[PF2/Farol] #2-23 An Agent's Obligation (Inactive)

Game Master Farol

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Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Reflex DC 25: 1d20 + 10 ⇒ (17) + 10 = 27 Resist Fire 5.

Fearful Berry vine reaches out dragging him out of the worst of the flames, only to to feel the crushing blow of the magical missiles in his side.

Status:

AC 23
HP 62/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 1/3
Battle Medicine:

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Reflex save: 1d20 + 12 ⇒ (18) + 12 = 30

Othello will move up and strike at Red: 1d20 + 12 - 1 ⇒ (13) + 12 - 1 = 24
Damage: 2d10 + 2 ⇒ (5, 2) + 2 = 9

If Red is still alive, then the next attack is on Red, otherwise it is on Yellow

Strike: 1d20 + 12 - 1 - 5 ⇒ (1) + 12 - 1 - 5 = 7
Damage: 2d10 + 2 ⇒ (8, 4) + 2 = 14

It doesn't matter who it is on...

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

reflex w/Bulwork: 1d20 + 10 ⇒ (16) + 10 = 26

Rhizzuk avoids the worst of it.

Rhizzuk leaves Red to Othello and goes after the source of the missles and fire ball.

Striking twice.

flat 11: 1d20 ⇒ 13
strike: 1d20 + 14 ⇒ (17) + 14 = 31
b damage: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Prone on a crit

flat 11: 1d20 ⇒ 15
strike: 1d20 + 14 - 5 ⇒ (6) + 14 - 5 = 15
b damage: 2d8 + 4 ⇒ (1, 6) + 4 = 11
Prone on a crit

Ranged Reprisal:

flat if needed: 1d20 ⇒ 18
strike: 1d20 + 14 ⇒ (9) + 14 = 23
b damage: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Prone on a crit


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The fireball explodes and Berry sidesteps it, leaving 5 stars burned on the ground. The woman looks at the ground mesmerized for a moment. Congrats Tyranius! Berry success -12+5 = -7

Othello dodges the worst of the fireball and strikes the thug, and take her down. But he feels like others will not back down. He swings at wisp but misses terribly. Red hit and down.

Rhizzuk dodges the worst of the fireball damage and moves towards the real mastermind in the room, he swings his meteor hammer twice, seeing through her invisibility without issues. But only one of his strike connects. Green has an ability that increases the flat check for targeting hidden to DC12 but you passed both. First is a hit -12

Wisp next to Zabu tries to zap him

Zap@Zabu: 1d20 + 15 ⇒ (16) + 15 = 31
Damage, electricity, negative: 2d6 + 4 + 1d4 ⇒ (4, 6) + 4 + (3) = 17 Zabu -17

Zap@Zabu: 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21
Damage, electricity, negative: 2d6 + 4 + 1d4 ⇒ (2, 3) + 4 + (3) = 12

Zabu feels the electricity pass his body leaving a lingering effect of evil. But the other time wisp misses. Then it tries to vanish

Stealth: 1d20 + 14 ⇒ (12) + 14 = 26

★★★
Mother Forsythe bout Round 3

Terrain: Courtyard
Battlemap

──────────
BOLD IS UP!:
──────────
Blue (- HP) │ invisible to everyone except Zabu
➤ Marcus (44/44 HP) │ frightened 2, one action
➤ Anjo (80/80 HP) │ prey red
➤ Zabu (93/107 HP)
Berry (62/80 HP) │ Armor of bones, frightened 1
Green (-12 HP) │ hidden
Yellow (- HP) │ hidden to those with perception 9+, otherwise invisible
Othello (61/73 HP)
Rhizzuk (42/73 HP)

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

"Aargh! I'm gonna pop you, you little electrified zit!" Zabu snarls as he is shocked again.

He follows Blue ◆Stride then snaps and claws at it

Flat vs. 9: 1d20 ⇒ 9
Jaws: 1d20 + 15 ⇒ (1) + 15 = 16
Piercing: 2d10 + 4 + 2 ⇒ (6, 1) + 4 + 2 = 13

Flat vs. 9: 1d20 ⇒ 9
Claw (MAP): 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Slashing: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

With his original prey defeated, Anjo detects the yelllow creature and designates it as his prey.
Triggers Monster Hunter

Flat check vs DC 11 hidden: 1d20 ⇒ 1

Hunted Shot 1 wInspire: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28

Flat check vs DC 11 hidden: 1d20 ⇒ 7

Hunted Shot 2 wInspire: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19

Flat check vs DC 11 hidden: 1d20 ⇒ 4

Strike 3wInspire: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26

Envoy's Alliance

Half-Elf Bard 4 HP 44/44 | AC 19 | Fort +7 Ref +9 Will +9 Perc +9 ◆ Default Exploration Action: Search for Clues (Bardic Lore +8)

Marcus pivots on his heels and rushes back. Triple move


Marcus runs back to the room, recovering from the fear.

