Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The Goblin looks at the others. Big ones too busy to care. Guess I'm the only one that can get gem.

No tricks or no diamond. He looks like he's ready to enter the hallway.


Male Human Rogue6/Clr1 Current Map

Are you going with stealth?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Yes.

Stealth: 1d20 + 18 ⇒ (20) + 18 = 38


Male Human Rogue6/Clr1 Current Map

You get to the diamond with no problem, but as soon as it disappears the northern door will cast fireball in the center of the hallway.
damage: 5d6 ⇒ (4, 6, 3, 4, 5) = 22 DC 16 Reflex.

"Who goes there? Who in all that is holy, goes there?"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Hey!!!. The Goblin jumps and twists avoiding the scorching flames.

Nuther talking door?! I am a Goblin... I was helping. I am useful, neh? Why you burn me?

Beside... fire is Goblin thing.

Reflex, evasion, fireball DC 16: 1d20 + 10 ⇒ (8) + 10 = 18


Male Human Rogue6/Clr1 Current Map

"Do not give that diamond to that evil door!!!


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Evil again? Why so much Evil, this place? You see this... the Goblin produces a silver holy symbol of Mitra.

Pointing his wand backwards he casts Web from whence he came, creating 40 feet of webbing between himself and the original door.

What I do now? What you think? I confused. The Goblin keeps his distance, staying almost at the webbing.


Male Human Rogue6/Clr1 Current Map

Come to me blessed one. You can even leave the diamond in the middle if if makes you more comfortable. Just do not give it to that evil door! I am called Hargrove and I have stood here against evil for three centuries.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 15

What you want with me? You need help with something?


Male Human Rogue6/Clr1 Current Map

Sydney casts scorching ray at the webs to try and burn them, What are you doing Goblin? Are you betraying me? Do do and you will die!!!

Grand Lodge

Male Dwarf Cleric/6

With all of the items from Mitra I'm wearing, do either one of the doors detect as evil? I'll move to where I can sense them if need be.

Another question, do I think that the circular path the ball's rolling on might be like a base of a structure?

Grand Lodge

Male Dwarf Cleric/6

::rolls eyes:: Two talking doors!

Grand Lodge

Male Dwarf Cleric/6

if I need it Engineering: 1d20 + 2 ⇒ (15) + 2 = 17


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Quiet!! Hargro talkin'! The Goblin taunts back.


Male Human Rogue6/Clr1 Current Map

Thoron, the door nearest you detects as evil.

Grand Lodge

Male Dwarf Cleric/6

"Hey goblin, I wouldn't trust the door I'm near.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Dwarf! I have the diamond! I have it!

If he wants it, he's got to get through the webs... Hargro says Sydney shouldn't have it!


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

Someone detect evil please


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

With all of the items from Mitra I'm wearing, do either one of the doors detect as evil? I'll move to where I can sense them if need be.

Another question, do I think that the circular path the ball's rolling on might be like a base of a structure?

Hmm, Thoron mulls it over. With the composition of that rock it can be nothing else but some sort of structure of some kind. And it radiates evil.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Being ignored was fairly common place for Rhaym but two talking doors and one of them radiates evil but he is a bit confused as to what is going on exactly. "If that door is evil," Rhaym points in the direction of the evil door, "we should destroy it, and thus purge its evil forever." He proceeds to get ready to do just that.

OCC: Since Rhaym can Detect Evil at will he does so and I am assuming that what Thoron found out Rhaym did as well. If mistaken, my apologies and ignore that part of my post. Otherwise, everyone should know which is the evil door. Also, it appears the ?southern? door is evil from what I understand. Also the Goblin is currently in the middle of the hallway correct? I ask because the player did not move their icon so that is not clear when viewing the map.

Not that you were answering me -- but the "composition of the rock" what rock are we talking about?


Male Human Rogue6/Clr1 Current Map

Yes, it is the Southern Door that is evil. As for the composition of rock we are refering to the black rock along the inside of the circle, somehing Thoron could identify being a dwarf. Oh and hint hint, it detects as evil also. This sure is NOT dwarven construction! And yes, Fralk ibn Sabbah is in the center of the hallway. Not that anyone was ignoring you, we were just trying to figure out why you followed the ball all the way around the circle and then went back where you came from? I was trying to get the party together with the new players which is now only one.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: I thought I denoted that Rhaym's average Intelligence and below Average Wisdom had him feel that getting back to where they were forced to vacate was what they should do and that chasing the ball would be the way to do that. It had not occurred to him that where they were was where they wanted to be. He is not the one making the map.

