Race |
| HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) |
Classes/Levels |
| Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield |
Gender |
Male NG Human Arcanist 6 |
About Ferdrin Ternyth
Male human arcanist 6 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (human)
Init 0; Senses Perception +4
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Defense
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AC 15, touch 11, flat-footed 15 (+3 armor, +1 deflection, +1 natural)
hp 32 (6d6+6)
Fort 2, Ref 2, Will 5
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Offense
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Speed 30 ft.
Ranged light crossbow +3 (1d8 P/19+)
Special Attacks arcane reservoir (3/15), arcanist exploits (potent magic[ACG], quick study[ACG], see magic[ACG], spell resistance[ACG], spell tinkerer[ACG]), consume spells
Arcanist Spell-Like Abilities (CL 6th; concentration +11)
. . At will—detect magic
Arcanist Spells Prepared (CL 6th; concentration +11)
. . 3rd (3/day)—fireball (DC 18)
. . 2nd (5/day)—flaming sphere (DC 17), summon monster II
. . 1st (6/day)—charm person (DC 16), grease, mindlink[OA], shield
. . 0 (at will)—daze (DC 15), disrupt undead, ghost sound (DC 15), light, mage hand, message, ray of frost
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Statistics
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Str 8, Dex 10, Con 10, Int 21, Wis 10, Cha 14
Base Atk +3; CMB 2; CMD 13
Feats Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG], Extra Reservoir[ACG], Extra Reservoir[ACG]
Traits tireless logic, volatile conduit
Skills Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +11, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +11, Perception +4, Profession (woodworking) +7, Sense Motive +4, Spellcraft +12, Use Magic Device +9
Languages Aklo, Azlanti, Common, Draconic, Elven, Gnome, Jistka, Sylvan, Thassilonian
Combat Gear wand of cure light wounds, antitoxin; Other Gear light crossbow, amulet of natural armor +1, bracers of armor +3, cold iron crossbow bolts (20), handy haversack, ring of protection +1, arcanist starting spellbook, bedroll, flint and steel, spell component pouch, spellbook, waterskin, 1,671 gp, 9 sp
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Special Abilities
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Arcane Reservoir +2 DC or CL (15/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
See Magic (Su) Can detect magic at will. Use 1 reservoir to skip exam time for 1 min.
Spell Resistance (2 rounds) (Su) Use 1 reservoir, gain SR that can't be suppressed for Cha rds.
Spell Tinkerer (DC 15) (Su) Use 1 reservoir, +/- 50% of touched spell's duration, but only once/effect (Will neg).
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SPELLBOOKS
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[u]Cantrips[/u] Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
[u]1st Level[/u] Adhesive Spittle, Air Bubble, Alarm, Animate Rope, Blend, Blurred Movement, Bungle, Burning Hands, Cause Fear, Celestial Healing, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Disguise Self, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Floating Disk, Grease, Heightened Awareness, Hold Portal, Hypnotism, Icicle Dagger, Identify, Illusion of Calm, Jump, Liberating Command, Mage Armor, Magic Missile, Mindlink, Obscuring Mist, Ray of Enfeeblement, Ray of Sickening, Reduce Person, Shield, Shock Shield, Shocking Grasp, Sleep, Thunderstomp, True Strike
[u]2nd Level[/u] Acid Arrow, Alter Self, Arcane Lock, Badger's Ferocity, Blindness/Deafness, Bull's Strength, Cat's Grace, Command Undead, Commune with Birds, Continual Flame, Create Pit, Darkness, Darkvision, Detect Thoughts, Flaming Sphere, Flurry of Snowballs, Fog Cloud, Glitterdust, Gust of Wind, Hideous Laughter, Investigative Mind, Invisibility, Knock, Levitate, Make Whole, Minor Image, Mirror Image, Pilfering Hand, Resist Energy, Scorching Ray, See Invisibility, Spider Climb, Stone Call, Stone Discus, Summon Monster II, Summon Swarm, Unnatural Lust, Warding Weapon, Web
3rd Level Fireball, Haste
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PFS
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PFS # 272301-9
Faction Dark Archive
Summon Monster II