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Game Master Frozen Frost

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Challenge Points: 30 (HIGH Tier, Level 3-4)


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Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +1 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Intimidate, DC16: 1d20 + 8 ⇒ (8) + 8 = 16

"Look pals, we can do it two ways, you will get over it, admit who did it and say I am sorry. Or the broken vase will be the least of your problems"

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Nikma can't believe they are drawn in to such a petty squabble. Still, he pays attention to each, to see who is telling the truth.

Sense motive (DC20 perception): 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Hmm... this might be the challenge to use hero points on..


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Lokoloko does not fix the vase at all, realizing that the glue he is using to keep the pieces together is actually pickle brine. Rinshu calls upon the wisdom of the spirits to reveal the intentions of the twins' hearts, learning that they are both telling the truth. Tharpe coerces them to forgive one another, or the broken vase is their problem of their own.

I need one more Success from Flory and Gale, or others who rolled Failure can hero point.

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Crafting, HP, Vestments: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22

"AHA! Good as new!"

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Gale...mostly just sits back, since the others seem to be handling it pretty well....although he does snarkily comment. "You two are pretty dumb for letting it come to this. Never goes well..."

Deception DC 16: 1d20 + 9 ⇒ (11) + 9 = 20


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Lokoloko can have his HP Vestments back.

Gale deceives them to realize that what they are trying to do is a petty one. The twin brothers consider the Pathfinder's words and talk privately to one another. When they get back...

"We think it is a good idea to trust one another, so we forgive one another and be brothers again. Thank you for making us realize that our relationship is more important than the broken vase if we talk about it to ourselves. Thank you so much!"

The twin brothers leave the group for another successful task! You earn another Cooperation Point. You group has a total of six Cooperation Points and so far, this is the time left in 30-minute blocks before dinner feast: [X][X]-[X][X]-[X][X]-[ ][ ].

Teacher Ot rejoins them when they have help everyone in the community.

"I am impressed. I have heard many things about what you did for the community. And we have enough time before the feast! Come and join me to celebrate with everyone!" They find that the feast is especially lavish, as wide swathes of the whole town chip in after hearing how helpful the Pathfinders are.

During the meal, the Pathfinders have enough time to recover focus points and Takulu heals any injuries they have.

Giving you a chance to roleplay what you are doing in the feast. Also, everyone becomes fully healed and Focus Points are fully restored.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
Lokoloko wrote:

Crafting, HP, Vestments: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31

"AHA! Good as new!"

Flory applauds Lokoloko’s effort.

At the feast, she talks to Teacher Ot. ”Such a marvelous program”, she says. ”I do hope it continues. We enjoyed it immensely”

If anyone compliments her on her dish, she mentions that Lady Gwendolyn helped.

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Lokoloko forces himself to eat politely, like the way the other Pathfinders do. However, when he feels nobody's looking, he dips the food into his pickle jar, trying to experiment with them. He also slips pickles onto his plate... Seeing Flory's eyes on him, he suddenly blushes and stuffs half a pickle into his mouth. Suddenly remembering his manners, he reaches into the pickle jar, pulls out a dripping pickle and offers it to her. "Pffickle?" he asks, spraying brine and bits of ground up cucumber in all directions.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk remains quiet during the feast looking for any sign of the spirits seeing people in such a way of life. He simply answers when somebody asks him a question.

Yes, we are enjoying this feast.

Perhaps he will sense the spirits mood.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
Lokoloko wrote:
Lokoloko forces himself to eat politely, like the way the other Pathfinders do. However, when he feels nobody's looking, he dips the food into his pickle jar, trying to experiment with them. He also slips pickles onto his plate... Seeing Flory's eyes on him, he suddenly blushes and stuffs half a pickle into his mouth. Suddenly remembering his manners, he reaches into the pickle jar, pulls out a dripping pickle and offers it to her. "Pffickle?" he asks, spraying brine and bits of ground up cucumber in all directions.

”Tempting, but there’s so much to eat already”, Flory replies.

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Nikma gladly sits down to the feast, filling his plate until it overflows. Mostly he enjoys telling the local children his tales of hunting monsters, most recently of the oozes in the sewer.

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Gale is, perhaps surprisingly, not a complete slob. Oh, he eats with gusto and drinks maybe a little more than anyone not a follower of the God of Ale probably should, but he's not shoveling it in, nor does he drink so much he shows any signs of losing his inhibitions early. He even accepts a pickle from the goblin. He also relates tales of his own, including a recent one where he aided in exploring a ruin on a literal sinking island, racing against demons and kissing a succubus and living to tell the tale.


