JoyDriver |
"Ghorzam, Aygavan, and Zaborjca can confirm that I tend to throw medium to hard combats at my PCs."
Can confirm, there's a reason I suggested to disengage to try and avoid getting KO'd in a bad spot, this would not be the first time I've seen an unconscious PC in a caster4life combat, and for that matter, it wouldn't be the second either. :)
Ghorza Thursisdottir |
Returned from vacation (had bad reception at resort) and have to catch up now. Luckily Ghorza was unconscious, so that kind of worked out. ;)
Tocash |
Hello, I will be on vacation from now through Jan 8th. I will have access to the internet, but I am not sure how much I will be able to post. Bot me as needed. Happy New Years!
Maeve the Harrower |
Sorry. Thought I'd be unconscious a bit longer, crazy week I've had.
Maeve the Harrower |
I thought DR/- was applied to all damage sources
GM Caster of Diobel |
Gotcha, Zaborjca.
Maeve: "Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction." That's in Damage Reduction. Now it should be written better because they had to FAQ that spells which deal bludgeoning, slashing, or piercing ARE affected by DR, which makes good sense.
Tocash |
Are we still in the pit or has the pit duration ended?
Tocash |
Tocash was dealing with what is in front of him and hoping the others have a way to locate the summoner.
JoyDriver |
At the moment I don't see more summons coming and the summoner isn't DPSing or making more summons, so I'm focusing on the things that might KO or kill party members. That's my mechanical motivation for focusing on damaging/killing elementals. It's about 50/50 on if this guy is out of spell slots or if he's packing a wand or something, so he's a dubious threat and the elementals are immediate.
Storywise, we need to get the word out to the townsfolk that something is suspicious here and ideally detain this invisible guy. I've alerted the healer type person that came in in hopes that they have a solution of sorts. But it seems to me like our secondary goal (beyond the immediate one of not getting beaten to death by rock guys) is to subdue and capture the summoner for questioning.
The challenge with this plan is that these elementals are really, really tanky, and the summoner has slipped away from us twice now. Killing these guys may take some time IRL, lol. If we go that route then we should try and focus fire on the target me and Tocash are flanking with power attacks if possible and get this crowd thinned out.
Aygavan, I'm guessing you can't really hurt the elementals with your whip? If so then having you switch to elemental cleanup isn't workable. So if the plan is to clean up the elementals then deal with the summoner, then you would obviously keep doing what you're doing.
The other two options I can see us moving together on are:
1. Subduing the summoner, in which case we should accept some AOOs and all move to assist with a grapple.
2. Coordinating the nearby townsfolk into bumrushing the summoner while we clean up the elementals, in which case we should keep tying up the elementals while all the villagers beat up the summoner, except for one person who can gather up everyone and coordinate them.
Anyone have input on these ideas?
Tocash |
I vote for 1.
I will be traveling from 1/26 through 1/29. I should have good access to the internet and be able to post in the evenings. But feel free to bot as needed.
JoyDriver |
I'm going to just say, after considering this scene for a few moments, that I don't generally play as a chaos gremlin or anything and GM can attest to this. I just genuinely, IRL, as a human person did not think about the fact that we would have to put this fire out afterwards. haha.
oops. >.>
In my defense we really, really needed a way to know which square this guy is in. :)
So as unconvincing as it as after literally setting the scene on fire in an attempt to solve a problem, I promise I'm not a murderhobo. hahaha.
Tocash |
Its not the first time I have seen a player do something without thinking long term of the consequences. It will be what it will be.
Tocash |
Take your time. Life happens.
JoyDriver |
Zaborjca, post-combat, encouraging the crowd of civilians to move along so the summoner can be questioned: https://media.tenor.com/j5YcO9slE7YAAAAC/leslie-nielsen-nothing-to-see-here .gif
JoyDriver |
Quick question: I think the summoner cast a spell during that combat. Did we see any manifestations when he did, or was the view blocked by the smoke? They would be visible even if he were invisible, provided there wasn't another visibility issue.*
*That's RAW as I understand it, obviously GM fiat overrides that.
GM Caster of Diobel |
I think there's actually a great deal of rule ambiguity on whether or not the manifestations are visible while the caster is invisible. There was a huge discussion on that in my "Pf 1.5" working server. But yes, he cast acid splash which broke his invisibility. He also cast create pit but I'm pretty sure that was before invis. And then he summoned while invisible but that was SLA of course.
Edit now that I see gameplay and understand the thrust of your question: Yes his eyes turned purple when visible and casting acid splash. That manifestation is unique to him.
Ghorza Thursisdottir |
Do we roll for HP?: 1d8 ⇒ 5
Assuming not: 1d8 HP (5) + 18 Con (4) +1 (toughness) = +10 (32 total)
Saves: None
BaB: +1
Skills: +6
Feats: Steel Soul
Vigilante
* Social Talent: Double Time (Double Time (Ex): The vigilante’s social identity is that of a skilled and respected artisan or professional, rather than a merchant or noble. In order to complete his day’s work while still continuing his vigilante activities, he has learned to work faster than normal, hiding his progress so it seems like he is working full shifts at his day job rather than spending some of that time on other pursuits. The vigilante needs to spend only 6 hours each day for mundane uses of the Craft or Profession skill, rather than 8 hours. If he has the social grace social talent, he needs to spend only 4 hours for any skill he’s chosen with social grace. A vigilante must have a social identity appropriate to the chosen skill to select this talent.)
- Ghorza only needs 4 hours a day on her crafting skills
* Unshakable (Starting at 3rd level, a vigilante adds his class level to the DC of any attempts to Intimidate him.)
Very underwhelming stuff, I know. But eh.
Kineticist
* Elemental Overflow with FCB: At 3rd level, a kineticist’s body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls. The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly.
* Add 1/3 point of damage to earth element blasts that deal damage that apply the kineticist’s elemental overflow bonus.
* Kinetic Blade: You form a weapon using your kinetic abilities. You create a non-reach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you’re a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power. You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage. The kinetic blade doesn’t add the damage bonus from elemental overflow.
* Blasts: Now 2d6+11!
Tocash |
Tocash has leveled up!
Tocash |
I hope you feel better soon.
JoyDriver |
I think there's actually a great deal of rule ambiguity on whether or not the manifestations are visible while the caster is invisible. There was a huge discussion on that in my "Pf 1.5" working server.
Ah, yeah, I forgot that this is only unambiguous in Spheres. Core is still unclear on the matter. Happy to go with GM ruling on this one. :)