GM Harrow’s Curse of the Crimson Throne - AE

Game Master GM Harrow

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Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Still here!


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9
Audria wrote:

"What's going on over there," Audria asks the others, nodding to the growing crowd.

"You didn't leave the bodies in the Fishery, did you," Talanaliel asks.

Who is Talanaliel asking? Audria, or the group?


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

The cheeky part of me wants to just answer yes. Talanaliel is asking the group.


Ephemeral GameMaster

I Imagined it more as the bird probably directed the question to Audria, but she would have been heard by everyone. It looked like you used the smaller tag?


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

As long as it's audible to everyone and Audria doesn't respond right away, that works for my post.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

I tend to use the smaller tag whenever a character is trying to be quiet or avoid being overheard. Probably not the best post I've ever written from a clarity perspective.


Ephemeral GameMaster
Audria wrote:
I tend to use the smaller tag whenever a character is trying to be quiet or avoid being overheard. Probably not the best post I've ever written from a clarity perspective.

For what it's worth, unless your intention was to indicate only Audria heard it, I took your post to mean Talanaliel spoke quietly, so only those nearby would have heard meaning the group.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Works for me. :)


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CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Lania doesn't know it, but she wants to be friends with Dame Falzwurth.


Ephemeral GameMaster
Lania 'Shrike' Fordyce wrote:
Pippip wrote:
"The brooch is something we should research more. I think we must understand its significance as it appears it is the most significant part of the items Lamm had."
This might be something to discuss in a "While at Eye of the Peacock" spoiler with Gladiorus Nizlasty — he seemed like a jewelry expert and we might not be able to easily find another, unless Garrett's parents sell jewelry... OOC, I'm not clear if the brooch has any significance at all except that it belongs to the Queen. It's not magic, right?

I can't recall if I answered this. No, the brooch is not magical that anyone has been able to discern.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Understood, GM.


Ephemeral GameMaster

Anymore discussion with the citizens gathered, or should we move along to Garrett's family shop?

@Garret: What information should I know about the family shop? I think you had something about tools, but I can't seem to find where I got those details. If it was once there, I no longer see Garrett's background in his character alias. (>_<)


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

I think Garrett mentioned not having ever posted his background. I'm ready to move on if everyone else is.


Ephemeral GameMaster

@Audria: If you don't like my little hijack of Talalnaliel, I can edit that or retcon it if you don't get back to before the 1 hour is up.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Nope. I think it's good for Audria.


Ephemeral GameMaster

@Audria: I have a response for you from Tally, but it will have to come later as I’m doing work at my old residence for the next couple of hours. Depending on who else posts between now and then, we may need to spoiler this bit. Obviously, Shrike who is also present and may have an opinion can join in.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

No worries. Thanks for taking over for her. It's a little weird playing what is basically two characters. I've been a little self-conscious about it lately, to be honest, and I think this is what was needed to get some life into that dynamic.


Skills:
Acrobatics +9, Appraise +7, Bluff +8, Disable Device +9, Escape Artist +9, Knowledge (Dungeoneering) +6, Knowledge (Local) +6, Linguistics +6, Perception +8, Sleight of Hand +9, Stealth +13, Use Magic Device +6
Halfling Rogue 2; Init +4; HP: 16/16; AC 18, Touch 15, FF 14; Fort +2, Ref +8, Will +1; Perception +8; Harrow Points- 5

Sorry, I have not been feeling well over the last week and it has effected my posting.


Ephemeral GameMaster

No worries. I'm certainly not one to point fingers.


Ephemeral GameMaster

While a very likely response, Audria feeling small is ironically the opposite of the intent. Talanaliel's point was that "one person" could have provided the relief all these people probably need by explaining there's no need to worry about rival gangs, conspiracies, or serial murderers like the Keylock Killer. :P


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

She's still got a lot of growing to do. Also, she's a teenager who's rather self conscious.

While she knows that she and the others killed Lamm and his cronies, but she has no idea who gave them the Vlad special. She has no idea if there is cause to worry or not. Even so, she feels guilty about not even trying because Tallyfeather is right, even if she hadn't been chosen, she still would have been one of Shelyn's clergy and it's the job of all of Shelyn's priests and priestesses to spread love and kindness, and didn't even occur to her to try.

