Yours is mined |
Fuchsia reflex DC 19 + heroism: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
Fuchsia dodges Sparky and the flaming sphere both, though Ferdrin keeps plugging away.
Speaking of which, the arcanist draws a crossbow, preparing to launch some cold iron down range.
Black may take an AoO on Yellow.
Round #8
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 = 24 hp
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 = 28 hp, 1 mirror image, bleed
Dhovahk barkskin
Black 6/17 hp, may take an AoO against the mirror imaged Yellow
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp, SR 12
Sparky, Ferdrin's elemental
--
Green ic +2, heroism
Fuchsia 48, ic +2, heroism
Bold are up!
The Battle Map is also in my header.
Eltran Katsu |
Eltran is still in full defense and feels his blood flowing!
Lu Yan |
If I recall correctly a five foot step into a portal will leave me on the portal square I am emerging from?
Lu Yan steps into the Red portal next to him and starts to emerge from the Blue portal near the Creature in Yellow.
You and your friends are a nasty bunch, aren't you.
Having only taken a five foot step, he will flurry with regular shuriken, saving his cold iron for when he has a better chance to hit, hoping to take out some images. I think this would be the edge of the second range increment (-4?)
Flurry attack with Shuriken minus range: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Piercing damage: 1d2 + 2 ⇒ (1) + 2 = 3
Flurry attack with Shuriken minus range: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Piercing damage: 1d2 + 2 ⇒ (1) + 2 = 3
And the dice are back to hating me. Probably note even within the AC -5 to pop an image.
A Summoned Monster |
Black AoO vs Yellow: 1d20 + 6 + 3 + 1 ⇒ (11) + 6 + 3 + 1 = 21
Bludgeoning damage, IC: 1d4 + 3 + 3 ⇒ (1) + 3 + 3 = 7
The remaining wind spirits howl and batter the quickling with the fury of a (very small) storm!
Black, IC, Flank, Bless vs Pink: 1d20 + 6 + 3 + 2 + 1 ⇒ (10) + 6 + 3 + 2 + 1 = 22
Bludgeoning damage, IC: 1d4 + 3 + 3 ⇒ (1) + 3 + 3 = 7
White, IC, Flank, Bless vs Pink: 1d20 + 6 + 3 + 2 + 1 ⇒ (5) + 6 + 3 + 2 + 1 = 17
Bludgeoning damage, IC: 1d4 + 3 + 3 ⇒ (4) + 3 + 3 = 10
Dhovahk |
Dhovahk walks to the bleeding Eltran and again draws healing magic from his wand like water from a well.
Cure Moderate Wounds to Eltran: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Eltran Katsu |
Eltran looks at Dhovahk and is smiling!!
Yours is mined |
Dhovahk heals Eltran’s bleed damage, while the latter assumes the total defense action once more.
Lu Yan maneuvers away from the main group. His shruiken fail to take out even one of Yellow’s mirror images. (missed by >5)
Black AoO on Yellow; images, Yellow = 1: 1d5 ⇒ 3
Black *pops* a jaundiced image, leaving Yellow with three remaining!
Pink also feels some minor effect of Black’s stormy fury, though White’s wind winds wapidly down into a light breeze.
❀
Fuchsia full attacks black, and then takes a 5 ft step to the west.
Fuchsia +1 short sword on Black + bard + herosim: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
damage + bard: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Fuchsia mwk short sword on Black + bard + herosim: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 not critable
damage + bard: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Green jet sweeps around Eltran, to set up a flank on the Ifrit bard with Fuchsia.
Green +1 short sword on Eltran + bard + flank + heroism: 1d20 + 14 + 2 + 2 + 2 ⇒ (11) + 14 + 2 + 2 + 2 = 31
damage + bard + sneak attack: 1d4 + 2 + 2 + 4d6 + 4 ⇒ (4) + 2 + 2 + (3, 1, 4, 6) + 4 = 26 last 4 points are bleed
Eltran or image? 1 = Eltran: 1d2 ⇒ 1
Movement provokes from Cade and Eltran, if they are wielding a melee weapon.
Round #9:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 = 24 hp, possible AoO on Green
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 = 15 hp, 1 mirror image, full defense, bleed, possible AoO on Green
Dhovahk barkskin
Black 0/17 hp
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp, SR 12
Sparky, Ferdrin's elemental
--
Green ic +2, heroism
Fuchsia 50, ic +2, heroism
Cade is up! Cade and Eltran may also take AoOs against Green.
The Battle Map is also in my header.
Cade Greenleaf |
Cade will full attack Fuchsia.