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Teacher Ot brings them something. "I would like to give the Pathfinder Society a special gift for the Pathfinder Society — a history of Nantambu written by the Uzunjati scholar Teacher Janatimo." he hands them a book.

"I also include some of my own research notes into educational practices." he adds warmly. But then his mood shifts into worry. "A friend of mine, named Tokku, had his shop broken into. I would like you to investigate and see what you uncover. Follow me." He then leads them to the Jewelry store.

Night has fallen quickly over the city and the sounds of nighttime activity fill the air. Some small bats dip through the lights of Nantambu, eating insects as the party approaches the scene of the crime. The front of this wooden structure has a broken sign — indicating that it’s a jewelry shop — leaning against the wall. The shop looks to be in generally good repair, but jewelry can be seen all over the floor.

While nothing beyond the sign looks to be immediately broken, Takulu Ot halts the group if they attempt to go in immediately. “Please be careful as you explore, both for yourselves and for Tokku, the fine owner of this place. He’s had a recent run of bad luck and I’d hate for more to befall him. Thank you for your considerations!”

DC 17 Crafting check to Recall Knowledge:
It reveals that nothing left inside has any particularly great value.

You will need to make two skill checks each to investigate the various parts of the crime scene with the following:
> DC 18 Nature or Crafting check to Recall Knowledge, or DC 20 Perception check
> DC 16 Thievery check
> DC 20 Occultism check to Recall Knowledge, DC 20 Nature check to Recall Knowledge, or a DC 16 Survival check to Track
> DC 18 Diplomacy check to Make an Impression helps calm Tokku
> Other skills appropriate for the situation will be allowed at DC 20 check.

Your group earns Investigation Points depending on the result of your check: 2 IP for Crit Success, 1 IP for Success, and -1 IP for Crit Fail. Everyone is up to investigate!

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Gale shrugs and starts to look around, but in a manner that suggests he knows he's just mucking around and usually leaves this up to his smarter, more scholarly peers...

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Lokoloko has a look around.

Crafting(E): 1d20 + 12 ⇒ (8) + 12 = 20

He then racks his brain to see if something like this has occurred in the vast history of the Pathfinder Society.

PFS Lore(E), Bonus: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
PFS Lore(E), Bonus, HP: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk investigates with the spirits.

Nature: 1d20 + 11 ⇒ (6) + 11 = 17

Nature: 1d20 + 11 ⇒ (4) + 11 = 15

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +1 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Tharpe does accept a pickle and eats it with some lamb chops, his eyes are scanning the in's and outs of the hall that they are in, always looking at whoever is coming in.

He does listen to Nikma's story and nods his head when he eats and asks some questions about sizes of claws and such.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

DC 17 Crafting check to Recall Knowledge: 1d20 + 12 ⇒ (7) + 12 = 19

DC 18 Crafting check to Recall Knowledge: 1d20 + 12 ⇒ (6) + 12 = 18
DC 16 Survival check to track: 1d20 + 7 ⇒ (19) + 7 = 26

”Only the highest prizes were taken”, says Flory. ”Whoever they are, they knew what to look for”

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Nikma complies with Takulu Ot when they are halted outside of the jewelry store. Listening intently, he nods and then moves into investigative mode.

DC 18 Crafting check to Recall Knowledge: 1d20 + 7 ⇒ (8) + 7 = 15
DC 16 Survival check to Track: 1d20 + 6 ⇒ (5) + 6 = 11

HERO POINT DC 16 Survival check to Track: 1d20 + 6 ⇒ (8) + 6 = 14 -_-

Horizon Hunters

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Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Gah, didn't read thoroughly, In my defense, I was at work on my phone and it's weird to make more than one at once...

Seeing his companions seem to have the investigation well in hand despite his efforts to 'help' he turns to Takulu Ot. "Don't worry, sir. We're Pathfinders. This kind of thing is their job." He grins sheepishly "My job is to punch things that make their job harder until they stop doing that."

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


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Gale - Fail, Fail; Lokoloko - Success, Success; Rinshu - Fail, Fail; Flory - Success, Success; Nikma - Fail, Fail.

Gale glances around, searching for clues, but finds nothing of relevance. He attempts to console Tokku, but his efforts are in vain. Lokoloko observes signs of tool marks, clearly made by exceptionally small implements. Meanwhile, the spirits accompanying Rinshu wander the crime scene but return without any information to share with the shisk. Flory identifies patterns in the damage and stolen items, suggesting intentional chaos rather than mere theft. Unfortunately, Nikma's investigation yields no noteworthy findings.