As to the Rock reference I am utterly confused as I see no "black rock along the inside of the circle" assuming the circle is the area that the Huge Steel Ball is rolling around. If it is not that, I do not see any other circular rooms that have a -- rock -- located within it it.

Also would not the Elf and/or Goblin realize that the Doors simply lead back to where they came from, assuming they did any sort of mapping and if not at least surmise something to the sort. Which is to say dealing with these doors seems to be a waste of time, not that we have to worry about time that is, as far as I know.


Male Human Rogue6/Clr1 Current Map

Apparently no one has been making the map for awhile. Oh well, if the party gets lost....


"Master, if they make towers aren't the entrances usually at the bottom? And if everything was buried under the sand years ago would not the entrance be ..... down?"


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Can Rhaym assign Planchett the task of keeping a map?

Also please see addendum to previous message.

When/where does Planchett ask that question?

Rhaym muddles Planchett's question over in his mind and basically becomes confused, if down were up and up were down would not the target they seek be at the top rather than the bottom. Still it seems perhaps down versus up is where they need to proceed, which based on the down is up concept makes no sense. "I do not know Planchett, I mean if down is up and up is down, would not what we seek be where we are at?"


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:

OCC: Can Rhaym assign Planchett the task of keeping a map?

[/b]

In a word, NO. That means I am keeping the map. Nope, not doing that sorry.


Male Human Rogue6/Clr1 Current Map
Sir Rhaym . wrote:


When/where does Planchett ask that question?

After you and Thoron figure out that the wall is to a structure of some kind. Where? Back about where the party is I guess


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Okay in regards to the map I guess I misunderstood, I thought Thoron's character was keeping a party map of some sort. If that is not the case and it is simple the d20Map we are referring to then yeah I agree not something Planchett could/would do.

Still confused as to what "stone" we are talking about, I am aware of the Huge Steel Ball, the Diamond Gem, but I have not heard any in-game reference to a specific Stone of any sort.

Oh and there is another door we have not investigated. The one in the round room near 15. The one that goes ?East?.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

OOC:Two separate identifications. Thoron 1) realized/identified the door was evil. 2) was considering the floor material/track upon which the ball was rolling (I assume) to consider if it were of a type of stone that would be fabricated/engineered/used in the building of a structure and not (in guessing) a natural formation. You both identified the "stone floor/structure" itself also radiated as evil.

Grand Lodge

Male Dwarf Cleric/6

OOC:I've got the mapping duties, been catching up. Think I have the map up to date Sorry about the confusion. The party has a couple of options after we get through with this section. IMO
1)Go back a to room 2 with the rotating statue and check out the passage going N. There's a section of the N wall in that room that's not solid . It could lead somewhere else in this level, or maybe a door that we can't see from room 2.
2)Go down to level 3.


Male Human Rogue6/Clr1 Current Map

My apologies. Must have been a senoir moment yesterday I guess. The interior wall of the circle is not black, but pure white and definitely NOT evil.
I note the following rooms unexpored in this level: 1, 15, 18, 19 and 20.
19 is just around the corner from the party.

Grand Lodge

Male Dwarf Cleric/6

OOC: I was wondering about that circle. There's been a lot of evil and black things down here so far. If that circle was black this place is a whole lot bigger than what I thought and seen so far. Not that it can't be bigger, just not seen any passages leading to another section yet


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9

We found two ways to 3rd level, one in Big Sams treasure room and the other where we fought the zombies.

(A):Both these doors have been fighting each other for 300 years a tempting to possess a object between them, both unable to do so. It's a anthology of balanced power, the eternal struggle between good and evil, right and wrong, neither complete without the struggle. So I propose we all walk around the circle to the north hallway and talk to the north door, hargrove. If he can be reasoned with we can have Frauk join us outside in the north hall insuring the evil door does not get the gem.

(B) Barring that, I will pop in grab th gem and pop out, but the goblin will still be in there, with no bargaining chip to get out.

I will try option A, who's following me, level the doors to their war over nothing.


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

OCC: Well if requested, Rhaym would accompany Ciri to hell and back. Yeah I know she looks at him as mere cannon fodder but she has not said as much so he is still a bit wistfully hopeful.

Grand Lodge

Male Dwarf Cleric/6

::whispers to Ciri::"Why don't we just get rid of the evil one?


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim offers to follow Ciri, curious to see if her plan works.

Grand Lodge

Male Dwarf Cleric/6

::nods to Ciri and follows::'Planchett, I think you're correct. I do believe we need to go down to get into the towers. However, does the party want to see what else is on this level before going down?"


