Game Master S's "Fly Free or Die"

Game Master Chris Marsh

Tactical Map | Campaign Tracker | Story Summary | Handouts | NPCs | Ships | Places | PCs

Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+1[/dice]
[dice=Angel]d20+3[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+7[/dice]

Tactical Tracker
Commerce Tracker


1,001 to 1,050 of 1,431 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

”Okay, let’s cut our losses and try and deliver what we can. I’ll try and explain what happened to the other crates and see if I can persuade them to give us a bonus for hazard pay. We all know this was not our fault, it was clearly incompetence on somebody else’s part. Let’s make sure we keep somebody on guard down here in case we are not done here yet. Kaz, would you be kind enough to start with first watch?”


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Opting to deliver what you can, the party completes the drop outside of monitored space. The drop off at the least goes without issue. Contacting Gniz? Just post what you tell him.


3 people marked this as a favorite.
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

”Gniz, this here is Aldo Cygnaurius. We are making delivery as promised. I want to let you know that three of the creatures awoke during transport and came out in the cargo hold to wreck havoc over our ship! I’m not sure who to talk to about compensation, but you need to know that we had nothing to do with the creatures waking up. Whoever put them in that state did a lousy job and we expected fair compensation for our delivery. Please reply and let us settle the matter quickly.”

Diplomacy: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (4) = 19

Diplomacy Savvy Merchant Reroll: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26


1 person marked this as a favorite.
| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gniz is clearly incensed. "I can't BELIEVE they'd try to pull a fast one on the Moonlighters! I'm so sorry. I've immediately delivered the remaining payment to your account. Also know that we will not do business with them again." True to his word, Gniz deposits the remaining 1,125 credits!

All in all, the trip back to Absalom station takes Days: 1d3 ⇒ 1


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Thank you, Gniz. We are happy to work with you again. I appreciate your integrity. Do you have any further business that we can conduct with you? We are looking for some large jobs."


1 person marked this as a favorite.
none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
Game Master S wrote:
True to his word, Gniz deposits the remaining 1,125 credits!

Chip gives a lop-sided grin. GOOD NEWS everyone! We're still technically getting paid!


"I hear you're looking for something bigger! Well, I hope you don't mind turning around. Because I've got a message for you! This seems like it'll be profitable and fun! Here. I'll send it to your screens now."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The screen fills with an unlikely pair of a Pahtra and skittermander, “Greetings, proprietors of the Oliphaunt! I am Baron Karmalar Gravender, though my dearest confidants call me Karm. Most beloved among these companions is my partner, Adani Samor, humble matron of Skitterhaven Ranch: Home for the Found. Now, you might be thinking, to what do you owe this unexpected but pleasurable correspondence? Well, our rangelands have been ravaged by a mysterious predator! This week we found the remains of three prize monoux, maimed and devoured! And Gumbembo discovered our ruthig flock drained entirely of blood! I fear it won’t be long before whatever plagues us tires of feeding on animals and comes for the whelps!"

“Our only hope is to respond as any soldier loyal to High Despot Cahan would: with overwhelming and decisive force! We must acquire animals so belligerent, so pugnacious, that no carnivore would dare desecrate our—”

Adani sighs and interrupts. “Look, we need defrexes—a few adults to frighten off whatever’s killing our livestock. But if we’re gonna do this, I want to do it right: start a whole operation breaking defrexes as mounts, training them for live performances, festivals, even trivids. Maybe even breed ‘em when they mature. We need sixty head or so? I know you’re not professional defrex herders, but word is your crew is resourceful enough to make Niva Rovo crap her pants a little. That’s good enough for me.”


"Like I said, I hope you don't mind turning around. The message says they'll pay pretty well."

Indeed. Adani offers to pay 1 BP for every 10 head of defrexes the crew can bring to Skitterhaven Ranch, and a bonus of 5 BP if the crew can deliver at least 60 of the creatures. The ship can fit up to 100 in its combined cargo hold.

"Adani recommends you venture to Kahrudi Canyon to gather this many defrexes. The vast gorge, deep within the Yiti Preserve on Vesk-2, creates a natural barrier that isolates defrexes from other predators, protects their dens, and allows them to flourish."

"Also, they sent a little help. Adani sent along the infamous tell-all memoir, Taming the Herd: The Secrets of Kamazren Ranch], a book written by Tottarox Matrox, a skittermander who labored for years on Vesk-2’s largest defrex homestead, Kamazren Ranch. Tottarox reveals several techniques for herding and domesticating defrexes that he claims have been kept hidden as trade secrets."

