1E pathfinder Kingmaker Book 0 — Intrigue on the East Sellen River “We are not the good guys.” (Inactive)

Game Master Chainmail

A prelude to potential Kingmaker campaign where characters experience a harrowing journey into the wild river kingdoms. Who can be trusted when trade and coin are the primary motivation for keeping the East Sellen river safe. In this chaotic time for Brevoy, are there internal forces at work that threaten House Lebeda's trading empire? It is 15 Phar 4710
Area map with Greatwall
25 pt buy, average wealth, no 3 party, max hp per level, bonus trait w/ drawback, one campaign trait, consult Player’s guide, 7 min/ 18 max before racials, 1 background skill/ level (3 if rogue) current mythic level 1
Link to mythic
Mine Map
Link to Cragson Mine map
INITIATIVE
[dice=Remis]1d20+1[/dice]
[dice=Saoirse]1d20+3[/dice]
[dice=Tibold]1d20+3[/dice]
[dice=Bberry]1d20+3[/dice]
[dice=Edoom]1d20+4[/dice]
[dice=Sigvald]1d20+1[/dice]
[dice=ENEMY]1d20+1[/dice]


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For out of character discussions for Group 2.

RPG Superstar 2009 Top 16

Hey everyone. Should have an alias up later today. Excited to see this unfold.


Portrait CE Female Changeling Witch 1 | HP 9/9 | AC 12, T 12, FF 10 | CMD: 11 | F 0, R 2, W 2 | Init +3 | Darkvision)

Dotted into the gameplay, then deleted.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Putting together background and gear


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Hello, team. Still ironing out Tibold’s details. I am thinking I may have to change Tibold’s background which would then also change up the build…still feeling it out. I’d be interested in some opinions, so expect a more illuminating post about it all when it’s not the wee hours of the morning (almost 3am for me at the moment!).


Hey, we have a solid 4, and Sean Reynolds says this balanced four should be able to complete any AP. But, I will try and get to six. Role play opportunties are exponential with the number of players!! It also allows us to have some attrition and keep the group going. Start an AP with 6 and recruit again if it drops to 3 -- I should have thought of this when I first started an AP.

We will hopefully get an antipaladin following an CN god, so he won't have any divine mandate to be evil.

Feel free to post and talk, compared to you, the other group are a bunch of Chatty Kathys (no offense to any Kathys, but it was a just saying).


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

I promise, I'll get there once I've got the character ironed out. Hard to do the roleplay or locale building until I've figured it out.

Originally, I had hoped there would be an archetype which leans into more of the idea the Alchemist is using his foes as research subjects for the next alchemical discovery, but most archetypes are more inward focused or so specialized they lose some of the class's adaptability. I kind of feel the class as designed is less about coming up with something new and more about increasing the potency of what already exists.

Nothing wrong with that, but it makes it harder to present the character idea I had originally been envisioning: conscienceless researcher who treats enemies and other inconsequentials as existing to use as experiments for his new compounds. My goal with the kingdom building was to make him start the first pharmaceutical business finding wonderful and effective medicines...rigorously tested on many unfortunate souls. Lol, See? That's why I needed the -Evil tag.

Anyway, I'm seeing if there is still a way to replicate this, but I feel like it would actually require its own mechanics/archetype which doesn't exist within the Paizo canon. I haven't checked any 3rd party, but since those aren't allowed, I'll likely have to alter Tibold's backstory and motivation. Might even take him out of the Evil camp for alignment. We'll see...


Isn’t a vivisectionist kinda close in flavor??


Portrait CE Female Changeling Witch 1 | HP 9/9 | AC 12, T 12, FF 10 | CMD: 11 | F 0, R 2, W 2 | Init +3 | Darkvision)

I feel like vivisectionist might work. I don't really see a lot of archetypes that impact other people, but there's a few discoveries that allow your extracts and whatnot to be useable by others. Those could work for the flavor you're after.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Vivisectionist isn't too bad, but Sneak attack v. bombs is also kind of a commitment for roleplay, so I'm on the fence.

What I had been hoping to find was something along the lines of Mad Scientist or First-World Innovator but with random effects to be inflicted on the enemies. Something that could also have generated mutations (temporary or permanent) would have been perfect. Basically, I was looking at the rules for fleshwarping and they talked about "heartless alchemists," but I haven't found any rules or archetypes that actually are able to trigger this aside from the 'ritual' described on that page. So no dice on anything for combat or short-term effects. Basically, these rules would only work for the downtime, secret lab stuff during kingdom building.

It's not a big deal. Just delayed my background development a bit. I will get it together and make some final choices soon.


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Saorise is actually a Riverlands native-born, who recently left because the banditry game got a little too hot (possibly from the Stag Lord wiping out other bandit groups, and given the option of join or die she chose to leave).

As far as the kingdom building goes she's likely to look at them going in as agents of Brevoy has something temporary. Take the aid and the money, build something sustainable up, then boot the colonizers out.

She basically lives the river freedoms and is loathe to give any other nation any kind of control over herself or people like her, though she's not about faking it until it's no longer convenient


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Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Hoi friends, lets smesh some faces!

Oi, I wanted to talk about mah skillset!

I can swim ok, because drowning sucks, I am not actively blind, and can sometimes identify magics. And If I tell someone to piss off, they usually do, I am roigth and properly persuasive in this I tell ya!

In combat, you all line up behind me and shoot thing at them, and if they get close I hit em in the balls with a bardiche. I am real and proper gud at that.

Where the f*~! I come from? Sarkoris. Was a Merc there, for the Orchestra merc company, went freelance, had a terminal conversation over unpaid merc wages with an effing do-gooder, terminal for him that is, and decided to be elsewhere.

He looks at the rest of the party

Oi, so its me and 3 squishies? Eh, not the first time, ill manage

Possible build alterations:
--I could go natural attacker, but that would cost me the excellent fates favored + auspicious tatoo combo, and I think the party wants me to have a +2 to all saves.