Everyone's fighting back to back... good, that'll make it harder for them to come at all sides... Need to bring this one down fast, though... don't want to leave Lu Yan on his own for long...
TWF cold iron kukri, power attack, party: 1d20 + 9 - 2 + 4 ⇒ (19) + 9 - 2 + 4 = 30
damage, power attack, party: 1d3 + 4 + 4 + 3 ⇒ (2) + 4 + 4 + 3 = 13
TWF cold iron kukri, power attack, party: 1d20 + 9 - 2 + 3 ⇒ (7) + 9 - 2 + 3 = 17
damage, power attack, party: 1d3 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9
CRIT? TWF cold iron kukri, power attack, party: 1d20 + 9 - 2 + 4 ⇒ (13) + 9 - 2 + 4 = 24
damage, power attack, party, killer: 1d3 + 4 + 4 + 3 + 2 ⇒ (3) + 4 + 4 + 3 + 2 = 16
Yours is mined |
Cade guts Pink like it’s a salmon.
The quickling looks down in surprise to witness his intestines pour out of his open abdomen, like a tangle of soggy tripe.
The faerie sinks to its knees, then falls flat on its face.
“NOOOOOO!”
Yellow tears his eyes away from the sight of his fallen comrade, to stare down Cade.
The grig flies at the main Pathfinder group, descending to 15 feet before ✨casting a spell on Cade.
Cade, Will save please.
Round #9:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 = 24 hp, Will save please.
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 = 15 hp, 1 mirror image, full defense, bleed, possible AoO on Green
Dhovahk barkskin
Black 0/17 hp
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp, SR 12
Sparky, Ferdrin's elemental
--
Green ic +2, heroism
Fuchsia dead
Bold are up! Cade, Will save please.
The Battle Map is also in my header.
Lu Yan |
Lu Yan five-foot steps into a Blue portal to emerge at Red again.
Once again, having only taken a five foot step, he will flurry with regular shuriken, saving his cold iron for when he has a better chance to hit, hoping to take out some images. I think this would be the edge of the first range increment (-2?)
Flurry attack with Shuriken with Inspire Courage and Bless minus range: 1d20 + 2 + 3 + 1 - 2 ⇒ (16) + 2 + 3 + 1 - 2 = 20
Piercing damage: 1d2 + 2 ⇒ (1) + 2 = 3
Flurry attack with Shuriken with Inspire Courage and Bless minus range: 1d20 + 2 + 3 + 1 - 2 ⇒ (14) + 2 + 3 + 1 - 2 = 18
Piercing damage: 1d2 + 2 ⇒ (1) + 2 = 3
Not going to overcome DR, but maybe take out one or two images. I have got to remember Inspire Courage and Bless
Yours is mined |
Cade, Will save please.
Lu Yan’s aim improves after his latest bout of inter-portal travel.
Flurry #1, images, Yellow=1: 1d4 ⇒ 4
Both scaled strikes take out separate images!
Round #9:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 = 24 hp, Will save please.
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 = 15 hp, 1 mirror image, full defense, bleed, possible AoO on Green
Dhovahk barkskin
Black 0/17 hp
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp, SR 12
Sparky, Ferdrin's elemental
--
Green ic +2, heroism
Fuchsia dead
Bold are up! Cade, Will save please.
The Battle Map is also in my header.
Eltran Katsu |
Eltran again feels his blood flowing!
He steps back and casts his last spell, mirror image.
#images : 1d4 + 1 ⇒ (4) + 1 = 5
He continues to inspire.
“Now get them!!“
Yours is mined |
please roll a d100 under a spoiler marked “GM”
♪
Green-eyes mutters angrily, మంచి బార్డ్ కాదు
Eltran seems to be revelling in his new-found role of Party Tank!
Five imaginary friends replace his rather lonely illusory twin.
Round #9:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 = 24 hp
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 = 15 hp, 5 mirror images, bleed
Dhovahk barkskin
Black 0/17 hp
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp, SR 12
Sparky, Ferdrin's elemental
--
Green ic +2, heroism
Fuchsia dead
Dhovahk & Ferdrin are up!
The Battle Map is also in my header.
A Summoned Monster |
The last thunderbird abandons the foes on the ground and takes to the air, flying faster and faster, circling closer and closer until it loses cohesion and transforms into a whirlwind, threatening to engulf the flying grig.
Bludgeoning damage: 1d4 + 3 + 3 ⇒ (4) + 3 + 3 = 10 (Reflex DC 14 to negate)
Moving and activating Whirlwind special ability (another Reflex DC 14 to avoid being sucked into the whirlwind).
Dhovahk |
Dhovahk himself steps forward and again draws magic from the wand to staunch Eltran's wounds.
