
![]() |

Henri moves forward and surrounds himself with the blessing of Sarenrae. "Gather around and close to me those who will fight in range to feel the blessing of Sarenrae." Henri tells his allies. "I will extend the blessing if needed."
◆ Stride
◆◆ Cast a Spell, Bless, 5-foot emanation around Henri, +1 status bonus to attack rolls while within the emanation

![]() |

Suspects are deep underwater. Let them come to us.
She draws her new crossbow,
Strides behind the trees,
and tries to Hide.
◆ Draw crossbow +1
◆ Stride
◆ >Hide< (Stealth +7, it's a secret check)

![]() |

Argoni rushes after Swayaah, diving into the trees to hide. He peeks out at the boggards, trying to remember about the frog-creatures.
◆ Move
◆ Hide (Stealth +12)
◆ Recall Knowledge (Society +11)

![]() |

"I guess so. but they haven't actually attacked us yet. I'll try to not hurt them just in case."
Meadow peers into the water and chooses a target.
quick draw-shortbow vs red-nonlethal: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
piercing: 2d6 ⇒ (2, 4) = 6
deadly?: 1d10 ⇒ 6
Hunted Shot-shortbow vs red, nonlethal: 1d20 + 14 - 5 - 2 ⇒ (12) + 14 - 5 - 2 = 19
piercing: 2d6 ⇒ (1, 4) = 5
deadly?: 1d10 ⇒ 10
Hunted Shot-shortbowvs red nonlethal: 1d20 + 14 - 10 - 2 ⇒ (1) + 14 - 10 - 2 = 3
piercing: 2d6 ⇒ (4, 3) = 7
deadly?: 1d10 ⇒ 2
precision: 1d8 ⇒ 7 extra damage on the first hit.
By my calculations red is 60 feet away and just within the second range increment of Meadow's bow. As her hunted prey she can ignore the penalty in the second range increment.
◆ Hunt prey, ◆ quick draw, ◆ hunted shot

![]() |

Swayaah's Stealth (E): 1d20 + 7 ⇒ (19) + 7 = 26
Argoni Slate's Stealth (E): 1d20 + 13 ⇒ (16) + 13 = 29
Argoni Slate's Society (T): 1d20 + 11 ⇒ (3) + 11 = 14 Streetwise
Henri blesses the area around him as Swayaah draws her crossbow and hides in the nearby foliage. Argoni knows this are Boggards, easily able to swim through the water, though little else.
Meadow hunts prey and quickly knocks the scout out iwth several blunt arrows. The boggards shriek in fright as they all begin croaking back and forth.
★★★
Sunken Idol! Round 1
──────────
BOLD IS UP!:
──────────
Aldonza (66/66 HP)
Swampseer (Pink) (-0 HP) │ Mark for Death (Aldonza)
Henri (38/38 HP) │ Bless (5')
➤ Yakuthiel (47/47 HP)
Swayaah (35/35 HP)
Argoni (56/56 HP)
Meadow (63/63 HP)
⠀⠀Silence (39/39 HP)
Scout (Green) (-0 HP)
Warrior (Orange) (-0 HP) │ Shillelagh
Warrior (Blue) (-0 HP)

![]() |

Yakuthiel will step in front, and prepare an action to strike (double-handed) at the first boggard that gets within melee range.

![]() |

Yakithiel steps out in front, readying an attack in case the boggards draw near. This does not seem to be their intent as the second scout looses a slinged rock back at Meadow.
Sling vs Meadow AC 22: 1d20 + 7 ⇒ (9) + 7 = 16
The rock flings into the brush. The two warriors follow suit, drawing javelins and chuck them from deep beneath the fetid swamp waters at Meadow.
Javelin vs Meadow AC 22: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Javelin vs Meadow AC 22: 1d20 + 6 ⇒ (8) + 6 = 14
★★★
Sunken Idol! Round 2
──────────
BOLD IS UP!:
──────────
➤ Aldonza (66/66 HP)
Swampseer (Pink) (-0 HP) │ Mark for Death (Aldonza)
Henri (38/38 HP) │ Bless (5')
Yakuthiel (47/47 HP)
Swayaah (35/35 HP)
Argoni (56/56 HP)
Meadow (55/63 HP)
⠀⠀Silence (39/39 HP)
Scout (Green) (-0 HP)
Warrior (Orange) (-0 HP) │ Shillelagh
Warrior (Blue) (-0 HP)

