
MicMan |

I am trying to sell to my wive a Bestial Totem Warrior Barbarian who works with the classic claw/claw/bite routine for a one shot adventure of 10th Level.
1/2 orc is quite perfect for this, but me suggesting to my wive to play an 1/2 orc will result in a dead me!
Tiefling could do it as well, but the vibes aren't much better on that.
So is there a more naturish race with a primary bite attack for pathfinder somewhere or am I am doomed to buy a secondary bite attack with a precious rage power?

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There's nothing to say a half-orc can't be good looking. Some might be so close to human as to be indistinguishable. There's even a feat for it.
Half-orcs are downright handsome as a standard in PF compared to their representation in 3.5.
Full-orcs are prettier than half-orcs in 3.5....

DrDew |

There's nothing to say a half-orc can't be good looking. Some might be so close to human as to be indistinguishable. There's even a feat for it.
My mom is one who won't play a race if it has an "ugly" stigma like a half-orc. I'm getting the impression from the OP that his wife is that way.
Just call it something else and stat it the same.
SmiloDan RPG Superstar 2012 Top 32 |

Maybe a Shifter?
+2 Dex, +2 Wis, -2 Int
Medium Sized
Normal Speed
Low-Light Vision
Keen Senses: +2 to Perception skill checks.
Natural Athlete: +2 to Acrobatics, Climb, and Swim skill checks.
Shift (Su): A shifter has minor shape-shifting abilities. A number of rounds per day equal to 4 + its Constitution modifier, a shifter can gain a more bestial nature. At 2nd level, and every level thereafter, the shifter can shift 2 additional rounds per day. Shifting is a swift action that does not provoke attacks ofopportunity. There are 9 types of shifters; the shifter chooses its type at character creation.
Beasthide: +2 Constitution and +2 natural armor bonus.
Cliffrunner: +2 Dexterity and Climb Speed equal to 1/2 base speed.
Diver: +2 Constitution and Swim Speed equal to 1/2 base speed.
Fangfaced: +2 Strength and 1 bite attack for 1d6 points of damage.
Goreskulled: +2 Strength and 1 charge attack that does 1d8 points of damage and initiates a bull rush.
Quickfoot: +2 Dexterity and 10 foot increase to speed.
Razorclaw: +2 Strength and 2 claw attacks for 1d4 points of damage.
Swiftwing: +2 Dexterity and gain a flight speed equal to your base speed with Poor maneuverability.
Wildsense: +2 Constitution and Scent ability. When not shifted, gain +2 to Survival skill checks.

SmiloDan RPG Superstar 2012 Top 32 |

SmiloDan wrote:Maybe a Shifter?
I like it.
What's this from?
Is there a feat (or a Paragon class) that will allow them to take a second shifting ability?
Eberron. They are like half-lycanthropes.
And there is a feat that gives you 2 shifter abilities. There are also feats that enhance them, like causing bleed damage, etc.
I think they also make good substitutes for anthropomorphic races.

MicMan |

Thanks Smilo, I think that will do, even if it's not pathfinder.
For the ones interested:
Of course my wife may play what she likes, problem is she doesn't really know what she likes, so she tends to play an Elf Rogue in a combat heavy environment and forgets to flank continously, then complaining that she doesn't really have that much of an impact...
In addition I am the GM - and while the other players couldn't care less because even pun-pun, if played by my wife, wouldn't be OPed, she is very wary of GM fiat and insists of not getting any "special treatment" and playing by the rules.
But I guess Ebberon is still "in the rules" now :-)

Threeshades |

DrDew wrote:SmiloDan wrote:Maybe a Shifter?
I like it.
What's this from?
Is there a feat (or a Paragon class) that will allow them to take a second shifting ability?Eberron. They are like half-lycanthropes.
And there is a feat that gives you 2 shifter abilities. There are also feats that enhance them, like causing bleed damage, etc.
I think they also make good substitutes for anthropomorphic races.
I think I remember Eberron shifters to have more negative than positive Ability modifiers. Except for the 4e ones which like all 4e races have no negative modifiers at all, so where is this Pathfinder port from?

SmiloDan RPG Superstar 2012 Top 32 |

SmiloDan wrote:I think I remember Eberron shifters to have more negative than positive Ability modifiers. Except for the 4e ones which like all 4e races have no negative modifiers at all, so where is this Pathfinder port from?DrDew wrote:SmiloDan wrote:Maybe a Shifter?
I like it.
What's this from?
Is there a feat (or a Paragon class) that will allow them to take a second shifting ability?Eberron. They are like half-lycanthropes.
And there is a feat that gives you 2 shifter abilities. There are also feats that enhance them, like causing bleed damage, etc.
I think they also make good substitutes for anthropomorphic races.
Yeah, originally they were +2 Dex, -2 Int, -2 Cha. But with the power creep in Pathfinder, I figure +2 Dex, +2 Wis, -2 Int makes a decent trade off.