Male Human Paladin-8 | HP 97 / 97 AC 27+ T 11 FF 24| Lay Hands 9/9 (4d6) | Smite 3/3 | CMB +14/+9 CMD 24 | F +12 R +7 W +8 | Init +2

Rhaym hears Thoron's words but cannot comprehend their full meaning and asks, "Why? Are we not here to destory the evil tower to which our destination seems to be at the base of this tower even though that does not make any sense to me all-things-considered that is. Further why play with these doors, they seem to be meaningless to our primary objective. Just destroy the evil door and be done with it, I say."


Male Half-orc Rogue (Thug) 7

Felix looks at Thoron and scratches his beard.
"Matey, not to slow things mind you. But can you later tell me how a friggin door can be evil. I mean... its a stupid door. Or am I wrong. A well it talks. Wait maybe its not even a door!"

Grand Lodge

Male Dwarf Cleric/6

"Darned if I know how a door can be evil. I'm just telling you what I detect." ::fiddles with long sword::


Human Swashbuckler 9 | HP 34 / 78 AC 25 T19 FF18 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Maybe it wasn't always a door." ventured Jim, "Maybe somebody evil was turned into one..."


Male Human Rogue6/Clr1 Current Map

"You mean I might not always been a chest? Anyway I can turn back? Inquires Hingest.


Male Human Rogue6/Clr1 Current Map

Hargrove projects a face upon himself, "As far as I know we have always been doors. Always been here in constant battle against each other. He is evil, I am good"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin hears the door speak. What do you have to do with the diamond?


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
Sir Rhaym . wrote:
OCC: Well if requested, Rhaym would accompany Ciri to hell and back. Yeah I know she looks at him as mere cannon fodder but she has not said as much so he is still a bit wistfully hopeful.

HEAR ME, YOU ARE A PALADIN, A KNIGHT, A CAPTAIN OF MEN, NOT A PEON, YOU LEAD IN BATTLE BY FOLLOWING YOUR KING OR YOUR CHURCH AND SET THE EXAMPLE TO PUT YOUR LIFE ON THE LINE BEFORE YOUR LIEGE AND TO KEEP ME FROM BRAVELY AND ZEALOUSLY BEING STUPID, YOU VOLUNTEER TO BITE THE BULLET TO PROTECT YOUR KING OR QUEEN AS MAY BE NEEDED. YOU FOLLOW A CODE OF HONOR AND ETHICS, YOUR FAITH IS ABSOLUTE, YOU ARE TRUSTWORTHY AND NOBLE. YOU ARE MY SECOND, NOT CANON FODER. Think secret service.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
Sir Rhaym . wrote:
Rhaym hears Thoron's words but cannot comprehend their full meaning and asks, "Why? Are we not here to destory the evil tower to which our destination seems to be at the base of this tower even though that does not make any sense to me all-things-considered that is. Further why play with these doors, they seem to be meaningless to our primary objective. Just destroy the evil door and be done with it, I say."

Someone went to a lot of trouble to create, empower and set these doors against each other over that gem or something else, we need to find out why. It could be as an aide to destroying the black tower, and this is part of the white tower, we are between the two, we haven't found the capstone of the dark tower. We haven't taken down the temples to set to weaken whatever creatures that are powering the evil here. This is not walk into the lowest level, kill the beast and walk out. Do that and we all die.


Male Human Rogue6/Clr1 Current Map

It is in the middle of our hallway so we both want it. states Hargrove.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 75/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

You must... can sacrifice to win? That is what good do... Evil no, he cannot sacrifice. He fight and kill to take.

This diamond your purpose, neh? Give you reason to be, yes?


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
"Slim" Jim wrote:
"Maybe it wasn't always a door." ventured Jim, "Maybe somebody evil was turned into one..."

Hingest was a person once and a wizard, he doesn't remember his old life because of the magic used, many wizards get old and turn themselves into useful objects rather than become enfeebled and die, so they can have some kind of life being useful. That maybe the case here, but I smell a rat, a neutral magical rat, and I am setting my nose to find that rat. As for dispelling the magic, yes, but it's been 300 years, you would likely die in the process. I could however change you into a Android, you still be a construct but you would look humanoid.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

You must... can sacrifice to win? That is what good do... Evil no, he cannot sacrifice. He fight and kill to take.

This diamond your purpose, neh? Give you reason to be, yes?

The diamond does not mean that much to me except to keep it from Sydney. You can keep it if you wish.

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