Though melodramatic and at times even racy, Taming the Herd does provide useful advice. You can refer to the memoir at any time for guidance on what they need to herd defrexes and take care of them long enough to reach Skitterhaven Ranch.


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges
Tarika wrote:
This seems like it'll be profitable and fun! Here. I'll send it to your screens now."

”Im glad you mentioned profitable first and fun second. I wouldn’t want the crew to have too much of a good thing.”

After hearing the job and perusing the book of ranching, Aldo comments with a grin, ”This ought to be grand as we all become cowboys!”


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

3d6 ⇒ (5, 4, 6) = 15 Upgraded Engines means 7 days of travel.

On the way to Vesk-2, the party checks out the infosphere. Skitterhaven Ranch is a 254-acre homestead 50 miles east of Morandomandrana, an ancient skittermander city. The ranch’s infosphere site proudly proclaims it a “Home for the Found”; the ranch specializes in giving displaced skittermanders, vesk, and other youths a home as well as being a place to learn discipline, collaboration, and the trade of livestock farming. Skitterhaven Ranch has been owned and operated by its proprietors, Karm and Adani, for nearly 15 years. Herding and domesticating defrexes remain big businesses on Vesk-2 and Vesk-3.

When it comes to herding them, there's a reason to ask people with combat experience. First, you'll need a license. They're 150 credits, or can be easily forged with a Computers check. Second, you're going to need to figure out how to do the herding:

  • On Foot. It's free and EXTREMELY dangerous. Getting trampled is a real possibility.
  • Enercycle. The defrexes can still knock you around, but it's safer than going on foot. A quick search estimates that it's a cool 500 credits to rent one.
  • Ride a defrex! If you can convince one to let you ride it, you'll have the easiest time herding the others.

    With a computers check you can mine the 'sphere for other tips and tricks...


  • Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "Folks I want all of you to do some research about Defrex herding. If we want some profit out of this gig, we need to lessen the likelihood of danger and figure out how to do this easily. Can you all jump on a computer and do some research. Let me know what you come up with!"

    Computers: 1d20 + 5 ⇒ (12) + 5 = 17


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    computers, tips for defrex hearding: 1d20 + 10 ⇒ (16) + 10 = 26

    Chip studies the book carefully, hoping his slight knowledge of Life Sciences might give him something of an edge in handling the beasts.

    especially interested in trying to ride one, and how that might be accomplished safely & efficiently


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The crew can purchase tools and aids to make herding easier; each tool interacts with the mechanics of Driving the Herd. A different skill check each time, depending on the obstacle The scent of blood attracts defrexes, and a single-use blood lure can be purchased at the preserve for 50 credits. A blood lure grants a +2 item bonus to a PC in certain circumstances. A sound file with a defrex call can be purchased for 50 credits, but Chip finds one on a torrent site for free! The call allows the crew to automatically succeed at one of the checks required during the drive. Finally, defrex wranglers often use small reptiles known as flushing lizards; these creatures emit a loud, shrill bark that causes defrexes to retreat. A flushing lizard can be rented for 100 credits per day. A character using a flushing lizard on an Intimidate check against a defrex gains a +2 circumstance bonus.


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Kaz is pretty excited about this mission. He has had some experience with large animals. He eagerly reads the handbook with gusto.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    For the most part, riding a defrex is Survival, the bike is Piloting, and on foot is Athletics.... for the most part. The question is, what are you spending money on now. Once I've got that we can see how many Bp you earn!


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    May I propose that we rent an enercycle, which I will pilot, using a third of the funds from our previous job?


    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "Agreed. An enercycle is a good choice. Let's also plan to rent a flushing lizard. We can use that to move the defrexes."


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    and if I know Kaz, he's going to want to ride one.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    enercycles are single rider.


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    I meant ride a beastie


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    To sum up: 1,750 Credits:

  • License = 150 Credits
  • Enercycles for Chip, Aldo, and Angel = 1,500 Credits
  • Defrex Call = 0 Credits (Torrent)
  • Flushing Lizard = 100 Credits


  • Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
    Chip the Android wrote:
    and if I know Kaz, he's going to want to ride one.

    The vesk looks over and gives a toothy grin.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Per Slack I've adjusted the credit total for the supplies. Note that you don't actually HAVE petty cash on hand Cell N4, so I've taken it directly on your character tabs.[/url]

    The party sets down and jumps aboard bikes, but Kaz needs a beast. GETTING a mount requires a Survival check to lure a relatively tame one away to start, or a Diplomacy check to borrow one.

    Driving the Herd!
    Defrex Call - Single Use to automatically pass a check during the herding.

