CLASS: wild shadow ranger
Str 13
Dex 18
Con 14
Int 15
Wis 10
Cha 15
Racial features:
HALF-ELF - 10rp (+3)
Type Humanoid (elf, human) (0 rp)
Size Medium (0 rp)
Base Speed Normal (0 rp)
Languages Linguist (1 rp): Common, Elven
Traits
⦁ Elven immunities (2 rp) Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
⦁ Skill bonus (Perception) (2 rp) Members of this race gain a +2 racial bonus on skill checks made with this skill.
⦁ Static bonus feat (Skill Focus: +3) (2 rp) Perception
⦁ Low-light vision (1 rp)
⦁ Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff. The selected skills are always class skills for the character. This trait replaces multitalented. (Since this 1 RP racial trait replaces a 2 RP racial trait, should I select another 1 RP trait?)
⦁ Gain 3 rp of elf, half-elf, or human abilities:
⦁ Dual minded (1 RP) The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws.
⦁ Weapon familiarity (2 rp?) Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf ‘s weapon familiarity trait. Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
SENSES Perception +12 (+2 forest, +2 Zhentarim), low-light vision
DEFENSE
AC x Touch x FF x (Dex +4)
CMD 19
HP: 45 (12,8,9,12 + 4fc)
SAVES
Fort: +6*
Ref: +8
Will: +3**+
*Endurance
**elven immunities
+Dual minded
OFFENSE
Init: +4 (+2 in forest)
Speed: 30'
Melee
x
Ranged
x
BAB: +4 CMB: +5* (but can finesse - EitR)
*Deft maneuvers feat
Traits:
Armor Expert (combat)
Benefit: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Serpent Runner (campaign) (I would refluff this as elven tradition training)
When fighting with two weapons, the penalty imposed on your primary weapon is reduced by 1.
Woodland Diplomat (regional)
Benefit: You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Feats:
1
Deft maneuvers - EitR houserule bonus
Dodge ranger 1
Skill focus: Perception half-elf bonus
2
Persuasive houserule bonus
TWF ranger combat style
3
Combat reflexes ranger 3
Endurance ranger bonus
4
Attuned to the wild (forest) houserule bonus
Skills: (8+2 bg/lvl, ACP -x (Armor Expert ))
Acrobatics +9
Bluff +9
Diplomacy +12
Handle animal +9 (bg)
Intimidate +11
K: geography +9 (bg)
K: nature +9
Perception +12
Ride +11
Stealth +11
Survival +7 (+2 to track)
Favored enemy: Zhentarim. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Favored terrain: forest. The ranger gains a +2 bonus on Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain.
Worn equipment:
x
Carried equipment:
x
Spells:
x