Game Master S's "Fly Free or Die"

Game Master Chris Marsh

Tactical Map | Campaign Tracker | Story Summary | Handouts | NPCs | Ships | Places | PCs

Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+2[/dice]
[dice=Angel]d20+8[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+8[/dice]

STATUS CHECK
Status Check:
Aldo (SP: 24/24, HP: 28/28, RP: 7/7)
Angel (SP: 24/24 , HP: 26/26, RP: 6/6)
Chip (SP: 21/21, HP:22/22, RP: 4/4)
Kaz (SP: 32/32, HP: 34/34, RP: 4/4)

Tactical Tracker
Commerce Tracker
Ship combat Tracker


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none Android Mechanic/6 Init:+3 ST 25/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

KAZ!! BACK OUT NOW!!!

Chip does not order the drone to drop the grenade as it will hit most of the crew, but he speaks more forcefully to Kaz than anyone has yet heard while he fires his pistol again.

Laser pistol: 1d20 + 4 ⇒ (12) + 4 = 16
fire: 1d4 + 1 ⇒ (4) + 1 = 5


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Chip's shot connects again, but barely affects the undead.

Round 6:
???: ATK Mysticism to ID
Chip (SP: 21/21, Shield): Hit
---Drone: Hold
Kaz (SP: 0/24, HP: 1/27): Go
Angel: Go
Aldo: Go

******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

White: 10


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

(Inspiring Combo can be used again next round)

GM, Please remember that Clever feint is functioning this round which makes him flat footed to the entire party!

The aasimar with the azimuth keeps on firing not stopping until he is sure the creature has been destroyed!

Azimuth Laser Rifle: 1d20 + 3 ⇒ (20) + 3 = 23
Fire Damage: 1d8 + 3 ⇒ (4) + 3 = 7

"I suggest you surrender to the fire!"


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Sadly, ghostly foes can't be crit. I got you on the Feint.

Aldo scores a good hit, but it's going to take a few more!

Round 6:
???: ATK Mysticism to ID
Chip (SP: 21/21, Shield): Hit
---Drone: Hold
Kaz (SP: 0/24, HP: 1/27): Go
Angel: Go

Aldo: Hit

******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

White: 13


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

This thing has to die eventually!

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 6 ⇒ (2) + 6 = 8
E+F: 1d10 + 3 ⇒ (2) + 3 = 5

But not this day.

"Kaz! Tactical retreat!"

Angel leads the way behind her companions.


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+7, Init+8, Percp+11

Round 6
The vesk is loathe to run but he is professional enough to know that sometimes you must. Or you die...
Kaz runs for the door and fires a shot on the way.

Ranged attack 1d20 + 7 ⇒ (1) + 7 = 8
Infinity Rifle 1d6 + 3 ⇒ (1) + 3 = 4

Oof! Double Jeffs


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Lots of misses from the party as the undead presses on, eager to have you share its fate. Now Chip is the closest!

ATK: 1d20 + 10 ⇒ (12) + 10 = 22 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8

Round 6:
???: ATK Mysticism to ID
Chip (SP: 13/21, Shield): Go
---Drone: Go
Kaz (SP: 0/24, HP: 1/27): Go
Angel: Go
Aldo: Go

******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

White: 13


CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"I'm sick of this loser!

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 6 ⇒ (11) + 6 = 17
E+F: 1d10 + 3 ⇒ (10) + 3 = 13


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Angel's shot is center "mass." the undead waivers for a moment, and it looks like she has it, until the last second it fights back, still eager to slay the living!

Round 6:
???: ATK Mysticism to ID
Chip (SP: 13/21, Shield): Go
---Drone: Go
Kaz (SP: 0/24, HP: 1/27): Go

Angel: Hit!
Aldo: Go

******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

White: 19


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+7, Init+8, Percp+11

Round 6

Careful not to shoot his comrades the vesk squeezes off an overcharged shot at the ghosty.

Ranged attack 1d20 + 7 ⇒ (2) + 7 = 9 B&$~~@~S
Infinity “laser” rifle 2d6 + 3 ⇒ (6, 6) + 3 = 15


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo uses his inspiring Combo by using a clever feint while he shoots at the nearly dead ghost!

