
Perri Purrun |

In the equipment charts, tents are marked with footnote 1.
Footnote 1 says 1/4 of the weight when sized for small characters.
It isn't confusing or hard to identify for those of us used to technical writing. And, yes, game mechanics all follow the rules for technical writing, whether you've ever noticed that or not.
One of the advantages to doing things by hand instead of depending on what someone else thought was important enough to include in their software.

Joras Iggins |

Thank you for pointing out what I could not find, I overlooked the microscopic superscript. I'm somewhat used to technical writing but my eyesight isn't what it used to be. And I made an attempt to check, I wrote software for a living, in the old days, and never trust it completely.

Brandark Ironhame |

bit occupied, reading, but no real time to type.
already said what i was crossloading.
will try to get something substansive up today

Roya Tani |

Btw, GM, just out of curiosity:
Why did you decide against traits and background skills?
Not "questioning" your choice, but I'd like to understand the motivation for doing so.
In my experience, it often allowed characters to be more fleshed out, more rounded overall. Pick up some Perform because the character likes to play the instrument, not because it has mechanical benefits.
Or add a class skill(e.g. Survival) that would totally make sense for the concept, but is not covered.
Did you think people would min-max for additional power, or did you have bad experiences with those things in the past?
As said, just wondering, because it's unusual(both are de-facto standard in most games).
(Also, updated Roya as per the PM exchange.)
No more leather. Linen is where it's at.

Roya Tani |

Ah, ok, so just because it predates the existance.
Yeah, party of 6 definitely puts action economy in our favor.
And definitely allows us to cover all the required skills across the group - which is basically why I wondered. As mentioned, it would not have felt like "additional power", just means of fleshing out stuff.
But I do understand where you're coming from. Thanks for answering.

Brandark Ironhame |

I was finally able to break down the dungeoneering and rangers kits that I picked up in character creation.
I would have passed on the rope and pack, but taken the tent, blanket, and flask along with some of the food.
My profile will be updated with the kits broken down.

Dm Joseph Rauel |

GM wrote:Roya struggles with the heavy load and is excited when Perri offers to distribute the weight.Just to be clear if anybody depends on the summary: Roya was excited about the break because it's spell prep time for her. She absolutely refused to have someone else carry her stuff even though she struggles.
I apologize on this one. I had my characters mixed up. Please please please, if I misinterpret an action or something you character says call me out on it. I don't want to misrepresent your characters in any way.

Brandark Ironhame |

Understood. but honestly, mistakes happen.
If it is not to bad, I usually let it slide,
Anything else, I will try to advise through PM.
I am here to enjoy the game, and I appreciate the effort that you go through to GM so I don't really sweat the small stuff.

Dm Joseph Rauel |
2 people marked this as a favorite. |

A few different things to clarify on how I will be doing it, and I probably should have stated this from the get go.
When we are doing overland travel, I am going to use people's "passive perception," essentially taking 10 for everyone. It's too hard to do it otherwise, I don't want to roll 100 perception checks as we go. Now, if there is something specific you are looking for. A type of plant/animal/rock/etc then yes roll a check and let me know what it is you are looking for and we will go from there.
With Joras, there was nothing at that time that he would have seen outside of what was already explained about the area.
Also, when it comes to initiative I will roll those, I do it behind the dm screen and then just lay out the initiative order at the bottom of the post.
I will also do this will saves/skill checks (especially social skills)/etc for things that would normally bog down a PBP combat or scene.
there is/will be a lot of trust that goes into this, but you can rest assure that I am not a me vs you DM. I want us all to have a great time with this module and what comes beyond.

Roya Tani |

I apologize on this one. I had my characters mixed up. Please please please, if I misinterpret an action or something you character says call me out on it. I don't want to misrepresent your characters in any way.
No worries, at all.
My correction was not meant negative in any way - just wanted to make sure if someone else skims the posts they would still get the right picture.Mistakes happen, and we're here to have fun. That kind of minor thing will never even faze me :D
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Regarding your explanation on how you do things...one thing that comes to mind with "autoskills" is that you may need to be willing to retcon things in that case.
E.g. if you automatically do a diplomacy for resolving an issue with someone, but the group decides to go with a bluff that has a lower base value but our bard just got access to glibness making it a vastly superior choice - albeit at the cost of a spell slot resource.
As in, if people are free to pick their action, they may decide to already include a roll for that, also to represent their success(e.g. if I roll very low or high on a check, I may word something differently, especially if the DC is known)
Basically what I am worried about is that utility stuff may give us limited resources in one way or another that we can use in such situations, and you can't really decide FOR us if we're going to use those, but if you pre-roll things for us, it might seem like a retcon if your roll would have been a failure, but we would have wanted to use e.g. a spell to overcome the challenge.
Not sure If I was able to express that properly, I can try and reword it if needed :)

