
Atia Leroung |

It would work if the path wasn't all water. The amount of water would count as a barrier. But yeah, theoretically, she could point at up to three people and be able to communicate with them for the duration, but it reads as she would only be able to communicate with them otherwise it would break the spell.

Mateo Nikas |

Hey there folks! I started up a new job today; much better pay and much better benefits. Only issue is training is on-site which means that I have to wake up earlier and will get home much later.
With that in mind, I will be slow and may need to be botted. Thankfully, I'm not a spellcaster and my death-dealing is pretty simple. I'll try to keep up with roleplay as best as I can. Training should only be 2-3 weeks.
This is a copypasta so if you see this a bunch, just congratulate me more. Thank you :P

Terry of Quent |
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I'm starting to think about wanting a new job, too. Thing is, I'm 8 years away from a good life-time pension and permanent retirement. No matter how tired you get of being where you are, it is hard (as a family man) to walk away from that kind of end game.
I hope you enjoy the new job. Honest.

Atia Leroung |

Congratulations againnnn. <3

DM Fern |

Portcullis was a bad term, and my fault. It's like a horizontal portcullis, a flat grate that is falling down on you guys like a panini press. Dreamer is still pinned, Joran lifted his side and squeaked out. You're all in the room now, but there is no air in the room, it's full to the ceiling -- Dreamer is trapped. Des helped Atia get unstuck from the seaweed.

Atia Leroung |

Atia has one strapped to her belt. She would not protest if you wanted to take hers if that's easier.

Mateo Nikas |

Mateo would also have offered the masterwork dagger, if someone needed it. It is pointy and good.

Atia Leroung |

Yeah, he will need to. And he should rage and hit that big whale guy really hard. :D And try not to get hit in the belly, lol.

Atia Leroung |

I'm out of hero points.

Lanni Talimbi |

@Lanni: Each Hex should have the range of each one in its description. Usually anyway.
Water Lung doesn't say. Many do, but there are quite a few that don't. Which is why I thought that there would be a default somewhere.
@Fern: You "doubled" the damage on the crit on Mateo. Too much PF2. (Or is it, not enough?) :P
What should happen? Just that the second set of damage dice are re-rolled instead of doubling the previous rolled amount?

Javell DeLeon |
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Joran "Shark Bait" Bravestone wrote:@Fern: You "doubled" the damage on the crit on Mateo. Too much PF2. (Or is it, not enough?) :PWhat should happen? Just that the second set of damage dice are re-rolled instead of doubling the previous rolled amount?
Yes.

Destinie Nicholae |

There was no way I could reach Sandara and heal her even with my hero point. So I'm leaving it up to faith she survives their upcoming attacks. And Cass via Deadly Dealer if it came to it.
I just really wish I could have taken that grindylow down with me.

Atia Leroung |
1 person marked this as a favorite. |

Des, that was not the time to have good rolls :P

Lanni Talimbi |

Not sure what the normal is for PF1 as far as healing up after a fight like this.
In PF2 we would have one or two people doing medicine checks and heal everyone up to full HP in some amount of time. Time that would normally only be tracked if there was some sort of time crunch going on.
Also, the healing from Cass would do...
1d8 + 3 ⇒ (4) + 3 = 7
bringing me up to 6/25 HP currently.

Atia Leroung |

iirc, we can burn all our healing spells/channel positive energy before a rest - and any potions we have left.
We will all gain +3 HP with a long rest, too.

Seadreamer Stonebeard |

IIRC a DC 20 Heal check healed your level +the Wis bonus of the character treating Deadly Wounds.
This would also go up by 1 for every 5 you beat the DC by.
Will need to check my books, to see, but that will not be until later.

Atia Leroung |

There is the question of time -- You came here right after resting, and have been in these caves for perhaps an hour, give or take. It's early in the day -- your 48 hours end this evening. Your rowboat is on the north end of the island -- you got here slowly, exploring, and could return faster, but there are still ankhegs in that direction unless you make a plan for avoiding them.
We have time for an 8-hour rest according to DM's ooc notes. It is early in the day. We'll be able to get back there if we don't go exploring anything.
Edit - I did forget about the once per 24 hours bit, but that's up to Fern to rule on officially.
The HP recovery might be helpful though.

DM Fern |

Okay so RAW you can only rest and benefit from it once per 24 hours from what I am seeing. Which makes sense from a game balance sort of perspective. And legitimately, the challenge of conserving resources and such is part of the fun of the game.
That being said, the return to the ship is a fairly pivotal plot moment and sort of the climax of Book 1 of S&S. It's the sort of thing you would 100% rest and prep for if they hadn't set a 48 hour limit on you. Resting will also end up causing some other complications for you -- let's say it's 10am presently, you won't finish resting and preparing spells until 7pm. And you have a 5ish mile trek around the shore of an incredibly hostile island, plus a row back, which will cut your deadline awfully close. Close enough that should folks roll poorly on a few skill checks, you might miss the agreed-upon time.
So I think I'm fine with the rest working, this once, if you choose to risk it. I'll let you decide in character if you'd like to push your luck time-wise and be in tip top shape while the ship potentially leaves you behind or heal as best you can and then go do a mutiny with many depleted spells.

Lanni Talimbi |

I added the loot from the Grindylows onto the inventory sheet.
From what I see, we have one potion of cure moderate wounds that we got from the ghoul prostitutes. One potion of invisibility labeled as a potion of cure moderate wounds, and one potion that is probably cure moderate wounds because it looks like the other potions of cure moderate wounds that we have seen so far.

Seadreamer Stonebeard |

So I figure Joran should drink one more potion of Cure Moderate. We do or did have a couple of cure lights.
That should get us in the ballpark of being full health.

Javell DeLeon |

So I figure Joran should drink one more potion of Cure Moderate. We do or did have a couple of cure lights.
That should get us in the ballpark of being full health.
Actually, that 20 that Sandara channeled got him up to full. He was down exactly 20. :)

Atia Leroung |

Hopefully whoever you pick to uncork thinks fast.

DM Fern |

Just putting it out there, normally I'd wait longer to respond and let more folks chime in, but other than Mateo, the rest of you who -could- respond and haven't yet are 'dead' or in barrels, lol.
You other folks can still 100% chime in with inner thoughts and all, you can all hear what's being said, but unless you plan to give the ruse away and start talking, there didn't seem much point in delaying the spoken conversation. Just in case anyone comes back to dozens of posts and worries about being left out -- I've been trying reeeeeally hard to make sure you all have time to post before moving things along, which is hard because I am so hyped for all the stuff that's happening. <3 =D

Mateo Nikas |

Go and sleep!

Seadreamer Stonebeard |

i guess i missed a lot while occupied with shopping an appointments
will be occupied most of today as well, but i am here

Lanni Talimbi |

Everyone should still have the +2 damage to non-spell damage rolls active.
Cass can probably be a background healer for this battle too. Though it would be cool if she could have some narrative closure to the stuff with Scourge.
Also, it looks like the character sheet has Doom listed as one of the level 1 spells - which isn't on the Witch list. Not sure if I am just not seeing something that would allow that to be added or not.
If that could be replaced, I would go with Ear-piercing Scream or Stricken Heart. Both seem like good choices for spells for Cass to use against Scourge at some point during the battle.