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rapier vs blue flat footed: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
piercing: 2d6 + 1 ⇒ (5, 1) + 1 = 7
deadly?: 1d8 ⇒ 4
rapier vs blue-flat footed or purple not flat footed if blue is down: 1d20 + 14 - 5 + 1 ⇒ (18) + 14 - 5 + 1 = 28
piercing: 2d6 + 1 ⇒ (1, 6) + 1 = 8
deadly?: 1d8 ⇒ 3
precision: 1d8 ⇒ 5 extra damage on the first hit.
"Ha! Take that you icky skellies!"
◆ Strike, ◆ strike

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Hopefully they didn't see her.
Henri's doing that Bless trick her father does.
And Argoni knows they are wights.
Devise A Stratagem: 1d20 ⇒ 3
Uhhh... let's toss the holy water and get lucky.
Holy Water and Bless vs Red: 1d20 + 6 ⇒ (9) + 6 = 15
Good Damage: 1d6 ⇒ 4 & 1 good splash damage
It's the thought that counts.
Swayaah emerges from cover and roars at the Red Wight.
Intimidate: 1d20 + 9 ⇒ (2) + 9 = 11
>Intimidating Glare<
Oh yeah, this is going just great.

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Not having much luck devising any sort of plan Swayaah changes her target, tossing a holy water at one of the wights. The vial misses as it splashes the the single wight. Miss so splash only to Red. Intimidate failes as well.
Argoni Slate's Religion (U): 1d20 + 7 ⇒ (6) + 7 = 13
Argoni knows they are undead wights but seems to recall little else of their deadly capabilities. A thick mist forms around Argoni as he tosses a fire pot at the wights as well. The pot hits the undead right in the chest as fire leaps between the pair.
Meadow commands Silence to continue assaulting the skeletons, but try as the owl might it fails to get past scratching the shield. Meadow uses her rapier to first crack one of the skulls and then burst it in half as the skeleton falls.
★★★
Warlock's Barrow! Round 3
──────────
BOLD IS UP!:
──────────
Argoni (56/56 HP) │ Mistform (Concealed 3 rounds)
Meadow (43/63 HP)
⠀⠀Silence (39/39 HP)
➤ Aldonza (66/66 HP)
Skeleton (Pink) (-0 HP) │ Shield Raised
Henri (38/38 HP) │ Bless 5'
Yakuthiel (47/47 HP)
Wight (Red) (-16 HP) │ Persistent Fire 1
Wight (Green) (-1 HP)
Swayaah (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 26 (crit success), second success by another PC, or DC 18 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Aldonza smiles at the approaching wights. ”Ah, a new audience!”, she declares.
”You come in from the cave,
Beside a babbling brook,
But now you doomed your slave,
Because I…”
She turns to the skeleton, and throws her hammer at it.
”…made you look!”
She then draws the sword from her marotte.
Perform (Panache), Strike, Interact
Performance: 1d20 + 12 ⇒ (18) + 12 = 30 vs wight’s Will DC
Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d6 + 2 ⇒ (6) + 2 = 8B, +3 with Panache

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Aldonza has just enough panache but fails to end the performance on a high note.
The lone remaining skeleton heals slightly as it fights back against Meadow.
Longsword vs Meadow AC 22: 1d20 + 10 ⇒ (9) + 10 = 19
Longsword vs Meadow AC 22: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
★★★
Warlock's Barrow! Round 3
──────────
BOLD IS UP!:
──────────
Argoni (56/56 HP) │ Mistform (Concealed 3 rounds)
Meadow (43/63 HP)
⠀⠀Silence (39/39 HP)
Aldonza (66/66 HP)
Skeleton (Pink) (-0 HP) │ Shield Raised
➤ Henri (38/38 HP) │ Bless 5'
➤ Yakuthiel (47/47 HP)
Wight (Red) (-16 HP) │ Persistent Fire 1
Wight (Green) (-1 HP)
Swayaah (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 26 (crit success), second success by another PC, or DC 18 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Henri looks at the area where the wights came from.
DC 19 Religion: 1d20 + 9 ⇒ (9) + 9 = 18
Henri cannot know anything about the area he finds at the moment. Anyway, he sustains the Bless spell for everyone around him.
"I am not sure what that place is, but I feel it has something in it." he shares to them.
◆◆ DC 19 Religion about the Barrow
◆ Sustain a Spell, Bless