Dm Joseph Rauel |

As in, if people are free to pick their action, they may decide to already include a roll for that, also to represent their success(e.g. if I roll very low or high on a check, I may word something differently, especially if the DC is known)
So you want to have the RP based on your roll itself. That works for me. It is the opposite of what I am typically used to, which is perfectly fine.
Players RP as the PC would which sets a mental baseline for the encounter and then the roll gives them a bonus/negative based on the results. Gives more of a reward (IMO) for RPing.The passive perception is only while overland travel where you are moving at hours at a time. Otherwise we would have to roll a check so often that it isn't realistically doable on PBP. If we are in a city, dungeon, house, etc... you will all roll as normal.

Joras Iggins |

I'm good with however it's done, I only rolled perception because that's what I was used to. The idea was one roll would cover everything till the GM called for another at his discretion, often once or twice a day of travel. At least in Play by Post many GM do not have many random encounters for time reasons(Not saying that's what's happening here either). But passive works also, it's quicker and reduces the wait the GM has for player input on minor issues. However you want to do it is good by me, DM.

Roya Tani |

Well, you are right of course with the RPing.
Alas, I feel that if we do KNOW a DC, thus KNOW if we made the check or not, we can "tailor" the writing a bit to the outcome. As in, provide the flavor text for what happens ourselves.
If I know I didn't hit the AC, I can describe the arrow missing the mark, or Roya overcompensating to not hit allies.
If I failed with the diplomacy-assist, I may word things a tad bit undiplomatic(rather than provide a wonderful and well-reasoned argumentation that nonetheless fails due to the dice roll).
The failed Acrobatics-check to cross the river on the rope? Splash goes Roya.
I feel it basically saves you from narrating all the results - that is, takes a bit of load off the GM.
As you say, a lot of things operate on a trust-basis anyway.
Here it's just "help us know what we need to roll" and in return we provide some narration for our own actions so there's a bit less typing to be done for you :)
I've seen both styles used, and you are the GM, so I'll run with whatever is your preference.
(But as said, the main concern was with optional resources(spend or not) or alternative approaches to problems). But I'll just roll with it, and see. If it's just passive perception and some saves I won't mind at all :)
(That said, one possible thing with passive is that you cannot take 10 to assist - and several checks assume that the main(best) person rolls perception with several assists by party members - with pure passive we may not make those DC's...)

Joras Iggins |

I'm starting preparations for a medical procedure I'll be doing tomorrow, so I posting may not happen again today. Tomorrow I'll see if I can post early in the morning if it seems appropriate but I'll be drugged that afternoon and even after I should not post as I tend to be foggy for a while(okay even foggier). Bot as needed.

Brandark Ironhame |

What are you going under the knife for ???
If you don't mind answering. You can say not your concern, and I will live with that.
It is for curiosity on my part. :)

Joras Iggins |

While I prefer to keep the details fuzzy, I will say that the procedure is diagnostic in nature, though invasive enough to be anaesthetised to have it. It could be nothing more than a bump from old age or it could be something worse. So I'll find out soon, unless this test is as inconclusive as others I've had. Nothing like maybe yes, maybe no.

Dm Joseph Rauel |

@DM I'm interpreting your statement as we post in the order we are allowed to act so that those who act later can take earlier action into account. If so could you mark the timing of the actions we are allowed by the round it take place in?
I have an initiative tracker on the bottom of my post during combat. The people in bold is whose turn it currently is. If anyone post for that round that isn't in bold, I will save their action until it is their turn. That is what I did for round 1, and what I will do for your round 2 posting.

Brandark Ironhame |

While I prefer to keep the details fuzzy, I will say that the procedure is diagnostic in nature, though invasive enough to be anaesthetised to have it. It could be nothing more than a bump from old age or it could be something worse. So I'll find out soon, unless this test is as inconclusive as others I've had. Nothing like maybe yes, maybe no.
Good luck, and wishing for the best for you.
And keeping details fuzzy is perfectly acceptable.

Brandark Ironhame |

in that case, I will stick with a standard readied attack.
other than my horrible dice rolls. Minimum damage x 2 strikes. . . :(

Roya Tani |

Btw, since we do have plenty of effective disable, it would seem -
but too late to go shopping now - a heavy pick would have been a very decent thing to bring along on one of the martials.
Wielding it two-handed, Power Attacking for a Coup de Grace, the x4 modifier really makes the Save a formality in early levels.
(There are a couple of other martial weapons with x4, but I feel the Heavy Pick is in a sweet spot between weight and base damage).
That said, Roya obviously does not condone any skull-bashing. Just saying that OOC :D

Brandark Ironhame |

only if i am driven to it.
kill in self defense, yes. but will generally not kill a helpless.
edit to add, a helpless combatant, it will be a toss up.

