A Rivalry in Diobel

Game Master caster4life

Battle maps

XP and loot drops

Party chronicle


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You could have, yeah. We'll resolve that by just letting you not have to make the save this time. In character, the sides of the pit are sloped so that you would have noticed, I just didn't add that bit of description.


My sympathies for those who are spending much of this fight unconscious. Ghorzam, Aygavan, and Zaborjca can confirm that I tend to throw medium to hard combats at my PCs.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Thanks for the bot. In the homestretch (two more days, one prescribed burn plan to write) and then I’ll have way more availability.


"Ghorzam, Aygavan, and Zaborjca can confirm that I tend to throw medium to hard combats at my PCs."

Can confirm, there's a reason I suggested to disengage to try and avoid getting KO'd in a bad spot, this would not be the first time I've seen an unconscious PC in a caster4life combat, and for that matter, it wouldn't be the second either. :)


Normal / Adventuring Temp (0) Damage (17) NL (4) HP (34) Burn (2) Minor Form (5/5) Fire/Cold Resistance (1) AC (21/14/19, +2 vs crit confirmation) DR (4/adamantine) Saves (8/7/8, +2 Hardy) Initiative (+3) CMD (20/21 bullrush/trip) Perception (+8 / + 10 stonecunning)

Returned from vacation (had bad reception at resort) and have to catch up now. Luckily Ghorza was unconscious, so that kind of worked out. ;)


It wasn't that it worked out.

He knew.

he's just that good that he's tailoring our character's consciousness levels to our presence in the game. Truly incredible stuff.


Lol.


Just so everyone is aware, I'm being way less botty/skippy during the holidays and allowing more time than usual for people to post. This was probably obvious. XD

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Hello, I will be on vacation from now through Jan 8th. I will have access to the internet, but I am not sure how much I will be able to post. Bot me as needed. Happy New Years!


Card Caster Magus 2 | Prepared Spells - Magus |
Spoiler:
0: Open/Close, Prestigitation, Ray of Frost, Read Magic 1: Shocking Grasp [2/2] Web Bolt, (Shield)
Cartomancer Witch 2 | Hex DC: 15| Prepared Spells - Witch |
Spoiler:
0: Touch of Fatigue, Detect Magic, Detect Poison, Stabilize 1: Cure Light Wounds [1/2] Touch of Blindness, Undine's Curse
F Tiefling | HP:-8/22 | Fort +6; Ref +4; Will +3; | AC:16 - Touch:14 - FF:12 | Init: +4 ; Perception +5 (Darkvision) | Arcane Pool: 5/5| Attack: Throw Card - +6 1d4+1 x2 P/M - 20ft

Sorry. Thought I'd be unconscious a bit longer, crazy week I've had.


LOL, I'm also learning just now that alchemist bomb splash damage has a 1/2 reflex save, that should have been obvious in retrospect, clearly you already gathered this but the DC is 14, GM.

This must be my week for missing basic rule details. :P


Card Caster Magus 2 | Prepared Spells - Magus |
Spoiler:
0: Open/Close, Prestigitation, Ray of Frost, Read Magic 1: Shocking Grasp [2/2] Web Bolt, (Shield)
Cartomancer Witch 2 | Hex DC: 15| Prepared Spells - Witch |
Spoiler:
0: Touch of Fatigue, Detect Magic, Detect Poison, Stabilize 1: Cure Light Wounds [1/2] Touch of Blindness, Undine's Curse
F Tiefling | HP:-8/22 | Fort +6; Ref +4; Will +3; | AC:16 - Touch:14 - FF:12 | Init: +4 ; Perception +5 (Darkvision) | Arcane Pool: 5/5| Attack: Throw Card - +6 1d4+1 x2 P/M - 20ft

I thought DR/- was applied to all damage sources


Gotcha, Zaborjca.

Maeve: "Spells, spell-like abilities, and energy attacks (even non-magical fire) ignore damage reduction." That's in Damage Reduction. Now it should be written better because they had to FAQ that spells which deal bludgeoning, slashing, or piercing ARE affected by DR, which makes good sense.


aw nerts he was standing in my second explosion location

'I thought DR/- was applied to all damage source'

yeah I thought this too until a couple of days ago


Ghorza let me know that she is very busy/stressed IRL right now and will be taking a break from PBP for a while. I'll bot her whenever it's just her left to go.


