
GM_Colin |


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Knowledge (arcana): 1d20 + 10 ⇒ (9) + 10 = 19
"Golem!"
Valena cries in reflexive terror.
"Ice Golem, electricity slows it and cold heals it"
Despite her fear, she moves carefully across the ice half speed and throws a card at it, imbued with only her regular skill and arcane might.
Thrown card vs. regular AC, pbs, enh: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Piercing, pbs, arcane strike: 1d4 - 1 + 1 + 1 ⇒ (4) - 1 + 1 + 1 = 5

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Kaz moves 5’ to the north, not trusting him to keep his feet underneath him. He readies an action to bash the creature with his hammer if it enters melee range.
If someone would move my token 5’ north, please.
Readied action
Attack 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d8 + 2 ⇒ (5) + 2 = 7

GM_Colin |

Valena's card hits the golem but bounce off from its hard ice shell. Maybe she has to throw harder or use special metalic card next time...
Initiative, round 1
==========
Valena
Valtyra
Akkina
Kaztor Ready
-----
Frozone
-----
Gavirius
==========
Bold can act!
It gets really chilly in this room, and the floor is covered in frost, making it dangerously slippery. The PCs can move at full speed with a DC 5 Acrobatics check, or at half speed with no skill check. Any PC who fails this Acrobatics check cannot move that round. Any PC who fails the Acrobatics check by 5 or more falls prone.

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Knowledge: Arcana: 1d20 + 13 ⇒ (10) + 13 = 23

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Akkina taps herself with her wand of infernal healing, knowing her minor wounds are about to reopen. She then moves into the room. +1HP

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Oops! I just put her back in the other slide then! my bad!

GM_Colin |

Reflex(Valena): 1d20 + 5 ⇒ (1) + 5 = 6
Reflex(Kaztor: 1d20 + 3 ⇒ (14) + 3 = 17
Cold: 3d6 ⇒ (6, 3, 1) = 10
CD: 1d4 ⇒ 2
The ice golem breath ICE on the dwarf and the witch! The witch suffers, while the dward stands strong!
Initiative, round 1
==========
Valena -10
Valtyra
Akkina
Kaztor Ready -5
-----
Frozone
-----
Gavirius
==========
Bold can act!
It gets really chilly in this room, and the floor is covered in frost, making it dangerously slippery. The PCs can move at full speed with a DC 5 Acrobatics check, or at half speed with no skill check. Any PC who fails this Acrobatics check cannot move that round. Any PC who fails the Acrobatics check by 5 or more falls prone.

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Gavirius enters into the room and, when he seeis the creature made of ice, starts chanting the arcane words of a spell that should be very useful... if he can aim the target.
scorching ray, ranged touch attack: 1d20 + 5 ⇒ (5) + 5 = 10
fire damage: 4d6 ⇒ (6, 1, 5, 4) = 16
A ray of fire crosses the room.
Time to warm up!

GM_Colin |

Gavirius used Scorching Ray!
.....
It's Super Effective!
The ray of fire scorches the ice golem, evaporates and melts half of its ice! You can see the white condensation around the golem, as if it just come out of a sauna.
Initiative, round 2
==========
Valena -10
Valtyra
Akkina
Kaztor -5
-----
Frozone -24
-----
Gavirius
==========
Bold can act!
It gets really chilly in this room, and the floor is covered in frost, making it dangerously slippery. The PCs can move at full speed with a DC 5 Acrobatics check, or at half speed with no skill check. Any PC who fails this Acrobatics check cannot move that round. Any PC who fails the Acrobatics check by 5 or more falls prone.

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[/b]"Fire!"[/b]I move 15 feet to stand just inside the door. Valtyra chants a few arcane words of her own while holding and focusing on a flask of alchemist's fire. A searing beam of fire flies forth from her outstretched palm.
Casting Scorching Ray at caster level 5 (Spell Specialization feat) with +1 to attack due to using alchemist's fire as a focus.
Ranged Touch Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: Fire: 4d6 + 4 ⇒ (4, 1, 5, 5) + 4 = 19

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Kaz delays, waiting on any more ranged attacks before closing with the golem. After those were done, he takes another 5’ step forward and engages the monster. He swings his hammer as hard as he could.
Power attack 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Damage 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

GM_Colin |

Valtyra's fire ray burns even brighter than Gavirius's, and almost melts away the ice golem, almost! Alas, magic still holds the construct together, and as long as there's still ice, a swing as mediocre as Kaztor's can't hurt it.
Initiative, round 2
==========
Valena -10
Valtyra
Akkina
Kaztor -5
-----
Frozone -52
-----
Gavirius
==========
Bold can act!
It gets really chilly in this room, and the floor is covered in frost, making it dangerously slippery. The PCs can move at full speed with a DC 5 Acrobatics check, or at half speed with no skill check. Any PC who fails this Acrobatics check cannot move that round. Any PC who fails the Acrobatics check by 5 or more falls prone.

