
Seadreamer Stonebeard |

Still gets me down there, a start looking around, and then have to hold breath for a bit more time while making my way to the surface to breathe.

Terry of Quent |

Terry's only good for a little more than 2 . . ..
Conx2 rounds, so 24 rounds for Terry, or ALMOST 2 and a half minutes, right?
Time to see what I should have been doing in the main thread . . ..

Atia Leroung |

In the future, I can have Atia cast Air Bubble on Terry when we go below. Gives him a little longer before he has to surface.
I'm picking up water breathing as soon as Atia can cast level 3 spells!

Terry of Quent |

Low threat/stress at this point. Nice to see limited resources actually be treated as limited by the players every now and again. Frequently the question is simply ignored by the players unless the GM makes a point of asking about it.

Atia Leroung |

I have the memory of a goldfish, so if Terry ever needs it and I haven't taken the initiative, give me a poke. :)

Seadreamer Stonebeard |

I have the same time as terry. 24 rounds. But that will be after my air bubble pops. :)
Yay for 1 more caster making things a little easier.

Seadreamer Stonebeard |

Sorry I have not been on. Twisted my back wrong and just spent yesterday at the hospital.
Still really sore. but I should have something up by friday.

Mateo Nikas |

Oof! No worries Seadreamer, you rest and we'll make sure you're in good hands. <3

Atia Leroung |

Sorry to hear that, Dreamer. Take the time to rest!
Unrelated: I have been preparing Atia's wizard spells wrong THE ENTIRE TIME I'VE BEEN PLAYING WITH HER. *facepalm*

Javell DeLeon |

"Though, I'd have to kill Joran and Terry in their sleep. The latter is flighty and moves about the rigging like Mwangi ape. Joran literally grows claws when he is angry and tears flesh apart. No reason to fight those fairly at all."
LOL! Oh man, I just died on this! LOL!

Atia Leroung |

I'm on board with that. I, too, am a completionist at heart. From Rickety's, I believe "The Lost Messenger" is first?
Maybe we can gather more info after the ship is all fixed up.

Mateo Nikas |

So do we have any ideas of what we would want to have the ship renamed to when it gets squibbed?
I am, personally, forever partial to the Good Intentions as a name.

Atia Leroung |

So do we have any ideas of what we would want to have the ship renamed to when it gets squibbed?
I am, personally, forever partial to the Good Intentions as a name.
I love Good Intentions a lot.

Seadreamer Stonebeard |

What we just did reminded me of a Gary Larson Cartoon. (Far Side)
Ship on surface with Airhose and rope going down to a diver. Two guys on surface.
Ok, I know what 1 pull, and 2 pulls mean, but we didn't cover long sustained pull.
Down below, Octopus has diver wrapped up, and is pulling him into his lair

Lanni Talimbi |

Fern. Anything planned on your side of things for the couple of days of trip to Rickety's?
I'm just not wanting to describe doing stuff during uneventful sailing if there is instead some surprise planned along the way.

Terry of Quent |

"Though, I'd have to kill Joran and Terry in their sleep. The latter is flighty and moves about the rigging like Mwangi ape. Joran literally grows claws when he is angry and tears flesh apart. No reason to fight those fairly at all."
"Ooh-ooh. Ee-ee-ee. Ah-ah."
Fighting fair gives the opponent too much chance to do harm to you. ALWAYS a bad choice. Part of the reason I monkey so well. Advantages where you can create or take them.
Ship names:
Dreamers (or Dreamer's or Dreamers')
Intent (let them decide if we have good intentions or not)
Nightmare
Moving Nightmare

Mateo Nikas |

Excellent. So only stuff we instigate ourselves then.
Time to e s c a l a t e.

Atia Leroung |

I'm still team Good Intentions. It's perfect for our group. The multiple layers of meaning really fit.
I don't want to have to write a persuasive essay, but I will.

Atia Leroung |

Atia is not very useful for anything requiring a charisma roll, so she is not going to be helpful for recruiting crew.
DM, are we heading into a downtime thing, or will there be things happening during the couple week's we're here?
I'm just thinking about what Atia would do during downtime...lol. Other than RP stuff, like search for a proper bath, that sort of thing.

Lanni Talimbi |

Double checking a couple of things.
One, the named crew NPCs we have are probably at the Able Seaman or Veteran level, yes? So 1 GP per day for standard pay.
Two, it looks like I am the only character with Appraise. Unless I am misreading something. Just making sure that I am not taking up all the rolls that someone else is wanting to do.
Also, Appraise works a lot like identifying magic with Spellcraft, yes? Only Appraise is for non-magical things and gives the approximate value of the stuff.

DM Fern |

Ooh something else of note. This place is classified as a village, but given it's nature, counts as a large town in terms of plunder exchange rates. I misspoke before about the 2 points of plunder getting you the gold easily, my apologies. Good rolls will still net you most of the value, potentially. My bad. So many new systems!

Terry of Quent |

Well, just threw up a monster post where I tried to cover a lot of ground. I was typing and cross-referencing earlier posts for a while.
Adapt and use what you can. Tell me what gets thrown away, please.

Terry of Quent |

Joran catches sight of Terry talking to some potential recruits. Slightly leaning in toward the others as he keeps an eye on the talkative half-elf, "Hm. Would you look at Terry? Looks like he's in his element. I gotta say, with the way he loves telling tales, if there's anyone who can go toe-to-toe with our little buddy Lan than man when it comes to talking... it's him." The barbarian grins, figuring it's a lot wiser for the rogue and anyone else to do the talking instead of himself due to his imposing size.
I managed to make another table of this AP, which is running a bit behind us (haven't had the ship-to-ship combat, yet - and we're still level 1), and the GM is having us do some different dice-chuckin' exercises. Got to go out on one of the small boats and throw grapples at the ship, then try to climb over, for example.
I'm playing a bard with some Profesion (Sailor) but none of the other relevant skills. But the man is a communicator.
At Level 4, Terry has a +12 Diplomacy. At Level 1, the bard has a +13 before situational modifiers and temporary bonuses. THAT man can talk!
Half of the Thug crew not only likes him, but he's got them to Helpful status. GM says he's not going to run taking sides in the mutiny the way we expect, and looking back at his attitude sheet (which shows the adjusted attitude of each NPC towards specific individuals), the group has meta-gamed the diplomacy efforts HARD, with people avoiding those someone else has already got in good with.

Lanni Talimbi |

and I wanted to add Lanni and Mateo asap =D
♥️
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Yeah, normally I have a +11 Diplomacy, but I can bump that up a bit with Marshal Spirit. Currently rolling at +14.
But I also haven't put any feats, traits, or gear into it.

Terry of Quent |

Absolutely not complaining. I don't especially enjoy dice chuckin' exercises. PBP is too slow for them to be the quick entertainment they were designed to be.

Lanni Talimbi |
3 people marked this as a favorite. |

LOL. I read this
"Let me help you with that." Destinie pulled out her dagger (that she obviously cleaned off from her last use of the thing) and proceeded to slice...
thinking that you were talking to Atia and Samms.

Destinie Nicholae |

LOL. I read this
Destinie wrote:"Let me help you with that." Destinie pulled out her dagger (that she obviously cleaned off from her last use of the thing) and proceeded to slice...thinking that you were talking to Atia and Samms.
That may well still happen with how Diplomacy's going, lol. Unless Joran wants to do the honors.