Of course, this could also be me rationalizing her reaction instead of admitting that I basically had her react like I would have in her place. :P


Ephemeral GameMaster

@Garrett: Are you wanting me to create the family and the shop whole-cloth, or do you have some bullet points for me on what I should know about the Goodbarrels?


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Ephemeral GameMaster

Alright, I'm going to go on my own for this one since I haven't heard back from Garrett.

Look for an update later this evening.


Female

Just a heads up that I’m having an allergic reaction a new medication with an annoyingly long half-life so apologies if my posts are slow/sparse for the next week or two


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Ouch.

Hope all's well. That does not sound fun.


Ephemeral GameMaster
Abella Tribastarion wrote:
Just a heads up that I’m having an allergic reaction a new medication with an annoyingly long half-life so apologies if my posts are slow/sparse for the next week or two

I'm saddened to hear this. I hope you are feeling better sooner rather than later.


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Ephemeral GameMaster

As I promised weeks ago, we will be moving into a more exploratory style of posts as I will summarize daily activity(ies) with chance of random encounters leaving you to post narratively your own individual nighttime activities per cycle. After a few of these "days," the option to approach Castle Korvosa will come available which will lead us to another section of more focused RP within the Castle and the delivery of the royal brooch.

If anyone has questions, please let me know.


Female
Spirit of Pinvendor wrote:
Abella Tribastarion wrote:
Just a heads up that I’m having an allergic reaction a new medication with an annoyingly long half-life so apologies if my posts are slow/sparse for the next week or two
I'm saddened to hear this. I hope you are feeling better sooner rather than later.

Thank you. It’s not as bad as one allergic reaction my wife had a few years back, but hooboy does it have me on my ass. I’ll try to see if I can conjure up a proper post tonight.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

None here for the moment.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Understood, GM. Hope you feel better soon, Abella.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Oh, and Shrike would like to buy a plain, empty wooden box with a handle at Barrels of Goods - about the same size as the hatbox. I'm not sure how much that should be, so just let me know, GM.


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Ephemeral GameMaster

Given your other purchases and relationship to Garrett, I'll say the GoodBarrels threw in an empty crate at no charge.


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Ephemeral GameMaster

While I'm never going to say "No" to anything your PCs want to attempt, I will mention that it is well known that The Gray may be seen as a somewhat dangerous place to visit at night which it will be by the time you arrive. It's possible you would not find a temple or mortuary-type place open for business at that hour.

You're certainly welcome to seek lodging at an inn or hostel catering to those in the area for funeral services and what not, but the actual burial (well, legitimate burial) of the deceased may have to wait until the next day.

However, your plans for what to do may be different then the usual. You are PCs after all, and everyone knows PCs rarely do what's expected or the norm for the average citizens. *eyes impaled bodies of Lamm's gang*

:P


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Oh, I as a player just wasn't aware that it was supposed to be dangerous at night or that the temple would close after dark. That makes sense though. In that case, Shrike would split off from Audria here, and go to Zellara's house, then the Gray, right away while there is still light. She'll only try to sneak in at night if the priests turn her away on some more permanent basis than "come back tomorrow." I'll make a retcon post later tonight. Thanks for the clarification. :)


Ephemeral GameMaster

The "dangerous" part is more about superstition, really, but as undead actually exist in this world, I imagine any area with congregations of dead bodies would inherently end up having a higher danger level than they would here on Earth (despite the creep factor most of us humans experience).


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Apologies for not posting this weekend. I've been busy and haven't had the energy to put something together. I'll post tomorrow.


Ephemeral GameMaster

I'm looking to post to keep things moving, but I'm unsure if I'm waiting on you guys to make some decisions or sort something out?

My plan is to indicate the group's return to the Sanctuary, and then move into the next day. If I don't see any posts within the next few hours, I will assume that's the plan and execute which may mean I'm Retcon Railroading anything your prior posts have suggested you might have planned.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

Hm, I may have misunderstood the intention here. How much latitude do we have to describe and summarize a course of action like the one Shrike intends? She doesn't intend to go back to the Sanctuary at all tonight, for instance, but I wanted to give other players a chance to post, and was next going to describe going to Zellara's and looking for the buried remains of her son. I wasn't going to assume Shrike's success at that. Then there's also taking both sets of remains to the Cathedral of Pharasma in the Gray and trying to find a place and priest to bury and bless them before it gets too dark. If we can make up NPCs and a process for something that elaborate and assume success at it without needing GM input, I'll certainly just do so.


