| Sigvald Urfheddr |
Sigvald is an a*$*~+% who grew up fighting demons.
In terms of threat, his perception is:
Demons>>>>>Intelligent organized nations >> Intelligent wildlife.
Any polity that cant fight back brevoy, which is not a particularly strong nation, will get eaten by demons.
There are certain ways of getting him to come around:
--Show might
--Appeal to some of his "effing hypocrite do-gooders!" sensibilities by marketing the a wild kingdom as a possible ally against the worldwound. I mean, the Fae arent weak, and at least Raghdan (world serpent totem for barbs is based after him) got beef with the deskari and Baphomet
--The quickest way to be considered people is to show capabilities for kicking ass and capabilities for being someone you can make deals with.
--In his view, the main difference between a criminal organization and a state is recognition as a state by other criminal organizations with pretensions of statehood.
| Tibold Crenshaw |
@GM Tribute:
What's your take on crafting alchemical ammunition?
I believe mundane ammo is created in batches as per the purchase listing, but Alchemical ammo is purchased individually. Would this mean separate craft checks and times for each individual alchemical ammunition made? Or can I spend the cost of materials and make one check for, say, a batch of 10 at once?
| Tibold Crenshaw |
| 1 person marked this as a favorite. |
Yeah, I'm confused, too. There would have been (4 New) from players since this new Posting Schedule was announced on Tuesday, and Thursday's supposed to be a posting day.
That's, of course, ignoring all the chatter in the Discussion thread.
| Saoirse Oparaeal |
That sucks. I tend to throw posts in Word until I'm ready if it's more than 2 lines (notepad if I'm on phone).
| GM Tribute |
Okay, seems today is clear. 7-8 Central time is usually my window, if boards are down, work activities typically catch up to me for the rest of the day.
Will check tomorrow and keep on the Tue Thu Sat schedule again.
Now, as the not good guys, I have kept open the path to be not good guys. If that is just wasting time, we can commit to the traditional path of being loyal Brevoy citizens.
| Edoom |
I for one find it like heading cats to keep "Not good" guys on a common path... particularly when all have their own paths. I'd like to commit to the traditional kingdom building path... but will try to keep up if we stay cooperation Challenged... :-)
| Remismun "Remis" Mandruleanu |
I couldn't get the site to load at all yesterday.
Edoom, fyi, we're not necessarily the "bad guys" though lol so that's good at least. Some of us just have, uh, different moral compasses .
| Saoirse Oparaeal |
We're not necessarily bad. The whole nature vs civilization thing is an interesting point though. and nothing says that a "friend of brevoy" can't take a more naturalistic, indigenous/"monster races" friendly outlook once established.
| Brightberry |
Yes, Brightberry really feels like a leaf in the wind. And that's okay! His long term view, he never dies as He just returns to nature, so these small time human politics mean little to him in the long run. What's important is the outcome. Brevoy seems more stable to start with. BB 100% intends to betray them when he feels we no longer neeeed them.
| Remismun "Remis" Mandruleanu |
Can you really betray someone if you were never truly allies?
| Saoirse Oparaeal |
Sigvald is a merc. He is true to his code, but sees the progression as rando->Merc company leader->state.
He is a card wearing combat pragmatist.
Will that same outlook transfer if he's put in the position as head of the military of a newly forming nation?
| Saoirse Oparaeal |
Apparently this is gonna be one of those Metal Gear Solid stealth missions.
Sigh
| Tibold Crenshaw |
Technically, in RAW, a 1 is not a "critical failure" for skill checks. It's just a failed roll if your other modifiers don't overcome the low number rolled.
I'd say it should just mean the Perception DC to overcome your Stealth is probably much lower than other characters. You flashy Bards!
| Saoirse Oparaeal |
Lol. Especially since my Mythic ability is to be 10 times more dramatic. Lol
| Tibold Crenshaw |
I've still been debating the Level 2 Discovery I should take with Tibold. I thought I had it narrowed down to Material Mastery to enhance magic item creation...only to discover Alchemists can't ever do that without the Master Craftsman feat (available after level 5) or some kind multiclassing to get an official spellcaster level.
Looking for your input, team. Should I go for a bomb discovery like Precise Bombs or Healing Bombs (the two that caught my eye but open to other suggestions), a mutagenic discovery (my short list is feral, fey, or purging), or something more personal like Preserve Organs, Extend Potion, or Spontaneous Healing?
I like the concentrate poison one, but since this game (and Kingmaker in general) involve such grand lengths of time passing in the blink of an eye, I feel like it will be more wasted than useful.
Edit: I really like the Infuse Mutagen discovery, but clearly that will only be worthwhile once Tibold is swimming in his personal pool of gold coins.
| Remismun "Remis" Mandruleanu |
Edoom, I imagine the general idea of what happened in our game took place in yours too.
We were given a job to escort a caravan. Were attacked on the road. Sigvald was dropped with a crit but survived.
Malin was killed and eventually reincarnated by Sarah Jean.
Jasper set fire to the forest. Brightberry & Remis spent time after the fight trying to either put it out or keep it from spreading.
Our witch player had to drop so her PC disapeared but came back as an NPC working with the enemies at the fort.
Sig, Remis, and Saoirse all got dropped. Brightberry's companion, Redleaf, magically exploded and healed everyone/was our mythic origin.