Clever Feint:
Clever Feint (Ex) As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check. The DC of this check is equal to either 10 + your opponent's Sense Motive total skill bonus or 15 + 1-1/2 × the opponent's CR, whichever is greater. This is the same DC as a check to feint against that enemy (though this isn't a standard check to feint, so Improved Feint and Greater Feint don't apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies' attacks until the end of your next turn. You can't use clever feint against a creature that lacks an Intelligence score. At 6th level, you can spend 1 Resolve Point to treat a failed Bluff check for clever feint as if it were a success

Bluff to Clever Feint: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (6) = 25

Azimuth Laser Rifle vs. Flat Footed EAC: 1d20 + 3 ⇒ (16) + 3 = 19
Fire Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Aldo cannot uses inspiring Combo for 1d10 - 4 ⇒ (6) - 4 = 2 rounds.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Kaz misses, but Aldo's shot is enough! the undead shrieks and then discorporates!

For your victory, the party earns 1,200 XP.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"There we go, my friends! The danger is over for the moment. Rest up and let's see if we can wrap this job up."

Aldo encourages everyone to take a ten minute rest and regain stamina.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Kaz is genuinely injured, otherwise only Chip would benefit from a breather.

As Aldo calls for a rest, he sees that there's a datapad on one of the bunks. Computers check to access


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”It looks like somebody left their data pad here. I wonder if this will give us any lead?”

The envoy picks up the pad, looks it over and attempts to access any information stored within.

Computers: 1d20 + 8 ⇒ (15) + 8 = 23

The ten minute rest to regain stamina resets inspiring boost for that person.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Aldo gets into the datapad. It’s filled with the captain’s personal information and, most importantly, holds copies of several of the ship’s final logs. These logs identify the ship as the Final Endeavor but also give a hurried, incomplete look at the vessel’s final moments— being attacked by devils after making a routine Drift jump. However, there is one haphazardly written entry dated only a day ago. It seems to have been written by the dead captain, and though difficult to read, it’s filled with the desperate hope that the crew might be able to make the ship “return to the cold quiet of the Drift."


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”This is a desperate affair if any of you are interested in reading the captain’s log. It seems that the captain was alive just yesterday and that he was hoping to get the drift engines up and running. We will definitely need to check down in engineering to see what the status is. Remember, this ship is ours to sell or do what we want with, if we can get her going.”


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+7, Init+8, Percp+11

The vesk pulls his healing serum from his tac vest. He downs it.

Healing 1d8 + 1 ⇒ (4) + 1 = 5

The soldier shakes his head. Foolish, I should have bought more of those…

I guess Im as ready as Ill be for now. I think Ill have to be rear guard.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Kaz rests up, using a serum to heal himself. ]Anyone else want to do anything during the wait?

Chip (SP: 13/21, HP: 22/22, RP: ?/?)
---Drone:
Kaz (SP: 24/24, HP: 1/27, RP 3/4)
Angel (SP: 18/18, HP: 22/22, RP: 5/5)
Aldo (SP: 24, HP: 28/28, RP 6/6)


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none Android Mechanic/6 Init:+3 ST 25/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]
Aldo Cygnaurius wrote:
”This is a desperate affair if any of you are interested in reading the captain’s log. It seems that the captain was alive just yesterday and that he was hoping to get the drift engines up and running. We will definitely need to check down in engineering to see what the status is. Remember, this ship is ours to sell or do what we want with, if we can get her going.”

Chip looks intently at Aldo, tips his head, and says in a deadly serious voice That's JUST my game.

He heads straight to the engine room to see what can be done.

engineering: 1d20 + 14 ⇒ (12) + 14 = 26


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The machinery of the engine room seems largely functional, despite the smashed controls and torn-off housings. Sparks from the damaged equipment occasionally brighten the area with flashes of bluish light. Chip's confident with some work he can get this thinking working again!


1 person marked this as a favorite.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

A reminder of your mission parameters


none Android Mechanic/6 Init:+3 ST 25/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]
Game Master S wrote:
A reminder of your mission parameters

Can we send a message to Gniz? That we have the records and will provide them, but that the matriarch's daughter was NOT on board? And that we'll be a little late due to trying to recover the ship for salvage but we wanted to give the client as fast an answer as we could...that sort of thing.

...the matriarch's daughter was not on board, to the best of our determination, right? Should we go over the records more thoroughly?


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

You are correct. Not aboard. You confirmed the ID of the ship and you know it's useless for even salvage; fixes to the engine are a patch job at best.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Having accomplished you mission, the party fixes the engines long enough to send the ship to scuttle eventually. Gniz immediately responds to the comm,

"She wasn't there? Bummer. I was hoping for some good news. Still, you did the job, and we ALWAYS make good on payment. Aaaaaannnnd, there. Check your accounts."