--Steelblood is an option, that archetype is better at low levels, but loses defensive power compared to standard bloodrager later on.

--Dips and mutagenic mauler or fractured mind are both strong options on a Bloodrager

--I could be a primalist, but I dislike that archetype when playing ith actual humans, and it would only affect the build at level 8.

--Feat wise, after getting combat reflexes, power attack and furious focus I will probably go for stuff that fixed weaknesses, improved init, iron will, that sort of stuff.

--Due to auto enlarge on level 4, and access to long arm, I will be a pretty good area defender. I may swap my con and dex around, so that I keep 2 AoOs when enlarged.


Portrait CE Female Changeling Witch 1 | HP 9/9 | AC 12, T 12, FF 10 | CMD: 11 | F 0, R 2, W 2 | Init +3 | Darkvision)

No, it's really not the first time. This is Aris from that Wrath of the Righteous game that petered out before Christmas. Hi!


I haven't seen our antipaladin join yet, but he would make a second solid martial character, which isn't a bad thing.


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

Hi Elfriede, funnily enough that Viktor fellow was from the same merc unit as me, he was from the elite "Axe-effect"-batallion though, effing elitists who are gestalt, 2 background skills, a full feat tax system and a 25 point buy, always looking down on us rank and file grunts that spend their one level 1 feat on combat reflexes! But eh, them high fangled weabo-anime-protagonists never go the distance I tell ya!


I am starting to get the early texts in the gameplay thread ready so we can hit the ground running.

Selections will be complete 30 Jan and we will officially start 31 Jan. Feel free to jump the gun and start your "introduction" post if you want.

As we are starting where all good adventures of yore started, a tavern, feel free to let your hair down.


Group 2 is complete.

Please assemble here and talk some strategy. We are ready to post in the Gameplay thread. Probably some tavern chatting before the story begins.

We are shooting for one post a day in gameplay starting Tuesday, Monday is optional


Saoirse Female CG Aasimar Bard 4: |HP: 32/32, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and electricity res 5|Perception +4 (Darkvision) |EA: Gather Information

Happy to be here all


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Oooh, Brightberry is very excited to be here with his plantling (familiar) Refleaf. At low levels, Brightberry is our Band-Aid station, scout, information gatherer. Both he and Refleaf can become plants (Good for spying) and speak with plants (Good for information gathering as plants are everywhere!). At higher levels, I see some very interesting wild shapes in his future. As for Refleaf, I'm going to work on use magic device for him so he can be a wand wielder. A lot of the boards I've read urge me to have him go mauler archetype, but I'm uncertain. Opinions are most welcome on this.


Feel free to dot gameplay or begin in the tavern before the story advances.

Expect one to two months to level 2.


Good Question:
GM out of curiosity do you plan for the different tables to have any crossover? Perhaps merging tables down the line if folks drop out

Here is short WIT (What I'm Thinking) from your GM:

I will outline the master plan. In my initial interest check I mentioned the drop rate of PbPs can be high. My new formula is to start APs at six for PbP and recruit three again if the group drops to three. Why? I can encounter balance 4-6 easily and I personally hate to respond to recruitments for one character, two makes me pause, but getting three characters at a pause is probably enough to spark interest and make the recruiting worthwhile for both players and GM.

Seeing the lack of 1E pathfinder recruitments lately, I am hoping to take roughly the interest level of all 18 characters that applied, I hate to disappoint. If we lose 3 total from all 3 groups in chapter 0, I will recruit again. If we lose 6 total we will consolidate into 2 tables and move forward. I am also hoping to inspire some of the players to think about GMing their own 1E games, and will not be offended in any way if they decide to go 25 point buy and Elephant in the Room--but want also to show the old way (15pts feat taxes) works well too.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

I currently have Remis as NG but, given the general...uh...leanings of the party I have no qualms about shifting him a bit.


Feel free to adjust or keep Remis NG and optionally shift during book 0.

I have no problem with future events shifting Remis' moral outlook.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

NG might be kinda fun for this party. After all, we're not 'bad guys', we're just not the good guys. That could be a delicate balance, though.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Alright. I'll leave him as is.

We'll see how things pan out. Afterall, he is naïve and could be swayed.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

@GM Tribute, Could you clarify the traits situation for me?

One trait, one campaign trait, and a bonus trait with a drawback?


Yes, two traits to start, one must be from the players guide.

If you select a drawback, you can pick another trait.

I think all traits are supposed to be from different categories (religious, campaign, etc.)

Search drawback pathfinder prd and i think the drawback list comes up


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Got it, thanks. I just wanted to make sure I had it right before we started.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

Remis cannot sing and probably never will put points into peform.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Oof, so sorry for the long silence. The job had my team covering another team's work last week, so time was at a premium. Everything should be calmed now, so I wanted to jump back into this.

@GM Tribute: Would you be willing to entertain the idea of treating the Mutagen benefits/complications similar to the Unchained Barbarian's Rage? Specifically regarding instead of having to recalculate ability score related class features/health, we simply use the +/- modifiers to rolls and temp HP (if CON Mutagen). To avoid having to have 3 possibly 6 if I take a cognatogen extra character sheets, I may just choose an archetype that replaces Mutagen if this doesn't interest you.


Portrait CE Female Changeling Witch 1 | HP 9/9 | AC 12, T 12, FF 10 | CMD: 11 | F 0, R 2, W 2 | Init +3 | Darkvision)

As per Elfriede's background, she was working in a tavern in Greatwall. With this being the only one, I assumed it'd be fine if she was employed there. Hope that's cool!


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Makes for a good story anyway.


Sounds good Elfriede!!


Yes, we almost have a quorum (dont see our antipaladin). Plan is to meet the captain of the guard Wednesday latest. Provide more background about Greatwall -- you will find it is officially Sanctuary of Abadar (so Lebeda/Brevan interests can project south without being under a national banner, but a religious one).
Thank you for joining, and think the party composition looks great.