![]() |

”The water’s lovely, dark and deep,
But I have promises to keep,
Like make the blood of boggards seep
Into the depths, before they sleep”
Aldonza grips the head of her marotte, and draws a thin-bladed sword. She holds the haft before her, in a defensive posture.
Perform (Panache), Interact, Raise scabbard
Performance: 1d20 + 12 ⇒ (2) + 12 = 14

![]() |

Indeed, it did. Thanks Meadow.
Aldonza raises her blade, though the performance is completely lost on the boggards. Performance was not higher than their will DC.
Raising a thing reed the boggard in teh center of the swamp sends a glob of acid fro teh fetid waters at Meadow.
Acid Arrow vs Meadow AC 22: 1d20 + 11 ⇒ (10) + 11 = 21
The acid just barely misses as it sizzles at the base of her feet.
★★★
Sunken Idol! Round 2
──────────
BOLD IS UP!:
──────────
Aldonza (66/66 HP)
Swampseer (Pink) (-0 HP) │ Mark for Death (Aldonza)
➤ Henri (38/38 HP) │ Bless (5')
➤ Yakuthiel (47/47 HP)
➤ Swayaah (35/35 HP)
➤ Argoni (56/56 HP)
➤ Meadow (47/63 HP)
⠀⠀➤ Silence (39/39 HP)
Scout (Green) (-0 HP)
Warrior (Orange) (-0 HP) │ Shillelagh
Warrior (Blue) (-0 HP)

![]() |

Henri increases the radius of his Bless spell to another 5 feet in radius to cover his other allies, helping them make their strike true if they choose to attack. He then draws his scimitar weapon and raises a magical shield for himself.
◆ Sustain a Spell, Bless (increase by 5')
◆ Interact to draw a weapon
◆ Cast a Spell, Shield

![]() |

Meadow eyes go wide as she sees how close she came to being struck by the acid arrow. "Wow! That was close. These guys mean business. I think it's time to get mean."
The young archer takes a deep breath and readies herself to return fire at the spellcaster.
Hunted Shot-shortbow vs purple: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
piercing: 2d6 ⇒ (4, 3) = 7
deadly?: 1d10 ⇒ 5
Hunted Shot-shortbow vs purple: 1d20 + 14 - 5 + 1 ⇒ (7) + 14 - 5 + 1 = 17
piercing: 2d6 ⇒ (5, 5) = 10
deadly?: 1d10 ⇒ 5
Hunted Shot-shortbow vs purple: 1d20 + 14 - 10 + 1 ⇒ (9) + 14 - 10 + 1 = 14
piercing: 2d6 ⇒ (1, 5) = 6
deadly?: 1d10 ⇒ 5
precision: 1d8 ⇒ 8 extra damage on the first hit.
◆ Hunt prey, ◆ hunted shot, ◆ strike
I checked several times and I'm pretty sure that purple is 60 feet away and thus just within my second range increment. If I'm wrong and he's further away than 60 feet then yellow will be the target instead of purple.