Female

I’m still recovering and probably will be the rest of the week, so I’m going to be slow to post until this allergy is cleared up. I appreciate your patience.


Ephemeral GameMaster

@Shrike: It is currently late afternoon. The group can make it back to the Sanctuary or to Zellara's home before evening sets in. It is unlikely you will reach any place in The Gray which will remain open for "business." They may be open for evening services, but not for acquiring or discussing "new business" if that makes sense.

The later it becomes the more likely you are to have a random encounter, and it may be very dangerous. I'd definitely not recommend trying to wander around The Gray with just Audria and Shrike as you may get in over your heads without the whole team present if they don't accompany you (even then it may get dicey).

If anyone is wanting to describe the jaunt to Zellara's home or the rest of the group's return to the Sanctuary if you're splitting up, be my guest. I've already rolled on "daytime" random encounter twice for today, and both came up negative for combat.

Your odds of locating Zellara's son's remains will be much higher if those going have Zellara with them (in the form of the Harrow Deck), so keep that in mind.

If anyone plans to go anywhere beyond the Sanctuary or Zellara's home for the night, this will require GM adjudication and active roleplaying.


Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
Talanaliel:
HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

Post incoming. Audria's going to start looking for the kids if you want an idea of what she's doing. She'll find out from the others where they intend to stay for the night and meet them there.


CG F Half-Elf Vigilante (Double Scion) 6 | HP 47/47 | AC 18 (T 14 FF 14) | CMD 19 | Fort +5 Ref +9 Will +8 (+10 v. enchantment, +9 v. compulsions) | Init +10 | Perc. +9/+11 (dim light or darkness) | Conditions: - | Harrow Points: 9

I thought it was mid-afternoon, not late afternoon. And we should be practically right on top of Zellara's house already, since if the Goodbarrels' shop is in the West Dock district and we had to go past the Old Fishery while moving south from North Point to get there, there is only a small area of the docks neighborhood left that would be south of that location, and it includes Zellara's home.

Taking the Harrow deck along makes sense. I checked back and Zellara's ghost previously told us her son was killed about a year ago, so my OOC plan to have her just look for recently disturbed earth and digging there wouldn't work. Shrike should remember that timeframe, although I didn't. In-character, I think we don't know any of the properties/capabilities of the Harrow deck, except that Zellara's spirit inhabits it and can manifest and talk to us/manipulate the deck for Harrow readings. That should be enough for her to want to take the deck along for advice.

Post incoming.


Ephemeral GameMaster

Sorry I was mistaken regarding the time.

  • Sanctuary of Shelyn: From current location, the team can reach the Sanctuary, and it will be early evening by the time they arrive.
  • Zellara's Home: From the current location time to reach and recover the remains will progress time from mid to late afternoon. From Zellara's to The Gray will achieve early evening, and, as Shrike's post indicated, most likely too late in the day for "new business" while already planned ceremonies and services may continue as normal.

    As no one else has stated any intentions, I will assume that Audria and Shrike are acting alone. The rest of you returned to the Sanctuary of Shelyn as the ongoing base of operations.

    @Audria: Feel free to describe your night time adventure looking for the children. As I would rather try and move the whole group forward, I will not setup a combat encounter just for Audria and Talanaliel despite my inclination for your "reckless" decision to venture out so late alone. I would expect your story may have a rather frightening and harrowing encounter/escape from all manner of potential evils stalking the streets of Korvosa after dark. I'm going to roll on the Korvosa: Sewer Encounters table since this event takes place in The Vaults which are the undercity upon which a large portion of the Korvosan sewers were built.

    Audria's dangerous encounter: 1d100 ⇒ 2 = 1 spider swarm

    How very fortunate. These tables are built for an entire party of adventurers, so this could have been much worse. While annoying, this roll result is likely best used for an "escape" type of encounter. Perhaps the swarm is triggered because Audria did not enter into the Lamb's hiding place "in exactly the right way." Whatever you describe, it may be appropriate to indicate some damage taken which will presumably be healed by the Brother Theolan once Audria has returned—along with a very passionate scolding and beaming approval for Audria's actions on behalf of the children.