I don't want mutagens to be hard, my alchemist treated them as alchemical bonuses to stats that I tracked as temporary stat modifiers. If you have a way that makes it easier, please try it. I typically modified the same stats repeatedly (INT and DEX as mindchemist).


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

This party definitely looks interesting. I'm really going to enjoy it.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

I need to take some time tomorrow and read everyone's backstories.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP
GM Tribute wrote:
I don't want mutagens to be hard, my alchemist treated them as alchemical bonuses to stats that I tracked as temporary stat modifiers. If you have a way that makes it easier, please try it. I typically modified the same stats repeatedly (INT and DEX as mindchemist).

Pretty much what I was thinking. If a score would get +4, then +2 modifier for related rolls, -2 = -1 modifier without the complete readjustment of entire stat block. The only things I can think of which would still need to be considered separately are effective caster levels to qualify for extracts and carrying capacity, but those should be easy to track.

Tibold should be done now, crunch-wise. Please let me know if I missed anything or screwed up a number.

Tibold Crenshaw:
Tibold's story is one as old as there have been those with and those without. Growing up in the farther reaches of settled lands Tibold gained a sense of independence, almost ownership even. But when those who claimed lordship came calling for their taxes or whatever they felt is their due, the entire community would grumble and complain and inevitably some sort of example would be made. Sometimes these were greater or lesser depending on the lord or lady and how far they took the punishment for any slights.

When Tibold's older brother was drawn and quartered for "flirting" with the visiting lord's plaything at the time (in truth she had very much seduced Tibold's brother which of course she denied vehemently), Tibold felt a hate begin to burn within him and a resentment built by generations of those who've lived on the fringes to avoid such wanton and callous behavior from the so-called betters of their land blossomed forth. He had been sneaking through the inn's hallway towards the little slut's quarters (it was time for her bath) with his brother's old pitted dagger when a door abruptly opened and he man's large hand swept up the 12-year-old Tibold and pulled him inside.

"That's not the way, boy," a blank-faced man in the lord's retinue had stated without concern. He then proceeded to hand Tibold a jar of unguent and instructed him to carefully apply it to a certain saddle in the stables. Bewildered, Tibold had done what the man instructed.

The following day, as the lord and retinue (including the pretty little plaything who blushed and giggled as if she had not watched on of her lovers brutally killed the day before) rode out for more hunting under the bitter gazes of the townsfolk. Later the hunting party would return in a more somber state as during a chase, the plaything's saddle straps had snapped, and she had fallen to the ground hard, breaking her back. Upon examination her saddle straps were clearly much more weathered and aged than had been realized. The lord had fumed, but could find now reasonable way to blame the townsfolk, and when the woman died two nights later, he and the rest of his retinue readied to depart back to "civilization" as they called it.

Tibold had been giddy with the thought that his actions may indeed have played a part in getting the revenge his brother deserved, and he secretly approached the man who had helped him.

"You wonder why, I imagine," he whispered to Tibold. "Trust me, if you'd known her even better, you'd know she didn't get half of what she deserved." He held out a book to Tibold. "This is alchemy. For any problem, you can make a solution. Learn to read. Study this. Then you too shall hold the power of other's lives in your hands, with or without magic."

Tibold never forgot the man's kindness...or perhaps cruelty. As the years past, Tibold slowly lost the ability to distinguish the two entirely.


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

@Tibold, I treat mutagen equivalent to rage, ith the difference that its more flexible.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

I just finished reading everyone's backstories.

This should be fun!


I think the antipaladin bailed. If you have a friend you would like to join us in this group, let them know. Also, I posted this in Group 3 recruitment.

Recruiting Update

The not good guys lost their antipaladin. Let me know if anyone is interested in joining Group 2.

We have a cleric, fighter, rogue swashbuckler, elf magus and Spasmodeus is in the flex slot. Pitch me something good with a character backstory.

If you want to be a not good guy, group 2 needs one more too. They can use any class too.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |
Remismun "Remis" Mandruleanu wrote:

I just finished reading everyone's backstories.

This should be fun!

Everyone's backstory was really good! So good that I'm thinking about putting mine in story form like so many of you did. Put my synopsis to shame, lol.

That anti-paladin would have really tied our group together. twigs crossed.


And, since this is the discussion thread the GM is responsible for providing intriguing discussion topics at times.

The Stormwind Fallacy reposted from another source (not my comments)

I still stand by the argument that this is a fundamental difference between old school (basic D&D: 1 race/class, AD&D: very limted multi-classing) vrs new school (I buy a book and there is a class in their and I want it gimmie gimmie). The trend I see is old school = roleplayers, new school = optomizers.

Note to New school people: Don't listen to what you hear, you aren't a dork if you roleplay. It is ok to indulge in what D&D is all about, roleplay. If you try it and have a good DM, I guarantee you'll have a blast and won't care so much about optomizing. Okay, that's it.

I'm hereby proposing a new logical fallacy. It's not a new idea, but maybe with a catchy name (like the Oberoni Fallacy) it will catch on.

The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa.

Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game.

Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa. Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa.

(I admit that there are some diehards on both sides -- the RP fanatics who refuse to optimize as if strong characters were the mark of the Devil and the min/max munchkins who couldn't RP their way out of a paper bag without setting it on fire -- though I see these as extreme examples. The vast majority of people are in between, and thus the generalizations hold. The key word is 'automatically')

Proof: These two elements rely on different aspects of a player's gameplay. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Roleplaying deals with how well a player can act in character and behave as if he was someone else. A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other.

Claiming that an optimizer cannot roleplay (or is participating in a playstyle that isn't supportive of roleplaying) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

I dont think this fallacy was ever an actual thing, but I maybe Dunning Kruegering myself here (like most people who optimize, I do not see myself as a bad roleplayer).

