Jalros

Jalros's page

111 posts. Alias of Javell DeLeon.


Full Name

Jalros

Race

Human

Classes/Levels

Brawler 2nd

Stats:
Hp's 11/13; AC 15/touch 12/FF 13; Fort: +5/Ref: +5/Will: +2; CMD 18; Per: +7

Gender

M

Size

Med

Age

27

Alignment

CG

Location

Bard's Gate

Languages

Common

Occupation

Bouncer

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Jalros

Dice:

[dice=Fort]1d20+4[/dice]
[dice=Ref]1d20+4[/dice]
[dice=Will]1d20+2[/dice]

[dice=Acrobatics]1d20+6[/dice]
[dice=Climb]1d20+7[/dice]
[dice=Intimidate]1d20+6[/dice]
[dice=Perception]1d20+7[/dice]
[dice=Sense Motive]1d20+7[/dice]
[dice=Knowledge(geography)]1d20+1[/dice]
[dice=Profession(Bouncer)]1d20+6[/dice]

[dice=Fist w/Power Attack]1d20+5[/dice]
[dice=Damage]1d6+6[/dice]

Jalros
Male human Brawler 2nd
CG Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 13 (1d10+2Con+1fc)
Fort +5 (+3 base/+2 Con)
Ref +5 (+3 base/+2 Dex)
Will +2 (+0 base/+2 Wis); (+2 trait bonus vs. fear and emotion effects)
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Offense
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Speed 30 ft.
Melee Unarmed strike +7 (1d6+4/x2)
. . .Flurry of blows +5 (1d6+4/x2)
Ranged Javelin +4 (1d6+4)
Special Attacks martial flexibility 4/day
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Statistics
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Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +6; CMD 18
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Feats
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Bonus feats: 1st): Improved Unarmed Strike(Class), Power Attack(Human)
Bonus combat feats: 2nd):
Level gained feats: 1st): Weapon Focus (unarmed strike)

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Traits
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Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.
Enduring stoicism: You can recognize that any situation that you find yourself in no matter how bad, you refuse to let that fear control you. It doesn’t feel like it’s worth worrying over too much. You know that when you face unspeakable forces, keeping your cool will keep you alive.
You gain a +2 trait bonus on all saving throws against spells or effects with the fear or emotion descriptors. In addition, you gain a +1 trait bonus on Intimidate checks due to your intimidating presence, as people don’t know what to expect from you.

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Skills 5 rnks
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Acrobatics +6: (+2rnk/+2dex/+3cs/-1acp)
Climb +7: (+1rnk/+4str/+3cs/-1acp)
Intimidate +6: (+2rnk/+0cha/+3cs/+1trait)
Perception +7: (+2rnk/+2wis/+3cs)
Sense Motive +7: (+2rnk/+2wis/+3cs)
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Background skills 2 rnks
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Knowledge (geography) +2: (+2rnk)
Profession (Bouncer) +6: (+1rnk/+2wis/+3cs)

Languages Common
SQ brawler's cunning, martial training
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Other Gear
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Studded leather
Javelins (x5)
bedroll
flint and steel
masterwork backpack
silk rope (50 ft.)
trail rations (x10)
waterskin(x3)
50 gp, 9 sp
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Special Abilities
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Brawler's Cunning (Ex) If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Improved Unarmed Strike At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Martial Flexibility (move action, 4/day) (Ex) A brawler can take a move action to gain the benefit of a Combat Feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
Martial Training (Ex) At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Background:

Looking stoic with his arms down and his hands clasped together in front of him, the brawler keeps an eye on the place and the many people before him. Jalros knows he has to keep an ever watchful eye out on this night. Because on this night he knows trouble will most assuredly pop up.

An older gentleman then makes his way towards him, leaning in so as to be heard. "Be ready, Jalros, you know how things get on a night like this!" he practically yells so as to be heard.

Keeping his eyes roving, "Yes, sir, I do, boss. I'm guessing they are about to come out?"

"Those barbarians?! That cursed bunch or whatever they are?! Trouble that bunch is! I don't see why I keep letting them in here! And yes, they should be out shortly!"

Looking over at his boss with a raised eyebrow before returning to scanning the place, "They're called 'The Accursed', sir. And it's not so much them I'm concerned about. It's their fans that cause the most problems. And you keep letting them play here, sir, because they increase your profits tenfold," he explains as if he's had to explain this a hundred times before. "There's a reason you opened this bar so near the college and this would be it. Brilliant move, sir," he compliments as if he's had to compliment him a hundred times before.

A light dawn's on the man's face as if he just now realized this. "Oh, well, excellent, Jalros! Carry on then! When business is good, everybody wins you know!" he says cheerily, taking his leave.

Still scanning for trouble as the bossman walks away, "Those are the rumors, sir," he states robotically to himself.

Jalros has lived in Bard's Gate his whole life. He didn't grow up with much. His father was military and they made do with what they had. Once his father retired, he and his mother moved to the country to get away from the hustle and bustle of the big city and the cost of living.

With his father gone most of the time growing up due to the military life, Jalros learned to fend for himself. When he was younger, his father always use to tell him, "Jalros, when life kicks you in the gut and you fall - and you WILL fall - the only thing you can do is get back up and keep going. You take those punches and you keep going, you hear? It's not about how hard YOU can hit, but it's about how hard you GET hit and how you respond to it. This world don't take no prisoners, Jalros. It's a daily battle that you are going to have to keep fighting until your time is up."

Jalros has always kept those words close to the vest, not realizing it at the time - but realizing it later in life - how true they really are.

Jalros is about 6'2 and 230lbs. Chiseled features to be sure. Medium length brown hair and blue eyes.