DM Brainiac's Kingmaker 2E: Table 2

Game Master Brainiac

Influence: Amiri 8/8, Ekundayo 5/8, Harrim 2/6, Jaethal 2/8, Linzi 8/8, Nok-Nok 1/12, Tristian 0/8, Valerie 6/8

Hex Map
Loot Spreadsheet


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Grand Archive

Male Kobold | Resistance Cold 2 | DC: 19 Fighter 4 [ HP 50/50 | AC 21(23)| F+8 R+9 W+9 |P+9 | Speed:25 | Hero 0/3 |Reactions: Aoo| Conditions:|Exploration: scout]

Establish Trade Agreement(Boating+kobold): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Establish Trade Agreement(Creative Boating+ Kobold): 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 We have Established trade agreements with the Sootscales, offering no benefit this turn however and costsRP: 1d4 ⇒ 1down to 6

Celebrate Holiday(Folklore): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 +1 status bonus since Vesi's Magister
It costsRP: 1d4 ⇒ 2 leaving us at 4RP And we have a +1 to loyalty checks till the end of our Next kingdom turn


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Male Ratfolk Gunslinger | AC 21 | F10 R12 W10 | Perc +11, LL+DV | HP 46/46| HP 3 | Ammo 20/20 inf, 30/30, Loaded: Yes

Knaxshi knows that there are always going to be bandits and thieves around. Trying to go eliminate them sometimes hits the common folk worse. but unchecked, they are going to be a problem. So Knaxshi visits a few places and lets them know that the Stag Lord was taken down because he became a problem. Should they keep control of the situation and prevent it from getting out of hand, there shouldn't be the need for big crackdowns like that like that.

clandestine business: 1d20 + 3 ⇒ (20) + 3 = 23 Woo hoo, critical success
RP: 2d4 ⇒ (4, 3) = 7 luxuries: 1d4 ⇒ 3

With the resources he's liberated in setting up the thieves' guild, he'll funnel though some of the artisans we have to give them more resources to trade.

craft luxuries: 1d20 + 7 ⇒ (16) + 7 = 23 looks like a regular success
RP cost: 1d6 ⇒ 1 +1 luxury

net change +6 RP, +4 luxury goods


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Go Fish!: 1d20 + 6 ⇒ (18) + 6 = 24
Food earned: 1d4 ⇒ 4
Crit baybee!


Female Ifrit Elementalist Bandit 4 - HP 36/36| AC 19 | F +7 R +9 W +9 | Perception +7 | Focus 1/1 |Hero Points 1 | Level 1: 4/4 (1/1) | Level 2: 2/4

Claim Hex (Magic): 1d20 + 7 ⇒ (3) + 7 = 10 Down to 9 RP
Fame Reroll Claim Hex (Magic): 1d20 + 7 ⇒ (20) + 7 = 27 Down to 9 RP

Woohoo! An Extra Action!

Establish Worksite: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
Quarry in the new place.

Supplementary Hunting (Ekundayo): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Another crit!
The food gets immediately put into feasts obv (can't store it), but we also gain a Luxury Commodity, and an extra Resource Die for next month.

And moving on to the Civic Actions. We have one Settlement, so we take one of those, to build Houses.

Industry: 1d20 + 6 ⇒ (10) + 6 = 16
Uses 3 RP and 1 Lumber.


here's Ankra to check out.

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