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Lunge at green: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d12 + 4 ⇒ (6) + 4 = 10
Lunge at green: 1d20 + 12 + 1 - 5 ⇒ (9) + 12 + 1 - 5 = 17
Damage: 1d12 + 4 ⇒ (9) + 4 = 13
Lunge at green: 1d20 + 12 + 1 - 10 ⇒ (2) + 12 + 1 - 10 = 5
Damage: 1d12 + 4 ⇒ (8) + 4 = 12

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Henri sustains his spell as he tries to figure the barrow's secret out, but can't come to any significant conclusions. Yakuthiel fights back but can't get past the steel shield.
The pair of wights raise massive bastard swords high into the air as they leap onto Argoni.
Red Bastard Sword vs Argoni AC 22: 1d20 + 12 ⇒ (7) + 12 = 19
Red Bastard Sword vs Argoni AC 22: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
Red Bastard Sword vs Argoni AC 22: 1d20 + 12 - 10 ⇒ (16) + 12 - 10 = 18
1 Persistent Fire damage
Flat Check: 1d20 ⇒ 15
Green Bastard Sword vs Argoni AC 22: 1d20 + 12 ⇒ (3) + 12 = 15
Green Bastard Sword vs Argoni AC 22: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 10
The wights miss as one continues to burn, just before the flames snuff out. Unfortunately their wounds continue to heal from the necrotic energy of the Barrow.
★★★
Warlock's Barrow! Round 3/4
──────────
BOLD IS UP!:
──────────
➤ Argoni (56/56 HP) │ Mistform (Concealed 3 rounds)
➤ Meadow (43/63 HP)
⠀⠀➤ Silence (39/39 HP)
➤ Aldonza (66/66 HP)
Skeleton (Pink) (-0 HP) │ Shield Raised
Henri (38/38 HP) │ Bless 10'
Yakuthiel (47/47 HP)
Wight (Red) (-14 HP) │ Persistent Fire 1
Wight (Green) (-0 HP)
➤ Swayaah (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 26 (crit success), second success by another PC, or DC 18 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Aldonza harries one of the wraiths attacking Argoni.
”Pick on someone your own size!”, she snaps, stabbing at it.
”But not me!”, she adds, raising the haft defensively.
Stride, Strike, Parry
Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11P

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Swayaah tries to understand the secret of the barrow.
Religion: 1d20 + 6 ⇒ (5) + 6 = 11
Man, nothing is coming together! Frustrated, she screams at the Green Wight.
Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20 Oh hey, double digits
That's better. Not great, but better. She tries to Recall Knowledge on the Wights.
Religion: 1d20 + 6 ⇒ (1) + 6 = 7 And my luck is gone.

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"I think the ones with meat on them are the tough ones, Silence. Let's finish this last skelly off quickly so we can help the others."
◆ Hunt prey, ◆ Command an Animal
I'm pretty sure we haven't seen the skellies take an attack of opportunity so Silence's movement will provoke.

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Meadow times her attack to coincide with the owl's.
rapier vs pink, flat footed: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
piercing: 2d6 + 1 ⇒ (3, 2) + 1 = 6
deadly?: 1d8 ⇒ 3
precision: 1d8 ⇒ 7 extra damage on the first hit.
"Ha! That'll teach you to be a scary skeleton!"
◆ Strike

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Don't forget the +1 from Bless!
Argoni flinches as the attacks come, but then he looks down at himself and checks for wounds. "Ha! Ha!" He laughs at the wights when he finds none. The feints at throwing another bomb at the wight, then whirls and tosses it over the group's heads at Pink, before then hurling another pot of fire at the wight with his other hand. "Ha! Like that?"
Stratagem on Red: 1d20 ⇒ 5 +Recall Knowledge
Attack (Bless) vs Pink: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Positive Energy Damage: 1d8 + 1 ⇒ (7) + 1 = 8
If hit, it's also enfeebled 1
Attack (Bless) vs Red: 1d20 + 13 + 1 - 5 ⇒ (13) + 13 + 1 - 5 = 22
Fire Damage: 1d8 + 1 ⇒ (7) + 1 = 8 +1 Splash Damage to Green
+1 persistent fire
◆ Stratagem +Recall Knowledge (Religion +7)
◆ Quick Bomber vs Pink (vs Green if Pink is dead)
◆ Quick Bomber vs Red