I would recommend a little more strategic coordination among party members.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Are we still in the pit or has the pit duration ended?


Yes the pit is over and I have botted you to be standing up now!


What's the plan, PCs? Focus on the summons first, find the invisible summoner first, etc?


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

My plan is to find the summoner, I figure that he'll be able to make more if we don't deal with him.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash was dealing with what is in front of him and hoping the others have a way to locate the summoner.


We've got some engagement issues with various PCs, due to Christmas break, etc. At the end of this brief chapter, the plan is to switch to Tocash GMing for a brief chapter. Let's re-evaluate then who's committed to the game and who isn't up for it.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Sorry about my spottier posting. I've been sort of stumped on what to do here.


At the moment I don't see more summons coming and the summoner isn't DPSing or making more summons, so I'm focusing on the things that might KO or kill party members. That's my mechanical motivation for focusing on damaging/killing elementals. It's about 50/50 on if this guy is out of spell slots or if he's packing a wand or something, so he's a dubious threat and the elementals are immediate.

Storywise, we need to get the word out to the townsfolk that something is suspicious here and ideally detain this invisible guy. I've alerted the healer type person that came in in hopes that they have a solution of sorts. But it seems to me like our secondary goal (beyond the immediate one of not getting beaten to death by rock guys) is to subdue and capture the summoner for questioning.

The challenge with this plan is that these elementals are really, really tanky, and the summoner has slipped away from us twice now. Killing these guys may take some time IRL, lol. If we go that route then we should try and focus fire on the target me and Tocash are flanking with power attacks if possible and get this crowd thinned out.

Aygavan, I'm guessing you can't really hurt the elementals with your whip? If so then having you switch to elemental cleanup isn't workable. So if the plan is to clean up the elementals then deal with the summoner, then you would obviously keep doing what you're doing.

The other two options I can see us moving together on are:

1. Subduing the summoner, in which case we should accept some AOOs and all move to assist with a grapple.
2. Coordinating the nearby townsfolk into bumrushing the summoner while we clean up the elementals, in which case we should keep tying up the elementals while all the villagers beat up the summoner, except for one person who can gather up everyone and coordinate them.

Anyone have input on these ideas?


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

My vote’s for number 1.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

I vote for 1.

I will be traveling from 1/26 through 1/29. I should have good access to the internet and be able to post in the evenings. But feel free to bot as needed.


Alright I concur with 1, let's do it!


I'm going to just say, after considering this scene for a few moments, that I don't generally play as a chaos gremlin or anything and GM can attest to this. I just genuinely, IRL, as a human person did not think about the fact that we would have to put this fire out afterwards. haha.

oops. >.>

In my defense we really, really needed a way to know which square this guy is in. :)

So as unconvincing as it as after literally setting the scene on fire in an attempt to solve a problem, I promise I'm not a murderhobo. hahaha.


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

I think it's fine. The whole place is on top of a whole bunch of water!


Haha. Yes JoyDriver is usually not a murderhobo. But hopefully this will work out for the heroes. We'll see.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Its not the first time I have seen a player do something without thinking long term of the consequences. It will be what it will be.


sorry. I'm a bit overcommitted timewise, and being without internet access for the past three weeks has really set me back in this.


Ok do you feel you can be back now, vegecannibal?

And to everyone else, sorry for my slowness this week. Lots of ill people in my house for me to take care of...

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Take your time. Life happens.


Zaborjca, post-combat, encouraging the crowd of civilians to move along so the summoner can be questioned: https://media.tenor.com/j5YcO9slE7YAAAAC/leslie-nielsen-nothing-to-see-here .gif


Haha. Lol.

Thanks for patience, guys. Sickness with two tiny kiddos in the house is exhausting.


Quick question: I think the summoner cast a spell during that combat. Did we see any manifestations when he did, or was the view blocked by the smoke? They would be visible even if he were invisible, provided there wasn't another visibility issue.*

*That's RAW as I understand it, obviously GM fiat overrides that.


I think there's actually a great deal of rule ambiguity on whether or not the manifestations are visible while the caster is invisible. There was a huge discussion on that in my "Pf 1.5" working server. But yes, he cast acid splash which broke his invisibility. He also cast create pit but I'm pretty sure that was before invis. And then he summoned while invisible but that was SLA of course.