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Valena's not bolded, but I'm assuming she's still up. Also on closer inspection I've been counting the enhancement bonus on my harrow cards twice sorry about that!
Shivering and hoping the numb spots on her skin will come back to life at some point, Valena grabs the Alchemist's Fire she pocketed earlier, and hurls it at the beast.
Ranged touch, range increment: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Fire: 1d6 ⇒ 2

GM_Colin |

Valena's not bolded, but I'm assuming she's still up. Also on closer inspection I've been counting the enhancement bonus on my harrow cards twice sorry about that!
Shivering and hoping the numb spots on her skin will come back to life at some point, Valena grabs the Alchemist's Fire she pocketed earlier, and hurls it at the beast.
My bad, I mistaken the two lady that both start with V.
Valena burns away the last remaining ice on the golem, and the construct collapse to the ground.
Combat Over!
"Treasures of Distant Goka" display contains a +1 parade armor in the samurai style, a masterwork orc double axe with blades shaped like strange dragons’ heads, and a +1 composite shortbow used by the mounted archers of the eastern steppes. There's also a partial charged wand of Endure Element that hangs on a hook on the corner of the room for the workers.
The rest of the frozen humanoid are luckily not golem, but partially dissected humanoids. All of them frozen in several inches of hard ice, and have the same black rune branded onto their foreheads. Many have a rictus of pain and fear solidified on their cold, blue faces.

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Valtyra carefully makes her way to the wand's location and takes it off the hook. "Would any of you like to have Endure Elements cast upon you?"
She also gets her almost wild look in her eyes as she passes by the orc double axe.

GM_Colin |

Now that the adrenaline from the fight fades away, the cold storage room full of ice is indeed uncomfortably cold. You would want warm clothing or more to endure the element if you want to linger here long. If you're not sitting here for an hour or something you would be fine.
There's no key to be found in the cold storage room. What's next?

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Through chattering teeth Valena works her healing wand until she feels better.
CLW: 2d8 + 2 ⇒ (2, 8) + 2 = 12
She waves off Valtyra's offer as she searches the room as quickly as she can, but she can't help but notice her reaction at the axe.
"There's nothing here. We'll have to hope they're in the Biological Oddities room then"
"And that it's warmer in there" She adds, under her breath.

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Thanks, Valtyra. If you could cast that spell on me before we leave, that would be great. After having met this iceman, I wonder what else awaits in the other rooms.

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Valtyra carefully makes her way to the wand's location and takes it off the hook. "Would any of you like to have Endure Elements cast upon you?"
"It could be a wise thing to do, considering this room's chill. Say, you don't think you could extend the offer to a slightly grumpy cat familiar still hiding up in the rafters hmm?"

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Valtyra acknowledges each request with a nod of her head. Valtyra brandishes the wand of Endure Elements and touches Gavirius, Akkina, and a grumpy cat once Akkina gets it to hold still for a moment. She also uses it on herself just in case. "Anyone else? If not let's move along. Things to see, creatures to defeat, and people to be rescued. Oh, and a mission to complete."
Valtyra is able to use the wand due to Endure Elements being on the Arcanist Spell List.

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listen at door/check for traps, guidance: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
if nothing...
guidance, stealth: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29

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Valtyra impatiently waits with the others while the door is opened.