I probably optimize different compared to other people though, I see the game as having 4 types of challenges, combat, social, recon and knowledge, and ideally my character is good at one of these and can at least participate somewhat competently at 2 others. This is admiddently a bit hard with a 15 point buy, but it can be done especially if the GM allows a "good cop bad cop" routine in which an intimidate can be used to assist in diplomacy/bluff or vice versa.

I think my main issue as a player is "main character syndrome", please everyone dont hesitate to ping me if that becomes an issue in your eyes, its a bit harder to tell in pbps if you are hogging too much spotlight, as you dont see peoples faces.


M NG Half-Elf (human, elf) Investigator (Cartographer) 2 Mythic Trickster 1 HP: 24/24 | AC: 16, T: 13, FF: 13) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4 (+6 vs enchantment spells & effects) | Init: +3| low-light vision; Perc: +7(+8 to locate traps) Speed 30| Inspiration Pool 4/4 +1d6 | Active conditions: None

I used to lean heavy into the roleplay to the detriment of my fellow PCs. My first character was a rogue in 3.5 and I was that guy. When our DM left town, I took over and I fell hard into the mechanics. So, when I got to play again, I only made super optimized characters.

I believe that I've found a solid middle ground over the years. I generally come up with a loose backstory (maybe a sentence or two) along with a personality. Then I work out the mechanics to fit the concept. And I make changes to both along the way.

Sometimes, I just find a feat or a weapon I've never used before and build around that. "What kind of character would use the Balor Whip feats?" And let the mechanics inform the flavor.

I still will choose flavor over crunch if given an ultimatum (most of the time.) But I will never picked something that "is what my character would do" if it will directly and negatively impact another player. Unless, of course, we're previously discussed it.

Sigvald as for your concerns, I'm sure we all struggle with that. We all want to be the hero. I've only witnessed it once firsthand on these boards where the GM was let a PC have direct ties to major NPCs and the first dozen or so pages were revolved are that PC and their relationships to said NPC.

Remis is definitely comfortable taking a backseat to others atm.


Male Half Orc HP27/27 AC14/13/9F/R/W8/3/1 or 3 CMB 6 CMD17 Init1 Perc4 Abyssal Bloodrager ressources Rage rounds5/6

The most "evil" thing I have done as player was using spread rumor, in Alyushinyrra, that the parties bard who was very much a typical "casanova bard" was a virgin. We had great laughs about it.


Infusions: 1/5
Prepared:
Bottled Lightning 2/3 | Goo Grenade 1/3 | Elixir of Life 0/2 | War Blood Mut 1/2
(Dying 2)/18 HP

Role v. Roll:
For my part, I generally find myself aware of ways I could power game things, however if the roleplay doesn't lend itself to the requirement the mechanics then ask to be represented, I won't make that choice. For example, when researching a possible way to make Tibold into Dr. Moreau, I came across discussions about blending the Beastmorph/Vivisectionist archetypes for Alchemist into what becomes a damage powerhouse.

I considered this as possibility purely for the aspect of being a major combat contributor, but it would definitely have required a complete rework of the concept of amoral mad scientist who also contributes with potions and alchemical items for party use. I decided in the end that what I really wished for was the ability to use the reverse of anthropomorphic animal. Basically, a spell/extract representing a concept like lycanthropize humanoid or perhaps something based on the fleshwarping rules which could cause random mutations.

Even for selecting formulae to start, I tried to consider less of what was powerful or combo'd well in favor of what would a person who moves around a lot or is preparing for an expedition consider useful. Feel free to comment or suggest replacements in my choice of formulae if I have any overlap with our team members I missed.

As far as my personal background, I began with Warhammer Fantasy Roleplay which starts off everyone as coming from very normal careers to become adventurers, so you only come into the game with some of the most basic skills which may not even be combat related or useful. Roleplaying the hell out of "past" career experience and how people from those backgrounds would actually behave when confronted with a vampire or a demon of Chaos was encouraged and rewarded by our GM, so I will typically always make the roleplay choice over the "best" decision mechanically because that's kind of my instincts at this phase in my gaming. Of course, finding a way to realistically roleplay the perfect move as coincidence kind of became a subgame with my fellow players. :P

I have definitely played with "rollplayers" who really didn't contribute anything aside from "My fighter attacks, power attack...I roll infinity dice for damage." I never could even tell if they enjoyed the game or not because they barely ever talked or contributed much to any pre-fight strategizing. Just rolled on their turns and knew exactly what combination of skills/moves/feats should make their ultra attack impossible to defend against.

That was very difficult to play with aside from just basically ignoring their character. I kind of don't understand why those kinds of rollplayers even play RPGs since they basically devolve the whole experience into a board game of which there are hundreds of great ones, so just go play that. On the other hand, I've seen players who munchkin and still roleplay, but their goals are to troll the GM and intentionally ruin the encounters by always having the answer. That just gets boring, and from my experience those players quickly lose tables since no one wants to keep playing with them and start forming new games without inviting them.

Main Character Syndrome:
As far as Main Character syndrome: guilty. And I think everyone of us should be. Our character is the center of our story. Our collaboration comes together and yes, personality and circumstance may favor one character over another for a scene, but as long as our posts are respectful of one another, we should be fine to think of our own characters as the main character at all times.

Most of the time when one player in PbP appears to be the "star," is when they constantly post in such a way that all the other players have to react to them. Given this is largely due to time and ability to write posts, if one player has a vast amount of free time, they can potentially hog the limelight as it were. If any of us does have a good amount of time to write and post, I encourage a lot of inner monologue and descriptive type posts so those who have not had a chance to react to a scene don't get left out and have the scene progress far beyond the point any character stops being able to participate. Personally, I think this contributes quite a bit to player burnout on a PbP game since they may feel like their posts don't matter thus influencing their prioritizing of making times to post ultimately leading to ghosting, quitting, or being asked to leave the game.

