PFS 2E 1-01 The Absalom Initiation (Inactive)

Game Master Merisal The Risen



Maps and slides

Please post your relevant skill modifiers here and add any dubious knowledge or the like I would need to know with regard to GM rolls

Arcana
Diplomacy
Nature
Occult
Religion
Society
Any Lore skills

Also perception and other such skills you may use for initiative

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Arcana +7
Diplomacy +3
Nature +5
Occult +7
Religion +5
Society +7
Mercantile lore +7
Academia lore +7
Dwarven lore +7

Perception +5

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Arcana +8
Diplomacy +4
Nature -
Occult +8
Religion -
Society +8
Guild Lore +8
Gladiatorial Lore +8
Perception +4

Stealth +5

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Arcana -
Diplomacy +2
Nature +1
Occult -
Religion +5
Society -

Lore (Absalom) +4

Perception +5

Grand Archive

Male Human Inventor 7 | HP 85/85 | AC 26/28 | F+13 R+12 (+14 Bulwark) W+11; cold and fire resist 3/5 Negative resist 1| Perc +9 (Initiative +11) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

Arcana +8
Crafting +8
Diplomacy +4
Nature +4
Occultism +8
Religion -
Society +8
Engineering Lore +8
Pathfinder Society Lore +8

Perception +4; Incredible Initiative for +2 to any Initiative checks.

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

Arcana +1
Diplomacy +3
Nature +10
Occult +1
Religion +4
Society +1
Plant Lore +5, Academia Lore +5

Perception +8


Maps and slides

Arthas still need your skills please

You now have your 4 missions
A Smugglers Shipwreck
B Not at all dangerous research
C Manor Body recovery
D Depetrifying the Naga

Janira will be quizzing you on which one you will be doing first and also providing your school items

Also are there any novas giving extra hero points, Otherwise you all have 1 at the moment

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

I have one glyph to share. Aren't novas for Starfinder?

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Also one glyph here, are they enough to begin each with 2 hero points?


Maps and slides

Hmm Do i go with the classic I wondered who would be the first to spot the deliberate mistake or No I meant Novas I have to encourage more starfinder play somehow

Of course i meant Glyphs


Maps and slides

Sorry Having a busy couple of days hope to be back to this on thursday. (A few odds and ends that needed sorting quickly nothing serious just away from main computer right now)


Maps and slides

I think that just mesans 2 extra hero points but happy to say everyone gets 2 and fail to hand out more durinmg the rest of the scenario?

hopefully everyone is ready to make their choices

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Still there? Busy week?


Maps and slides

Sorry for the delay the main computer died on me or at least the hard drive did

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Do we continue? Is there any issue?

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

No issue that I’m aware of


Maps and slides

Sorry for the delay. I got thrown by the haunt hazard. Still used to 1e where religion checks being what you do after the haunt has triggered. It’s the time of year when posting can be erratic but but hope to post as quickly as you guys. If you want we could go docks or statue next but hope you don’t mind the railroad. Thankfully Will saves not required diplomacy checks to track down the ritualists are.

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1
GM Merisial the risen wrote:
Sorry for the delay. I got thrown by the haunt hazard. Still used to 1e where religion checks being what you do after the haunt has triggered. It’s the time of year when posting can be erratic but but hope to post as quickly as you guys. If you want we could go docks or statue next but hope you don’t mind the railroad. Thankfully Will saves not required diplomacy checks to track down the ritualists are.

Whatever works. I’m good

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

All in all we'll go everywhere. So let's simply continue somewhere.

Grand Archive

NG (Male) halfling (Nomadic halfling) wizard 5 (universalist) | Emissary | HP 13/13 | AC 16 | Fortitude** +4, Reflex** +6, Will* +7 | Perception** +5| Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Avoid Notice | Active Conditions none | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺

plz bot me a few days i have a terrible flu and i so tired

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1
Arthass wrote:
plz bot me a few days i have a terrible flu and i so tired

Feel better soon!

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Arthass, do you feel better?

GM, are we still playing?


Maps and slides

Yes hope you are feeling better Arthas. It appears we also needed a gm bot but back in the flow I hope

As one person mentioned the docks we wnet there and going with your previous exploration activities So 4 defending 1 avoiding notice and Arthas detecting magic

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

I will be on a holiday vacation until January 3. Please bot me when necessary.


Maps and slides

duly noted

I went back to my orignal plan of going with the ritual. Armistead Pinmau is not a name from the scenario but I felt an actual name but one I used to give it some substance, borrowing a name which is a variation on the anagram of Is a name i dremt up thinking it was a clever nom de plume of the real life author Armistead Maupin apparently its just his name so I altered it slightly.


Maps and slides

Arthas is currently red zone with hp 25% or less
Ritual people are yellow zone 51-75% hp
Green 76%plus Orange 26-50% Using Baldurs gate colour coding for hp

Arthas charcter sheet says level 1 but did say level 2 on recrruitment so fort should have been +5 which is still crit fail but has more than 13 hp so still not dying

Can you please ensure I do not have opportunity to kill Arthass when his player is afk


Maps and slides
Arthass wrote:
plz bot me a few days i have a terrible flu and i so tired

I really really hope you are ok just realised this was your last post

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

I can’t help with the ritual, and the shadow creature hasn’t manifested yet. What are my options at this point?


Maps and slides

Sorry my bad When the dark energy exploded it also allowed the shadow creature tto come to the material world and attack Arthas. It seems most interested in those trying to affect the ritual but everyone can see it and attack it


Maps and slides

Going to pause at the wrap up until this until monday when I will start the final part. If I don't hear from Arthass plaayer before then we will do the last segment without Arthass as the character sheet does not look as though it has been properly updated so botting is not really possible


Maps and slides

Really was hoping to hear from Arthas player. I do hope they are ok and its just nternet issues or at least non life threatening issues


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Maps and slides

scenario completed congratulations I will post chronicles tomorrow

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Thank you for the game!

Radiant Oath

HP 28/28 | AC 19/21 \ F +7 R +7 W +7 | Perc +5 | Stealth +7 | speed 25| Hero 1/1 | focus 1/1

Good game! Thanks for running!

Have the chronicles been sent? Just want to make sure I didn’t miss it


Maps and slides

sign up here for chronicles APologies my pdf editing software is on the blink (game has already been reported)

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

DC 14 Plant Lore to Earn Income for Downtime: 1d20 + 5 ⇒ (17) + 5 = 22 (Success, 4 sp for 8 days)


Maps and slides

here be chronicles

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Euh there is only the chronicle for Tandang I think


1 person marked this as a favorite.
Maps and slides

this should be the folder link

Vigilant Seal

Male Dwarf Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Thank you!

Grand Archive

Male Human Inventor 7 | HP 85/85 | AC 26/28 | F+13 R+12 (+14 Bulwark) W+11; cold and fire resist 3/5 Negative resist 1| Perc +9 (Initiative +11) | Shield Hardness 8 HP 64/64 | Speed 30 ft | Hero Points 1 | Exploration: Defend| Active Conditions: None

Thank you.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

Thank you

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

Chronicle looks good. Thank you for running the game!


Maps and slides

retiring this campaign at the weekend

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