1E pathfinder Kingmaker Book 0 — Intrigue on the East Sellen River “We are not the good guys.” (Inactive)

Game Master Chainmail

A prelude to potential Kingmaker campaign where characters experience a harrowing journey into the wild river kingdoms. Who can be trusted when trade and coin are the primary motivation for keeping the East Sellen river safe. In this chaotic time for Brevoy, are there internal forces at work that threaten House Lebeda's trading empire? It is 15 Phar 4710
Area map with Greatwall
25 pt buy, average wealth, no 3 party, max hp per level, bonus trait w/ drawback, one campaign trait, consult Player’s guide, 7 min/ 18 max before racials, 1 background skill/ level (3 if rogue) current mythic level 1
Link to mythic
Mine Map
Link to Cragson Mine map
INITIATIVE
[dice=Remis]1d20+1[/dice]
[dice=Saoirse]1d20+3[/dice]
[dice=Tibold]1d20+3[/dice]
[dice=Bberry]1d20+3[/dice]
[dice=Edoom]1d20+4[/dice]
[dice=Sigvald]1d20+1[/dice]
[dice=ENEMY]1d20+1[/dice]


351 to 400 of 425 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Sigvald is an a*$*~+% who grew up fighting demons.

In terms of threat, his perception is:

Demons>>>>>Intelligent organized nations >> Intelligent wildlife.

Any polity that cant fight back brevoy, which is not a particularly strong nation, will get eaten by demons.

There are certain ways of getting him to come around:
--Show might
--Appeal to some of his "effing hypocrite do-gooders!" sensibilities by marketing the a wild kingdom as a possible ally against the worldwound. I mean, the Fae arent weak, and at least Raghdan (world serpent totem for barbs is based after him) got beef with the deskari and Baphomet
--The quickest way to be considered people is to show capabilities for kicking ass and capabilities for being someone you can make deals with.
--In his view, the main difference between a criminal organization and a state is recognition as a state by other criminal organizations with pretensions of statehood.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

@GM Tribute:

What's your take on crafting alchemical ammunition?

I believe mundane ammo is created in batches as per the purchase listing, but Alchemical ammo is purchased individually. Would this mean separate craft checks and times for each individual alchemical ammunition made? Or can I spend the cost of materials and make one check for, say, a batch of 10 at once?


1 person marked this as a favorite.
N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

I'm anxious to Tertuccio's response to what being a friend to Pitax looks like.


1 person marked this as a favorite.
N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

So... No update until Saturday then?...


1 person marked this as a favorite.
Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Yeah, I'm confused, too. There would have been (4 New) from players since this new Posting Schedule was announced on Tuesday, and Thursday's supposed to be a posting day.

That's, of course, ignoring all the chatter in the Discussion thread.


The website was out this morning tomorrow after eating a long post.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Aw, yeah, that's pretty demoralizing. I've been there.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

We've had crappy internet in general around here today.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor

That sucks. I tend to throw posts in Word until I'm ready if it's more than 2 lines (notepad if I'm on phone).


No problem, my updates are usually on a schedule. If paizo is down, it is hard to update on my phone at work.


Okay, seems today is clear. 7-8 Central time is usually my window, if boards are down, work activities typically catch up to me for the rest of the day.

Will check tomorrow and keep on the Tue Thu Sat schedule again.

Now, as the not good guys, I have kept open the path to be not good guys. If that is just wasting time, we can commit to the traditional path of being loyal Brevoy citizens.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Would Tertuccio have responded to my question about what being friends with Pitax works entail?


Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

I for one find it like heading cats to keep "Not good" guys on a common path... particularly when all have their own paths. I'd like to commit to the traditional kingdom building path... but will try to keep up if we stay cooperation Challenged... :-)


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

I couldn't get the site to load at all yesterday.

Edoom, fyi, we're not necessarily the "bad guys" though lol so that's good at least. Some of us just have, uh, different moral compasses .


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor

We're not necessarily bad. The whole nature vs civilization thing is an interesting point though. and nothing says that a "friend of brevoy" can't take a more naturalistic, indigenous/"monster races" friendly outlook once established.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Yes, Brightberry really feels like a leaf in the wind. And that's okay! His long term view, he never dies as He just returns to nature, so these small time human politics mean little to him in the long run. What's important is the outcome. Brevoy seems more stable to start with. BB 100% intends to betray them when he feels we no longer neeeed them.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Can you really betray someone if you were never truly allies?


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Sigvald is a merc. He is true to his code, but sees the progression as rando->Merc company leader->state.

He is a card wearing combat pragmatist.


Alchemical reagents can be used to enhance spells.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor
Sigvald Urfheddr wrote:

Sigvald is a merc. He is true to his code, but sees the progression as rando->Merc company leader->state.

He is a card wearing combat pragmatist.

Will that same outlook transfer if he's put in the position as head of the military of a newly forming nation?


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Yeap, I think general is his thing.

I plan to branch out a bit and steadily become intelligent and fairly cunning.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor

Apparently this is gonna be one of those Metal Gear Solid stealth missions.