  • Getting Kaz a Mount.


  • Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Survival 1d20 + 6 ⇒ (8) + 6 = 14

    The vesk knows the biggest mistake people have with animals is not being patient enough. Kaz tries to really take his time. He finally picks his moment to slowly try and approach/lure a defrex


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Kaz actually struggles a bit to get a mount. Someone can try a different mount, or people can Aid Kaz.


    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    Chip does his best to help his friend...

    survival, aid: 1d20 ⇒ 9

    ...which is apparently not very much


    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "Those Defrexes look a little untame. Let's see if we can borrow one that responds well to a vesk."

    Diplomacy to Borrow a Defrex: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (3) = 18


    CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Angel doesn't know much about meat beasts but she will do her best to help Kaz

    Survival: 1d20 + 1 ⇒ (6) + 1 = 7


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Survival 1d20 + 6 ⇒ (14) + 6 = 20

    After sometime passes, the vesk moves out again to approach a defrex. He offers a little bit of a treat. Which gets the beast close enough to start giving a sniff.
    The rest of the group sits back patiently waiting to mount up on their enercycles if Kaz can pull this off.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Eventually Kaz finds a defrex that tolerates him. With everything in place, it's time to try your hand at herding!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Driving the Herd!
    Round 1 of 6
    Defrex Call - Single Use to automatically pass a check during the herding.

    Any time there's an obstacle the party designates who will lead the herd past it. Then they roll the check. The skills are determined by the obstacle, and the DC by your mount. Riding a defrex = DC 14, Enercycle = DC 19, and on foot it's a 24. There are six "rounds" to driving the herd to the ranch. And we're off!

  • Angel: Enercycle
  • Aldo: Enercycle
  • Chip: Enercycle
  • Kaz: Riding a defrex

    With a hoot and a hollar, the party sets off. Almost immediately a problem arises. A group of adolescent defrexes attempts to flee, heading straight into jagged rocks that jut from the ground. A PC must race off and draw them back into the larger group. The character attempts a Survival check to ride a defrex, a Piloting check to steer an enercycle, or an Athletics check to jump out ahead of the defrexes on foot.


  • Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    The vesk’s head snaps around. Stragglers! Im on it. .

    Survival 1d20 + 6 ⇒ (13) + 6 = 19

    He kicks his defrex up into a gallumping gallop. He cuts around the juveniles. He hopes his adult defrex and his own imposing badassery should turn these foolish younglings back to the herd.


    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    Aldo tries to steer the enercycle around the drefrexes.

    Piloting: 1d20 + 5 ⇒ (9) + 5 = 14


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Reminder that you pick a PC and THAT PC attempts the check. the others must stay with the herd.

    Kaz breaks off like he was born to this. He quickly gets the defrexes back in the group! 1 Success!

    Driving the Herd!
    Round 2 of 6
    Successes: 1
    Defrex Call - Single Use to automatically pass a check during the herding.

    A group of Veskarium agents on enercycles arrive to inspect the drive. They check your license. Thankfully you opted to actually buy a license, so this stop is quick. 1 Success.

    Driving the Herd!
    Round 3 of 6
    Successes: 2
    Defrex Call - Single Use to automatically pass a check during the herding.

    Any time there's an obstacle the party designates who will lead the herd past it. Then they roll the check. The skills are determined by the obstacle, and the DC by your mount. Riding a defrex = DC 14, Enercycle = DC 19, and on foot it's a 24. There are six "rounds" to driving the herd to the ranch. And we're off!

  • Angel: Enercycle
  • Aldo: Enercycle
  • Chip: Enercycle
  • Kaz: Riding a defrex

    Random: 1d4 ⇒ 2 Aldo inadvertently discover a a hidden spike pit left by poachers. Your enercycle drops out from under you! Make a REF save.


  • Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    Reflex Save: 1d20 + 4 ⇒ (6) + 4 = 10

    [b]”Who in the pactworlds would leave a trap for these deference’s?!”


    Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

    Kaz glances back and realizes Aldo has fallen into a hole. Is he ok? The vesk looks at the others, Are we sure he knows how to ride a bike?


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Aldo leapt to safety, but got a bit banged up on the way Piercing DMG: 2d6 ⇒ (1, 5) = 6. The problem is the bike is stuck. If you take too long to get it out, you'll start losing the herd. ONE of you can make an Engineering check to pull it out with your bike, or Kaz can make a Survival check to use his own mount. You get ONE check though.


    2 people marked this as a favorite.
    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    I was made for this. Literally.

