Harsk

Dran'Thal's page

99 posts. Organized Play character for J.G.


Full Name

Dran'Thal

Race

Dwarf

Classes/Levels

Magus 4 / HP 54/54, Perc +7, AC 21(23), Fort +10 Ref +7 Will +9 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Gender

Male

Strength 16
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 12
Charisma 8

About Dran'Thal

PFS #212081-2010
Experience 40
Faction Vigilant Seal
Wealth 52.47 GP, 40 Reputation Vigilant Seal, Envoy alliance 2
__________________________________________________________________

Dran'Thal
Magus 4
M Medium humanoid (Dwarf)
Senses Perc +7, Darkvision

--------------------
Defense
--------------------
AC 21
HP 54
Fort +10, Ref +7, Will +9

--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 striking Shield boss +10 (2d6+3)
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks Arcane cascade, Spellstrike
Spell Attack Roll +9
Spell DC 19
Spells
. . Cantrips: Guidance, Produce flame, Ray of frost, Shield, Gauging claw
. . 1st lvl: True strike, True Strike
. . 2d lvl: Shocking grasp, Shocking grasp

. . Focus spell (2/2): Shielding strike, Force fang

--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 16, Wis 12, Cha 8
Class DC 19
Background Magical merchant
Ancestry Feats Darkvision, Anvil dwarf, Dwarven lore (Diplomacy, Religion)
Skill Feats Crafter's appraisal, Quick repair, Natural medicine
General Feats Shield block, Toughness
Class Feats Arcane spellcasting, Arcane cascade, Conflux spells, Hybrid study (Sparkling targe), Spellstrike, Force fang, Emergency targe
Languages Common, Dwarven, Undercommon, Terran, Orcish
Skills Acrobatics +7, Arcana +9, Athletics +9, Crafting +11/+12, Deception -1, Diplomacy +5, Intimidation -1, Mercantile Lore +9, Academia Lore +9, Dwarven lore +9, Medicine +1, Nature +7, Occultism +9, Performance -1, Religion +7, Society +9, Stealth +7, Survival +1, Thievery +7
Worn items Breastplate armor, Backpack, Bandolier, Belt pouch, Steel Shield, +1 striking Cold iron Shield boss
Readied items Clan dagger, Repair kit, Wayfinder
Other items Flint & Steel, Waterskin, Trail rations (2 weeks), Bedroll, Spellbook

--------------------
Pathfinder Training
Generalist : Academia lore

--------------------
Boons

BOONS:
Faction Boon: Vigilant seal
Advanced Boon (or others but not faction Boon):
Boons:

--------------------

Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He tries to cast spells towards foes.