Sigh


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Technically, in RAW, a 1 is not a "critical failure" for skill checks. It's just a failed roll if your other modifiers don't overcome the low number rolled.

I'd say it should just mean the Perception DC to overcome your Stealth is probably much lower than other characters. You flashy Bards!


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor

Lol. Especially since my Mythic ability is to be 10 times more dramatic. Lol


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

I've still been debating the Level 2 Discovery I should take with Tibold. I thought I had it narrowed down to Material Mastery to enhance magic item creation...only to discover Alchemists can't ever do that without the Master Craftsman feat (available after level 5) or some kind multiclassing to get an official spellcaster level.

Looking for your input, team. Should I go for a bomb discovery like Precise Bombs or Healing Bombs (the two that caught my eye but open to other suggestions), a mutagenic discovery (my short list is feral, fey, or purging), or something more personal like Preserve Organs, Extend Potion, or Spontaneous Healing?

I like the concentrate poison one, but since this game (and Kingmaker in general) involve such grand lengths of time passing in the blink of an eye, I feel like it will be more wasted than useful.

Edit: I really like the Infuse Mutagen discovery, but clearly that will only be worthwhile once Tibold is swimming in his personal pool of gold coins.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Edoom, I imagine the general idea of what happened in our game took place in yours too.

We were given a job to escort a caravan. Were attacked on the road. Sigvald was dropped with a crit but survived.

Malin was killed and eventually reincarnated by Sarah Jean.

Jasper set fire to the forest. Brightberry & Remis spent time after the fight trying to either put it out or keep it from spreading.

Our witch player had to drop so her PC disapeared but came back as an NPC working with the enemies at the fort.

Sig, Remis, and Saoirse all got dropped. Brightberry's companion, Redleaf, magically exploded and healed everyone/was our mythic origin.

Tibold swiped some blood for his own use (I recommend reading this post.)

Caravan made it's delivery.

yadda yadda yadda we're on course to establish our own nation and we decided that the nearby fort that Pitax set up should be a target to get them out of the way.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP
Tibold Crenshaw wrote:

@GM Tribute:

What's your take on crafting alchemical ammunition?

I believe mundane ammo is created in batches as per the purchase listing, but Alchemical ammo is purchased individually. Would this mean separate craft checks and times for each individual alchemical ammunition made? Or can I spend the cost of materials and make one check for, say, a batch of 10 at once?

Not sure if this question got overlooked, or I just missed the answer.

Also, since no one provided me any suggestions on the Alchemist Discovery, I think I'm going to go with Precise Bombs so I can be an effective damage support without killing you guys on the front lines. Next up will probably be Healing Bombs to combo off that idea in reverse.

Also, is there a feat out there that allows a PC to administer a potion via throw? If anyone's every played Final Fantasy Tactics, one of the traits of the Alchemist class allows them to hit a person with a thrown potion to deliver the effects as if the character drank it. I'd really like to be able to do something like that if the mechanics are there. The way I was envisioning it was Tibold throwing syringes that inject on impact. I imagine there may be a small damage requirement like 1d2 or something.

Alternatively, if Tibold acquires a familiar, I could use Touch Injection, I suppose.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Purchases from waaay back:
1000gp:
  • Mwk Studded Leather +3 AC/+5 max Dex 175gp
  • Alchemical Silver Heavy Mace 32gp
  • Cold Iron Morningstar 16gp
  • Bandolier x2 10sp=1gp
  • Chest (large) x2 20gp
  • Cold-weather outfit 8gp
  • Compass 10gp
  • Crowbar 2gp
  • Flask x100 300cp=3gp
  • Folding chair x6 12gp
  • Folding ladder 2gp
  • Folding pole x4 40sp=4gp
  • Folding table 10gp
  • Sack x20 20sp=2gp
  • Shovel (folding) 10gp
  • Sledge 1gp
  • Tent cover x2 30gp
  • Vial x25 25gp

    627=626gp+10sp:

  • Book Lariat 3sp
  • Drill 5sp

    626gp+2sp=626gp+1sp+10cp:

  • Saw 4cp

    626gp, 1sp, & 6cp remaining

  • Some of the things in this list will actually be converted into something else. E.g. 1 tent cover + 4 folding poles = canopy. Tibold will set this up behind the covered wagon and along with the folding table and six folding chairs for the party to eat and relax when traveling. The idea is to keep off rain/or sun since not everyone will fit into the wagon during inclement weather.

    GM Tribute wrote:
    Alchemical reagents can be used to enhance spells.

    Also, going to buy a crap ton of Alchemical reagents, but I will have to make that list later.


    N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

    Tibold's lifestyle and purchases crack me up! I love it. Brightberry is a little confused by it.


    Infusions: 1/5
    Prepared:
    Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
    (Dying 2)/18 HP

    Pioneer trait. :P

    He’s preparing for wilderness survival as a human not a plant person.


    N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

    Well done, indeed, Edoom. Way to earn your keep!


    M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

    I spent the last few days with my whole family fighting a bad cold (covid negative thankfully). I should be able to get something posted today.


