, 5, 3, 1) + (1, 5) = 23

brvheart |

Hingest moves into the room and casts a Ray of Frost at the snake
ray: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d3 ⇒ 3
miss

Sir Rhaym . |

Rhaym moves into the room readying himself for glorious combat but all that was present was a big dead chicken and snake, neither of which are all that glorious as opponents go.
OCC: 30 foot move, ready melee weapons

brvheart |

The snake drops down and moves towards Tal but has no reach.
Thoron
Jim

Tal'ariel Rhuidon |

Tal tries to tumble into a flanking position with Felix so she can stab the snake! "Just like old times, Lucky!"
Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20
Stab: 1d20 + 8 ⇒ (11) + 8 = 19; Damage, Sneak: 1d4 + 2d6 ⇒ (2) + (5, 6) = 13

brvheart |

The snake only had 3 hp
xp=145 each
There are 300 GP in the bowl.
That is pretty much it for this room

Ciri Princess of Cintra |

Move up to the north door and detect magic, if it's not magic, see if it's locked.
May I get a breaching team up here to check the door? We are headed this way, traps here are no joke.
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24