So far, your group has earned only 4 Investigation Points. I need at least 9 IP, so you don't have enough clues to find where the culprit(s) went. But...

Fortunately, Teacher Ot also joins them in investigating and finds that there are crude traps nearby that would result in more broken glass and displays, but no real harm to any creatures.

"And did you just say? Small implements and intentional chaos? Sounds like works of fey to me." he infers. "I think I found the trail that we can follow. Quick, follow me!" he motions to them and leads them to a nearby “hideout” — in reality, little more than a tiny play fort made of crates.

As soon as they investigate the crates, the suspected culprit, ill-gotten gains clutched in hand, bursts out the other side, flying as fast as he can. The crate fort explodes with both a flare and flair as fireworks erupt cacophonously outwards in all directions, tossing the thin sheet of wood used as a makeshift roof 15 feet away into the yard.

Your group succeeded in all the Community Service tasks so everyone gains +2 circumstance bonus on checks to overcome obstacles in the chase that will follow!

The fey depart quickly through the crowd who’s gathered to observe the fireworks display. While impressed by the scene, the townsfolk have unwittingly gotten in the way.

CHASE ROUND 1
Obstacle: Crowd - The fey depart quickly through the crowd who’s gathered to observe the fireworks display. While impressed by the scene, the townsfolk have unwittingly gotten in the way.
Chase Points Acquired: 0 out of 5 needed
Overcome: DC 18 Acrobatics or Athletics to weave or push through, DC 16 Society to best navigate the crowd with the least disturbance, DC 20 Other skills appropriate for the obstacle

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Gale | [1☘️]
➤ Lokoloko | [2☘️]
➤ Rinshu | [2☘️]
➤ Flory | [1☘️]
➤ Nikma | [2☘️]
➤ Tharpe | [2☘️]

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Gale sees the crowd...and immediately starts swaying and stumbling around like he's absolutely wasted when he was fine twenty minutes ago and hasn't had a drop since....

Athletics DC 18: 1d20 + 10 ⇒ (5) + 10 = 15

...I'm gonna HP it

Athletics DC 18 part deux: 1d20 + 10 ⇒ (20) + 10 = 30

...and the amazing thing is, it works. Whether people just don't want to be in the way of such a large drunk or it has something to do with his fighting style, he's in and out of the crowd like it's nothing.

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +1 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Ugh. I did not refresh the campaign and I missed the skills :( ok. lets go

Tharpe runs after the fey

Athletics, DC18: 1d20 + 12 ⇒ (12) + 12 = 24

He is trying to make path as he runs

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Lokoloko builds a battering ram of sorts from loose timber lying around and attempts to push through the crowd...

Crafting(E): 1d20 + 12 ⇒ (3) + 12 = 15

... and can only watch in dismay as his battering ram gets battered instead.

Lokoloko only has 1 HP left since he used one earlier

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

Flory tries to duck between the people in the crowd.

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

Horizon Hunters

1 person marked this as a favorite.
Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk tries to weave through the crowd.

Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Nikma joins the others in trying to force a path through the crowd.

DC 18 Athletics to push through: 1d20 + 8 ⇒ (2) + 8 = 10
HERO POINT DC 18 Athletics to push through: 1d20 + 8 ⇒ (17) + 8 = 25


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Tharpe wrote:
Ugh. I did not refresh the campaign and I missed the skills :( ok. lets go

My bad, I decided to proceed because there are no consequences on your group if you do not hit that target, anyway

Gale catches the attention of the crowd, giving him way to go wherever he wants to go. Crit Success

Tharpe probably shoves some people but makes sure they are not hurt. Success

Lokoloko's craft is no match to the large person that he tries to ram with it. Fail

Flory is swift to evade the incoming crowd on her way. Success

The same goes for Rinshu, weaving effortlessly between people. Success

I will apply Nikma's attempt from Round 1 from the next obstacle below and count it as a Success.

Once they are past the crowd, a group of musicians are performing for a gathered crowd, celebrating the evening as the fey dip through. Glances thrown back at the musicians suggest the fey wish they could play too.

Nikma is the first to get through them!