GM_Colin |

Akkina and Kaz open the door.....
Harsh, cold light floods this room from the ceiling, gleaming off the marble walls and shining across the polished granite floor. Myriad pedestals display stuffed creatures suffering from unspeakable deformities, and liquid-filled glass tanks hold the shrivelled bodies of even stranger anomalies. In the room’s center, a wide ebony pyramid rises ten feet off the ground; darkness seems to flow out from its top into the air like ink in clear water. Indistinct rune circles, candelabras, and idols cover what can only be the site of barbaric sanguinary rites, occupying the same space in the Shadow Plane.
In front of the black dias is a fetchling, participating in some sort of ritual with a thin knife. Kneeling before him is two beautiful human ladies in a trance-like state.
"Despicable." says the fetchling as he turns around menacingly, "You break our accords, you suffer the consequences."
COMBAT!
Init(Valena): 1d20 + 3 ⇒ (20) + 3 = 23
Init(Gavirius): 1d20 + 3 ⇒ (12) + 3 = 15
Init(Kaztor): 1d20 + 0 ⇒ (5) + 0 = 5
Init(Valtyra): 1d20 + 1 ⇒ (1) + 1 = 2
Init(Akkina): 1d20 + 3 ⇒ (1) + 3 = 4
Init(Uthil Mak): 1d20 + 2 ⇒ (4) + 2 = 6
Initiative, round 1
==========
Valena
Gavirius
-----
Uthil Mak
-----
Kaztor
Akkina
Valtyra
==========
Bold are up!

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"There they are!" Valena shouts, before turning her dark gaze on the Fetchling and laughing most inappropriately.
Evil Eye giving a -2 to their attack rolls for 7 rounds or 1 round on a successful DC 15 Will save. Then immediately cackling so it goes to 8 rounds or 2 rounds if the save was successful

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Gavirius moves into the room and goes to a corner.
Well. This is not a nice way to welcome visitors...
He says a few arcane words and a ray of fire is direct against the fetchling.
scorching ray, ranged touch attack: 1d20 + 5 ⇒ (2) + 5 = 7
fire damage: 4d6 ⇒ (2, 2, 6, 1) = 11

GM_Colin |

Will: 1d20 + 8 ⇒ (14) + 8 = 22
Acro: 1d20 + 13 ⇒ (2) + 13 = 15
Punch: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 1d8 + 3 ⇒ (6) + 3 = 9
"Puny mage," The fetchling commented as he move with incredible speed to Gavirius. He tries to dodge away from Gavirius' spearhead but wasn't successful (Gavirius get AoO), and fails to punch the sorcerer as well, hitting the wall instead.
Initiative, round 1
==========
Valena
Gavirius
-----
Uthil Mak (atk-2)
-----
Kaztor
Akkina
Valtyra
==========
Bold are up!

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Akkina advances and attacks.
cold iron masterwork consecrated sawtooth sabre: 1d20 + 9 ⇒ (11) + 9 = 20
cold iron slashing dmg: 1d8 + 4 ⇒ (5) + 4 = 9

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Kaz double moves to flank the fetchling with Gavi, hammer at the ready.
If youd please move me, GM? Thanks!

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Valtyra sweeps into the room and quickly takes in the situation. Seeing the rather heathy looking she speaks arcane words and points her finger at the creature. Three missiles of pure force fly forth striking the Fetchling.
Spending 1 point from my Arcane Reservoir to raise my Caster Level +1 to CL5. Casting Magic Missile.
Damage: Force: 3d4 + 3 + 3 ⇒ (2, 3, 3) + 3 + 3 = 14

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Cursing under her breath in the filthiest Varisian when the Fetching moves out of her sight, Valena rushes to the side of the two women.
"It's alright, we're here to help you" , but she's disturbed by their strange trance. She also undercuts her reassurance by cackling like a madwoman
"A ha ha ha, AAAAAAAAGH HA HA HA HA!"
Just Move and Cackle to extend the attack roll penalty, so it should be at 8 or 2 rounds again

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casting shield on the defensive, DC 17: 1d20 + 8 ⇒ (7) + 8 = 15
Wielding his longspear with one hand, Gavirius tries to cast a spell the protects him from this enemy, but he is too focused on the fetchling to complete the spell correclty Then, he steps away and again wileds the spear with both hands.
Failed casting shield, 5 foot step and again the weapon with two hands

GM_Colin |

1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9 1d8 + 3 ⇒ (2) + 3 = 5
The fetchling steps into the corner to prevent being flanked, and tries to punch the sorcerer 3 times without success. He curses in an underbreath.
Initiative, round 2
==========
Valena
Gavirius
-----
Uthil Mak -14 (atk-2)
-----
Kaztor
Akkina
Valtyra
==========
Bold are up!

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Akkina attacks.
cold iron masterwork consecrated sawtooth sabre: 1d20 + 9 ⇒ (9) + 9 = 18
cold iron slashing dmg: 1d8 + 4 ⇒ (5) + 4 = 9

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Kaz moves 5’ to close distance and tries to smash the intruder.
Attack 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1d8 + 2 ⇒ (3) + 2 = 5