Zabu runs after zapping wisp and attempts to claw it two times, but he misses.

Anjo designates yellow as his pray.

GM screen:
Occult: 1d20 ⇒ 9
He sends three arrows but they miss.

Sorry I forgot to mark Berry as bold. My bad

[★★★
Mother Forsythe bout Round 3

Terrain: Courtyard
Battlemap

──────────
BOLD IS UP!:
──────────
Blue (- HP) │ invisible to everyone except Zabu
Marcus (44/44 HP) │ frightened 1
Anjo (80/80 HP) │ prey yellow
Zabu (93/107 HP)
➤ Berry (62/80 HP) │ Armor of bones, frightened 1
Green (-12 HP) │ hidden
Yellow (- HP) │ hidden to those with perception 9+, otherwise invisible
Othello (61/73 HP)
Rhizzuk (42/73 HP)

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry's vines dip back into the grounds as they swirl out menacingly grasping for anything nearby to feed on. "I smells the fleshy sap."

Vampiric Touch Damage (Neg): 6d6 ⇒ (2, 6, 3, 4, 2, 6) = 23 DC 22 Basic Fort Save. berry gains Temp Hp equal to half the damage dealt.

◆ Reach Spell
◆◆ Vampiric Touch (Green)

Status:

AC 23
HP 62/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 0/3
Battle Medicine:


Berry uses vampiric touch on hidden woman

Hidden check, DC12: 1d20 ⇒ 15

Fort save, DC22: 1d20 + 12 ⇒ (2) + 12 = 14 Failure so green -23, berry +11

Woman looks at Berry "You wretched plant, I will stuff you in a pot and keep you to make this place look pretty"

She casts a spell Provokes if Rhizzuk has what it takes

Will save DC25 Phantasmal killer Berry feel free to describe your nightmare!

Then she tries to sneak away

Stealth: 1d20 + 15 ⇒ (19) + 15 = 34 Green is invisible to every but Zabu

Wisp flies towards Rhizzuk and zaps him

Zap@Rhizzuk ff: 1d20 + 15 ⇒ (17) + 15 = 32 Crit -32 and to far for Othello to react
Damage, electricity, evil: 2d6 + 4 + 1d6 ⇒ (5, 5) + 4 + (2) = 16

Then the wisp tries to sneak away

Sneak: 1d20 + 14 ⇒ (8) + 14 = 22 HIdden to those with perception 12+

★★★
Mother Forsythe bout Round 3

Terrain: Courtyard
Battlemap

──────────
BOLD IS UP!:
──────────
Blue (- HP) │ invisible to everyone except Zabu
Marcus (44/44 HP) │ frightened 1
Anjo (80/80 HP) │ prey yellow
Zabu (104/107 HP)
Berry (62/80 HP) │ Armor of bones
Green (-35 HP) │ invisible
Yellow (- HP) │ hidden to those with perception 12+, otherwise invisible
➤ Othello (61/73 HP)
➤ Rhizzuk (10/73 HP)

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

◆ Othello moves next to Rhizzuk.

◆ Othello does expert level battle medicine on Rhizzuk: 1d20 + 11 ⇒ (13) + 11 = 24, who heals: 2d8 + 10 ⇒ (7, 5) + 10 = 22 HP.

◆ Othello casts Lay On Hands on Rhizzuk, healing an additional 18 HP.

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

No AoO but I think both targets were within range of my champion reaction so saving Berry 7 damage and making my spoiled attack against her. Also if Berry doesn't like the look of their save and needs my Campaign Coin to reroll they are more than welcome to it.

Attack wrote:

flat if needed: 1d20 ⇒ 18

strike: 1d20 + 14 ⇒ (9) + 14 = 23
b damage: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Prone on a crit

Rhizzuk nods to Othello and looks around for hidden foes.