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Swayaah can't seem to gather enough thoughts to form reasonable information on either the barrows or the wights. Though she does manage to slightly frighten one of them.
Argoni Slate's Religion (U): 1d20 + 7 ⇒ (16) + 7 = 23 +7 for Recall Knowledge
Argoni knows that when a wight dies it makes one final spiteful attack to whomever is nearby before perishing. Argoni tosses bombs to either side of him burning both wight and skeleton alike.
Meadow sends Silence in as both her blade and the owl smash into the shield. The shield begins to show signs of cracking as Meadow's blade deflects into the sunken eye socket, killing the skeleton.
With the skeleton taken care off all that remains is the wights. Aldonza meets the head on, her sword cane stabbing through its chest.
★★★
Warlock's Barrow! Round 3/4
──────────
BOLD IS UP!:
──────────
Argoni (56/56 HP) │ Mistform (Concealed 3 rounds)
Meadow (43/63 HP)
⠀⠀Silence (39/39 HP)
Aldonza (66/66 HP)
➤ Henri (38/38 HP) │ Bless 10'
➤ Yakuthiel (47/47 HP)
Wight (Red) (-23 HP) │ Persistent Fire 1
Wight (Green) (-22 HP)
Swayaah (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 26 (crit success), second success by another PC, or DC 18 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Yakuthiel lunges at green: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Damage: 1d12 + 4 ⇒ (1) + 4 = 5
If green is still standing
Yakuthiel lunges at green: 1d20 + 12 + 1 - 5 ⇒ (12) + 12 + 1 - 5 = 20
Damage: 1d12 + 4 ⇒ (5) + 4 = 9
Yakuthiel lunges at green: 1d20 + 12 + 1 - 10 ⇒ (9) + 12 + 1 - 10 = 12
Damage: 1d12 + 4 ⇒ (5) + 4 = 9
Else
Sudden Charge to five feet north of red
Attack Red: 1d20 + 12 - 10 ⇒ (12) + 12 - 10 = 14
Damage: 1d12 + 4 ⇒ (7) + 4 = 11

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Yakuthiel thrusts his blade back and forth into the undead. It delivers wounds that would have killed any ordinary living man, but yet the dead still move.
★★★
Warlock's Barrow! Round 3/4
──────────
BOLD IS UP!:
──────────
Argoni (56/56 HP) │ Mistform (Concealed 3 rounds)
Meadow (43/63 HP)
⠀⠀Silence (39/39 HP)
Aldonza (66/66 HP)
➤ Henri (38/38 HP) │ Bless 10'
Yakuthiel (47/47 HP)
Wight (Red) (-23 HP) │ Persistent Fire 1
Wight (Green) (-41 HP)
Swayaah (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 26 (crit success), second success by another PC, or DC 18 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Henri sustains his Bless spell to expand its reach. He then sends a blazing band of fire arcs through the air towards the closest wight (Green) to burn them with the flame of Sarenrae.
Fire Ray Attack vs Wight (Green), Bless: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Hero Point: Fire Ray Attack vs Wight (Green): 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Fire Ray Spell Damage: 4d6 ⇒ (2, 1, 1, 3) = 7 fire damage
Double damage if crit and 2d4 ⇒ (2, 4) = 6 persistent fire damage
◆ Sustain a Spell, Bless
◆◆ Cast a Spell, Fire Ray

