Race |
CG Wintertouched Human Fighter 4 | AC 22 | HP 52/52 | P +8 F +9 R +9 W +8| Def. Expl.: ?| Hero Points: 1/3 | Active conditions: none | ◆ | ◇ ◈ | ↺ | |
About Callistos
Callistos Fighter 4
CG Medium Human Winter-Touched Humanoid
Perception +8 (E);
Languages Common (Taldane), Hallit, Dwarven
Skills Acrobatics +7, Athletics +12, Crafting +7, Diplomacy +8, Intimidation +8, Lore: Farming +7, Lore: Warfare +7, Nature +6, Occultism +7, Performance +8, Society +7, Stealth +7, Survival +6
Str +4, Dex +1, Con +1, Int +1, Wis +0, Cha +2
Items Half Plate, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Repair Kit, Sling Bullets (10), Musical Instrument (Handheld), Silversheen (x2), Scroll of Soothe (x3), Wayfinder, Holy Water, Feather Token (Ladder), scroll of Magic Weapon (x3) 109.07gp
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AC 22; Fort +9, Ref +9, Will +8; Bravery
HP 52; Resistances cold 2
Shield Block
Attack of Opportunity
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Speed 20 feet
Melee +1 Striking Bastard Sword +13 (Two-Hand d12, Magical), Damage 2d8+4 S
Melee Dagger +12 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Light Hammer +12 (Agile, Thrown 20 ft.), Damage 1d6+4 B
Melee Polytool +12 (Uncommon, Agile, Modular (B P or S)), Damage 1d6+4 S
Ranged Sling +9 (Propulsive), Damage 1d6+2 B
Power Attack (Flourish) You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Snagging Strike Requirements You have one hand free, and your target is within reach of that hand. You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Wayfinder (Uncommon, Evocation, Invested, Magical) Activate command; Effect The wayfinder is targeted by a 1st-level light spell.
Occult Known Spells DC 18, attack +8; 1st True Strike (1 slots); Cantrips Shield, Musical Accompaniment
Additional Feats Assurance, Bard Dedication, Basic Bard Spellcasting, Natural Skill, Rapid Mantel, Skill Training, Wintertouched Human
Additional Specials Bard Archetype Muse (Polymath), Skill Training (Diplomacy), Skilled (Society), Skilled (Stealth)
Cal in his own words, “The Pathfinders are trying to give me a 'rounded' education. Learning about culture and magic as well as fighting techniques. My village sent me there. The local druid told me my future lay far from home. Apparently, she knew some Pathfinders and she had a vision about it. She always did do strange things and act a bit odd around me.”
He is a farm boy from a village. He knows he was adopted by his dad but has no idea where he is from initially.
Physically, Cal is a tall, clean-cut, handsome blonde man. He is tall but about 6’4”. Powerfully built, he wears half-plate and carries an elegant, old bastard sword that obviously used to have runes on it. His adopted father got it at the same time as he got Cal.