Dm Joseph Rauel |

All basic kits come with an iron pot. I have one on my character.
According to the skill that succeeds by 14 which would be food and water for 7 other people, but that is up to the DM to decide.
2 things in reverse order.
2) I am always good with people using their survival skills to find food. Rabbit, squirrel, pheasant.
1) When the mayor sent the party out you were told that you would only take class essential supplies, and you would be supplied with everything else you need for the journey. No one would have class or exploration kits that they purchased at the start of the module. You would have class essential items; weapons/armor, instrument, thieves tool's, spell books & components, holy symbols. Things like that.
Any adventuring gear that you have on you should only be in the form of what was in the backpacks given by the mayor to the party.
Completely removing the curtains, that is how they set the difficulties of the encounters through the module. It assumes that you only have what the mayor had given you.
No, an iron pot isn't game breaking. But I just wanted to be clearer on what the PCs do and don't have.

Brandark Ironhame |

Understood.
FYI, this is what the basic ranger kit, has
This includes a backpack, a bedroll, a belt pouch, a flint and
steel, iron pot, mess kit, rope, torches (10), trail rations (5 days),
and a waterskin.
I didn't figure that it would be too much of an issue. But I can reduce to what the mayor gave, but add the iron pot. (Always need something to cook in)
Just let me know either through this forum, or via PM.

Roya Tani |

Regarding the Guard shifts, I objected here.
Specifically, my complaint was that Perri with +1 Perception has a shift all by himself in the middle of the night.
I suggested that Brandark and Perri swap(so Bran has the solo shift late night, with better perception and Darkvision), and Conrad stay up for a double shift, then be allowed to sleep in while we break camp in the morning.
The result would be:
20:00 – 22:00: Conrad Mendelson, Miron Belodor
22:00 – 01:00: Conrad Mendelson, Perri Purrun
01:00 – 04:00: Brandark Ironhame
04:00 – 07:00: Roya Tani, Joras Iggins
I am totally open for other input or suggestions or any other possible solutions - but in the original proposal, we do have a very weak watch from 0100 to 0400 and I'd like to solve that.
We can also do:
20:00 – 22:00: Conrad Mendelson, Perri Purrun
22:00 – 01:00: Conrad Mendelson, Perri Purrun
01:00 – 04:00: Brandark Ironhame, Roya Tani
04:00 – 07:00: Joras Iggins, Miron Belodor
And let both the "pure martials" stay up late, then sleep in.
I don't need uninterrupted sleep, technically, since my spell prep is around mid-day anyway.
But being up that long in the middle of the night may cause me to start the day fatigued until adapted to it.(since she is used to getting up early, chances are she won't be able to go back to sleep after 04:00...)
Or we can do:
20:00 – 22:00: Conrad Mendelson, Joras Iggins
22:00 – 01:00: Conrad Mendelson, Roya Tani
01:00 – 04:00: Perri Purrun, Brandark Ironhame
04:00 – 07:00: Perri Purrun, Miron Belodor
As said, I'm fine with many options, as long as we are covered all night long.

Brandark Ironhame |

I can work with the 2nd one, as that makes the most sense to me.

Dm Joseph Rauel |

Roya I apologize I missed your original posting on this. For the sake of the current scene we are in let's keep it how it currently is. If that is okay with everyone.
But moving forward I would like to officially vote on which of the bottom three is going to be our new night watch starting the following night.
Option A
The result would be:
20:00 – 22:00: Conrad Mendelson, Miron Belodor
22:00 – 01:00: Conrad Mendelson, Perri Purrun
01:00 – 04:00: Brandark Ironhame
04:00 – 07:00: Roya Tani, Joras Iggins
Option B
We can also do:
20:00 – 22:00: Conrad Mendelson, Perri Purrun
22:00 – 01:00: Conrad Mendelson, Perri Purrun
01:00 – 04:00: Brandark Ironhame, Roya Tani
04:00 – 07:00: Joras Iggins, Miron Belodor
Option C
Or we can do:
20:00 – 22:00: Conrad Mendelson, Joras Iggins
22:00 – 01:00: Conrad Mendelson, Roya Tani
01:00 – 04:00: Perri Purrun, Brandark Ironhame
04:00 – 07:00: Perri Purrun, Miron Belodor
Pick 1 option that works best in your mind, and pick 1 option that works the worst in your mind. example: Option B best, Option A worst
Roya did a good job laying out logical reasons on setting the three options, but please feel free to discuss.
Item discussion
I understand what comes with the class kits, but all of the items aren't class essential. I get that "we need a pot to cook in" but that is not what is laid out in the rite of passage of the community. I also know that an iron pot isn't game breaking. It's just easier to say that if it isn't class essential and the mayor didn't give it to you before you left or found along the way your character didn't have it on you.
Although... If you character would have gone against what the mayor asked because they feel they needed item/s X, no one checked your packs before you left and you very well could have brought extra items. That is a character choice and one that I am okay with that if you let me know.