Cure Moderate Wounds: 2d8 + 3 ⇒ (4, 6) + 3 = 13
Yours is mined |
Damage Reflex DC 14 vs White Whirlwind, modifier added off screen: 1d20 ⇒ 8
Sucked In Reflex DC 14 vs White Whirlwind, modifier added off screen: 1d20 ⇒ 14
The grig feels a cold wind rising, However, he rides it out harmlessly, like a petrel in a showery squall.
Dhovahk patches up the leaking Tank once more.
Ferdrin fires once at Green.
Ferdrin Light Crossbow vs Green + bard + bless – into melee: 1d20 + 3 + 3 + 1 - 4 ⇒ (3) + 3 + 3 + 1 - 4 = 6
CI piercing dmg: 1d8 ⇒ 7
Rather than reload, the arcanist directs the flaming sphere onto Green.
[move] command Fireball to GREEN
Fire damage GREEN, DC19 reflex negates: 3d6 ⇒ (2, 4, 6) = 12
Green Reflex DC 19 vs flaming sphere + heroism: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Ferdrin then 5 ft steps east, as Sparky moves up to engage Green.
Electrical elemental attack:
Melee slam attack GREEN, B damage, E damage: 1d20 + 5 ⇒ (2) + 5 = 7
B: 1d4 ⇒ 4 E: 1d3 ⇒ 3
Flaming sphere round 6/6
Summon Monster II round 6/9
Frustrated by Ferdrin’s movement, Green decides to 5 ft step to the NE and full attack Sparky.
Green +1 short sword on Sparky + bard + heroism: 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28
damage + bard: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Green mwk short sword on Sparky + bard + heroism: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
damage + bard: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Hitting once, the quickling fails to take the elemental down.
Yours is mined |
1d100 ⇒ 74
Cade stabs himself with one of his kukris, then seems to *snap* out of his fugue.
damage to Cade: 1d8 + 2 ⇒ (8) + 2 = 10
Yellow maintains altitude, flying at half-speed to the SW, before ✨casting again on Cade.
Cade, Will save please.
Round #10:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 - 10 = 14 hp, Will save please
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 + 13 = 28 hp, 5 mirror images
Dhovahk barkskin
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp
Sparky, Ferdrin's elemental 4/11 ? hp
--
Green ic +2, heroism
Party up! (except Cade, who may make a Will save)
The Battle Map is also in my header.
Eltran Katsu |
Eltran continues to inspire and goes to full defense.
“Thanks for the healing!!“
Yours is mined |
Cade, Will save please.
Eltran continues inspiring and tanking to the fullest!
Round #10:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 - 10 = 14 hp, Will save please
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 + 13 = 28 hp, 5 mirror images, full defense
Dhovahk barkskin
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp
Sparky, Ferdrin's elemental 4/11 ? hp
--
Green ic +2, heroism
Dhovahk, Lu Yan & Ferdrin are go! (Cade, please make a Will save)
The Battle Map is also in my header.
Lu Yan |
Lu Yan moves over to grapple Green to hopefully make them easier to hit.
Grapple check on Green with Improved Grapple plus Bless plus Inspire Courage: 1d20 + 8 + 1 + 3 ⇒ (17) + 8 + 1 + 3 = 29
Yours is mined |
please roll a d100 under a spoiler marked “GM”
Lu Yan rushes over and manages to grab a hold of Green!
Round #10:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 - 10 = 14 hp
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 + 13 = 28 hp, 5 mirror images, full defense
Dhovahk barkskin
White
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 = 4 hp, grappled
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp
Sparky, Ferdrin's elemental 4/11 ? hp
--
Green ic +2, heroism, grappled
Dhovahk & Ferdrin!
The Battle Map is also in my header.
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Dhovahk |
As the wind dies down, Dhovahk moves to heal Lu Yan.
Cure Moderate Wounds: 2d8 + 3 ⇒ (2, 7) + 3 = 12
White has dissipated.
Yours is mined |
Dhovahk heals Lu Yan this time.
Ferdrin's flaming sphere burns itself out, leaving behind a wisp of gray smoke.
The arcanist steps 5 ft to the SE, reloads his crossbow and fires at Green.
Ferdrin Light Crossbow vs grappled Green + bard + bless – into melee: 1d20 + 3 + 3 + 1 - 4 + 2 ⇒ (9) + 3 + 3 + 1 - 4 + 2 = 14
CI piercing damage: 1d8 ⇒ 5
Sparky steps to flank with Lu Yan, and attempts to slam Green again.
Electrical elemental attack:
Melee slam attack grappled GREEN + flank, B damage, E damage: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
B: 1d4 ⇒ 3 E: 1d3 ⇒ 1
Even with Green grappled, all of the attacks miss.
