DM Fern's Skull & Shackles (Inactive)

Game Master Evriani

Roll20 Maps
The Crew
Handouts
Ship Combat Rules
Man's Promise Ship Sheet
Group Inventory Sheet


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Destinie: What's the point of "Ignore"? I'm asking because that's the 2nd time you've done that and it doesn't make any sense why you put that in the gameplay thread.

Just curious.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Des posted something by mistake and edited it to ignore instead of deleting the post. I saw it before it was edited, lol.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

I wanted to edit a post and made a new one instead. I didn't know you could delete a post until now.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay. Yeah, I was wondering. I just wasn't understanding that at all so that's why I asked. Thanks for the clarification.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

The blue ghoul needs to confirm their critical hit still, I believe.


1 person marked this as a favorite.

Oh yeah we're playing this game. Too many 2e games lol.

crit confirm: 1d20 + 3 ⇒ (6) + 3 = 9

So not a crit, and slightly less gruesome lol.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Waiting to see the results on all that damage before I attack.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Terry: The blue dot one was killed by Joran. The red dot one is the only one left.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

So I like looking at build guides for ideas and fun things to do with unfamiliar classes and decided to peek at the medium one. The name killed me.

"Leasing Your Body For Fun & Profit" is a brilliant encapsulation of a medium.


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |
Mateo Nikas wrote:
"Leasing Your Body For Fun & Profit" is a brilliant encapsulation of a medium.

LOL. Yeah, sounds about right.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments
Javell DeLeon wrote:

@Terry: The blue dot one was killed by Joran. The red dot one is the only one left.

Well. Regardless of what he swung at, Terry missed, so . . ..


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, that's a good point.


2 people marked this as a favorite.

I lied, added the inventory sheet above, you all should be able to edit it.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

wont be able to until i am on a comupter.

currently on tablet


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

i suggest we take part of it and call it communal.

This will be the money that we draw upon to get diamonds for raise deads, or wands of cure light wounds.

Ive tried this before, and it does work well.

But it does require someone to do a lot of skull sweat to figure out what is going to whom.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Communal wealth works for me for now. I'd say the only things that we ever really need to worry about truly divvying up are things like potions, etc. But I'm not set on it if others feel really strongly about it

I have plans for Atia to be able to craft magic stuff at some point so she can make wands.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

If we want to, I am down for us doing shares and there being a "party share".

The party share gets three shares, we each get a share of money and goodies after it is sold. Magical items are used by whoever can use it the best. If two can use it and want it, we can roll a d100 for it. Keeps arguments minimal and such <3


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Gear to the hands that can best utilize it, absolutely! Hand-me-downs are basically mandatory with that rule, but productive.

Loot only really bothers me as a player when somebody starts doing the "Mine. Mine. Mine." thing. Even that doesn't bother me as long as it is kept light-hearted and doesn't prevent value from being produced when there's a need for it.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

so with at least 3 for the communal, lets go that way.

now who wants the skull sweat of sorting it out.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Oh yeah, I am totally down with doing hand-me-downs and all that. Shuffling gear around and all. That makes the most sense tactically/mechanically if nothing else.

I like Mateo's shares idea!

As for what we just got, I'd say just see if anyone needs the fancy dagger, find someone to hold the cure moderate wounds potion (whoever would be best suited for handling it), and then the rest is basically just us carrying things that are feasible to carry until we can get it all sold.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

i agree with Mateo's layout.

cure moderate, i think we have 2 right now including the one just picked up.

i passed a bunch of potions to destinie on the wormwood


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

The "really nice dagger", assuming MW, would improve my chance to hit without hurting my potential damage output very much. Especially not since I'm basically not-for-whatever in combat right now.

But nothing in this set seems important, really.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

Take it, imo!


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

As another dagger user, you can have it. You will put it to better use than I will.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

I concur. A +1 at lower levels is totally worth it. Hitting that sneak attack just a bit more will be sweet.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

no issues here


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Fine by me.


1 person marked this as a favorite.
Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

I like paperwork so as long as y’all are okay with updates sometimes waiting a bit (I’ll try to do the same day though) I can do the lions share of recording!


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

i go no isses cassandra


Male Gnome Animist 5 | HP 53 | AC 22 | Fort +10; Ref +8; Will +13 | Perception +11 low-light vision | Speed 25 |

I'm doing the group inventory tracking in two other games currently. Would be nice to have one where I am not, but I can take up the task if it is needed.

One thing that I have been doing that I think works rather well is to make the 'got from...' field be a url link to the post where the item was given to the party. That makes it very unambiguous what the item is and where we got it from. Especially if the item is unidentified initially and all we have to go on is its description to write down.


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Sure. Knock yourself out with it.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

I'm glad somebody seems to enjoy that kind of work . . ..


