Stepnik Bellow
Alchemist 3 (Bomber)
Medium Human (Versatile)
Perception: +6;
Languages: Chthonian, Common, Diabolic, Draconic, Necril
Skills: Acrobatics +7, Arcana +9, Athletics 0, Crafting +9, Deception +5, Diplomacy +5, Lore: Necromancy +9, Medicine +6, Nature +6, Occultism +9, Society +9, Stealth +7, Thievery +7
Str +0, Dex +3, Con +1, Int +4, Wis +1, Cha +0
Items: Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Sling Bullets (20), Caltrops (2), Alchemist's Tools, Basic Crafter's Book, Formula Book (Blank), Repair Kit, Steel Shield (Hardness 5, HP 20, BT 10), Bracers of Missile Deflection.
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AC 20 (+22 with shield raised);
Saves: Fort +8, Ref +10, Will +8
HP 35/35
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Speed: 25 feet
Melee: Dagger (x2) +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Melee Spear +5: (Monk, Thrown 20 ft.), Damage 1d6 P
Ranged Alchemical Bomb: +8(), Damage Special Varies
Ranged Crossbow: +8 (Crossbow), Damage 1d8 P
Ranged Sling: +8 (Propulsive), Damage 1d6 B
Crafter's Appraisal ◆: (General, Skill) Prerequisites trained in Crafting Your knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to Identify Magic on magic items, though not on any other sorts of magic.
Quick Bomber ◆: You keep your bombs and bomb-related reagents in easy-to reach pouches from which you draw without thinking. You Interact to draw a bomb, draw a versatile vial, or use Quick Alchemy to create a bomb, then Strike with the bomb. If you have the ability to create more than one bomb at a time with Quick Alchemy (such as from the double brew class feature), you can Strike with only one of the bombs you create with this action.
Quick Alchemy ◆: (Alchemist, Manipulate) Requirements You're either holding or wearing an alchemist's toolkit and you have a free hand. You can either use up a versatile vial to make another alchemical consumable at a moment's notice or create an especially short-lived versatile vial. Any effect created by an item made with Quick Alchemy that would have a duration longer than 10 minutes lasts for 10 minutes instead.
• Create Consumable You expend one of your versatile vials to create a single alchemical consumable item of your level or lower that's in your formula book. You don't have to spend the normal monetary cost in alchemical raw materials or need to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. (As normal, you need only one formula for an item to create any level of that item.)
• Quick Vial You create a versatile vial that can be used only as a bomb or for the versatile vial option from your research field (it can't be used to create a consumable, for example). This item has the infused trait, but it remains potent only until the end of your current turn.
Formula Book: Acid Flask (Lesser) (1/0), Alchemist's Fire (Lesser) (2/2), Antidote (Lesser) (1/1), Blasting Stone (Lesser) (1/1), Elixir of Life (Minor) (2/2), Frost Vial (Lesser) (1/1), Bottled Lightning (Lesser) 1/1 Glue Bomb (Moderate)
Wizard Archtype: School of Ars Grammatica:
Prepared Arcane Spells: DC 19, Attack +9
Cantrips: Electric Arc, Telekinetic Projectile
Inate: Detect Magic
Additional Feats: Alchemical Assessment, Alchemical Crafting, Canny Acumen, Far Lobber, Quick Identification, Diehard, Arcane Sense.
Additional Specials: Advanced Alchemy, Alchemy, Canny Acumen (Will), Field Benefit (Bomber), Field Vials (Bomber), Formula Book, Formulas (Bomber), Research Field (Bomber), Versatile Vials