I wanted to clarify Tibold's actions in the scene Confrontation with the Guards. He's not acting threatening in anyway. When I described him pushing his chair back and laying a hand on his pack, I simply mean it appears he's about to stand, possibly even comply with the implied command, but has paused while he waits to see what happens. If Sigvald Urfheddr actually initiates a fight, Tibold will probably attempt to bounce out of the tavern as quickly as possible. He has zero interest in getting killed or arrested if conflict occurs. I'm honestly not expecting we even have a choice but to capitulate, so please don't think his inner monologue is encouraging some type of combat. :P

@GM Tribute: I'm going to send you a DM about alchemy and the Item Creation rules, what I'm thinking as far as Tibold's party contributions, and some of the restrictions on formulae which may have some bend to them depending on your views. Might be kind of long-winded, so may not be written up super quick, or I may separate the discussions depending on the size of my post(s) containing the question/argument/suggestion.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Role vs roll:
First if all, I love the title. Had to treat it twice. Very succinct. In my main gaming group, which I've had for the past 30 years, we have a bit of both. Two of my friends are big time optimizers. This is what they really enjoy doing. Creating the most powerful character they can, usually a Marshall character. They will sit there through the whole adventure storyline playing on their phone or reading a book until it's time for a fight. Then they will get very excited for their rolls. It took me awhile to accept this form of play. This is how they enjoy the game, and that's fine. I usually like to come up with the character idea first. What kind of race or class do I want to play What is there overarching goal? After I get their backstory, I may try to see what I can do to make them a little more crunchy. In Brightberry's case, I may have deoptimized him a bit. This is just a storyline of a character I really wanted to play for a while.

Main character syndrome:
This is why we play. We all want to be the hero. The art of the game comes into if we can cooperate and be heroes together rather than trying to still one another's glory. Again, I feel as if this character is a little bit different from the norm. He will still play pivotal role, but I see him as more of a side character. Not wanting the limelight. Not wanting all eyes on him. To accomplish his goals he will need a little bit of anonymity. And gold. Lots of gold.


I will try to keep up the pace and when there are multiple spoilers will label them if I am not lazy. When rolling for them you can designate what spoiler you are unlocking.

Some will not need a roll and say things like be an half orc or have a favored enemy orc.


And, spellchecker in the gameplay post allowed me to put heart where hearth should be :-)

There is not a big heart in the room.


N/A Leshy Druid (Leshy Warden, World Walker) 1 HP BB 14/14 | RL 5/5 | AC 18 | F +4 R +2 W +5| Perception +7 |Spells: 0th: 4 1st 2/2 |

Awe, I was really hoping for a giant pink heart on the wall. It was giving me care bear vibes.

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Community / Forums / Online Campaigns / Play-by-Post Discussion / 1E pathfinder Kingmaker Book 0 — “We are not the good guys.” Discussion All Messageboards

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This is a recruitment for my second group that will run through the Kingmaker Adventure Path after a short prelude in the Riverlands.

I will be selecting up to six players, this will be a 15 point buy, with no maximum or minimum stat. One bonus trait with a drawback, one of your traits should be a campaign trait.

This group has no alignment restrictions, and will probably include evil characters. If you want to be a good guy, you should be in the "other thread".

I firmly believe in allowing players to have a say over the game they play. And rather than say what this group will be, we will say what this group will not be -- they will not be "the good guys".

Good guys in Group 1

Link above to the good guys recruitment to allow you to see questions about character builds.

And, this is also a forum for the player to decide how much they want to be not good guys, and what that will entail.


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I'm from the other thread! This is the CE changeling witch I mentioned over there. She's C/E not because she's mustache twirling, but because it's a not-exactly-rare path for changeling witches to take and she's done some bad things in the past.

I should say I'm totally down with good characters in the group, as long as they want to be here.

Silver Crusade

I would love to play, but I have GMed the AP and you may want to give the opportunity to someone who has not. That said, I understand the kingdom building rules :)

That said, the game is expecting you to build a kingdom. I'd play a LE character myself. Chaotic people may have trouble fitting in.


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I suppose I should move myself over here given all the conversation, but honestly, GM Tribute, you can move me wherever you need/desire and I can make the Alchemist fit in.

I'm still working on him. I usually use HeroLab, but sadly my computer decided to die, so I've been doing everything by hand, and poring through the multiple pages of spells and archetypes has given me lots to read and consider.

Tibold Crenshaw will be the character once he's done.


Vlad the Crusader wrote:

I would love to play, but I have GMed the AP and you may want to give the opportunity to someone who has not. That said, I understand the kingdom building rules :)

That said, the game is expecting you to build a kingdom. I'd play a LE character myself. Chaotic people may have trouble fitting in.

I haven't played the AP, but isn't it pretty flexible on what kind of kingdom you build? Like, I figure a Chaotic PC might want to build an Andoran, or a kingdom that respects the River Kingdoms rules as much as possible, right?


To say what is in the other thread — soft deadline of Jan 31. We can take up to six and need a minimum of four. I am hoping we can get some more submissions.

pinvendor and Elfriede submissions looking good.

I was going to put the alchemist here.


I may have missed this. Maybe it was in the original interest thread, or I'm just skipping the post somehow.

What is the starting wealth?


Average wealth by class is starting wealth.

I have decided to take pinvendor and Elfriede, they are responsible for this idea and have a solid posting history. pinvendor had a game pulled out from under him and Elfriede is running a game.

We have four openings I hope to fill by Jan 30 if possible. I am hoping pinvendor and Elfriede can add to what I think the not good guys group is. It is a group that does not exclude any alignment. I will be expecting characters to play their selected alignment. It can become a Way of the Wicked type game in the river lands, an avenue already created by Piazo for evil characters.