    Building 14 is the central shaft.

    Buidling 8 is a stables.

    Mine layout

    Map in campaign tab too


    1 person marked this as a favorite.
    M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

    Any indication on the map collected as to what the other buildings are?


    The map is unlabeled.


    M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

    Give me a bit to get caught up. Friday was an unplanned pediatrician visit. My son had strep throat along with staph where he scraped his knee last week. Saturday I woke up with a sore throat and immediately got an antibiotic prescribed for myself too.


    Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor

    Ugh, strep sucks, especially for little ones.


    M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

    Yeah, and he had an allergic reaction to the antibiotic so now he's on a steroid and it's got him acting like a little Hulk.


    Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor

    Awww sorry!


    Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 6/22 Conditions: Sickened, Eagle's Splendor

    I think we're half and half with darkvision. Maybe hold of on sparking up a light source until we're all down there?


    Game mechanics: Knotted rope DC 5 climb quarter speed DC 10 fast climb at half. Last 25 feet no take 10 (but Edoom has all the way to this point so far)

    Changing order of people on rope is a DC 10 climb check from both (take 10 ok] or you can just have Edoom climb up and pick a different order.

    Climbing requires two hands.

    If initiative is rolled delay may be best if you are not lowest on rope. And, this would be a good use of the highly situational feather fall which I never have had ready as a PC.


    Remis, glad your son is better. I remember many doses of ‘pink stuff’ for ear infection


    Sigvald could easily collapse the shaft with 30 mins of digging.


    Was going to have more Edoom interaction, but we can move on. You are sure you have destroyed the top entrance to the mine.

    Sigvald is sure he can cave in the entrance to the cave complex with another thirty minutes of digging in the woods.


    2 people marked this as a favorite.
    Infusions: 1/5
    Prepared:
    Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
    (Dying 2)/18 HP

    @Team: Title Unlocked

  • Savvy Saboteur

    @Sigvald: Titles Unlocked

  • Super Sapper
  • Noise Polluter

    @Edoom: Titles Unlocked

  • Is It Wrong to Try to Pick Up Girls in the Enemy Base Camp?
  • Counter Sniper

    @Saoirse: Titles Unlocked

  • Inverse Engineer
  • Stealth? Who needs it?

    @Brightberry: Title Unlocked

  • Wait, You're not Redleaf?
  • Keep Off My Lawn!

    @Redleaf: Title Unlocked

  • Wait, You're not Brightberry?

    @Remis: Titles Unlocked

  • Check Out My Dog and Pony show!
  • Orcs—Very Dangerous. You Go First.


  • Male: Fort +6 : Ref +5 : Wil +5 : Focus 1/1 Elf, Perception +3 : HP 15/15, Wounded 0 Magus 1 : AC 17 (+2), Speed 30, Hero Points 3/1

    Sorry guys. Trade show this week is kicking my Ass more than I expected. Should be back to normal by Friday. DMPC me as desired.


    M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None
    Tibold Crenshaw wrote:


    @Remis: Titles Unlocked
  • Check Out My Dog and Pony show!
  • Orcs—Very Dangerous. You Go First.
  • Hey! I resemble that remark!


    1 person marked this as a favorite.
    Infusions: 1/5
    Prepared:
    Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
    (Dying 2)/18 HP

    Alright, team. I feel like I've got to say something.

    @Everyone:

  • Is this game dying a slow a death, or am I just not clued in on what we collectively expect from this?
  • Am I reading the room correctly that no one really posts because they just aren't sure what's happening next, or we're expecting the scene to move on?
  • How should we be defining our interactions to indicate when we've washed our hands of a scene or when we feel there's room or a need for more?

    @GM Tribute: In addition to the extremely slow posting rate, I think I *may* speak for everyone that sometimes your posts are almost confusing at times and don't always address things our characters have said/done or resolve questions we may have asked directly or indirectly (via character dialogue/thoughts) which in turn leads to some stagnation as everyone kind of waits for someone else to do something to clarify the situation.

    At this point, does everyone want to keep going? Is there anything to salvage here?

    Yes:
    What should we do to improve our ability to communicate?
    Should we create a post formula for ease of understanding? (E.g. All posts are descriptive, don't really include dialogue just actions and reactions)
    Maybe we create set timeframes for posting; GM moves encounter/scene forward based on those who posted only after specified dates, no retcons allowed for those who missed?

    No:
    I had a great time working out Tibold as character; I hope I get to find a place for him one day. Thanks, everyone!


  • N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

    Tibold, I agree with everything you have stated. I've accepted it thus far because I really really want to play Brightberry through a campaign, but I certainly feel like it's not happening in a healthy way.

    My vote is for Yes with the issues being addressed. Having posts updated only two or three times a week is killing me.


    We started with a daily posting rate expectation. When I mentioned the posting rate, I was told not everyone may have wanted to post daily. So we have moved to a three times a week posting rate, but I now look at the posting rate to determine when to update, as many players don't meet that standard.

    If we are not happy, I can understand. Real life gets in the way of posting every day. If it is time to call it, we can call it. This should be fun and not a chore.

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