![]() |

Swayaah loads her crossbow and takes careful aim at the Greenest Boggard of them all.
Devise a Stratagem: 1d20 ⇒ 19
Yeah, that's a good shot. She lets the bolt fly.
Crossbow, Devise A Strategem: 19 + 5 = 24
Strategic Strike Damage: 1d8 + 1d6 ⇒ (5) + (6) = 11
"Hey, Argoni. Let's focus on Big Green, eh?"
With >Shared Stratagem<, Green is now flat-footed against Argoni's next attack.
◆ Reload Crossbow
◆ Devise a Stratagem
◆ Strike
◇ Shared Stratagem (Argoni vs Green)

![]() |

Yakuthiel will move forward ten feet, lunge, and strike at the orange boggard: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d12 + 4 ⇒ (7) + 4 = 11 Slashing

![]() |

Stratagem vs Green: 1d20 ⇒ 6
Argoni nods at Swayaah. "I guess if they're going to sit under the water, we might as well use bows."
The halfling pulls out his bow and tries to aim at the Scout, but decides to switch his target to one of the warriors instead.
Attack vs Orange: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
◆ Stratagem
◆ Draw Bow
◆ Strike vs Orange
If Argoni's previous Hide was successful, that might be vs Flatfooted.

![]() |

Henri increases the power of his blessing as Yakuthiel lunges a couple of steps inot the water, his blade cutting inot the boggards arm. Swayaah's crossbow bolt sticks inot the boggards chest as it croaks in displeasure.
The second scout drops dead as Argoni's own arrow goes through its eye. Nearly all of Meadow's own arrows strike the swampseer, killing the elder in a singular attack with deadly precision.
The two warriors draw clubs as they leap from teh swamp around Yakuthiel.
Orange Club vs Yakuthiel AC 20: 1d20 + 11 ⇒ (3) + 11 = 14
Blue Club vs Yakuthiel AC 20: 1d20 + 10 ⇒ (8) + 10 = 18
Yakuthiel rolls to the side avoiding both attacks with ease.
★★★
Sunken Idol! Round 3
──────────
BOLD IS UP!:
──────────
➤ Aldonza (66/66 HP)
➤ Henri (38/38 HP) │ Bless (10')
➤ Yakuthiel (47/47 HP)
➤ Swayaah (35/35 HP)
➤ Argoni (56/56 HP)
➤ Meadow (47/63 HP)
⠀⠀➤ Silence (39/39 HP)
Warrior (Orange) (-11 HP) │ Shillelagh
Warrior (Blue) (-0 HP)

![]() |

”Well shot!”, Aldonza beams to her allies. ”Time to bring down the curtain!”
She springs around the injured boggard, stabbing at it with her sword.
Raise scabbard, Stride, Strike Orange
Attack: 1d20 + 14 ⇒ (7) + 14 = 21 Flanked
Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9P

![]() |

Stratagem vs Blue: 1d20 ⇒ 16
With his bow out, Argoni simply keep his eye towards the boggards. He fires repeatedly to try and finish them off.
Attack vs Blue: 16 + 13 = 29
Damage: 1d6 + 2d6 ⇒ (2) + (5, 3) = 10
Attack vs Blue: 1d20 + 13 - 5 ⇒ (17) + 13 - 5 = 25
Damage: 1d6 ⇒ 4
◆ Stratagem
◆ Strike vs Blue
◆ Strike vs Blue

![]() |

Henri sustains his Bless spell and expands it further as he get closer to his allies that are melee with the enemies on the water. He then forges a temporary link between Yakuthiel's life essence and his own, to lessen the damage Yakuthiel can take just in case he is attacked.
◆ Sustain a Spell, Bless (increase emanation by 5')
◆◆ Cast a Spell, Shield Other for Yakuthiel (The target takes half damage from all effects that deal Hit Point damage, and Henri take the remainder of the damage...)

![]() |

Swayaah looks at the yellow-tinted froggie.
Devise a Stratagem: 1d20 ⇒ 1
No, that would be a terrible idea. She reloads her crossbow and aims at the blue-skinned warrior instead.
Crossbow, Devise A Strategem: 1d20 + 5 ⇒ (5) + 5 = 10
Strategic Strike Damage: 1d8 ⇒ 3
Her bolt goes wide.
◆ Devise a Stratagem
◆ Reload Crossbow
◆ Strike