15ft burst centered on me.

seek: 1d20 + 8 ⇒ (4) + 8 = 12
seek: 1d20 + 8 ⇒ (19) + 8 = 27

If there's a target in range that Rhizzuk can see they will attack, otherwise they'll Lay on Hands them self.

possible attack:
flat: 1d20 ⇒ 4
hammer time: 1d20 + 14 ⇒ (11) + 14 = 25
b damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13
prone on crit.

champion reaction:
flat: 1d20 ⇒ 3
hammer time: 1d20 + 14 ⇒ (17) + 14 = 31
b damage: 2d8 + 4 ⇒ (6, 4) + 4 = 14
prone on crit.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Don't we have a glitterdust spell for this?

Vigilant Seal

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Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Will DC 25: 1d20 + 11 ⇒ (9) + 11 = 20
Mental Damage: 8d6 ⇒ (1, 1, 3, 6, 6, 4, 5, 6) = 32 + Frightened 2

Fearful Berry shakes in fright as everyone disappears around him. His body begins to feel warm, warmer than usual as the gem jammed into his stalk is gone. His rotting smell is gone and he seems to be a living, thriving plant once more. Though he no longer feels whole anymore. He no longer feels that pull, that connection to life and the death that keeps him in between worlds. It makes him feel empty inside.

Looking around the ground begins to crumble and break apart as the dead he once felt at one with reach out from the ground and yank him below with them where the ground snaps shut consuming him with it. Over the years small patches of mushrooms grow in its place as his body provides the nutrients for their continued existence.

Just as quick as the slight vision appeared it too disappears as Berry looks around in fright.

Status:

AC 23
HP 41/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 0/3
Battle Medicine:

Envoy's Alliance

Half-Elf Bard 4 HP 44/44 | AC 19 | Fort +7 Ref +9 Will +9 Perc +9 ◆ Default Exploration Action: Search for Clues (Bardic Lore +8)
Anjo Aroh wrote:
Don't we have a glitterdust spell for this?

Yeah... Spent the last 2 rounds fleeing and returning with it. If people point out the targets again I'll use it this turn


Othello moves in and heals Rhizzuk Rhizzuk healed +40 and +2 to AC

Rhizzuk seeks around himself, moving his head around. He finally spots the woman standing a bit further to the north, he strikes but misses. Don't forget light of revelation adding you +1 to seek hidden creatures that Othello casted

Berry cannot resist the spell and is solidly damaged by it, what everyone else see is glimpses of shadows coming from the ground. Rhizzuk reacts and protects Berry from some of the damage and strikes at the woman, but he barely misses Missed by 1 :( Berry -32+7 = -25 frightened 2

Blue zaps Zabu again

Zap@Zabu: 1d20 + 15 ⇒ (1) + 15 = 16
Damage, electricity, evil: 2d6 + 4 + 1d4 ⇒ (1, 1) + 4 + (2) = 8

Zap@Zabu: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28
Damage, electricity, evil: 2d6 + 4 + 1d4 ⇒ (1, 4) + 4 + (4) = 13

The FIrst time it misses terribly but the second hits. Zabu -13

Then it tries to sneak away Sneak: 1d20 + 14 ⇒ (6) + 14 = 20 Hidden to those with perception 10+

★★★
Mother Forsythe bout Round 4

Party Conditions: Light of revelation (30 ft around Othello)
Terrain: Courtyard
Battlemap

──────────
BOLD IS UP!:
──────────
Blue (- HP) │ Hidden to those wiht perception 10+ and Zabu
➤ Marcus (44/44 HP) │ frightened 1
➤ Anjo (80/80 HP) │ prey yellow
➤ Zabu (91/107 HP)
➤ Berry (37/80 HP) │ Armor of bones, frightened 2
Green (-35 HP) │ invisible
Yellow (- HP) │ hidden to those with perception 11+, otherwise invisible
Othello (61/73 HP)
Rhizzuk (50/73 HP) │ AC +2

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

Zabu is so furious over his inability to hit the creature that he no longer even shouts threats. The pain from the zaps isn't helping his mood either.

He ◆Strides after it purposefully.

Then ◆ Bites
Flat vs. 9: 1d20 ⇒ 19
Jaws: 1d20 + 15 ⇒ (10) + 15 = 25
Piercing: 2d10 + 4 + 2 ⇒ (9, 4) + 4 + 2 = 19

And ◆ Claws at it
Flat vs. 9: 1d20 ⇒ 6
Claw: 1d20 + 15 ⇒ (13) + 15 = 28
Slashing: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

Vigilant Seal

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Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

@GM- Berry's HP should be 48 he had 11 Temp HP from his last Vampiric Touch spell last round.

As Berry begins to shake in fright he moves about the battlefield absorbing some of the fresher blood off of the ground.