Your Accounts have been updated.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Thank you very much, Gniz. Always a pleasure doing business with you."

We are 4th level. Is this time to upgrade the ship? Better equipment?


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party commissions a MAJOR computer upgrade for the FireStorm. In practice, since there are 4 nodes, each of you gets a node in combat, so always add +3! It takes the techs Days: 1d7 ⇒ 1 only a day to swap it out!

That night, Kaz alone gets an important message on his personal channel...

Posting openly since he'll need to share

It's a grizzled looking vesk in military garb, "Kazador, my name is Captain Eshovayo Fireheart. My unit focuses on capturing fugitives that continuously elude the Veskarium’s grasp. Recently, one such fugitive committed a crime at an industrial facility within Command-3, Vesk-3’s largest city and capital; I would like you and your crew’s assistance bringing her to justice. While I don't want to discuss the details over my comm unit, I heard from Karmalak Gravender, a loyal ally of the empire, hat the bold and skilled crew of the FireStorm produces excellent results. The bounty on the fugitive is 10 BP dead, 15 BP alive. I am also prepared to offer you an up-front stipend of 5,000 credits just for accepting the mission. What say you?"

Will take a Diplomacy (Gather Information) check to learn more about the captain, and a Computers check to.... find information about recent police reports on this fugitive.


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+7, Init+8, Percp+11
Game Master S wrote:

The party commissions a MAJOR computer upgrade for the FireStorm. In practice, since there are 4 nodes, each of you gets a node in combat, so always add +3! It takes the techs [dice=Days]d7 only a day to swap it out!

That night, Kaz alone gets an important message on his personal channel...

Posting openly since he'll need to share

It's a grizzled looking vesk in military garb, "Kazador, my name is Captain Eshovayo Fireheart. My unit focuses on capturing fugitives that continuously elude the Veskarium’s grasp. Recently, one such fugitive committed a crime at an industrial facility within Command-3, Vesk-3’s largest city and capital; I would like you and your crew’s assistance bringing her to justice. While I don't want to discuss the details over my comm unit, I heard from Karmalak Gravender, a loyal ally of the empire, hat the bold and skilled crew of the FireStorm produces excellent results. The bounty on the fugitive is 10 BP dead, 15 BP alive. I am also prepared to offer you an up-front stipend of 5,000 credits just for accepting the mission. What say you?"

Will take a Diplomacy (Gather Information) check to learn more about the captain, and a Computers check to.... find information about recent police reports on this fugitive.

Hail, Captain Fireheart. My comrades and I would be honored to bring this fugitive in. Ill await details over a more secure method.

Kaz fills in the crew ASAP


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

”Let me see if I know who this captain is you were talking to.”

Diplomacy (Gather Information): 1d20 + 14 + 1d6 ⇒ (1) + 14 + (1) = 16

Savvy Merchant Reroll Diplomacy (Gather Information): 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24

Computers: 1d20 + 8 ⇒ (17) + 8 = 25


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Aldo pokes around....

Eshovayo is a decorated officer known for his loyalty, integrity, and commitment to justice; he earned his surname when he rescued skittermander civilians and his fellow soldiers from a burning building overrun by the Swarm. Researching TruBlu Dyeworks on the infosphere reveals it to be a manufacturer of organic dyes, especially Zayada blue.

Aldo also discovers that a recent armed burglary at the company’s headquarters left 14 people dead, including eight civilian employees of the facility.

"What say you?" The captain asks pointedly.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Yes, we will do it. Not only can we use the money, I like the idea of doing some good out there in the universe. Count us in."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The vesk gives a toothy and hearty grin, "GOOD!"

The sound of claws on a keypad lead to a pop up on your comm. "I've just delivered the advance. Meet me on Command-3.
Take public transportation to TruBlu Dyeworks."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

It only takes you about 30 minutes via FireStorm to wend your way to the planetary capital. There you take a monorail to the Dyeworks.

Eshovayo meets you outside the Zayada blue processing center, emerging from a black urban cruiser. He greets you with a serious face and leads you into the facility, through a security checkpoint, a warehouse, and a greenhouse strung with cables bearing large, desiccated leaves weighted with clumps of shriveled, dried berries. These rooms shows signs of forced entry and battle: bloodstains, broken glass, and scars from weapons.