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Henri's spell incinerates the wight as it collapses to the ground screaming and twitching before falling still once more.
↺ Final Spite vs Henri AC 16: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d12 + 6 ⇒ (6) + 6 = 12 Crit for 24 and DC 20 Fort save vs Drained 1
The remaining wight continues to heal Fast Healing 3 as it slashes its bastard sword at Argoni once more.
Red Bastard Sword vs Argoni AC 22: 1d20 + 14 ⇒ (15) + 14 = 29
Concealed Miss Chance: 1d20 ⇒ 19
Damage: 1d12 + 6 ⇒ (3) + 6 = 9 DC 20 Fort save vs Drained 1
★★★
Warlock's Barrow! Round 4/5
──────────
BEFORE YOUR TURN:
──────────
Argoni: DC 20 Fort vs Drained 1
Henri: DC 20 Fort vs Drained 1
──────────
BOLD IS UP!:
──────────
➤ Argoni (47/56 HP) │ Mistform (Concealed 2 rounds)
➤ Meadow (43/63 HP)
⠀⠀➤ Silence (39/39 HP)
➤ Aldonza (66/66 HP)
➤ Henri (14/38 HP) │ Bless 10'
➤ Yakuthiel (47/47 HP)
Wight (Red) (-20 HP) │ Persistent Fire 1, Temp HP 2
➤ Swayaah (35/35 HP)
──────────
RECALL KNOWLEDGE:
──────────
DC 26 (crit success), second success by another PC, or DC 18 as second check after first success:
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Devise a Stratagem: 1d20 ⇒ 9
Claw, Devise A Strategem: 9 + 9 = 18
Strategic Strike Damage: 1d4 + 1d6 + 3 ⇒ (1) + (5) + 3 = 9
Swayaah throws caution into the wind and tries to dig her claws into the wight.
◆ Swayaah Strides
◆ Swayaah Devises a Stratagem
◆ Swayaah Trips

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Fort Save: 1d20 + 8 ⇒ (5) + 8 = 13
Halfling Luck: 1d20 + 8 ⇒ (11) + 8 = 19 Crud
Argoni screams as the wright stabs him with a dark blade and he feels the life being drawn out of him. The halfling scrambles back, away from the wight, as he fumbles into his satchel. He comes out with the ghost bomb and hurls it at the undead. Then he grabs another and throws it; it turns out to be a lightning bomb and electricity rocks both the wight and Swayaah.
Stratagem: 1d20 ⇒ 13
Attack (Bless) vs Red: 13 + 14 + 1 = 28
Positive Energy Damage: 1d8 + 2d6 + 1 ⇒ (2) + (5, 1) + 1 = 9
If hit, wight is enfeebled 1 for 1 round
Attack (Bless): 1d20 + 14 + 1 - 5 ⇒ (14) + 14 + 1 - 5 = 24
Electricity Damage: 1d6 ⇒ 6 +1 splash to Red and Swayaah
If hit, wight is flat-footed
◇ Stratagem
◆ Step
◆ Quick Bomber
◆ Quick Bomber

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Meadow drops her rapier and grips her bow tightly. Her eyes narrow as she carefully studies the remaining undead. "Ha! Gotcha!" She suddenly launches a brace of arrows.
Hunted Shot-shortbow vs red, flat footed?, bless: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
piercing: 2d6 ⇒ (5, 1) = 6
deadly?: 1d10 ⇒ 6
Hunted Shot-shortbowvs red, flat footed?, bless: 1d20 + 14 - 5 + 1 ⇒ (19) + 14 - 5 + 1 = 29
piercing: 2d6 ⇒ (4, 1) = 5
deadly?: 1d10 ⇒ 9
precision: 1d8 ⇒ 6 extra damage on the first hit.
◇ drop rapier, ◆ change grip, ◆ Hunt prey, ◆ Hunted Shot

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Aldonza steps up behind the wight, taps it on the shoulder with the tip of her blade, and sinks it into its blackened heart.
Step, Confident Finisher, Parry
Attack (flanked): 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14 + target takes half on a miss: 3d6 ⇒ (1, 3, 6) = 10

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Yakuthiel steps forward.
He lunges with his sword: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Damage: 1d12 + 4 ⇒ (9) + 4 = 13
He lunges with his sword again: 1d20 + 12 + 1 - 5 ⇒ (11) + 12 + 1 - 5 = 19
Damage: 1d12 + 4 ⇒ (7) + 4 = 11

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DC 20 Fortitude save: 1d20 + 8 ⇒ (20) + 8 = 28 Crit Success
He could have chosen to back out from the Wight he just attacked but it is too late that the enemy takes the chance to connect with him with a final act of sacrifice, he thinks. Fortunately, he is able to resist the effect of whatever is done to him.
This time, he disperses positive energy to heal himself and the others that are hurt, and harm the undead that is within it.
◆◆◆ Cast a Spell, Heal, 2d8 ⇒ (1, 3) = 4 HP for self and allies (Argoni, Meadow), and same positive damage vs DC 19 basic Fortitude save from undead within 30-ft emanation.