Harm (2 action): 2d8 + 16 ⇒ (2, 5) + 16 = 23 71/80

◆ Shield
◆◆ Harm (Fearful Berry)

Status:

AC 23
HP 71/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 2/3 | (3) 0/3
Battle Medicine:

Envoy's Alliance

Half-Elf Bard 4 HP 44/44 | AC 19 | Fort +7 Ref +9 Will +9 Perc +9 ◆ Default Exploration Action: Search for Clues (Bardic Lore +8)

Marcus notes the fearfully potent spellcasting abilities of the women at the back of the room. "Let's light her up... and hrmmm.... I presume Zabu hasn't gone completely mad an whatever he is slashing at is actually there... but that will have to wait."

He aims his spell to catch the woman's last known position.

"Apologies, but I'm back... now lets end this."

Seek if needed, then Glitterdust as marked. If he has enough information already to lay down the dust without seeking, he'll Inspire Courage +1

Seek if needed:
Perception: 1d20 + 9 ⇒ (9) + 9 = 18


busy weekend, no time for full update so i will resolve glitterdust

reflex, green, dc20: 1d20 + 14 ⇒ (8) + 14 = 22
success green is concealed for 2 rounds, dc5

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Having lost sight of his prey behind the wall, Anjo moves to his right, suddenly he sees the concealed caster designates her as prey, and fires. Triggers monster hunter vs green

Flat check vs DC 5: 1d20 ⇒ 15
Hunted Shot 1 vs Green: 1d20 + 15 ⇒ (1) + 15 = 16

Flat check vs DC 5: 1d20 ⇒ 12
Hunted Shot 2 vs Green: 1d20 + 12 ⇒ (2) + 12 = 14


Zabu moves after the wisp and strikes twice, but only first of his strikes hit. Blue -19

Berry finds in himself more health than he thought he had. Then he shields himself and heals with negative magic. Berry @71

Marcus inspires his allies and then casts glitterdust, which is a bit less effective but you can almost clearly now see someone who must be Mother Forsythe. Green concealed for 2 rounds

Anjo moves to have the daughter's leader in sight and sends two arrows, but both fail.

GM Screen:

RK: 1d20 ⇒ 17

But Anjo knows nothing. It is society to recall knowledge on her, and d20 did not give crit.

The woman takes a step north and then walks towards the corner, there she pulls out another fiery red ball from her necklace and throws it at you.

Fireball: 6d6 ⇒ (3, 5, 5, 5, 6, 5) = 29 Reflex save DC25, Marcus, Berry, Othello, Rhizzuk

Both will-o-wisps are unaffected by the spell.

THe other will-o-wisp moves and strikes Othello

Zap@Othello: 1d20 + 15 ⇒ (9) + 15 = 24
Damage, electricity: 2d6 + 4 + 1d4 ⇒ (5, 1) + 4 + (3) = 13

Zap@Othello: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24
Damage, electricity: 2d6 + 4 + 1d4 ⇒ (2, 3) + 4 + (2) = 11

Both strikes hit. Othello -24+7 rhizzuk's reaction

Rhizzuk reacts to the attacks but misses target. Aoo misses, due to flat check, yellow is hidden.
★★★
Mother Forsythe bout Round 4

Party Conditions: Light of revelation (30 ft around Othello)
Terrain: Courtyard
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Marcus: reflex save DC25 vs 29 fire dmg
Berry: reflex save DC25 vs 29 fire dmg
Othello: reflex save DC25 vs 29 fire dmg
Rhizzuk: reflex save DC25 vs 29 fire dmg

──────────
BOLD IS UP!:
──────────
Blue (-19 HP) │ Hidden to those wiht perception 10+ and Zabu
Marcus (44/44 HP)
Anjo (80/80 HP) │ prey yellow
Zabu (91/107 HP)
Berry (71/80 HP) │ Armor of bones, frightened 1
Green (-35 HP) │ concealed till the end of round 6
Yellow (- HP) │ hidden
➤ Othello (44/73 HP)
➤ Rhizzuk (50/73 HP) │ AC +2

Envoy's Alliance

Half-Elf Bard 4 HP 44/44 | AC 19 | Fort +7 Ref +9 Will +9 Perc +9 ◆ Default Exploration Action: Search for Clues (Bardic Lore +8)

Reflex: 1d20 + 9 ⇒ (19) + 9 = 28

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Reflex save: 1d20 + 12 ⇒ (17) + 12 = 29

Flat 5 because of concealed: 1d20 ⇒ 10
Othello moves nearer to the woman, and attempts to strike at her: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d10 + 2 ⇒ (2, 9) + 2 = 13

Flat 5 because of concealed: 1d20 ⇒ 11
Othello strikes again: 1d20 + 12 + 5 ⇒ (3) + 12 + 5 = 20
Damage: 2d10 + 2 ⇒ (4, 2) + 2 = 8

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Reflex DC 25: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point: 1d20 + 10 ⇒ (19) + 10 = 29 5 fire resistance for 9 fire damage

Berry cringes as he gets slightly burned by the flames.

