A Rivalry in Diobel

Game Master caster4life

Battle maps

XP and loot drops

Party chronicle


GMing/Scribing order:
Maxy (scribe = Zaborjca)
Tocash

Standard operating procedure:
Rewards: The Kortos Consortium will award 50% of the GP (and GM will automatically require 50% of the XP) associated with moving from current level to current level+1 (I will provide these numbers). The rest of the GP and the XP will depend on what extra the party earns. The active GM is encouraged to include some pieces of loot and XP that the party will almost definitely get and some that are bonuses for doing an extra good/creative job. E.g., the GM can award XP for good roleplay, have a small, hidden cache of extra loot that requires a knowledge check to realize it is there, etc.

Active GM role: The active GM makes their own rulings on specific issues that affect what is happening right in the moment, e.g., “can I use Profession (beggar) to tell how rich the man is?” When questions are somewhat broader, such as whether a build combination works, it will be put to a vote. A dice roll will decide tiebreakers. Decided which purvey covers a given issue will generally be left to the active GM; as the organizing GM, I will insist something be put to a vote if necessary but I would very much prefer not to exercise this responsibility.

Posting rate: Everyone should post at least once per weekday and once per weekend. The active GM should post a bit more often than this. Player-GMs that ghost or are consistently too slow will be replaced (after warnings, communication, etc.)

Combat management:
1. Active GM rolls an average monster initiative and puts monsters and PCs on starting positions on the map, which should be the top slide of google slides.

2. Active GM makes a spoiler titled "After you roll init" that contains "Go if you beat X+Y init: where X is the dice roll and Y is the modifier.

3. PCs roll init and decide whether to use any init-boosting abilities. Then they look at the spoiler. Those that beat init go ahead and act, moving themselves on the map.

4. Then monsters act. Active GM labels this post as Monster turn 1 and moves monsters on the map.

5. Then all PCs act (some for the bottom of round 1, others for the top of round 2). If the order of PC actions matter, then they are typically resolved in posting order, for simplicity. If PCs specifically want to act after another PC does something, they can ready an action.

6. GM posts monster turn 2. Rinse and repeat.

Conflict resolution: If anyone has a problem with anyone, communicate first, either with them or with me, before you get too upset.

Pushing the action: The active GM and players are all strongly encouraged to keep the action moving forward. The active GM should give clear plot hooks and prompts for the players. Players shouldn't spend too long over-analyzing their courses of action. If one player declares a course of action for themselves, the active GM can go ahead and resolve that action. If two players declare a course of action for the party and no objections have been voiced yet, the active GM is encouraged to go ahead and resolve that action by the party.

Sensitive content parameters:

Sexual content: I’m not very interested in having this in my TTRPGs. If you want to have a romantic relationship with an NPC or another PC, that may be ok. But most physical affection besides a hug, peck on the cheek, whatever, can happen off-camera. As for sexual violence and sexual harassment, I’m not interested in having those in my game.

Violence: Violence is an integral part of Pathfinder. But I’m not a big fan of any graphic descriptions of harm to children or graphic descriptions of torture.
Frequently, things beyond these parameters will come up. Let’s try to communicate early and often if we’re unsure if everyone will be comfortable.