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Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

Discussion Thread

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NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Before I forget, I have played this before (though not at the higher subtier). I also have 2 glyphs to give out.

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Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

I'll give our missing two another twelve or so hours to report before inviting in two replacements.

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Human Male | VA | Auckland, New Zealand | UTC+13 | PFS2e 4-03 | SFS 4-09 | SFS B1-B4

Congratulations

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male goblin (razortooth) sorcerer 6 | HP 60 | AC 23; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 2/2 | spells 1st 4/4 2nd 3/4 3rd 1/4 | Exploration: Avoid Notice | Active Conditions: none

phaeton_nz wrote:
Nope .. you have to put the fire out
II'm surprised that disturbing the vessel isn't an option. If the brazier's item hit points were reduced to zero how would the fire remain?

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NG Male Human | Field Medic | Ranger Lvl 4 | Lesser Healing Potion | HP 52/52 | AC 20 | F/W +9, R +11 | Perc +9 (11 for init) | 25 feet | Class DC 19 | Medicine(E)/Acrobatics/Athletics/Stealth/Thievery: +9 | Nature/Survival/Lore (Scouting, Warfare): +7 | Arcana(U)/Occultism(U)/Society(U)/Religion(U): +1 | Exploration Activity: Scout | Hero Point: 1/3 |◆◇↺ |

Crafting Downtime: 1d20 + 6 ⇒ (13) + 6 = 19

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male goblin (razortooth) sorcerer 6 | HP 60 | AC 23; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 2/2 | spells 1st 4/4 2nd 3/4 3rd 1/4 | Exploration: Avoid Notice | Active Conditions: none

I might be wrong, but I didn't think quests and bounties provided downtime.

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male goblin (razortooth) sorcerer 6 | HP 60 | AC 23; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 2/2 | spells 1st 4/4 2nd 3/4 3rd 1/4 | Exploration: Avoid Notice | Active Conditions: none

Welp, in that case
Fortune-telling Lore: 1d20 + 7 ⇒ (16) + 7 = 23