Tibold swiped some blood for his own use (I recommend reading this post.)
Caravan made it's delivery.
yadda yadda yadda we're on course to establish our own nation and we decided that the nearby fort that Pitax set up should be a target to get them out of the way.
| Tibold Crenshaw |
@GM Tribute:
What's your take on crafting alchemical ammunition?
I believe mundane ammo is created in batches as per the purchase listing, but Alchemical ammo is purchased individually. Would this mean separate craft checks and times for each individual alchemical ammunition made? Or can I spend the cost of materials and make one check for, say, a batch of 10 at once?
Not sure if this question got overlooked, or I just missed the answer.
Also, since no one provided me any suggestions on the Alchemist Discovery, I think I'm going to go with Precise Bombs so I can be an effective damage support without killing you guys on the front lines. Next up will probably be Healing Bombs to combo off that idea in reverse.
Also, is there a feat out there that allows a PC to administer a potion via throw? If anyone's every played Final Fantasy Tactics, one of the traits of the Alchemist class allows them to hit a person with a thrown potion to deliver the effects as if the character drank it. I'd really like to be able to do something like that if the mechanics are there. The way I was envisioning it was Tibold throwing syringes that inject on impact. I imagine there may be a small damage requirement like 1d2 or something.
Alternatively, if Tibold acquires a familiar, I could use Touch Injection, I suppose.
| Tibold Crenshaw |
627=626gp+10sp:
626gp+2sp=626gp+1sp+10cp:
626gp, 1sp, & 6cp remaining
Some of the things in this list will actually be converted into something else. E.g. 1 tent cover + 4 folding poles = canopy. Tibold will set this up behind the covered wagon and along with the folding table and six folding chairs for the party to eat and relax when traveling. The idea is to keep off rain/or sun since not everyone will fit into the wagon during inclement weather.
Alchemical reagents can be used to enhance spells.
Also, going to buy a crap ton of Alchemical reagents, but I will have to make that list later.
| Remismun "Remis" Mandruleanu |
I spent the last few days with my whole family fighting a bad cold (covid negative thankfully). I should be able to get something posted today.
| Remismun "Remis" Mandruleanu |
| 1 person marked this as a favorite. |
Any indication on the map collected as to what the other buildings are?
| Remismun "Remis" Mandruleanu |
Give me a bit to get caught up. Friday was an unplanned pediatrician visit. My son had strep throat along with staph where he scraped his knee last week. Saturday I woke up with a sore throat and immediately got an antibiotic prescribed for myself too.
| Saoirse Oparaeal |
Ugh, strep sucks, especially for little ones.
| Remismun "Remis" Mandruleanu |
Yeah, and he had an allergic reaction to the antibiotic so now he's on a steroid and it's got him acting like a little Hulk.
| Saoirse Oparaeal |
Awww sorry!
| Saoirse Oparaeal |
I think we're half and half with darkvision. Maybe hold of on sparking up a light source until we're all down there?
| GM Tribute |
Game mechanics: Knotted rope DC 5 climb quarter speed DC 10 fast climb at half. Last 25 feet no take 10 (but Edoom has all the way to this point so far)
Changing order of people on rope is a DC 10 climb check from both (take 10 ok] or you can just have Edoom climb up and pick a different order.
Climbing requires two hands.
If initiative is rolled delay may be best if you are not lowest on rope. And, this would be a good use of the highly situational feather fall which I never have had ready as a PC.
| Tibold Crenshaw |
| 2 people marked this as a favorite. |
@Team: Title Unlocked
@Sigvald: Titles Unlocked
@Edoom: Titles Unlocked
@Saoirse: Titles Unlocked
@Brightberry: Title Unlocked
@Redleaf: Title Unlocked
@Remis: Titles Unlocked
| Remismun "Remis" Mandruleanu |
@Remis: Titles UnlockedCheck Out My Dog and Pony show! Orcs—Very Dangerous. You Go First.
Hey! I resemble that remark!
| Tibold Crenshaw |
| 1 person marked this as a favorite. |
Alright, team. I feel like I've got to say something.
@Everyone:
@GM Tribute: In addition to the extremely slow posting rate, I think I *may* speak for everyone that sometimes your posts are almost confusing at times and don't always address things our characters have said/done or resolve questions we may have asked directly or indirectly (via character dialogue/thoughts) which in turn leads to some stagnation as everyone kind of waits for someone else to do something to clarify the situation.
At this point, does everyone want to keep going? Is there anything to salvage here?
Should we create a post formula for ease of understanding? (E.g. All posts are descriptive, don't really include dialogue just actions and reactions)
Maybe we create set timeframes for posting; GM moves encounter/scene forward based on those who posted only after specified dates, no retcons allowed for those who missed?
| Brightberry |
Tibold, I agree with everything you have stated. I've accepted it thus far because I really really want to play Brightberry through a campaign, but I certainly feel like it's not happening in a healthy way.
My vote is for Yes with the issues being addressed. Having posts updated only two or three times a week is killing me.
| GM Tribute |
We started with a daily posting rate expectation. When I mentioned the posting rate, I was told not everyone may have wanted to post daily. So we have moved to a three times a week posting rate, but I now look at the posting rate to determine when to update, as many players don't meet that standard.
If we are not happy, I can understand. Real life gets in the way of posting every day. If it is time to call it, we can call it. This should be fun and not a chore.