  • Ephemeral GameMaster

    @Everyone: My next post will be to address the start of Moonday, 11 Desnus which will introduce the new daily-style posts as we advance time. I expect everyone to become more active as you will need to be deciding your priorities for any given day and what you hope to accomplish as a group.

    Players who are not making their presence known will potentially be asked to leave the game, so I'm really hoping you guys will start posting again, or I will be looking to replace those who do not appear as committed to this campaign.


    Halfling Bard (Arcane Duelist) 3; 24/24hp; Init +3; AC 17, Touch 14, FF 14; Fort +3, Ref +7, Will +6; +2 fear; Perception +7

    I assumed we were regrouping to begin some palace intrigue plans to see how relevant the brooch is.

    After the brush with imps and thugs , Pip is convinced that city exploration is a group activity.


    Ephemeral GameMaster

    @Pippip: Yes, I indicated that after a couple of in-game days, access to Castle Korvosa will become available. However, until such time, the group needs to communicate what collectively they would like to do in the meantime.

    Yes, "chill" and "go hang out at home" are valid responses if desired if the group does not desire to pursue any activities on the streets while the riots are quelled.

    I'm not quite clear what you what you mean by "how relevant the brooch is." It's a piece of jewelry lost by Queen Ileosa for which a reward has been offered to return it. That's it. For what intrigue are you looking exactly?


    Halfling Bard (Arcane Duelist) 3; 24/24hp; Init +3; AC 17, Touch 14, FF 14; Fort +3, Ref +7, Will +6; +2 fear; Perception +7

    I would think the brooch could be used to gain traction with the pro queen or anti-queen faction, but I am just guessing at the moment.


    Female Human Paladin (Chosen One) 3/Fighter (Mobile Fighter) 3 HP: 53/53 NL: 0 | AC: 19/13/16 CMD: 22/19| F: +7 R: +6 W: +4 (+1 vs. paralysis, slow, or entangle) | Init: +3, Per: +8 | Smite: 1/1, LoH (1d6): 0/2 Arrows: 19 Holy Water: 2 Holy Weapon Balm: 2, Harrow Points: 8
    Talanaliel:
    HP: 26/26| AC: 18/16/16 CMD: 9/7 SR: 10| F: +4 R: +4 W: +8 | Init: +2, Per: +14 (Lowlight) | ToG: 1/1

    @GM: Got it. Post incoming. I think we're still short 12-14 children, right? Figured she's not going to find them all in one go, but she might get lucky.

    Kids: 3d4 ⇒ (4, 3, 1) = 8

    Well that's better than I usually roll. :D

    Swarm Damage: 1d6 ⇒ 4
    Audria's FORT Save 1 vs. Poison DC11: 1d20 + 4 ⇒ (4) + 4 = 8
    Audria's FORT Save 2 vs. Poison DC11: 1d20 + 4 ⇒ (11) + 4 = 15
    STR Damage: 1d2 ⇒ 2

    Ah, there we go. That's more like what I'm used to. :P


    Ephemeral GameMaster
    Pippip Ooray wrote:
    I would think the brooch could be used to gain traction with the pro queen or anti-queen faction, but I am just guessing at the moment.

    Intriguing take. The campaign doesn't provide any specific details for it aside from getting some face time in Castle Korvosa and some money. Since the piece isn't specifically magical or something which can be used for blackmail, even any anti-Ileosa groups wouldn't be able to use it beyond getting the money for returning it, but if you're being creative, I suppose there are other ways to try and leverage this.

    However, as GM I would say you as a group would have to discuss and offer possibilities. I will present the Adventure Path's expected option, but it will be up to you to suggest the off-the-rails player decisions if any have occurred to you.


    Ephemeral GameMaster

    I have news. I received a message from Lina Derexhi's player they wish to withdraw from the campaign.

    Having lost both your wizard and sorcerer, I suspect the team may be a little light on the arcane side of magic. I have a couple of people I'm considering reaching out to ask if they may be interested, but if any of you have your own suggestions for players, please send me a private message.

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