Captain Fireheart plucks a leaf from the greenhouse wall, turns it over, and delicately splits one of the brown sacs on its back with the tip of his claw. A tiny golden insect with thousands of legs and circular mandibles crawls out and over the vesk’s hand. “Zayapedes burrow inside the leaves of bruwayo bushes,” he says. “And those only grow around the city of Zayada, south of here. Skittermanders call these things ‘the gold of the garden planet,’ but the real gold is inside.” As Eshovayo crushes the insect between his nails, a vibrant blue liquid dribbles down his finger. “Zayada blue. So popular, the whole company is named after it."

“However, about one in a hundred of these zayapedes holds a more valuable treasure, too small for you to see—a bacterium that can be used to create a biological weapon called hellfire toxin. Hellfire is so dangerous and lethal that even the Veskarium rejected its use. Shortly before I contacted you, a team of highly trained and, as of yet, unidentified individuals broke in here and killed more than a dozen people, including eight civilians. When TruBlu took stock of the damage, they discovered the theft: hundreds of zayapedes—all carrying the toxin and slated for safe disintegration. We do have a lead: a formian by the name of Jassk Beskask; used to work at this facility and visited, unprompted, just before the attack. We have reasonable suspicion that they stole the bugs then and set up the attack to cover their tracks.

“There is only one person who has ever successfully weaponized hellfire toxin, and she used it to slaughter a city of innocent people. Her name is Agavana Oathbreaker, Butcher of Burandamana. We think this formian, Jassk, was working for Agavana. We don’t know where Agavana is, but Jassk owns a music shop on Gaskar III, a planet in Near Space. I want you to go there, interrogate Jassk Beskask for Agavana Oathbreaker’s whereabouts, and bring her back to me—alive, if you can. I have some questions for her.”

"And you... you likely have questions for me. I'll answer as I can."


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Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

Aldo goes in for his quick procedure and they install a brand new set of Mk 1 Synaptic Accelerators. He steps out of the clinic and declares,

"I am now master of the unspoken word and slave to the ones I let out!"


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Hello Elshovayo! Captain Aldo Cygnnaurius at your service. This here is the exceptional crew of the Firestorm." The aasimar introduces the others. "Kaz here speaks very highly of you. We are looking forward to seeing justice done to this monster, Agavana Oathbreaker. She sounds like a menace to all good people. What do you know about this Jassk Beskask? Is he an ally of the butcher and going to be hiding her? What makes you think he knows of her whereabouts?"


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"as I said, Jassk owns a music shop called Sonic Future in Gaskari, on Gaskar III. They’re not a soldier, so you shouldn’t have any trouble getting them to talk. I can't tell you how we got that intel. Some things are still classified."


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Understood. I don't want you to tell me anything that's classified. Now, what do you want us to do with the toxin should we find it?"


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"If you actually find toxin, I'd be surprised. We're hot on their trail and that takes time. If you DO, call us in."


none Android Mechanic/6 Init:+3 ST 25/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]

Chip also gets Mk1 Synaptic Adapters--same vendor as Aldo. It was an easy procedure, as the front panel of his cranium is fairly simple to remove...

Game Master S wrote:
"as I said, Jassk owns a music shop called Sonic Future in Gaskari, on Gaskar III. They’re not a soldier, so you shouldn’t have any trouble getting them to talk. I can't tell you how we got that intel. Some things are still classified."

Captain, how certain are you of your intel on Jassk? That he'll correctly lead us to Agavana?


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

"Certain? Not certain, but confident. Don't go in guns blazing. Keep your wits about you. It's why we're hiring you. Agavana has avoided capture for almost a decade. She knows how we think and how we operate. She won’t expect me to hire a bunch of outsiders like you."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The party settles in for a long trip.

Trip: 3d6 ⇒ (6, 1, 4) = 11, but in the end it's not so bad. Your engine makes it a mere 5 days!

On the 5th day you encounter two planar bubbles that collided some time in the recent past. In the resulting mass, the disparate gravitational, spatial, or conceptual realities converged on each other, forming a unique environment. If you had time to study it, it might be interesting.... but you're on a mission.

Drift Encounters:

Low is bad: 1d100 ⇒ 6
Day: 1d5 ⇒ 5
Love me some tables: 1d100 ⇒ 95


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The FireStorm drops out of Drift Space near Gaskar III

The city of Gaskari was built around a colony ship filled with people leaving the Veskarium; its denizens constructed a temple of Weydan in the ship’s forward sections, followed by a thriving metropolis around it once the vessel settled at the western foothills of the Summer’s Mercy Mountains.

