1E pathfinder Kingmaker Book 0 — Intrigue on the East Sellen River “We are not the good guys.” (Inactive)

Game Master Chainmail

A prelude to potential Kingmaker campaign where characters experience a harrowing journey into the wild river kingdoms. Who can be trusted when trade and coin are the primary motivation for keeping the East Sellen river safe. In this chaotic time for Brevoy, are there internal forces at work that threaten House Lebeda's trading empire? It is 15 Phar 4710
Area map with Greatwall
25 pt buy, average wealth, no 3 party, max hp per level, bonus trait w/ drawback, one campaign trait, consult Player’s guide, 7 min/ 18 max before racials, 1 background skill/ level (3 if rogue) current mythic level 1
Link to mythic
Mine Map
Link to Cragson Mine map
INITIATIVE
[dice=Remis]1d20+1[/dice]
[dice=Saoirse]1d20+3[/dice]
[dice=Tibold]1d20+3[/dice]
[dice=Bberry]1d20+3[/dice]
[dice=Edoom]1d20+4[/dice]
[dice=Sigvald]1d20+1[/dice]
[dice=ENEMY]1d20+1[/dice]


201 to 250 of 425 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

She does a hero in the battle to come!

Also, I wonder how different this part of the adventure is being handled by the "good guys" in the alternate realities. I'm sure their conversation is much different. At least I hope it is.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Reality is we're not really that Evil. If we wanted to be good guys, it wouldn't be hard.

Elfriede mentioned wanting to play an Evil-alignment character, and I was riffing off of that—that's how we ended up with this game. I wasn't actually able to make the character I had hoped, so Tibold isn't nearly as Evil as he would have been if the rules had supported my concept. So he's just Neutral with a tendency towards self-centeredness.

Without Elfriede to bolster the Evil side of it, we're not bad guys at all. Just a group of people who been thrown together but don't really have any sense of unity. If you guys want to play good guys or at least "play act" as good guys while being relatively Neutral, fine by me.

However, I would say that the standoffishness between our characters would need to come to an end, and we would actually need to roleplay that we actually want to stick around each other not just exist in the same space to get paid.

And to be clear, yes, I'm guilty of that given that is my character's current disposition towards the group. Currently, no one has given Tibold any reason to interact with them, so he won't. The attempts I've made to interact were intentionally blown off in character, so I figured that was just how it was going to be. Not upset, just saying that's how this game has been which is fine given the context of our PCs reason for being together.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Yeah, we need a good ole fashioned fire side chat.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Well, I guess that throws my suggestion out the window. Tibold wasn't suggesting escape, per se. He was suggesting getting along to the next stop on the tour culminating in payday. If leaving means not finishing the job, Tibold would have just stayed quiet. :/


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Tibold I actually am hoping to get some time for Remis and Tibold to chat. Given that they both create extracts.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

And Brightberry would like to use both of you to possibly aid in growing more plant people! What great friends.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Like, with the aid of our alchemical abilities or turning us into plant people...?

OMG

Not to further any sort of stereotypes but this

Sigvald Urfheddr wrote:


Shovel Shovel Shovel Shovel
our foes we disembowel

got me cracking up at the image of a half-orc singing about a shovel.


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

He is a merc not an honor bound warrior.

In practice, professional soldiery historically did a lot of digging. I dont have STR 17 in real life, but as my service in the German army told me, given a shovel, motivation and some experience, well, you can dig a trench or a pit pretty quickly. And we sung some pretty gnarly songs while practicing digging.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

I actually considered Alchemist archetype Horticulturist, but once I saw the Vine Leshy, I figured I'd let you be unique. :P


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

@Sigvuld: Didn't mean to rain on your pit trap parade, but I couldn't get the image out of my head that Sigvuld grabs a shovel and starts digging...when we're all inside. Your post said nothing about leaving the inn or anything else, so that's how I pictured it. :P


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

OOC explanation why Sigvald isnt biting on betrayal plots:

--If he does backstab, the other side has little reason to value him later. He does not have a counterplay if screwed over, the letters do not have an individual name attached on whose honor these terms are made etc.

--He hasnt quite been screwed over enough

--As a certain Paladin once said about him, "his word is good, and its also the only thing good about that guy".


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Oooh! I love the backstabbing intrigue. What is really going on here? Can it be trusted? If left on his own, Brightberry would 100% lock the doors, lol


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |
Tibold Crenshaw wrote:
I actually considered Alchemist archetype Horticulturist, but once I saw the Vine Leshy, I figured I'd let you be unique. :P

That would have been really fun! It's never too late to convert.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Now that Tibold's been invited to read the spoiler, his natural intelligence immediately begins to analyze the likelihood of an unsolicited, unverified request for betrayal having merit.