    Chip speeds over, and works on the bike--almost too quickly to be believed!

    if this counts as a repair, then this is relevant: Theme Knowledge: Reduce CD of Engineering checks to repair by 5 (including Hold It Together; Patch; Quick Fix). With proper tools, halve time for repair; stacks with time savings of items you've created. +1 Engineering checks.

    engineering: 1d20 + 14 ⇒ (8) + 14 = 22


    Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    "Chip! You are amazing! Well done. Now let's go and get some Defrex!"

    Although he is banged up, Aldo gets back on his bike as fast as he can.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Not a repair in this case, it's more like jury-rigging a way to pull the cycle out.

    Chip quickly throws something together with a little knowhow and gets the cycle back out for Aldo. 1 Success!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Driving the Herd!
    Round 4 of 6
    Successes: 3
    Defrex Call - Single Use to automatically pass a check during the herding.

    Any time there's an obstacle the party designates who will lead the herd past it. Then they roll the check. The skills are determined by the obstacle, and the DC by your mount. Riding a defrex = DC 14, Enercycle = DC 19, and on foot it's a 24. There are six "rounds" to driving the herd to the ranch. And we're off!

  • Angel: Enercycle
  • Aldo: Enercycle
  • Chip: Enercycle
  • Kaz: Riding a defrex

    ------------

    The party is making good progress! Maybe you should be herders? Before everyone can celebrate though, a carnivorous plant lashes out with spur covered vines at an adolescent defrex! Remember, only one shot. You can either make a Perception check early to represent sharp eyes catching it early, or Survival to herd the defrex away.


  • Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

    Aldo keeps his eyes out for trouble.

    Perception: 1d20 + 8 ⇒ (12) + 8 = 20


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Aldo spots the trouble before it's too late and steers the herd accordingly! This is going so well! Success


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Driving the Herd!
    Round 5 of 6
    Successes: 4
    Defrex Call - Single Use to automatically pass a check during the herding.

    Any time there's an obstacle the party designates who will lead the herd past it. Then they roll the check. The skills are determined by the obstacle, and the DC by your mount. Riding a defrex = DC 14, Enercycle = DC 19, and on foot it's a 24. There are six "rounds" to driving the herd to the ranch. And we're off!

  • Angel: Enercycle
  • Aldo: Enercycle
  • Chip: Enercycle
  • Kaz: Riding a defrex

    ------------

    A deadly scuffle breaks out within the herd! You've got quite a few options here. Perception check to spot the problem before it occurs and disperse the aggressors of the group. Alternatively, characters can attempt to interpose themselves, their mount, or their vehicle with an Athletics, Survival, or Piloting check, respectively. Finally, a character can separate the animals with an Intimidate or Survival check


  • none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    Chip goes for it without hesitation, attempting to nudge the offending beasties aside with his Cycle.

    pilot: 1d20 + 12 ⇒ (14) + 12 = 26


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Chip easily breaks it up! The party looks back, having secured the entire herd thus far, and you're almost there! Success


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Driving the Herd!
    Round 6 of 6
    Successes: 5
    Defrex Call - Single Use to automatically pass a check during the herding.

    Any time there's an obstacle the party designates who will lead the herd past it. Then they roll the check. The skills are determined by the obstacle, and the DC by your mount. Riding a defrex = DC 14, Enercycle = DC 19, and on foot it's a 24. There are six "rounds" to driving the herd to the ranch. And we're off!

  • Angel: Enercycle
  • Aldo: Enercycle
  • Chip: Enercycle
  • Kaz: Riding a defrex

    ------------

    One of the adult defrexes attempts to assert control of the herd at the last moment, charging forward at PC: 1d4 ⇒ 1 Angel! This one HAS to be Angel, but he may need a bot. Options are Intimidate, Survival, or Piloting


  • 2 people marked this as a favorite.
    none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
    attacks:
    [dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

    BOTTING FOR ANGEL

    Angel pulls out the Drefex Call file and plays the everloving heck out of it!!


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The call gets the herd through the last of it! All 100 defrexes are on their way! For your success you are immediately awarded 800 XP.

    As the herd funnels in you hear a strange cry... You hustle over to the source, and see a terrible thing: a trapped defrex mother and her pups!

    A mother defrex has tumbled down a cliffside into a 15-foot-by-20-foot pool of scalding, bubbling mud. Though large enough for her head and claws to thrash above the surface of the mud, she can’t swim out. Trapped in the smoldering muck, the animal slowly burns to death while her nine pups cry out. Beyond the mud pit lie three large mounds riddled with strange holes belching gas.

    Life Science to understand the gas. Athletics to climb down.

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