CHASE ROUND 2
Obstacle: STREET PERFORMANCE - A group of musicians are performing for a gathered crowd, celebrating the evening as the fey dip through. Glances thrown back at the musicians suggest the fey wish they could play too.
Chase Points Acquired: 1 out of 5 needed
Overcome: DC 15 Stealth or Society to take advantage of the crowds to get ahead, DC 16 Acrobatics or Performance to dance with participants through the crowd, distracting the fey, who look sad and look left out– succeeding at this check gains a bonus Chase Point, DC 18 Other skills appropriate for the obstacle

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Gale | [0☘️]
➤ Lokoloko | [1☘️]
➤ Rinshu | [2☘️]
➤ Flory | [1☘️]
➤ Nikma | [1☘️]
➤ Tharpe | [2☘️]

If chase points needed is met before the current Round above ends:
For others who have not acted yet for Round 2, you can move to the next obstacle below:

Obstacle: BRIDGE AND CANALS - Be it luck or knowledge, the band of fey is making use of the canals to quickly traverse the city, be it by water or foot. Keeping up with them on their home terrain may prove tricky.
Chase Points Acquired: 0 out of 5 needed
Overcome: DC 15 Athletics to bound the canal, using boats and the natural growth of Nantambu to climb– succeeding at this check gains a bonus Chase Point, DC 13 Perception to spot the fey as they are passing over a bridge and ensure you don’t lose sight of them, DC 18 Other skills appropriate for the obstacle

Everyone can act for Round 3 at the BRIDGE AND CANALS obstacle above if Chase Points needed are still to be met.

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +1 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Stealth, DC16: 1d20 + 8 ⇒ (2) + 8 = 10

"How do you sneak through the crowd? With grace!" Tharpe trips and pulls with him two smaller creatures who start hollering

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

”Hmmm”, muses Flory. ”What would be the fastest way though the crowd?”

”HELP!”, she cries, ”MY GIANT SPIDER IS LOOSE!”

Sir Miles starts at her outburst. ”Go!”, she whispers. ”I’ll be right behind you!”

He takes the vanguard, as the crowd parts like the sea before them.

Society: 1d20 + 10 ⇒ (20) + 10 = 30

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Gale's antics continue, although this time he slows to let the crowd get a better look, ducking and swaying, tripping and rolling around like a clown-acrobat at a circus...

Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk tries to be sneaky in the crowd to move forward.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Open when Round 3 begins:
Gale continues to bound along like he was born to it, long hours of training his body seemingly paying off as he jumps and sprints along the canals...

Athletics DC 15: 1d20 + 8 ⇒ (5) + 8 = 13

Right up until he splashes into a river. "Damn, that was going so well too..."

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Since Nikma's roll was used for round 2...

If round 3 is needed for this obstacle:
DC 16 Acrobatics to dance with participants through the crowd, distracting the fey, who look sad and look left out: 1d20 + 8 ⇒ (11) + 8 = 19


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Don't forget your +2 circumstance bonus on checks to overcome obstacles in the chase.

Tharpe's startles small people that they start crying. Fail

Flory easily scares the crowd with her spider trick to give way for her allies. Crit

Gale moves like a clown-acrobat in the circus, making the crowd wary of his presence. Crit

Nikma Odria wrote:

Since Nikma's roll was used for round 2...

The check was still for Round 1 but rolled for the next obstacle, so you still have the chance for Round 2. But since the needed points for the current obstacle is met, we are still in Round 2 for those who have not acted yet but for the next obstacle now.

Moving to next obstacle...

Nikma and Rinshu can act again for the next obstacle and I will allow to use the rolls you already have but with the applicable skill for the obstacle.
Be it luck or knowledge, the band of fey is making use of the canals to quickly traverse the city, be it by water or foot. Keeping up with them on their home terrain may prove tricky.

CHASE ROUND 2
Obstacle: BRIDGE AND CANALS - Be it luck or knowledge, the band of fey is making use of the canals to quickly traverse the city, be it by water or foot. Keeping up with them on their home terrain may prove tricky.
Chase Points Acquired: 0 out of 4 needed
Overcome: DC 18 Athletics to bound the canal, using boats and the natural growth of Nantambu to climb– succeeding at this check gains a bonus Chase Point, DC 16 Perception to spot the fey as they are passing over a bridge and ensure you don’t lose sight of them., DC 18 Other skills appropriate for the obstacle

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Gale | [0☘️]
➤ Lokoloko | [1☘️]
➤ Rinshu | [2☘️]
Flory | [1☘️]
➤ Nikma | [1☘️]
Tharpe | [2☘️]

Everyone can act for Round 3 at the obstacle above if Chase Points needed are still to be met.