And I have to prepare Tibold's cut scene.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

The fort has a tower?! I must have missed that. Lol!


Check the battle map for the tower.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

I'm hoping to finish up the mini roleplay with Brightberry, but if you want me to post about Jasper's request, BB and I can spoiler it as a "past" event prior to Tibold's interaction with Jasper.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

I wanted to go last anyway, lol.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Could yo place an Icon for Saoirse on the map and I'll move to the appropriate spot?


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

So, now bad guys go and then I can go with the rest of the party?

Just want to make sure I'm not holding anything up


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

No windows even on the 2nd floor. This inn is dark all day!


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Great sleep though. Lol


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

@Saoirse Oparaeal: did you take the offered potion?


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Yeah. Was working on the post when you posted so missed responding to it but it fits well with my flaw anyway. Thanks.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Brightberry wouldn't be much help on the roof. I wouldn't be able to heal anyone. I might just act as a mobile med unit. Redleaf can join you and fire off seed pods.


Just so you know the roadmap
After this combat, assuming no TPK, some skill challenges and RP on the way to last spot. There will be a leveling up opportunity, then a decision point to finish up the last part of this adventure or lead directly to a potential Kingmaker campaign.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP
GM Tribute wrote:
Just so you know the roadmap...assuming no TPK...

Appreciate the confidence.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Focus fire on the Orog while he can't see


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

If Tibold is directly overhead, I want to check on height-related rules.

I believe height advantage +1 for combat only applies to melee and not ranged (which is bizarre).

Also, I couldn't find anything specific in the rules about it, but shouldn't being higher up increase the range of thrown/ranged weapons? The range of the projectile is assumed to be a person standing at ground level with gravitational force applying to eventually bring the object down once the force of the throw no longer obviously carries it forward.

I ask this since Tibold is 30ft up, and Alchemist bombs have a range of 20ft. It seems silly that he wouldn't be able to simply drop his bombs on their heads since he's not even having to actually throw them


Assume range of bombs is 30’ increment from roof


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

I would say that you can throw your bombs 20 foot laterally. A drop straight down of 30 foot would have a lateral movement of 5 foot most likely. Pythagoras would say that, with 30ft up and 20ft out, you could reach anyone within only that 20 foot lateral movement, but it would actually travel 36 feet.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

I appreciate the swift response.


Upping range increment helps go farther and more accurately— I would house rule you get +10’ range increment for first (height up)/10 range increments up to a certain distance.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Yeah the bonus for going higher wouldn't really make much sense, since you're also moving further away from your target, So each plus one for being higher up would be offset by the -1 for being further away


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

What in the world are you doing, Alembic??

*thinks real hard*

Hmmm, maybe testing that experimental cognatogen on her wasn't the smartest idea...


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Saoirse...oh gosh


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Damn!! There's a pretty good chance I won't make it to the actual campaign.


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Same, unlikely that I will be even making stabilization rolls because at my current 4/2 hp I will be straight ded. If he hits me.
The entangle does count as difficult terrain, halving his movespeed, he did seemingly move 20 feet, thus actuall 40 feet and then one shotted Saoirse, so he may be provoking actually, since he would probably have to move directly towards her.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

The dice clearly want a TPK


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

The fight is probably doable assuming optimal tactics (optimal move is for sigvald to kite them with withdraw actions, getting his AoOs in, and you guys shoot them), and with the bombs flying immidiatly, and with grease, the great equalizer.

But well, level 1 15 point buy means no room for error or bad luck.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Pretty much. Also an Orog is CR 1. By itself it's a match for a standard build party of 4


Given their objective is to get past you, not fight you, to quote my kids—you get to take as much aggro as you want.


Tibold can us his last roll — if not I will move him and use it.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 2/22 Conditions:

Lol. I think one orc and my body are in the splash radius.


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Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Edit to hopefully not murder you.


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

RIP us it seems.

Low level pathfinder combat against the most under CRed things at <1CR :)

Didnt help much that I kind of wasted my highest roll this fight on an attack that didnt happen.


Well Sigvald knows about the orc surrender culture, maybe it rubbed off on their new leader.


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Sigvald has been taken prisoner before and was let go, in an exchange agreement.
There is nobody who is going to ransom or exchange him in this case.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Guys, if I’m being real here. Tibold would read the writing on the wall and run. If there are zero defenders joining this fight and seeing all four (including Redleaf) of the team go down, he’d value his life over making a stand.

Quite frankly, unless a deus ex machina intervenes or we fade to story mode, I think this campaign just ended. If you want Tibold to roll it out, I get it, but honestly his next move is probably to Acro check and jump off the roof if there’s no other exit from the building than the door below. Then assuming he can get to his horse or even his wagon, he’s gone.

Edit: Well, assuming the fall doesn't knock him out or straight kill him.

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