RPG Superstar 2009 Top 16

Definitely interested! I have an idea for a Demagogue Bard, born and raised in the Riverlands (probably Brigand trait), who's most dangerous feature is their mouth.

Totally plans to see whatever foundling nation formed throw off any claim Brevoy thinks they might have on them at the earliest opportunity.


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If memory serves Way of the Wicked is a 3rd party offering while Hell's Vengeance was the Paizo AP for evil characters. I don't know much about either, but wanted to clarify in case there is a specific tone one has over another.

As far as my gaming intent, it is not specifically my desire to play as an Evil group out to decimate and subjugate the Stolen Lands.

Thoughts on including (blank) Evil:
I saw the possibility of including Evil alignment characters as more of those whose interest in the expedition and exploration may have more underhanded or selfish purposes. I won't speak for GM Elfriede, but my own hopes are that players in this group choose to recognize that sometimes circumstances make for some strange bedfellows and we all tolerate things we don't like when working with other people to achieve a broader goal. Not all Evil is in-your-face-there's-no-way-to-miss-it. Some evil is subtle and insidious and even tolerated since the person may not be engaging any activity which actually breaks any laws.

I imagine this game could go several different ways depending on the party's alignment composition. An even balance of G & N against the E would be my preference as I think this will have the most roleplay potential. The more Evil characters there are, I would expect the overtness of patently Evil behavior to increase...which is not exactly what I desire to play. The exception being a Suicide Squad style game where a nearly incorruptible -G character holds the leashes of walking catastrophes. I've played in something like that before, and it was very fun.

My current idea for my character (if I go the Evil route at all) is an Evil which is more sociopathic in terms of the clinical diagnosis.

Quote:

a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.

As the lack of conscience can easily allow behavior which is evil, my character would very much have a past of having taken Alchemical experiments "too far." Thus leading to his current alignment of NE. This would not mean he actively desires and pursues evil acts for the sake of evil. He sees his actions as the right thing to do to discover newer and better medicine and alchemy to improve civilization. But let's be real, that behavior is evil regardless of the "noble" intent. Of obvious Evil behavior, there will likely be very little, but I imagine there would be many rumors in civilized company about him and his research methods whispered as he passes by.

I want to be clear, for the purposes of survival and exploration, the Alchemist will be a team player. There may be personality conflicts and friction over decisions to handle certain interactions with other parties than our own, but that can happen even with an all Good/Neutral party. Everyone has their own opinions. ;)

Thoughts?

Silver Crusade

I'll drop for someone who hasn't played before.


Well, as I understand it, there's 4 open slots, so no one needs to drop yet as I think we only have 1 other person (Mark Thomas 66) even potentially applying. Based on comments in the other thread, I don't believe Kobold Catgirl is applying just lurking the thread. With you bowing out, we won't even have enough to start!


Elfriede is also supposed to be a cooperative character, even if she's Chaotic Evil. She's more of a product of her mother, a hag, and less of a "want to be" evil character. So there'd be room for a good or neutral character to influence her in the right direction.

I look at alignment as a snapshot of where a character is right now, not necessarily where they'd like to be. I also found a chart that explained good as "puts others before self, even if it hurts themselves" and evil as "puts self before others, even if it hurts others", that felt really accurate to me.

Ideally, we could get at least 4 so we could get the game off the ground. I'm thinking between a bard, witch, and alchemist, we wouldn't *need* a divine character for healing, but really, anything is workable if we're semi-intelligent as a party.


I'm strongly thinking about entering with this character (leveled back down--it's a long story, but I joined with her just around the time the party had hit level 2), but also trying to be careful. I don't want to overcommit, especially with how distanced I am from PF1 these days, but I am very interested in this.


Elfriede I’m stoked you get to play your changeling!

I wanted to see how many folks we had on the ‘other side’ so I figures while I’ was here I’d make a list:
Posted interest:
Vlad the Crusader
Mark Thomas 66: a Demagogue Bard (probably Brigand trait)

Posted characters
Elfriede: Elfriede Vass CE Female Changeling Witch 1
pinvendor: Tibold Crenshaw N Male human alchemist
Kobold Catgirl: Wylhia The Wisp NE female gnome Druid (Feyspeaker)

Well, three set to go and a good Idea from Mark Thomas 66 and we’ve got twelve more days to get more applications. It looks like Tibold can play skill monkey, but if you don’t get an applicant to play meat shield, I will throw Ivar into the mix.


Thanks, Robert Heny!

@GM Tribute, am I reading the heading in the Good Guys thread correctly that we will be using the variant Adventuring/Background skill scheme and it will be only 1 Background rank per level?

Also, would you also want to use the Alternate Crafting from Unchained as well?


I would be interested, veteran player of 11 years but never touched Kingmaker. Also new to organized play.


1 background skill per level (3 for rogues)


Good afternoon! Been trying to piece something together while I'm working. I see the group needs a meat shield, so I built an Antipaladin of Hanspur since he's my favorite Deity and also based in the River Kingdoms!

Hesmit Many-Scars

https://paizo.com/people/TimPetty

I tried to go based off of what rules you had listed. If I missed anything and you would like to continue just let me know! :)

Edit: Sorry I'm very new to Organized Play and the Paizo forums!


@TimPetty: a couple of things

Organized Play:
Unless you're using a looser definition ("We're organizing a game"), the official term Organized Play refers to using some more limiting rules of character creation, item acquisition, etc. for the Paizo sponsored Pathfinder Society

This game is not, as I understand it, subject to such rules nor providing any active benefit towards your standing with that roleplaying organization.

Antipaladin:
As a potential player in this game (no GM powers at all) I'll be honest and say an Antipaladin would completely be outside my comfort level.

While CE can be played low key as Chaotic can just mean anti-establishment/anarchistic, and as discussed Evil can vary from obvious to subtle, the Antipaladin is intended to be the champion of the extremes of these ideas.