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

reflex: 1d20 + 10 ⇒ (16) + 10 = 26

Rhizzuk avoids the worst of the damage and chases after the glittery fireballer, pausing for a moment to heal Othello.

Lay on Hands: 18 = 18
+2 status AC for 1 round.

flat: 1d20 ⇒ 9
hammer vs Green: 1d20 + 14 ⇒ (6) + 14 = 20
b damage: 2d8 + 4 ⇒ (2, 8) + 4 = 14
Prone on crit.

Ranged Reprisal:

flat: 1d20 ⇒ 14
hammer vs Green: 1d20 + 14 ⇒ (7) + 14 = 21
b damage: 2d8 + 4 ⇒ (3, 8) + 4 = 15
Prone on crit.


Othello dodges the worst of the damage, and strikes concealed chic with a solid blow. His second blow misses. Othello -14, Green -13

Rhizzuk is also successful in dodging the worst of the fireball, then he heals Othello, and strikes with a hammer, but misses.

Marcus and Berry also are successful in dodging damage. Marcus -14, Berry -9

Blue strikes on Zabu

Zap@Zabu: 1d20 + 15 ⇒ (20) + 15 = 35
Damage, electricity: 2d6 + 4 + 1d4 ⇒ (6, 6) + 4 + (1) = 17 Crit Zabu -34

Zap@Zabu: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28
Damage, electricity: 2d6 + 4 + 1d4 ⇒ (2, 2) + 4 + (4) = 12 Hit Zabu -12

Then it moves away

★★★
Mother Forsythe bout Round 5

Party Conditions: Light of revelation (30 ft around Othello)
Terrain: Courtyard
Battlemap

──────────
BOLD IS UP!:
──────────
Blue (-19 HP) │ Hidden to those wiht perception 10+ and Zabu
➤ Marcus (30/44 HP)
➤ Anjo (80/80 HP) │ prey yellow
➤ Zabu (45/107 HP)
➤ Berry (62/80 HP) │ Armor of bones, frightened 1
Green (-48 HP) │ concealed till the end of round 6
Yellow (- HP) │ hidden
Othello (47/73 HP) │ +2 AC
Rhizzuk (50/73 HP)

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

Zabu roars in pain and anger as he is zapped yet again and doesn't seem able to strike back.

He follows his nose and bites and claws at the electric ball of pain, again.

◆ Stride

◆ Strike
Concealment vs. 9: 1d20 ⇒ 6
Jaws: 1d20 + 15 ⇒ (11) + 15 = 26
Piercing: 2d10 + 4 + 2 ⇒ (3, 9) + 4 + 2 = 18

◆ Strike
Concealment vs. 9: 1d20 ⇒ 20
Claw: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Slashing: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

If Anjo's Society check fails vs Prey, he gets one with Nature

Anjo follows his prey and steps in the room.

Flat 5: 1d20 ⇒ 16
Hunted Shot 1: 1d20 + 15 ⇒ (12) + 15 = 27 Damage wGw: 2d8 + 1 + 4 ⇒ (7, 1) + 1 + 4 = 13

Flat 5: 1d20 ⇒ 11
Hunted Shot 2: 1d20 + 12 ⇒ (9) + 12 = 21 Damage: 2d8 + 1 ⇒ (5, 8) + 1 = 14

Flat 5: 1d20 ⇒ 4
Hunted Shot 2: 1d20 + 9 ⇒ (3) + 9 = 12 Damage: 2d8 + 1 ⇒ (6, 1) + 1 = 8

Envoy's Alliance

Half-Elf Bard 4 HP 44/44 | AC 19 | Fort +7 Ref +9 Will +9 Perc +9 ◆ Default Exploration Action: Search for Clues (Bardic Lore +8)

Marcus looks none too pleased about the whole situation. "Alright... let's keep the pressure up."

He moves in right between the wisps, kicks a piece of stone jarred loose by the blast of the fireball and sends it careening at the woman's head.