Silence the Owl |

"Screech!" With a piercing battle cry, the snowy owl launches himself at his opponent's flank.
Jaws vs blue, flat footed: 1d20 + 10 ⇒ (11) + 10 = 21
Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
precision: 1d8 ⇒ 1 extra damage on the first hit.
◆ Fly, ◆ strike

![]() |

"Good job buddy. Now let's see how he likes a few arrows in his liver."
Hunted Shot-shortbow vs blue-lesser cover: 1d20 + 14 ⇒ (20) + 14 = 34
piercing: 2d6 ⇒ (2, 6) = 8
deadly?: 1d10 ⇒ 10
Hunted Shot-shortbow vs blue-lesser cover: 1d20 + 14 - 5 ⇒ (6) + 14 - 5 = 15
piercing: 2d6 ⇒ (2, 4) = 6
deadly?: 1d10 ⇒ 2
precision: 1d8 ⇒ 4 extra damage on the first hit.
◆ Hunted Shot

![]() |

Yakuthiel strikes: 1d20 + 12 ⇒ (5) + 12 = 17 at blue (who is flanked)
Damage: 1d12 + 4 ⇒ (10) + 4 = 14
Yakuthiel strikes again: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23 at blue (who is flanked)
Damage: 1d12 + 4 ⇒ (3) + 4 = 7
Yakuthiel strikes a third time: 1d20 + 12 - 10 ⇒ (15) + 12 - 10 = 17 at blue (who is flanked)
Damage: 1d12 + 4 ⇒ (10) + 4 = 14
If blue dies, between strikes, I will switch attacks to the remaining boggard

![]() |

The pair of warriors doesn't stand a chance against your combined attacks as they both quickly fall.
What do you all have for out of combat healing?
Swayaah's Perception (E): 1d20 + 8 ⇒ (15) + 8 = 23 Trap Finder
Henri Hart's Perception (T): 1d20 + 9 ⇒ (9) + 9 = 18
Argoni Slate's Perception (E): 1d20 + 11 ⇒ (12) + 11 = 23
Aldonza's Perception (E): 1d20 + 9 ⇒ (10) + 9 = 19
Meadow's Perception (E): 1d20 + 12 ⇒ (7) + 12 = 19 14 vs Hunted Prey
Yakuthiel Treeflyer's Perception (E): 1d20 + 8 ⇒ (4) + 8 = 12
Argoni Slate's Nature (T): 1d20 + 9 ⇒ (16) + 9 = 25
Meadow's Nature (T): 1d20 + 10 ⇒ (20) + 10 = 30 Dubious Knowledge
Meadow and Argoni identify runes on the Seer's staff (fangs and animals and the north star) as those of an Animal Staff.
Now that the area is clear, anyone who wishes may swim up to the underwater idol.
Swayaah notices a stone in the coils with the scale pattern carved in reverse. This seems suspicious, so she wiggles it and it slides aside, revealed is a hidden bubbyhole, and inside is a lacquered wooden box sealed with wax.
You all swim ashore and open the box. Inside is a scroll of Stinking Cloud and a lesser healing potion. There is also a thin bundle of log pages.
The log pages are written in cipher. None of you have the ability to decode it without the key.
However, sketches among the pages depict a spire in the mountains and a stone barrow at the far end of a one-way ravine.
Each sketch also shows parts of what looks like a circular medallion. The sketch of the mountain spire shows two halves of a case, while a knob that fits in this case is shown in the sketch of the barrow.
Aldonza can see that the completed circular medallion is likely to be the cipher’s decoder. Hopefully, the next two locations have these items, and you can decode the cipher!

![]() |

"Alright Fae, show's over. You can come out now."
The young tiefling sticks her head out from a bush, and then emerges with a bundle of cloth, some antiseptic, and a bunch of herbs.
My hireling has +5 Medicine. If anyone needs healing they can make the Medicine rolls.
Swimming is fun. Reminds of when she could leap through the shadows as a young child. Might be worth looking into again. But underwater she notices a clue: some of the scales are in the wrong direction.
"Found somethin'." Swayaah pulls out the box, breaks the seal and shows the contents to her comrades. "A magic scroll, a potion... and ooh."
She stares at the logs for a moment. "Hmm. I think we need a cipher to break this code. That must be the treasures of the other two waypoints."
"So, which one is next?"