The window to shop is open until someone makes a Diplomacy (Gather Information) check to find the shop.


none Android Mechanic/6 Init:+3 ST 25/40 HP 34/34 EAC 15 KAC 16 Perc 11 F7 R9 W3
attacks:
[dice=Swagger Handcannon]1d20+9[/dice] [dice=P]d12+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage]1d6+5[/dice]
Game Master S wrote:
On the 5th day you encounter two planar bubbles that collided some time in the recent past. In the resulting mass, the disparate gravitational, spatial, or conceptual realities converged on each other, forming a unique environment. If you had time to study it, it might be interesting.... but you're on a mission.

I'm guessing that, because of the nature of The Drift, we couldn't mark this somehow & come back to it...

chip requests a little shopping time. He picks up a Ring of Resistance, and several healing serums (noted on tracker)


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Chip the Android wrote:
Game Master S wrote:
On the 5th day you encounter two planar bubbles that collided some time in the recent past. In the resulting mass, the disparate gravitational, spatial, or conceptual realities converged on each other, forming a unique environment. If you had time to study it, it might be interesting.... but you're on a mission.

I'm guessing that, because of the nature of The Drift, we couldn't mark this somehow & come back to it...

chip requests a little shopping time. He picks up a Ring of Resistance, and several healing serums (noted on tracker)

correct. It's flavor text.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

When Aldo sees the ring on Chip's finger, he goes purchases a MK1 Ring of Resistance from the same shop. He also picks up a Jump Jet armor upgrade.


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+7, Init+8, Percp+11
Aldo Cygnaurius wrote:

Aldo goes in for his quick procedure and they install a brand new set of Mk 1 Synaptic Accelerators. He steps out of the clinic and declares,

"I am now master of the unspoken word and slave to the ones I let out!"

Like both Aldo and Chip, Kaz too gets mk1 synaptic acceleration. He also upgrades his armor with jumpjets and spends his last 100 creds on 2 mk1 healing serums.


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

While the crew finish up their shopping, Aldo begins researching the infosphere looking for the music shop on Gaskar III.

Diplomacy (Gather Information): 1d20 + 15 + 1d6 ⇒ (19) + 15 + (3) = 37


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Aldo easily tracks down a solid lead. Jassk works at a shop called Sonic Future, and that's easy to find. He apparently also rents an apartment above the shop, so odds are you'll find him there.

On arrival there's a formian who matches his picture, "Can I help you?"


Aasimar Envoy 6 SP 48/48 HP40/40 RP 7/8 | EAC 12 KAC 13 | F +4 R +7 W +5 | Init +2 | Perc +11, Dipl +17, SM +9 | Hero Point: 0 | Inspiring Boosted: Kaz & Chip | 20/20 Charges

"Hey dude,". Aldo addresses the formian as if he was a musician. "First off, I'm Cygnaurius and my friends and I are very impressed with the shop. Are you a player? "

Once Aldo has put the formian at ease, he attempts to gather some information about the whereabouts of Agavana.

"I hope this doesn't ruin the relationship we are just building, but do you know of the location of Agavana, the Oathbreaker?"

Diplomacy: 1d20 + 15 + 1d6 ⇒ (16) + 15 + (1) = 32


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

“Look, I don’t know what you’re talking about. I’m a pacifist. But they’re not.” Jassk points toward the back room. The entrance to the room immediately erupts with gunfire as two robots wearing dusters, wide-brimmed hats, and bandoliers emerge, guns blazing. One construct bears the inscription “mk 2” on her forehead, just below the brim of her hat. The other’s forehead reads “mk 4” instead.

Jassk immediately drops down to hide

INITIATIVE:
Mk2: 1d20 + 4 ⇒ (2) + 4 = 6
Mk4: 1d20 + 10 ⇒ (1) + 10 = 11
Aldo: 1d20 + 1 ⇒ (16) + 1 = 17
Angel: 1d20 + 2 ⇒ (9) + 2 = 11
Chip: 1d20 + 3 ⇒ (1) + 3 = 4
Kaz: 1d20 + 7 ⇒ (4) + 7 = 11

Round 1:
Aldo (SP: 24/24): Go
Charity-Mk4: TBD
Kaz (SP: 24/24): TBD
Angel (SP: ): TBD
Charity-Mk2: TBD
Chip (SP: 21/21): TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

Mk2:
Mk4:

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