While any LG character would disapprove of a bully heckling a smaller person and may seek law enforcement to break it up, a Paladin would actively insert themselves to resolve the situation by tenet.

Conversely, an Antipaladin, would by tenet and obligation, actively seek to distort attempts to bring order or good.

I have absolutely no idea how you would argue an Antipaladin having any interest in establishing any sort of institution let alone a system of government. In fact the inverse interest, breaking down or actively preventing the successful implementation of said institution is precisely what I would expect from an Antipaladin.

I really feel such a class being included would completely take this proposed "not every person is all good" campaign to more of a "the anointed Champion of Chaos has come from the North to destroy the Old World" feel if anyone understands that reference...

You're obviously able to submit any character you wish and be selected by the GM, but I really struggle to understand how such a character would be involved in this AP whatsoever except as an antagonist. Unlike many adventure starts, this is one of choice and opportunity not say, like Serpent's Skull which is entirely chance and circumstance bringing the heroes together.

RPG Superstar 2009 Top 16

Should get my Bard built tonight


What's the timeline for this, can I ask? How soon should we make sure to have our characters ready by, if there's a deadline in mind? I'm having a bit of a crowded week. X3

RPG Superstar 2009 Top 16

So racewise, would Aasimar be allowed?


Pretty certain Jan 30 was stated?

Which is good. I may need to rework my Alchemist concept a bit. Been struggling to find the right feel for my original idea within the archetypes available. Might need to tweak Tibold’s motivation and methods slightly to accommodate.


@pinvendor:

pinvendor wrote:
While CE can be played low key as Chaotic can just mean anti-establishment/anarchistic, and as discussed Evil can vary from obvious to subtle, the Antipaladin is intended to be the champion of the extremes of these ideas.

[Emphasis mine] I guess it all boils down to the player’s portrayal of that intent. For me, I see a class as a mechanical framework, and I personally wouldn’t feel constrained to play an Antipaladin as very devout, very dedicated or even very evil, and play up the more chaotic application. I tried playing in an already established Way of the Wicked with an incoming character, but eventually felt quietly icky about the whole thing, and luckily for me the whole thing collapsed in a heap so I was saved an untimely exit.

I know Paladin threads, falling paladins, Squealy Nord kicking Antipaladins et al are a hot button issue, but for me I try not to let the intent color my portrayal. I can see that some people/GMs might apply incredibly rigorous standards to these things, but I find a more elastic approach allows for more interesting ideas and party cohesion. It would definitely be no fun if one of the characters was actively not trying to help establish something as broad and structured as a nation-state.


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Back from a business trip, so I don't have to post from my phone anymore.

Deadline was 30 January, I was hoping to allow another week for a few more characters to apply. I was going to take up to six, and this allows me to keep the game going after some attrition. I have not rerecruited before, but my new thoughts are if a game drops to three, I can recruit 3 more characters again and we can jump back in at six.

I will look at alternate crafting and the downtime rules--I think they work well with pathfinder.

TimPetty -- I think the antipaladin you have created looks good. My thoughts are your diety is CN and has CN core values which you need to at least follow to stay an antipaladin. Just as a bunch of CN worshippers of Besmara should be able to run a pirate ship, you and your goals to follow Hanspur can help run a kingdom. In many ways, I think a CE antipaladin following a CN diety is "less scary" than a CE character that is free to "follow their heart" This is not PFS, so no credit. PFS I think allows you to go through APs now and get credit, and I have enjoyed PFS scenarios on these boards. If you want to run with the same group for an extended time, joining an AP like this is the way to do it.

Aasimar will be allowed. I look forward to the bard Mark.

Last thoughts--if we have six solid characters by January 30 we will go. pinvendor, Elfriede and Mark Thomas are in and can jump into the discussion thread. I hope three more will join them soon. I have tried to put most of the character requirements in the campaign tab.


And, TimPetty, you are good to put the antipaladin in an alias and join the discussion thread. Just so you know, creating an alias was one of the hardest things for me to learn, but you go to the my account tab to get to a list of aliases and the add alias button.

Make a backstory and show us why your are in southern Brevoy at Greatwall, peek in the first gameplay post to see the opening scene.

And this is not because Tweeter and the Monkey Man is an awesome song.


This will be the first gameplay scene setter.

Greatwall was the name used to describe the southern border keep placed strategically on the Western Shore of the East Sellen River as the river flowed out of Brevoy. The river kingdoms were a wild place, and Greatwall was a keep that made sure the wild elements stayed out of the precious lands controlled by House Lebeda. The East Sellen River was a very important trade artery, and Greatwall was a stronghold built to ensure it stayed protected.

You think of your future in Greatwall, and before your summons, it was fairly bleak. Perhaps you were one of the original farmers and watched it transform into a war-forged stronghold. Maybe you were a deserter or soldier who spent his term and ended up here. Maybe you arrived on one of the major merchant caravans that still passed through the trade routes to the east. Although war makes trading dangerous, it also makes it profitable. Maybe you were part of the numerous contingent of Abadar or from a small Erastil shrine. Could you have been sent to further House Lebeda's interest in maintaining control of this vital trade route?

Hanspur was the diety nobody liked to talk about around Greatwall. Rumor has it the river traders would drown things to make sure their run through the dangerous lands would be successful. Sometimes these things were people, and it was rumored that Hanspur himself had taken an interest in the river kingdoms personally. One thing that was for sure, he wouldn't want the wild and chaotic riverlands turned into another Brevoy.


Recruitment Inventory
Accepted
Alfriede Vass Changeling Witch
pinvendor Alchemist
Mark Thomas aasimar? bard
Tim Petty antipaladin

2 Slots still open
Considering inviting characters from the other thread to participate to get us up to 6. I hate to disappoint people that work on a good character, how many recruitments have 15 point buy?


Pathfinder Adventure Subscriber

I might have time to work on my Magus this weekend. HeroLab is not cooperating with all the choices I hoped.


