Carousing Champion

Cade Greenleaf's page

684 posts. Organized Play character for djpika.


Classes/Levels

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

About Cade Greenleaf

Fighter 5 - HP 49/49,- AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 CMD: 20, Speed: 30, Init. +4

PFS Info:

Pathfinder # 9165-6

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Cade Greenleaf
Male Halfling fighter 5
None Small humanoid (halfling)
Init +4, Senses Perception +8
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DEFENSE
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AC 21, touch 15, flat-footed 17 (+6 armor, +4 Dex, +1 size )
hp 40 ((5d10)+15)
Fort +7, Ref +6, Will +5, +1 Will vs. fear, +2 vs. fear, +2 trait bonus on all saving throws against illusions.

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OFFENSE
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Speed 30 ft.
Melee kukri (small) +11 (1d3+5/18-20)
Melee +1 kukri (small) +11 (1d3+6/18-20)

Melee TWF kukri (small) +9 (1d3+4/18-20)
Melee TWF +1 kukri (small) +9 (1d3+6/18-20)
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TACTICS
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STATISTICS
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Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 9,
Base Atk +5; CMB +6; CMD 20
Feats Power Attack, Risky Striker, Two-Weapon Fighting, Weapon Focus (Kukri), Weapon Specialization (Kukri), Iron Will, Weapon Training
Skills Climb +8, Knowledge (Dungeoneering) +4, Perception +7, Survival +5
Traits Killer, Skeptic,
Languages Common, Halfling
SQ armor training, bonus feats, bravery, fearless, fleet of foot, halfling luck, keen senses, weapon familiarity,
Combat Gear torch (3),
Other Gear kukri (small), +1 kukri (small), outfit (explorer's/small), mithral/+2 chain shirt (small), backpack (small), rope (50 ft.), 3835.97 gp
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SPECIAL ABILITIES
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Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.

Fearless (Ex) Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.

Fleet of Foot Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet.

Halfling Luck (Ex) Halflings receive a +1 racial bonus on all saving throws.

Keen Senses (Ex) Halflings receive a +2 bonus on Perception skill checks.

Killer You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

Language Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

No Racial Subtype You have chosen no racial subtype.

Skeptic Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.

Weapon Familiarity (Ex) Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.

Weapon Training Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Light Blades +1.

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STATISTICS
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Str 14 +2
Dex 17+1 +4
Con 14 +2
Int 10
Wis 12 +1
Cha 9 -1

20 Point Buy:

Str 16 (10)
Dex 15 (7)
Con 14 (5)
Int 10 (0)
Wis 12 (2)
Cha 7 (-4)

Feats:
(1) Power Attack
(FTR 1) Two-Weapon Fighting
(FTR 2) Weapon Focus(Kukri)
(3) Risky Striker
(4) Weapon Specialization (kukri)
(5) Iron Will

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GEAR/POSSESSIONS
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==Carried==

==Worn/Equipped==
Longsword
+2 Mithral Chain Shirt
Backpack
+1 Kukri
Mithral Kukri

==Backpack==
Hemp Rope 50' 1GP
Torch x3 .03GP

Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.

Money: 90 gp

Total carried:

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BACKGROUND
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Background:

Origin: Kassen/Nirmathas
Trained under Captain Gregor Wisslo

Description:

Height: 3'1"
Weight: 33 lb.
Hair: light brown

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Purchases
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PFS
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XP: 7
Prestige: 10

Current
+2 mithral shirt, -5,100 GP
Kukri +1, -2,308GP

04-02 In Wrath’s Shadow
+1 XP, +2 Prestige, +3910 GP

07-12 The Twisted Circle
+1 XP, +2 Prestige, +1174 GP

Crypt of the Everflame
+3 XP, +4 Prestige, +1398 GP

The Godsmouth Heresy
+3 XP, +4 Prestige, +1248 GP

MACRO
[dice=kukri+1, TWF]1d20 + 9 - 2[/dice]
[dice=damage] 1d3 + 5[/dice]

[dice=kukri, TWF]1d20 + 8 - 2[/dice]
[dice=damage]1d3 + 3[/dice]