![]() |

Argoni can do medicine, but it looks like our cleric can heal us all quickly.
The halfling hands the staff to Meadow and takes a look at the scroll. "Anyone want this? I could try to use it. What about the healing potion? Maybe for Yakuthiel?"

![]() |

Indeed, Medicine +11 w/ Continual recovery. In that case I will hand wave out of combat healing unless we are on a time crunch.
You move on, invigorated by the clues. You suspect the next site is also the spire drawn in the logbooks.
The next day dawns, hot but dry. As the journey wears on, the landscape becomes higher and drier, until the land starts to roll in rugged, forested foothills. At times, when the canopy thins, jagged crags are visible to the north.
Now it's time to navigate to the Spire in the Mwangi Highlands! This trek is another 20 miles southeast over forested hills.
The changing terrain presents different demands. You can use the following skills to navigate the foothills: (Need a check from each of you)
Athletics: The rugged jungle sometimes requires a scramble to make it up steep terrain or to quickly judge an easier ascent. Athletics allows you to make the climbs and drop a rope to the group, as well as find simpler paths for the support group.
Nature or Hill or Mountain Lore: These skills allow you to use Search to predict better paths in steeper terrain and keep a lookout for environmental hazards, such as potential landslides, dangerous scree, or unstable deadfalls of forest debris.
Occultism: Ancient auras dot the landscape here—the leavings of serpentfolk magic. Those using Occultism can use these magical landmarks with a successful check to Identify Magic.
Perception: You can use Perception to scout for safer paths.
Survival: The Sense Direction activity is the best function of this skill.

![]() |

"Bah! I couldn't see anything about the serpentfolk." Swayaah grumbles.
Athletics: 1d20 + 7 ⇒ (17) + 7 = 24
Swayaah takes her aggression out on the hillside, letting her claws dig into the earth to help her keep a grip on the land.

![]() |

Aldonza takes point, prowling ahead of the others to help them deal with the rough terrain.
Athletics: 1d20 + 9 ⇒ (8) + 9 = 17
She also sings a song as she goes.
”From the marshes to the jungle,
We’re the Finders of the Path,
And if anyone should cross us,
They will face our mighty wrath!”

![]() |

Argoni can do medicine, but it looks like our cleric can heal us all quickly.
By the time the area is thoroughly investigated Meadow's wounds have closed on their own. Aeon Stone-Pearly white spindle
The halfling hands the staff to Meadow and takes a look at the scroll. "Anyone want this? I could try to use it. What about the healing potion? Maybe for Yakuthiel?"
"What am I supposed to do with this? Hit people with it?" She hands the staff back to Argoni.

![]() |

"What am I supposed to do with this? Hit people with it?" She hands the staff back to Argoni.
The halfling looks at Meadow. "No, you can use it on Silence to..." He stares at her for a moment. "Oh, you can't cast spells. I mean, I can't either, but I can still get it to work. Right. Ok, I can use it to cast on Silence to make him more deadly. But I have to be able to touch him." He looks at the owl's sharp beak.
As they walk, Argoni tries to use the staff to orient himself.
Trick Magic Item to cast Know Direction (nature), DC19: 1d20 + 9 ⇒ (20) + 9 = 29
Totally forgot you had to be a spellcaster normally to cast from a staff. Argoni can try to use Trick Magic Item if you want.
Through the jungle, Argoni tries to see what serpentfolk magic is left in the landscape and tries to use them to navigate.
Occultism: 1d20 + 11 ⇒ (16) + 11 = 27

![]() |

He may be a field medic, but he is not really that acquainted to places he is unfamiliar with. Though he worked outside for many years, he is more focused to healing and treating others wounds during those times. For now, all he needs to do is keep his both eyes open for any paths he may find to be safer.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
"Maybe we can go this way. This direction looks clear and safe." he says to them, but unsure about it actually.