◆Stride, ◆◆Telekinetic Projectile

Flat 5: 1d20 ⇒ 15
Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11


Zabu follows like a bloodhound not wanting to give up his chase, He swings twice only connecting once. blue -11

GM Screen:
Nature: 1d20 + 13 ⇒ (14) + 13 = 27

Anjo recognizes the woman as Changeling Witch, her mind is extremely well protected but her physical fortitude is not. Not a crit, I recommend adding in your profile that your Kreighton's Cognitive Crossover has Society and Nature associated ;) As I forgot about it.

He sends three arrows but only the first hits. Green - 13

Marcus moves closer and sends a stone at her, smashing her in the torso. Hit green -11

Green is still up, will Berry be able to end this?

★★★
Mother Forsythe bout Round 5

Party Conditions: Light of revelation (30 ft around Othello)
Terrain: Courtyard
Battlemap

──────────
BOLD IS UP!:
──────────
Blue (-30 HP) │ Hidden to those wiht perception 10+ and Zabu
Marcus (30/44 HP)
Anjo (80/80 HP) │ prey yellow
Zabu (45/107 HP)
➤ Berry (62/80 HP) │ Armor of bones, frightened 1
Green (-72 HP) │ concealed till the end of round 6
Yellow (- HP) │ hidden
Othello (47/73 HP) │ +2 AC
Rhizzuk (50/73 HP)

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry stumbles about to the middle of the room, his barbed vines swirl about. "My sap should help those sick burns." His barbs slice into their skin but in the end Zabu begins to feel much better while Othello feels nothing but pain as the strange blood mixes with theirs.

Zabu Risky Surgery Damage (Slashing): 1d8 ⇒ 2
Battle Medicine DC 20: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Healing: 4d8 + 10 ⇒ (4, 5, 8, 3) + 10 = 30

Othello Risky Surgery Damage (Slashing): 1d8 ⇒ 7
Battle Medicine DC 20: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14

◆ Step
◆ Battle Medicine (Zabu)
◆ Battle Medicine (Othello)

Status:

AC 23
HP 62/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 2/3 | (3) 0/3
Battle Medicine: Zabu, Othello


Marcus extra damage, from Berry help: 1d8 ⇒ 5

Berry moves and in a questionable medical way, heals Zabu and hurts Marcus.

Zabu +28, Marcus -12

The woman, really hurting looks at Rhizzuk "And what is your nightmare? What do you fear of?"

She moves her hands and Rhizzuk feels being attacked mentally. Will save DC25 vs Phantasmal Killer triggers AOO

Then she looks angrily at Othello Will save DC25 vs Evil Eye

Yellow wisp flies towards Anjo and zaps him

Zap@Anjo: 1d20 + 15 ⇒ (6) + 15 = 21 Miss
Damage, electricity, evil: 2d6 + 2 + 1d4 ⇒ (5, 3) + 2 + (3) = 13

Zap@Anjo: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24 Hit due to Anjo being flat-footed vs hidden foe
Damage, electricity, evil: 2d6 + 2 + 1d4 ⇒ (6, 1) + 2 + (4) = 13

★★★
Mother Forsythe bout Round 5

Party Conditions: Light of revelation (30 ft around Othello)
Terrain: Courtyard
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Othello: Will save DC25 vs Evil eye
Rhizzuk: Will save DC25 vs Phantasmal Killer

──────────
BOLD IS UP!:
──────────
Blue (-30 HP) │ Hidden to those wiht perception 10+ and Zabu
Marcus (18/44 HP)
Anjo (67/80 HP) │ prey green
Zabu (73/107 HP)
Berry (62/80 HP) │ Armor of bones, frightened 1
Green (-72 HP) │ concealed till the end of round 6
Yellow (- HP) │ hidden
➤ Othello (47/73 HP) │ +2 AC
➤ Rhizzuk (50/73 HP)

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Will save: 1d20 + 11 ⇒ (16) + 11 = 27

Flat 5 to target Green: 1d20 ⇒ 17
Strike: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d10 + 2 ⇒ (2, 6) + 2 = 10

If Green is still up:

Othello will prepare an action
Trigger, when Rhizzuk attempts to make their save
Flat 5 to target Green: 1d20 ⇒ 9
Strike: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d10 + 2 ⇒ (9, 6) + 2 = 17

If Green fell:

Othello will move directly between Blue and Yellow
Flat check to target Blue: 1d20 ⇒ 13
Strike: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22
Damage: 2d10 + 2 ⇒ (6, 10) + 2 = 18