I have an idea:

So what? Says the tall hard looking mercenary

Yeah Mr. Inquistior, I worship the Lord in Iron, and the Lady in Shadows and I like getting paid. Which you didnt, and yes, I just killed that Schir by trashtalking it, in fluent Abyssal, into charging straight at my Bardiche. Saving my arse and yours. And now you threaten me to repent or else? S+%@ another Schir!

The inquisitor turned

Idiot The hard looking merc said as she removed his Bardiche from the inquisitors back.

May as well take his stuff in lieu of payment. And should probably bugger off further south. F$~@ing do gooders... I guess River Kingdoms are nice this time of the year? I like me some anarchy.


That’s an into!


I have an idea, but i'm holidng it for now; the stated deadline is the 30th, I have bandwidth for maybe 1 more active campaign, and I'm in 3 recruitments already...


Saoirse Oparaeal is my Aasimar Demogogue Bard btw


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And here is my (mightypions) submission.

Mechanically, Half Orc Bloodrager with combat reflexes and a reach weapon. Is it old? Yes. Does it work? Oh yes!
15 point buy and no feat tax rules makes it a bit harder to come up with cunning builds.

He is CN albeit trending CE, he does abide by his own mercenary code which is written out in his profile.

He mostly worships Nocticula because of a) her large Demon Lord kill count and b) his Abyssal Grandma (Gramps got captured by Demons, and had a surprisingly long winning streak in an Abyssal arena, buying himself his freedom eventually) showed up and well, was pretty insistent on a partial conversion.
@GM feel free to decide what his Grandma is and how if at all she interacts with the plot. In an evil campaign, direct sources of corruption for benefits are always fun.


I will risk bringing up a controversial subject, CR balance. Kingmaker explicitly warns that the sandbox nature may make encounters possibly more difficult and not CR balanced depending on the luck of exploration picks. GMs are instructed to warn players when they are going into dangerous areas they should leave for later. I will keep railroading to a minimum while trying to avoid allowing either group to jump in way over their head.

Many 1E pathfinder groups I have run seem determined to fight things out despite all odds. Kingmaker encourages subtle clues to indicate a high CR encounter like Keep out Signs with skull and crossbones.

Five days to go!!


Heh, running away is good! How often have I ran? So, once, I was just doing scouting in the worldwound. And what do I see, 3 insanely attractive women bathing in a Geysir. Like, a scorching hot Geyser, and absolutely enjoying it. Our scout actually walked up to them, and joined them in the bath. I think he died happy. I buggered the f!!% out of there, not fighting 3 Succubi, any of them could easily kill me with a touch.
That the scout died pretty much instantly probably saved our assess because the girls didnt read his mind and figure out he was a scout. Look, if something you meet spontaneously wants to get intimate with you, its probably a really bad idea to accept.

He pauses, apparently having given zero expletives about the unlucky scout.

We ran from a mixed force of relatively slow Vermlecks and relatively fast schirs, both pursued, but this disorganized them, we could seperate their slow from the fast elements and defeat them in detail. Yeah, tactics, they work!

Third time I ran was from the Mendevian inquisition. Wearing the breastplate of one of theirs, which I yoinked in lieu of his payment, was a bad idea, so I ran, pawned the breastplate off to some chelish merc and buggered off. Effing do gooders.


Sigvald Urfheddr is in, I almost spit out my coffee reading your code this morning. Your writing is amazing.

Please join the discussion thread.

Recruitment Inventory
Accepted
Alfriede Vass Changeling Witch
pinvendor Alchemist
Mark Thomas aasimar? bard
Tim Petty antipaladin
Sigvald Urfheddr badass

1 Slot still open

If I have enough entries (16-18 total) I may make a third table hoping we have enough to get two Kingmaker groups after attrition.


Wouldn't mind making an evil character wouldn't mind making an evil character


I would like to present, Brightberry!. While not a 'bad guy' he does not actually consider himself a guy of any sort. Men are tools to use to accomplish his ultimate goal. Return nature to nature. To do this, Brighterry needs coin to create more leshies and other plant creatures. This means becoming an adventurer and cooperating with fleshbags.

He began an adventure not too long ago that was dropped, so I will need to adjust him back to 1st level. Other tweaks will need to be made as well to fit, but that is easy to do. The adventure that we dropped was to be a post-kigmaker adventure.


Okay, I think that Brightberry has been updated for this campaign.


I'm gonna bow out of consideration for now! I haven't had much time and I'm super rusty on PF1 these days, so I'd be better off leaving space for someone else.


Thanks for your inputs.

Selections for Kingmaker Book 0
Group 1
AdamWarnock - Amelia Coin - LG F Half-Elf Covetous Lore Oracle of Abadar
hustonj - Drektan - NG M Catfolk Bard (Archivist) of Shelyn
Black Dow - Érme - LG F Half-Orc Inquisitor (Oathkeeper) of Abadra
Robert Henry - Kunala CG M Human Swashbuckler? (Rostland Bravo?) of ?
Ventine - Fiona Hallowswift - CG F Half-Elf Sorcerer (Arcane)
Flanderdash - Eberk Kraghelm - LG M Dwarf Paladin (?) of Torag

Group 2 (We are not the the good guys)
Alfriede Vass Changeling Witch
pinvendor Alchemist
Mark Thomas aasimar? bard
Tim Petty antipaladin
Sigvald Urfheddr badass
badly needs the help of
Brightberry (druid)
Remis (Investigator)
These six can start discussions

Group 3 (more good guys) go here Discussion Group 3
Scranford (Edoom)
FreeRadical - Maria K. - NG F Half-Elf Cleric (Evangelist) of Shelyn
Awakeninfinity - Linnes - N F Human Fighter of ?
Sarah 'Queen' B. - Karina Zayatevya - LG F Human Paladin (Tortured Crusader) of ?
Spasmodeus (any character you want)

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