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Your combined efforts are plenty to kill the wight for good. Touching the water as well would have also drained you.
As you look down, you can see the component parts of the thing reforming… it will take a while, but the undead here will reform unless you can somehow sanctify this area.
The barrow is the source of the necromantic energies — it's a curse! It was stronger… much stronger… when Voth was here but has weakened over the centuries. It's weak enough now that you could break the curse permanently if you can do so while the undead are vanquished.
You can suppress it in a number of ways:
- Dispel Magic with a successful Counteract check (DC 18)
- A Heal Spell
- Turn Undead
- Performing a prayer and a Religion check (DC 15)

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Henri does not hesitate to check the barrow. After defeating the last wight, he quickly crosses the river through the fallen log and approaches the barrow where the wights come from. Feeling the necromantic energies emanating from it, he thinks it is wise to maybe suppress it or eliminate it with positive energy. "Let me try to handle this." Henri tells the others while motioning them to follow him, just in case more wights reveal themselves and attack. And with that in mind, he disperses a burst of positive energy nearby the barrow and sees if it works.
Henri chooses to cast a three-action Heal spell.

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Swayaah squats down at the barrow. She lets Henri do his job.
If he needs more help, Swayaah focuses inward and makes a silent prayer.
Religion: 1d20 + 6 ⇒ (16) + 6 = 22

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Henri and Swayaah perform a ritual, with the help of the rest of the party, and suddenly the sunshine seems a bit brighter, like a cloud moving away from the sun. The bones of the undead cease coalescing, turn to ash, and float away on a breeze.
The site is now permanently cleansed.
★ -- ★ -- ★ -- ★
Inside the barrow, you find your prize: it's filled with valuable coins, jewelry, and gems. You feel fine taking them now that the area is hallowed once again.
A stone has been pried loose and then set back in its place… backward. Hidden inside, wrapped in waxed cloth, is a small, brassy knob with a rotatable viewport. The cloth also has an encoded note from Gregaro Voth written on it. It contains a secondary decoding cipher and a request that the future generations of Pathfinders cleanse this barrow, as Voth was unable to do so when he was alive.
With the primary cipher, it's clear that the log is hinting at a fourth site, but the Pathfinder Society won’t be able to confirm its existence or location until the documents have been fully decoded.
★ -- ★ -- ★ -- ★
Soon enough, a Pathfinder transporter arrives along the trail you marked and uses teleportation magic to carry you back to the coast and the Risen Albatross.
Venture-Captain Stella Fane smiles as she clinks her glass full of run against each of yours. "Once them eggheads figure where to go next, ye shall indeed receive an offer to participate!"
This is the end of the Lost Legend! Please feel free to continue roleplaying. I will have reporting and chronicles completed shortly.

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Swayaah kneels and is has a lot to be thankful for.
Her father is free.
Her mother's rage is calm.
Even Fae seems to be helpful without being clingy.
If Shelyn is listening, thank you. For everything.
She feels serene. And the land agrees with her.
---
Back on the Risen Albatross, Swayaah takes a shot. "Oh man, that's quite a kick! We wiped out some undead, solved a mystery and... I still don't know anything about Serpentfolk!"
Thanks for putting up with my single-digit rolls, everyone.

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Henri is relieved that their efforts to cleanse the barrow made it hallow. He helps collecting and recording the treasures they found, noting them to their report for the Society. Back to Risen Albatross, he joins with the venture-captain for the success of their mission. "The log hints another site and I hope the Society allows me to participate in the mission once the Society is able to decode it and chooses to explore it." he tells the venture-captain.

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"Whooo hooo!" Argoni downs a drink. "That was fun! I wonder where the last one will lead us!"