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

will+bravo: 1d20 + 10 + 3 ⇒ (13) + 10 + 3 = 26

PK damage: 4d6 ⇒ (6, 1, 2, 4) = 13

Thanks to the Bravo's Brew Rhizzuk is not hugely worse for wear, although is a little shaken from the experience but doesn't otherwise respond to the lady's question/

Rhizzuk stares back at the illusionist.

flat concealed: 1d20 ⇒ 11
demoralize vs Will DC: 1d20 + 15 - 1 ⇒ (6) + 15 - 1 = 20

before attacking them twice.

flat concealed: 1d20 ⇒ 14
hammer time: 1d20 + 14 - 1 ⇒ (19) + 14 - 1 = 32
b damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20

flat concealed: 1d20 ⇒ 4
more hammer, more swing: 1d20 + 14 - 5 - 1 ⇒ (11) + 14 - 5 - 1 = 19
b damage: 2d8 + 4 ⇒ (3, 1) + 4 = 8

Prone on a crit.

Rhizzuk then fully regains their composure.

ranged reprisal if needed:
flat concealed: 1d20 ⇒ 5
hammer time: 1d20 + 14 ⇒ (6) + 14 = 20
b damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11


Othello and Rhizzuk strike on Mother Forsythe, their well-aimed strikes take her down. Othello moves precisely between the two wisps, and so does Rhizzuk.

The skull looks at Mother Forsythe's fall and flies out of the room, trying to save its life. You jump on the remaining wisp which was not as quick and you shred it to pieces.

Combat is over! The skulls would try to escape, and they have 50 ft fly, since this fight lasted some time I will just RP it as you killed Mother Forsythe and one wisp, the other got away

When you search her body, she was carrying a key ring with keys and an assortment of valuable amethyst jewelry set in silver and worth 60 gp. Treasure bundles

You spent the time needed to heal, the door to the east led to empty chambers, abandoned a long time ago and sporadically used but the gang members. The ladder leading to a small room to the north-west seems used.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

First ten minutes:

Ward Medic on Marcus: 1d20 + 11 ⇒ (1) + 11 = 12 (unsuccessful) and Rhizzuk: 1d20 + 11 ⇒ (11) + 11 = 22,healing: 2d8 ⇒ (6, 5) = 11

Second ten minutes:

Ward Medic on Marcus: 1d20 + 11 ⇒ (14) + 11 = 25,healing: 4d8 ⇒ (1, 1, 4, 2) = 8 and Berry: 1d20 + 11 ⇒ (10) + 11 = 21,healing: 2d8 ⇒ (5, 2) = 7

Third ten minutes:

Ward Medic on Marcus: 1d20 + 11 ⇒ (12) + 11 = 23,healing: 2d8 ⇒ (2, 1) = 3 and Berry: 1d20 + 11 ⇒ (2) + 11 = 13, unsuccessful

Fourth ten minutes:

Ward Medic on Zabu: 1d20 + 11 ⇒ (4) + 11 = 15,healing: 2d8 ⇒ (5, 2) = 7 and Othello: 1d20 + 11 ⇒ (14) + 11 = 25,healing: 4d8 ⇒ (4, 2, 6, 7) = 19

Fifth ten minutes:

Ward Medic on Zabu: 1d20 + 11 ⇒ (17) + 11 = 28,healing: 4d8 ⇒ (6, 3, 8, 7) = 24 and Anjo: 1d20 + 11 ⇒ (2) + 11 = 13, unsuccessful

Sixth ten minutes:

Ward Medic on Marcus: 1d20 + 11 ⇒ (5) + 11 = 16,healing: 2d8 ⇒ (2, 3) = 5 and Anjo: 1d20 + 11 ⇒ (20) + 11 = 31,healing: 4d8 ⇒ (2, 4, 2, 1) = 9

Seventh ten minutes:

Ward Medic on Rhizzuk: 1d20 + 11 ⇒ (10) + 11 = 21,healing: 2d8 ⇒ (3, 7) = 10 and Berry: 1d20 + 11 ⇒ (3) + 11 = 14, unsuccessful

Eighth ten minutes:

Ward Medic on Marcus: 1d20 + 11 ⇒ (20) + 11 = 31,healing: 4d8 ⇒ (7, 8, 8, 5) = 28 and Berry: 1d20 + 11 ⇒ (10) + 11 = 21,healing: 2d8 ⇒ (6, 7) = 13

Ninth ten minutes: Refocus

In summary:

Marcus is fully healed
Rhizzuk is at -2
Berry fully healed
Anjo -4
Zabu -3
Othello -7

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

Zabu gives a thumbs up to Berry as the shrub heals him mid combat. He revels in shredding the wisp that had been stinging him and only after it is destroyed does he seem to notice there was any other battle going on.

