Technomancer

Aygavan Salmain's page

26 posts. Alias of Simeon.


Race

Male Witchwarper 1 | HP 10 SP 5 | EAC 13 KAC 14 | Fort +0 Ref +4 Will +0 | Init +2 | Perc +0

About Aygavan Salmain

Chaotic Good Male Human Witchwarper
Init +2 Perception +0
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Defense
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EAC 13 KAC 14
SP 5 HP 10 RP 5
Fort +0 Ref +4 Will +0
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Offense
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Melee: Survival Knife +2 (1d4)
Ranged: Azimuth Laser Pistol +2 (1d4 F)
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Statistics
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Str 10 Dex 14 Con 10 Int 11 Wis 10 Cha 18
Base Attk: +0
Feats: Spell Focus, Skill Synergy
Theme: Paranormal Investigator
Skills
ACROBATICS* (DEX) +2 ( 0 ranks, +2 ability)
BLUFF (CHA) +10 (1 rank, +3 class bonus, +4 ability, +2 feat)
DIPLOMACY(CHA) +8 (1 rank, +3 class bonus, +4 ability)
INTIMIDATE (CHA) +8 (1 rank, +3 class bonus, +4 ability)
MYSTICISM (WIS) +7 (1 rank, +3 class bonus, +1 theme, +2 feat)
PERCEPTION (WIS) +0
PILOTING (DEX) +2 (+2 ability)
Languages: Common
Gear:
Azimuth Laser Pistol
Second Skin (L)
Survival Knife(L)
Battery x2 (-)
Personal Comms Unit (1)
Hygeine Kit (1)
Backpack (1)
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Spells
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Level 0
Churn
Ghost Sound
Hazard
Token Spell
Level 1 (3/day)
Puncture Veil
Shifting Surge

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Abilities
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Infinite Worlds:
As a standard action, you can create a bubble of altered reality,
projecting elements of parallel existences into your current
universe. You expend a witchwarper spell slot of 1st level or
higher to create an environmental effect, such as summoning
fog or thick vines from other realities, which lasts for a number
of rounds equal to your class level unless specified otherwise.
Alternatively, you can create an instantaneous effect, such a flash
of fire from an explosion that occurred in a parallel universe. The
particular effects depend on the level of the spell slot expended.
All effects created by infinite worlds use the following rules
unless they say otherwise. They have a range of 100 feet + 10
feet per witchwarper level and affect a 10-foot-radius spread. If
you create multiple effects with one use of infinite worlds, they all originate at the same point. If an effect calls for a saving throw, the
DC is equal to 10 + the spell level expended to create the effect +
your Charisma modifier. You can define the cause and appearance
of infinite worlds however you wish (subject to GM approval), but
the effects themselves are only quasi-real and have no effects
beyond the game mechanics listed as options for this ability.
1st (Environmental): You cause the affected area to become
difficult terrain. This might mean that metal flooring becomes
rickety and bowed, a waterway is choked by roots and
seaweed, or the air is flooded with floating strands of web-like
filaments. You can affect a single movement type (land speed,
burrow speed, climb speed, fly speed, or swim speed) or any
combination of those movement types. When you create
difficult terrain in this way, it is considered magically altered
terrain for the purposes of other effects.
D 1st (Instantaneous): You cause a bright flash of light to fill the
area. Each creature within the area must succeed at a Fortitude
saves or be dazzled for 1 round per witchwarper level. If a
creature rolls a natural 1 on its saving throw (meaning the d20
shows a “1”), it is also blinded for 1 round.
Theme (Paranormal Investigator: Cha/Mysticism)
You’re skilled at identifying patterns, finding clues, and piecing together puzzles about the paranormal. No two investigators
do so in the same way. Choose Diplomacy, Life Science, Mysticism, Physical Science, or Survival. The chosen skill is a class skill for you, and it’s your field for other theme features. If the chosen skill is a class skill from the class you take at 1st level, you instead gain a +1 bonus to checks with it. In addition, at character creation, you gain an ability adjustment of +1 to the ability score associated with your chosen skill.
You choose a specific paranormal mystery case that you and the GM create. Reduce the DCs of checks to recall knowledge about and gather information related to your case by 5. You can similarly reduce the DCs of checks to recall knowledge about notable personalities, practices, and events in the paranormal realm and your field. After solving a case, you can take on another after 1 day of studying evidence for a new case. You can abandon a case without solving it to take on a new one. If you do so, you take a –2 penalty to skill checks for 1 week.

Name: Aygavan Salmain
Race: Human
Theme: Paranormal Investigator
Class: Witchwarper
Starship Role: Captain

Background:
Aygavan Salmain was once a talented researcher working at the largest university on Suskillion, the Suskillion Academy of Brinnoa, looking into the field of alternate realities. His upbringing was fairly mundane, though he showed great talent in sciences and physics. He excelled in school, and eventually got a doctorate in theoretical physics at the unprecedented age of sixteen, one of the youngest people to do so on Suskillion. He settled on his research field of alternate realities and, though taking a few more risks than many of his colleagues, became a well respected researcher. Most of his experiments were fruitless. He accidentally opened several portals to other planes, and even managed to briefly open a conduit to the Dimension of Dreams. But the ultimate goal of finding another reality was out of his grasp. Years passed, and eventually he created it, his magnum opus. A small portal to what, he was fairly certain, was another reality. He sent in a camera drone and immediately lost connection to it so, in the absence of any better options, stuck his hand in. He felt a sensation he’s still completely unable to describe through any medium, and his vision went completely white. When he came to, the portal was annihilated, the outbuilding he had been working in was largely in ruins, and most concerningly he had lost nearly all of the technical knowledge he possessed. And strangely, his right hand had been replaced by one made from jagged but living crystal. Something had taken his hand, and he had taken the hand of...whatever it was. For his recklessness, his doctorate was revoked and his reputation ruined. He slid into obscurity, depression, and growing eccentricity. He became obsessed with finding out what had happened, and unravelling the secrets of what his new hand came from. He also noticed brief moments where flashes of other realities came through, as if the extra-reality material that was fused with him was pulling other realities closer to itself. He refined his powers, and when the Swarm attacks began on Suskillion, he joined the Fifth Battalion. He had nowhere else to go, and figured he’d use his talents to kill some bugs.

Psychological Assessment:
Aygavan is a somewhat unhinged man. Whatever happened to him with the portal slightly damaged his sanity, and left him a fundamentally different man. Much of his fine technical knowledge has been lost, either to amnesia from the accident or the drugs and alcohol he began to heavily partake in after losing his position. What he lacks in wisdom and keen intellect, he makes up for in sheer force of personality and growing powers. Though what he does could not be exactly called magic, the effect of imposing parts of other realities onto the “main” one creates an effect that is functionally similar. In terms of personality, Aygavan is a good-natured is somewhat unpredictable man. Though he rarely intends malice or pain, his abilities are inherently unstable and can have unintended consequences. When he is able to keep his eccentricities in check, he is an exceptionally charismatic man with sophisticated intrapersonal skills, of a level that seems to surprise even Aygavan. Some extra-realistic influence may be the explanation for this.