Summon Monster II round 7/9
Green attempts to break the grapple.
CMB vs Lu Yan’s 26 CMD: 1d20 + 13 ⇒ (2) + 13 = 15
It fails, remaining bound in the monk's arms.
Yours is mined |
1d100 ⇒ 46
Cade stands still, spurting a stream of (sub?)consciousness.
“Bumfuzzle … guard my loo … kukri … diddle Tara … lolly gagger … gubbins … flibbertigibbet ... kukri … snollygoster ... widdershins … kukri …”
Yellow realizes that Green is in trouble. He flies N-N-E at just over half-speed to ✨cast a spell on Lu Yan.
You can take no actions while laughing, but are not considered helpless.
On your next turn, you may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity.
Round #11:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 - 10 = 14 hp
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 + 13 = 28 hp, 5 mirror images
Dhovahk barkskin
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 + 12 = 16 hp, grappled, Will save please
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp
Sparky, Ferdrin's elemental 4/11 ? hp
--
Green ic +2, heroism, grappled
Bold may act.
The Battle Map is also in my header.
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Lu Yan |
Will Save (+2 vs. charm and compulsion); +2 bonus vs. fear, paralysis, and sleep effects, +2 racial bonus vs. fear, sleep, and paralysis effects: 1d20 + 5 ⇒ (8) + 5 = 13
Lu Yan's save against a compulsion is a 15, but does the following text from the spell apply? A creature whose type is different from the caster's receives a +4 bonus on its saving throw, because humor doesn't “translate” well.
Lu Yan |
Lu Yan doesn't get Yellow's Humor.
Why would a horse walk into bar?
Lu Ya attempts to Pin Green
Grapple check on Green with Improved Grapple plus Bless plus Inspire plus bonus for controlling the Grapple: 1d20 + 8 + 1 + 3 + 5 ⇒ (7) + 8 + 1 + 3 + 5 = 24
Hopefully, that is enough
Yours is mined |
“Because the mortal riding her didn’t see it sticking out of the ground!”
Lu Yan confirms fey humor doesn't even reach 'Dad' level, as he just manages to keep a hold of Green and pin him.
Round #11:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 - 10 = 14 hp
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 + 13 = 28 hp, 5 mirror images
Dhovahk barkskin
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 + 12 = 16 hp, grappled
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp
Sparky, Ferdrin's elemental 4/11 ? hp
--
Green ic +2, heroism, pinned
Bold may go!
The Battle Map is also in my header.
Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see Concentration), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class.
A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell.
Pinned is a more severe version of grappled, and their effects do not stack.
Eltran Katsu |
Eltran continues to inspire and goes to full defense.
“Go go go!!“
Yours is mined |
Eltran continues barding and defending fully.
Round #11:
Party Buffs: bless (+1 to attacks, stacks with inspire courage), inspire courage +3/+3
Cade 49 - 7 - 7 - 4 - 7 - 10 = 14 hp
--
Stradivarius (Yellow) -6
--
Eltran 67 - 7 - 4 - 28 + 13 - 26 + 13 = 28 hp, 5 mirror images, full defense
Dhovahk barkskin
Lu Yan 46 - 1 - 1 - 4 - 20 - 4 - 6 + 9 - 27 + 24 - 6 - 5 - 6 - 7 + 12 + 12 = 16 hp, grappled
Ferdrin 32 - 2 - 5 - 4 - 7 = 14 hp
Sparky, Ferdrin's elemental 4/11 ? hp
--
Green ic +2, heroism, pinned
Dhovahk & Ferdrin are go!
The Battle Map is also in my header.
Ferdrin Ternyth |
Thanks for the bots. Back!
Ferdrin continues to aim his crossbow carefully between Cade and Dhovahk...
[move] reload
[standard] attack GREEN
light crossbow attack vs grappled green + IC + bless - into melee, P damage: 1d20 + 3 + 3 + 1 - 4 + 2 ⇒ (10) + 3 + 3 + 1 - 4 + 2 = 151d8 ⇒ 2
Sparky continues to wail on the same grig.
Melee slam attack grappled GREEN + flank, B damage, E damage: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d4 ⇒ 11d3 ⇒ 1
Summon Monster II round 8/9
"welcome back" from the RNG
Dhovahk |
Dhovahk turns his gaze to the heavens - and the grig flying between them. Slowly water pools in his hand, then freezes into snow in a flash before launching itself upward.