Still worked up after combat, he paces restlessly while waiting his turn for Othello's medical knowledge and is all too eager to check the ladder when everyone is healed up.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo is able to heal himself and refocuses while Othello focuses on the others.

With the battle over, Anjo looks for tracks and signs of recent activity on the ladder and doors.

Survival: 1d20 + 13 ⇒ (4) + 13 = 17

"So what was the point of all that? She seemed angry enough, but I could not help but feel she was on about something else."

Envoy's Alliance

Half-Elf Bard 4 HP 44/44 | AC 19 | Fort +7 Ref +9 Will +9 Perc +9 ◆ Default Exploration Action: Search for Clues (Bardic Lore +8)

"Well... looks like we've got the keys to the kingdom... I suppose we had best do a thorough job ransacking... err... inspecting their hideout."


After taking some rest, you head to check the remaining places, starting with the small room, near the courtyard. The door there is unlocked, and among other items that clearly belong to Mother Forsythe, similar type and size of clothes, a few magical items of occultic tradition are the most prominent leads. You also find her journal, in which there are some notes about kidnapped pathfinder agents and their locations. Among them is the sentence "The moody little brat fought like they had a death wish; stuffing them in a cell wall seems fitting for someone so eager to die."

In the same journal you also find a letter ...

Letter wrote:


Forsythe,
The Junianis family is playing host to members of the Pathfinder Society, a globe-spanning network of interfering thieves and mercenaries. The Society has caused no end of trouble for us in the past, and the Junianis family is an upstart bunch who I cannot allow to make inroads with the Society. I am willing to supply funds and product in exchange for your disposal of each of the agents that are currying favor with this family. Neither of us wants anything disturbing our arrangements in Hinji, and my other enterprises must not come under scrutiny. Make it quick, and make it quiet. I expect you to agree to this arrangement. You know what happens if you do not.
—Her Right Hand

While reading the leather you go to the cells, you easily find a newly set wall, and break it down. There you find the last body, which has to be Jespya. Halfling body lies there with many wounds, breathless.

The Mission is over! And you were successful, there is one last question to answer: Will you show Junianis the letter that you found? As the fact that they are helping Pathfinders is not a piece of common knowledge.

Radiant Oath

Human Champion 10 | Exploration activity: Scout | Speed 30 | ♥️ 148 | AC 30 | F +20 R +19 W +17 | Perception +14 | Medicine +19 | Acrobatics, Diplomacy +18 | Athletics +16 | Religion +14 | Legal Lore, Society +13 | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Othello will show Junianis the letter -- The enemy of my enemy is my friend -- perhaps this alliance with the Junianis family will be strengthened.

Horizon Hunters

Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 27 | F +20 R +16 W +14

Zabu actually seems stricken by the body of the halfling. Being stabbed in the back, savaged by a beast, even poisoned was one thing. Being trapped in a tiny, dark space with no air to breath was no way to go out.

When they go back by Forsythe's body, he gives it an extra kick.

"They definitely need to see this letter. I don't think whoever's Right Hand this is is going to give up just because we eliminated one of their agents," he says when he sees the letter.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry wriggles as he agrees. "Let's show them the tree skin. This isn't right." He squeals in excitement before going quiet once more, thinking over the many dead Pathfinders.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

When Anjo reads the letter, it all clicks. "This fills in the hole. Yes, I agree, we should inform Junians. They need to know who they are up against."

With that Anjo turns to the party,

"It was an honor to work with each of you and hope to do so again."

Radiant Oath

M Iruxi Paladin of Erecura 7 | HP 91/98| AC 28| F +13 R +9(+12vs Damage) W +12 | Perception +10 (+1 sight)

Rhizzuk nods in agreement. "Notify."

Envoy's Alliance

Half-Elf Bard 4 HP 44/44 | AC 19 | Fort +7 Ref +9 Will +9 Perc +9 ◆ Default Exploration Action: Search for Clues (Bardic Lore +8)

Marcus mulls over the note. "Hrmm... I suppose the issue at hand is stability. If we notify the Junians we will be compromising the stability of the families and likely pitting them against each other as they try to ascertain the identity of this 'Right Hand' and whoever 'Her' is."

He smirks. "So that in mind, I think we should tell the whole [EXPLETIVE DELETED] world."

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