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)
Lanni Talimbi wrote:

I'm doing the group inventory tracking in two other games currently. Would be nice to have one where I am not, but I can take up the task if it is needed.

One thing that I have been doing that I think works rather well is to make the 'got from...' field be a url link to the post where the item was given to the party. That makes it very unambiguous what the item is and where we got it from. Especially if the item is unidentified initially and all we have to go on is its description to write down.

Not all heroes wear capes, my friend. <3


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

agreed. i did it in a couple of games and it was a pita.

btw Joran, are you accounting for the amulet of natural armour that i tossed you on the wormwood??


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

It looks like he is - he has it in his sheet and his stats, AC just goes down when raging. >_> He needs better armor, lol


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I DID realize the other day that I can use mage armor on OTHER people in PF1e. I am tucking that under my cap for later in case we have another combat where it becomes necessary.

Atia is low on spell slots right now, though.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

greatest strength and weakness or the barb. rage.

it was because of that that i tossed him the amulet.

i figured it would help him more than me, just wasnt sure if it was being accounted for.

i will trust in my armour so long as i dont go overboard.


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Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Party treasure should be updated, couldn't find gold on some of you but theres what I could find!


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Also added the 200 gp each the crew got from the first loot dispersal, we can retroactively reduce that to 133 each to account for 3 shares to party loot giving it 400 gp or just put all 1200 in party loot to start it off with a boost


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Cassandra, everyone was given 200 gold when we took the promise.

might have been missed.

Still i appreciate the fact that you stepped up to do the spreadsheet.

edit,
I had 1 silver remaining after character creation, and have 50 gold in misc trade goods from char creation.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None
Seadreamer Stonebeard wrote:

Cassandra, everyone was given 200 gold when we took the promise.

might have been missed.

Still i appreciate the fact that you stepped up to do the spreadsheet.

Thanks, yeah forgot about that till I was going back through that post!


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

400 is still a good start for it.

if others want us to go with more, i am game. but i still would like to have more than 50 gold.


Female Elven Witch (Cartomancer) | HP 17/17 | AC 12 TO 12 FF 10 | F +1 R +3 W +3 | CMD 12 | Init +2 | Perc +2 | Con 10/10 | Conditions: None

Updated it for 3 shares to general wealth and Cass took the flask


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Seadreamer Stonebeard wrote:

agreed. i did it in a couple of games and it was a pita.

btw Joran, are you accounting for the amulet of natural armour that i tossed you on the wormwood??

Yes, sir.

Atia wrote:
It looks like he is - he has it in his sheet and his stats, AC just goes down when raging. >_> He needs better armor, lol

What Atia said is spot on. Better armor would be huge. Eventually(hopefully). :P

Seadreamer wrote:
Greatest strength and weakness of the barb. rage.

You ain't kidding. :P


NG M Female Oracle of Lore 3 HP: 31/31 AC:17(T:14/FF:13) CMD:12 Saves-FO:+2 RE:+5 WL: +7 Int: -1 Perc: +6

Did the head greet them with words or did you only mean it figuratively?


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

My first impression when I read Fern's description was that he suddenly saw a decomposing head on a spike, NOT that the head literally said anything.

My second thought was that the solid description had to be an error, because there's no reason for the head to be where it is and STILL DECOMPOSING after the corn field had gone this wild and expanded across the road.

My third thought was that maybe it really had spoken, because an undead head would still appear to be decomposing . . ..

So, I've decided to sit back and wait for Fern to indicate what was meant. Makes a HUGE difference in what the appropriate response is to the PC confusion.


CG Fem Conj. Wiz 4 | HP: 34/34 | AC 13(w/ MA 17) (T:12;FF11) | CMD: 12 | 30ft speed | Saves: Fort/Ref +3; Will +5 | Init +8 | Perc +2 | 8/8 Acid Dart | Hero Point: 2/3 | Condition:
Spells:
Cantrips: acid splash, detect magic, prestidigitation, read magic; 1st 0/5 + 1/1 conj; lvl2 3/3 + 1/1 conj feats: Spell Penetration; Augment Summoning

I would be shocked if it were anything other than a simple decomposing head. The turn of phrase, "the sight of x greeted them" is so wildly common that it wouldn't make sense to use it in a way that meant the thing was literally talking without adding actual dialogue along with it.

It could have been placed there more recently than the cornfield to be that decomposed, so that's an easy explanation.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Generally, heads are placed on spikes in EASILY visible locations as warnings. Hiding it in the cornfield is pretty much the opposite of easily visible, and eliminates almost every reason people had for putting heads on spikes in the first place.

On the other hand, we're following the road through the cornfield, so it would have been in an extremely obvious spot before the corn grew through here.

It is descriptive text in a game. I could easily be overthinking it.

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