Caster Level vs SR: 1d20 + 6 ⇒ (9) + 6 = 15 (If that’s a failure, let’s use the folio reroll - see spoiler)
Ranged Touch, IC, Bless vs Yellow: 1d20 + 5 + 3 + 1 ⇒ (20) + 5 + 3 + 1 = 29
Cold damage: 5d6 ⇒ (5, 3, 5, 5, 2) = 20
Crit Confirmation: 1d20 + 5 + 3 + 1 ⇒ (14) + 5 + 3 + 1 = 23
Crit damage: 5d6 ⇒ (6, 4, 4, 5, 4) = 23
Casting snowball at Yellow. Yellow’s images are all gone, correct?
Yours is mined |
Though Ferdrin may not believe it, with Green pinned by Lu Yan, both Sparky and he connect!
While the arcanist draws first blood with his cold iron quarrel, only the electrical damage from Sparky’s attack bypasses the quickling’s damage reduction.
I’ll wait on Dhovahk’s response to my post in Discussion, before moving us on.
Yours is mined |
Yellow sounds puzzled. "Bumfuzzle, మరి ఆ అర్ధ మృత్యువుకి నీ పేరు ఎలా తెలుసు?"
The grig will never know the answer, as Dhovahk’s sleet-shot hits him like a Cat 5 Blizzard.
Insta-frozen, and with one wing-pair sheared off, the yellow-bodied fey spirals out of control into the hard pavers around the fountain, shattering into dozens of tiny shards.
❄
Green makes a desperate attempt to escape.
CMB to break the grapple: 1d20 + 13 ⇒ (20) + 13 = 33
Unbelievable! It manages to do so!
The surviving fey attempts a half-speed backflip to avoid opportunistic attacks from Lu Yan and Sparky.
Acrobatics + heroism: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43
After avoiding any immediate reprisals, the quickling flees the battlefield to the north.
If you let him go, we are OUT OF COMBAT!
Yours is mined |
With the fey forces of the Embeth defeated, the Pathfinders may take a moment to gaze around the bloody square. It’s quiet now, except for the low *crackle* and buzz of the eldritch portals.
Another four minutes pass, and as the western face of the clock tower reaches 12:34 in the morning, the portals and temporal anomalies scattered about the square end abruptly, *blinking* for a moment, then disappearing as if they were never there! The western clock face once again spins wildly out of control, the other three faces desynchronize, and the clock tower emits a resonant BASS TONE thirteen times before going silent.
⚿
Shortly afterwards, Chunhua and the pixie administrator Cerotius enter the square hand-in-hand. They separate quickly after spying the party, and retreat to opposite corners of the square when Mayors Ogden and Mieren arrive a few minutes later — definitely NOT holding hands.
On hearing the Pathfinders’ report of events in the clock tower, Lady Ogden looks quite pleased. “Thank Elysium you were able to prevent the tower’s destruction from both fey factions.”
“It will be some time before they attempt another strike on Uringen.”
Then she frowns. “It’s just a shame you were unable to prevent the gremlins from doing all that damage to the third floor in a more timely manner.”
“I will have to write to Holgarin about that. However, I can assure you we will make our export quality alchemical goods available to your Society at fair market rates.”
Mayor Mieren then steps forward sheepishly. “I apologise for doubting you, Pathfinders. Clearly you were up to the task of saving our town.”
He presents them with an oversized key made of local cypress. “Rest assured that you are welcome to return to Uringen and enjoy the Freedom of the Village whenever you please.”
Ferdrin Ternyth |
Ferdrin try to look like he's not noticed when Chunhua retreats away from the pixie. He takes a moment to busy himself dismissing his elemental.
Hmph. It's like when my students sneak off during lecture...
He grimaces a bit at the mention of the third floor mess.
Yes a shame... we did what we could.
Yours is mined |
“Chunhua and I … I mean, Agent Zhang and I managed to figure out the solution to removing the barrier preventing access to the belfry.”
Cerotius flits about, careful not to make eye contact with Ferdrin or any other party member.
“At least one person had to go through the correct alternatively colored portals on each level of the Tower.”
The pixie drops his head. “Unfortunately, by the time we … nutted it out, you had left the Clock Tower and messed up all the fey in the Village Square.”
“Sorry we took so long … it was a real teaser.”
Then he brightens. “But to make it up to you, I will donate a number of wondrous items and gold from my personal collection.”
❦
With your mission in Uringen complete, you set off back to Tymon, and the hidden lodge of Venture-Captain Smine.
You are met outside of town by the Embeth Travelers, who not only offer to guide you back to the Sellen, but offer each of you a combat-trained Embeth hound.
Over the course of your career, this unusual animal companion may remind you of the folk of Uringen and the mayhem that began at six seconds to midnight.