Evindyll's page

194 posts. Organized Play character for Evindyl.

Full Name

Evindyll Cynadren




Paladin of Yuelral (Mind Sword) - 1



Special Abilities






Strength 9
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 12
Charisma 19

About Evindyll

Evindyll Cynadren

The ring flew from his mother’s outstretched hand directly to Evindyl’s finger … and the room exploded.

The ring’s beauty, in itself, stunned with its simplicity. Significant, weighty, platinum, with waves of blue running through it, impossibly seeming like metal & alloy at the same time. The more he stared, the more the blue of its glow crept into his eyes.

Everything was in motion, everything except the bodies of his parents. Their daggers though … their daggers came alive. The ancient elven weapons zipped and soared throughout the room. Throats were cut, lungs were stabbed, hands were pinned: the cultists stood no chance really. The ring and the rage consumed Evin, until there was no more anger, and no more magic, and the daggers settled at his feet, and all fell silent.
His prayers answered, he knelt, he wept, and he praised Yuelral for the grace she sent to him. Then he rose and walked to where his parents lay, their bodies lifeless yet stately. Now he would serve their gods; now he would fight evil; now he would protect others from the shame of abused magic.

Ten (10) years passed. Ten years of time, temple, and telekinetics. Ten grueling, powerful, enlightening years growing and gathering power and knowledge. His pride grew too: he did not fully understand his bond to the ring, not the way its power seemed to ebb and surge, but they belonged together. The ring reminded him of Yuelral’s grace, and the responsibility of his power.

He heard the call shortly after his 23rd birthday. He spoke to the elders of the temple, and they let him know that it was time: time for him to venture forth in honour of Yuelral. The Inheritor clearly watched over him: in the moments his father needed strength, after his mother had been brutally cut down but before Yuelral answered Evin’s prayers, his father pushed on. The gleam of the divine kept the disgusting cultists at bay until Evindyl’s power grabbed them, shook them, and ripped them apart. It was time to show his respects. In service to Yuelral, he would show the Inheritor honour as well; gratitude for his heritage and acceptance from both.

Evin’s own plan factored into his journey as well. He wanted to grow his magics, he wanted to restore his ring. Enough might and enough divinity to return to Iadara and then destroy the shame of Kyonin: he would end the Tumor of Tanglebriar, he would destroy Treerazer, he would remove the demons entirely.

Male Half-Elf Paladin (Mind Sword) 1
(Pathfinder Player Companion: Occult Origins 20)
LG Medium Humanoid (elf, human)
Init +1; Senses low-light vision; Perception +3
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +3; +2 racial bonus vs. transmutation spells and spell-like effects
Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-1/19-20) or
. . dagger +0 (1d4-1/19-20) or
. . dagger +0 (1d4-1/19-20) or
. . dagger +0 (1d4-1/19-20) or
. . dagger +0 (1d4-1/19-20) or
. . dagger +0 (1d4-1/19-20)
Special Attacks smite evil 1/day (+4 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +5)
. . 3/day—telekinetic projectile[OA]
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
Str 9, Dex 12, Con 12, Int 12, Wis 12, Cha 19
Base Atk +1; CMB +0; CMD 11
Feats Psychic Adept[OA], Psychic Sensitivity[OA]
Traits dangerously curious, omen
Skills Acrobatics -2 (-6 to jump), Bluff +4 (+5 vs. humanoids), Diplomacy +4 (+5 vs. humanoids), Intimidate +9, Knowledge (religion) +5, Perception +3, Sense Motive +5; Racial Modifiers +2 Perception
Languages Common, Elven, Varisian
SQ elf blood, perfect[HA]
Other Gear lamellar (leather) armor[UC], dagger, dagger, dagger, dagger, dagger, dagger, bracer of yuelral (silver bracer containing an enameled silver holy symbol of yuelral) (worth 40 gp), courtesan's outfit, 460 gp
Special Abilities
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect +1 to bluff and diplomacy vs. humanoids and +2 vs. transmutation spells.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.