![]() |

Athletics: 1d20 + 11 ⇒ (13) + 11 = 24
Yakuthiel climbs trees and hills to get a better perspective, and to use a rope to help others.

![]() |

Aldonza takes point, prowling ahead of the others to help them deal with the rough terrain.
She also sings a song as she goes.
”From the marshes to the jungle,
We’re the Finders of the Path,
And if anyone should cross us,
They will face our mighty wrath!”
"You remind me of my old boyfriend. He used to sing, a lot."

![]() |

Aldonza Delamorte wrote:"You remind me of my old boyfriend. He used to sing, a lot."Aldonza takes point, prowling ahead of the others to help them deal with the rough terrain.
She also sings a song as she goes.
”From the marshes to the jungle,
We’re the Finders of the Path,
And if anyone should cross us,
They will face our mighty wrath!”
”Is that why he’s your ex?”, Aldonza replies.

![]() |

"Honestly? I thought he ghosted me because I'm... different." Swayaah digs her claws into a tree truck to get some traction as she climbs a steep hill. "Then I thought he died, but turns out he was prisoner in a vampire lord's castle."
"By the time he was freed, I wasn't ready..." She hesitates as Fae hands her a tool. "Don't know how my parents did it."

![]() |

"Honestly? I thought he ghosted me because I'm... different." Swayaah digs her claws into a tree truck to get some traction as she climbs a steep hill. "Then I thought he died, but turns out he was prisoner in a vampire lord's castle."
"By the time he was freed, I wasn't ready..." She hesitates as Fae hands her a tool. "Don't know how my parents did it."
Aldonza’s expression softens as she listens to Swayaah’s tale, but then her brow creases at the end.
”Did what?”, she asks. ”Was your father held prisoner back then?”

![]() |

"Wha? No, not then." Swayaah crouches on a mound. "I thought I was ready for a relationship. Mom and Dad figured things out. And they've had it worse than me."

![]() |

Aldonza leans against a tree. ”Well relationships aren’t exactly my forte”, she says, ”but I can tell you this. Don’t compare yourself to other people. That way lies madness, and not the good kind. Your folks worked it out? Good on them! You’ll do the same, when the time is right”

![]() |

You make an easy trek through the Mwngi Highlands. Keeping your eyes peeled Yakuthiel notices a stone obelisk overlooking a dry ravine here. Statues of armored humanoids with snake heads form a perimeter, facing inward.
Swayaah's Society (T): 1d20 + 8 ⇒ (9) + 8 = 17 Streetwise
Argoni Slate's Society (T): 1d20 + 11 ⇒ (8) + 11 = 19 Streetwise
Meadow's Society (T): 1d20 + 8 ⇒ (15) + 8 = 23 Dubious Knowledge
Meadow surmises that the obelisk as a formal structure reserved for ceremonial or royal ritual. Such structures were often protected with magic.
If someone has detect magic they can make a DC 20 Arcana or Occultism check.
You find a piece of strangely heavy metal in the obelisk, and pry it free! This is orichalcum. Even this small amount of sky metal is worth 2 treasure bundles.

![]() |

"Yeah, I guess I need to wait..." Swayaah scratches her left horn before they continue.
Switching my Lead to the second spot. Please add a +1 if appropriate.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Swayaah's mind is lost in thought as they approach the new ruins. Fae tugs at her armor a few times to get her to refocus.

![]() |

Nature: 1d20 + 9 ⇒ (13) + 9 = 22
Argoni looks up at the towering obelisk and notices it something odd. "Hey, why isn't there way more moss on this?" He looks back to some of the other serpentfolk ruins. "Yeah, those are practically covered. This one must be newer."

![]() |

Henri quickly picks the orichalcum for the group. "We might find this useful later as we travel." he says as he put the precious metals in his bag. "Could it be possible that somebody recently put it there?" he asks Argoni.
No Detect Magic for Henri.