Edit now that I see gameplay and understand the thrust of your question: Yes his eyes turned purple when visible and casting acid splash. That manifestation is unique to him.


JoyDriver, you are taking the first turn to party scribe, right? Please add 1,500 xp for mission completion and 1,600 xp for defeating the CR 5 summoner. Loot will come later.

Everyone: Level up to 3!


Investigator (conspirator)/slayer (cleaner) 3| HP:33 | AC:18; T:14; FF: 14: CMD: 17 |Fort: +3; Ref: +7; Will: +4; +2 v poison | Init:+4; PER: +6

Woot!


Normal / Adventuring Temp (0) Damage (17) NL (4) HP (34) Burn (2) Minor Form (5/5) Fire/Cold Resistance (1) AC (21/14/19, +2 vs crit confirmation) DR (4/adamantine) Saves (8/7/8, +2 Hardy) Initiative (+3) CMD (20/21 bullrush/trip) Perception (+8 / + 10 stonecunning)

Lvl 3 Vigilante/Kineticist:

Do we roll for HP?: 1d8 ⇒ 5
Assuming not: 1d8 HP (5) + 18 Con (4) +1 (toughness) = +10 (32 total)
Saves: None
BaB: +1
Skills: +6
Feats: Steel Soul

Vigilante
* Social Talent: Double Time (Double Time (Ex): The vigilante’s social identity is that of a skilled and respected artisan or professional, rather than a merchant or noble. In order to complete his day’s work while still continuing his vigilante activities, he has learned to work faster than normal, hiding his progress so it seems like he is working full shifts at his day job rather than spending some of that time on other pursuits. The vigilante needs to spend only 6 hours each day for mundane uses of the Craft or Profession skill, rather than 8 hours. If he has the social grace social talent, he needs to spend only 4 hours for any skill he’s chosen with social grace. A vigilante must have a social identity appropriate to the chosen skill to select this talent.)
- Ghorza only needs 4 hours a day on her crafting skills
* Unshakable (Starting at 3rd level, a vigilante adds his class level to the DC of any attempts to Intimidate him.)

Very underwhelming stuff, I know. But eh.

Kineticist
* Elemental Overflow with FCB: At 3rd level, a kineticist’s body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls. The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly.
* Add 1/3 point of damage to earth element blasts that deal damage that apply the kineticist’s elemental overflow bonus.
* Kinetic Blade: You form a weapon using your kinetic abilities. You create a non-reach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you’re a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power. You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage. The kinetic blade doesn’t add the damage bonus from elemental overflow.

* Blasts: Now 2d6+11!

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

Tocash has leveled up!


Sorry for my slowness to push things forward there. Whole family was sick again, covid this time.

Dark Archive

Skills:
Acrobatics +6, Bluff +8, Concentration +9, Handle Animals +7, Religion +3, Perception +8, Profession (Shephard) +8, Spellcraft +3
Attack:
[dice=Dragon's Fist! Attack]d20+6[/dice] [dice=Dragon's Fist ! Damage]d6+4[/dice]
Male Nagaji Ascetic Oracle of Apsu/Sorcerer (Brass Dragon bloodline); Init +4; HP 21/33; AC 18 (22), T 12, FF 16 (20); Saves 3/3/3 (+2 vs Divination, Mind Affecting and Poison); CMB +6, CMD 18; Oracle Spell Slots 4/6; Sorc Spell Slots 6/6

I hope you feel better soon.


I've been away too, for mental health reasons. I'll take a look back here in a day or two.


GM Caster of Diobel wrote:
I think there's actually a great deal of rule ambiguity on whether or not the manifestations are visible while the caster is invisible. There was a huge discussion on that in my "Pf 1.5" working server.

Ah, yeah, I forgot that this is only unambiguous in Spheres. Core is still unclear on the matter. Happy to go with GM ruling on this one. :)


got my level up and turn made, I will perform my scribe duties soon!


Sounds good!


chronicle updated. :)


JoyDriver wrote:
chronicle updated. :)

Great, thank you! The retroactive clarification of the purple sparks manifestation was especially great.

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