Brandark Ironhame |

No worries, will pare back to what the town provided. It really doesn't bother me to do that.
I just grab the kits out of habit, as they provide a basic outline of gear. :)
Only add that what i will do, is keep the pot and 1 extra waterskin plus the rations, and pare back to what the mayor gave me.
Will make my pack a lot lighter as well. :)
I will note the rest of my gear on my profile as at home. :)

Brandark Ironhame |

Oops I forgot the queries.
Option B, then C, then A.

Joras Iggins |

My way overexplained choice.
According to a strict interpretation of the rules as written, Bard and Sorcerers require the same rest as wizards before beginning their spell preparation which then takes 15 mins. Bards must sing, recite, or play an instrument, sorcerers may be quietly meditating. pg 220 of core rulebook.
In this light for the benefit of arcane casters, the first watch is ideal, then sleep straight through early morning then spend their class required time "preping" for spell recovery. One hour of that rest must be just before spell preping, interrupted sleep adds an additional hour to sleep or rest requirements, per pg. 218 of the core rulebook (under preparing wizard spells).
Divine casters(DC) require no sleep or rest at all to recover spells, 1 hour at the designated time and good to go. The environment of the DC needs to be restful, but her physical condition is irrelevant, 100 hours of no sleep, beaten down to 1 hit point, and sick as a dog; the gods still expect you to work their miracles (sounds like an average week for a medical resident).Pg. 220 of core rulebook.
However the spells cast within 8 hours of preparation still count against spells used for that day.
This is lawyerly strict, many DM's are not so picky but how to work it is up to our DM.
But based on this both Miron and Joras should take first watch, then sleep through the night, get up and prepare for 15 mins. Joras will not be quiet in his prep. For spells, Roya's sleep is irrelevant, so second watch is fine if she can go back to sleep.
Of the choice given, C works best for Joras, not so much for Miron. A works best for Miron but less for Joras and B does mean that neither Miron or Joras can renew spells without an additional hour of rest before preping.

Roya Tani |

@Joras: That is why I placed you and Miron on first/last watch.
But interesting - I interpreted that differently:
If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells.
For me, the meaning was not that he must sleep and then immediately start prepping spells, but that if the rest WAS interrupted, they could not start prepping spells until such time when they had a full hour of rest.
(So you could not "rest" in-between some skirmishes, then call it a full 8 hours, and prep)But I see the wording is more inclined towards your interpretation, even if it makes less sense in some ways.
(Say you stalk a camp with a wizard. Just "interrupt" them a couple times per hour with an arrow from the dark, or something similar, and suddenly, the mage would have to sleep 22 hours straight or he can't spell prep.)
That also makes my choice of spell prep time at mid-day questionable. I kind of forgot clerics also have recent casting limit :D
But I'll stick with that.

Joras Iggins |

@Roya I thought your rotation was taking that into account, but I wondered if Miron and Joras should be together and looked up the exact rules. After chasing down the right pages(again reminded of the much argued organization issues with P1e), I noted the problem if strictly interpreted. I like yours better but to be honest I don't remember any DM being as strict as either interpretation.
@Perri Basically yes, but I brought it up when I reread the rules on pages 218, 220, likely for the first time in years. Not advocating for this strict of interpretation and doubt if our DM wants to be that picky but it would be as the R.A.W has it. Get the rules down early in the game and then things go smoothly. Really important in PbP, it's much easier when face to face. Note I do not want to be a rules lawyer that's no fun just looking for what would be fun while keeping some of the problems casters have because they do tend to be more powerful, eventually, than martials.

Miron Belodor |

Miron probably doesn't mind which end he's at. He's used to getting up early for farmwork, but he's also like to be near the fire when it's burning brightly, rather than when it's dying down in the morning.
As far as extra equipment goes, I gave him cold weather gear for character reasons, but it could just be a bunch of clothes that don't have any mechanical benefit. It seems unlikely to come up, anyway.

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I described Conrad's actions because I thought he would be taking the first shift no matter which option got chosen, but I can always retcon \_ (ツ)_/¯

Dm Joseph Rauel |

Don't worry about retconning anything. Our current evening is set and we will change things for future evenings. I just need to know what the exact order is.
Items Conversation
It is late fall, if your character would have taken cold weather clothing that is totally fine. "Winter is Coming."

Brandark Ironhame |

just a thought.
shall we set up a party fund out of any funds we find.
ie add one share, or split evenly

Roya Tani |

I will be one a short vacation visiting family, with no computer access there - so will be back in a few days. Feel free to bot me where needed.