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

If I can use the roll for a Perception check it means: 14+9=23

Horizon Hunters

male human ranger 5 | ♥68 | ⛨22; resist cold 2 | F +10 R +13 W +11 | Perc +11 | Stealth +11 | speed 25ft | Focus☐☐ | Snares ☐Biting ☐Hampering ☐Marking ☐Trip | Exploration: Search | ⚕None

Same roll, new skill. Got it.

DC 18 Athletics: 11 + 8 = 19

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Lokoloko builds a raft (of course!)

Crafting: 1d20 + 12 ⇒ (12) + 12 = 24

"Rows Rows Rows raft..." he sings


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Rinshu keeps eyes peeled on the fey that they are chasing while Nikma makes use of the boats at bay of the canal to easily follow the fey they are chasing. 1+2 chase points Lokoloko builds his own raft accompanied by his goblin song. 1 chase point

The group successfully catches up to the fey in a nearby storehouse, cornering them in a small room. The fey drop all their bounty on the ground before slowly turning to face the group with their hands up. The group of fey all look frightened, eyes darting from one another to the party.

“Ha-ha! You got us! What a fun prank, right friends?” The tiny, draconic prankster jokingly elbows their friends who laugh nervously, inching closer and attempting to hide behind their leader. “I’m Commodore Ru—wait, wait, Commodore Sticky Fingers! Yeah! And this was just a prank we wanted to pull ‘cause folks take things so serious here.”

The fey are Unfriendly to the your group, but not Hostile. You can improve their attitude toward you with DC 18 Diplomacy to Make an Impression. On a critical success, the fey will instead become Friendly. You can make multiple attempts but you need at least one success before failing three times. A critical failure counts as two failures for these purposes.

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Diplomacy +7. Someone else can probably do better! :)

Horizon Hunters

Animist 4 / HP 48/48, Perc +10, AC 19, Fort +9 Ref +8 Will +12 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Not me: +0

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
Diplomacy, HP, T-Shirt: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

"Pranks?! Not really funny." Lokoloko says a bit sourly.

Radiant Oath

| Male Orc Rogue 5 | HP 62/62| AC 23 (+2 nimble dodge) | F +9 R +11 W +11 | Perc +1 (darkvision) | Default Exploration: Stealth | Speed 25ft | hero points 1 | Active Conditions:

Tharpe looks at the reaction No diplo here, I can intimidate him ;)

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

Gale agrees with Lokoloko. "You did rather thoroughly mess up that man's shop, which will take him hours to recover from. Unlike you, we mortals do need to concern ourselves with the passage of time, so this is more than a minor inconvenience..."

1d20+7: 18 = 18

Horizon Hunters

Male Human Monk 3 - HP: 44 - AC 19 - Fortitude +8 - Reflex +9 - Will +8 - Perception +6 - Speed 35

....just realized I screwed up the inputs. Here we go.

1d20 + 7 ⇒ (1) + 7 = 8


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"Of course, it is fun!" the fey retorts. Success. The Fey becomes Indifferent.

But the fey seems to not agree with Gale. "Messed up? You mean nobody's hurt. Your mortal feelings are too fragile." Crit Fail, counted as two failures. The fey becomes Unfriendly again.

I will allow Intimidation. Everyone can try again but you can only Fail once this time for the group.

Radiant Oath

Buuurn! | 2396852-2006 | Male Goblin | Scavenger | Alchemist (Chirurgeon) Lvl 5 | Pathfinder Agent Dedication | Moderate Healing Potion (2) | HP 55/55 | AC 22 | F/R/W/P: 10/13/8/8 DV | 25 feet | Class DC 21 | ◆◇↺ | Exploration Activity: Avoid Notice | Hero Points: 1/3 | Alchemical Items: 2/1/2/1 (Fire/Lightning/Elixir of Life/Soothing) | Versatile: 6/6 | Resistances: Void 1 |

Gale, hero point the crit fail! :)


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I have not given any hero points from the start, and Gale has none already, so I will give Gale a hero point for this very chance.

Horizon Hunters

N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3

”Then mortal feelings and fey security have something in common”, says Flory. ”I am an envoy to the court of Princess Gossamer, liege of spiders. I have her ear, as she has the ears of other nobles among the Fair Folk, including here. This could go very badly for you”

Intimidation: 1d20 + 7 ⇒ (3) + 7 = 10

Hero Point

Intimidation: 1d20 + 7 ⇒ (1) + 7 = 8

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