Warhammer Quest RPG (Inactive)

Game Master Malinor.

Dungeon Map and Treasure Cards

Recommended Character Formatting

Character Name / Init / Normal Treasure / Objective Room Treasure



KM Handouts Narthropple Expedition

I have created a new Avatar to run with. So lets do this!

Things to Know.

Death and Dying
At 0 wounds your character is unconscious. You do not go past 0.

If a character is at 0 at the end of the turn. They die.

Almost all healing in the game is instantaneous and can be done at any point. Unless stated otherwise, healing requires you to be adjacent to the Hero you want to heal.

So if a character is dropped in the Monster Phase, an adjacent character could use a potion or bandage to get them back up. Or magical means of healing a Hero/everyone on the Tile can be used to get Hero’s back up regardless of where the two characters are located on the tile.

Generally, if you die you are out of the dungeon until the party goes to town and recruits a new guy, assuming the party can not raise the dead. As a pbp, this would not be effective or fun. Instead a new character(s) can join as soon as the battle is completed. The portion of the Loot/Healing GP and any treasures given to the character or that would have been given to the character are packed up to give to the next of kin and the new character can join up as a lost adventurer in the dungeon as we continue on.

Spoilers

I plan to make liberal use of the Spoilers just to keep the gameplay screen looking clean and in town I recommend everyone use Spoilers for the same reason. With that being said, feel free to read all the items behind Spoilers if you want to. Some of them should be pretty funny and it will let you track what is happening. I just don’t want to clog the boards constantly with 20 monsters attacking. In a normal table, I would generally have you roll the attacks against you. But to keep things running smoothly, I will handle the Monster Phase as quickly as I can after the last player posts, or 48 hours have gone by.

Vote on Events and Doors

In the base game you only get monsters or events in rooms, not corridors. I like to pull for any door that is open, but this can make the dungeon more dangerous as you face more monsters. Do we want to get events at every door or just the room doors?

Treasure Cards

I will be placing treasure cards on the second slide of the Dungeon and Treasure Cards link. Whoever carries the Lantern, currently it looks like I will start as the Lantern Bearer, will distribute them evenly among the party. So all four players must get 1 treasure before anyone can get a second treasure. Everyone will have the opportunity to be the Lantern Bearer to keep this fair and even.

We can, of course, discuss who should get treasure, and there are some classes that can override the will of the Lantern Bearer. But whoever is carrying the Lantern makes the final decision on distributions.

Tracking Resources

I have played in many games and I have found the GM tracking HPs makes things smooth. So I will track all of the Wounds in the post for the Monsters Phase. This way we are all aware of where people are as we go into the end of the turn in case we need to do some emergency healing.

I am not infallible though. So if you have questions about my math or my attack distribution, please ask.

Tracked resources like a Wizards innate stored magic, the Witch Hunters charges on his amulets, etc. will be tracked by the players. Please try and update your count as soon as you use it and have it in the character line so we can see it as we play.


:) I will vote in favor of more doors also


KM Handouts Narthropple Expedition

Another important note:

Movement

Models cannot move through other models. And Hard Corners stop Diagonal movement. Because of this, it is highly recommended that once we get to town, if you can pick up a ranged attack you do in case you cannot get at a monster.


I vote for just room doors. No reason to all die in the first few encounters.

Grand Lodge

Dot for now


KM Handouts Narthropple Expedition

So it looks like we are going to have an Elf Ranger, a Dwarf Warrior, and elf Wizard and something else.

Helaman, do you have any preferences or questions?


KM Handouts Narthropple Expedition

I put a link to a doc where you can copy and paste the general format for your character into the sheet. Try and get your stats into the class line as well for easy reference.

Begin with max HP.


4d6 for Spell Choices:

1d6 ⇒ 3 ROLL1
1d6 ⇒ 1 ROLL2
1d6 ⇒ 6 ROLL3
1d6 ⇒ 2 ROLL4

At least one of these is Healing Hands I believe ...


KM Handouts Narthropple Expedition

The 2 can be healing hands.

If you go to the link Maevnar found and look at page 51 you can see the spells. If you have questions about how any of them work let me know.


1 - OPEN
2 - Healing Hands
3 - FIST of IRON
6 - Wings of Power


So can I used The Google Doc I linked to in the Recruitment thread to get my stats? In that version of the game there is no Dwarf Warrior type only "Dwarf" (stats listed on p. 44).


KM Handouts Narthropple Expedition

That is the same class. I may just call it dwarf warrior in my head.

You start with a Rope, a Great Axe [roll twice for damage and take the higher result unless you roll doubles. Then you add the dice together and then add your strength. If you roll double 1's your attack goes horribly wrong and you trip over your beard. You spend the rest of the turn getting up and while you do that any monster attacking you gets +2 to their hit rolls.] and chainmail [+1 Toughness].

I would like to start by Monday morning if not sooner. If Helaman needs a bit more time then they can teleport in when everything is ready.


KM Handouts Narthropple Expedition

I am using the icon from this page for people unless you let me know of another one that you would like me to use.


KM Handouts Narthropple Expedition

I have opened up the RP that leads into the first dungeon for us to whet our appetite on as people finish getting their characters set up.


Greetings


KM Handouts Narthropple Expedition

Welcome Grattfaulk. I will be using the avatar you picked here as the default. If you want to have a different avatar for the maps let me know.

The Gameplay seems locked down. I thought I had posted the first post yesterday, and now it seems I cannot post anything. I am working to figure out why.


KM Handouts Narthropple Expedition

I have put up a post asking for advice and sent an email. We will see what comes of it. At worst we can always try and open a different game and close this one down.

Grand Lodge

Has the Imperial Noble been taken?


KM Handouts Narthropple Expedition

The Imperial Noble is still open. Have you found the class?

Grand Lodge

Half-Elf Paladin of Yuelral (Mind Sword) - 1
GM_Coreyllon wrote:

Welcome Grattfaulk. I will be using the avatar you picked here as the default. If you want to have a different avatar for the maps let me know.

The Gameplay seems locked down. I thought I had posted the first post yesterday, and now it seems I cannot post anything. I am working to figure out why.

Yet another Paizoism ... weird status too.

It's does NOT say that it isn't open.
But you cannot actually complete posts.


KM Handouts Narthropple Expedition

Yeah. Its frustrating and I am ready to get a move on the game. Starting a different board that actually posts seems like it would be the best option, but I am waiting to see what you guys say or if they reply to my email/post.


KM Handouts Narthropple Expedition

So apparently I did mess up the Gameplay. We will start over here.

Warhammer Quest RPG II


KM Handouts Narthropple Expedition

I will be closing these boards down Friday. Saturday we will get into the dungeon crawl. If you have not done so, please make your way to the new boards.

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