| Race |
M Iruxi Paladin of Erecura 9 | HP 125/125 | AC 20| F +8 R +14(+12vs Damage) W +15 | Perception +13 (+1 sight) |
About Rhizzuk
2007 Rhizzuk, the Risen Star
Male Wetlander Iruxi, Sailor, Champion(Paladin of Erecura) 9
LG Medium Lizardfolk
Senses Perception + 13 (Wis 1 + Prof 11 (T) +1 Item)
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Defense
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AC 30+1 Hellknight Plate of Dread +7 + Dex 0(0) + Prof 13 (E)
HP 125
Fort +18(M) S>CS, Ref +14(E)(+3 vs damage), Will +15(E) | +1 vs Inhaled
Resistance Mental 5, Bludgeoning 4, Slashing 4, Fire 5
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Offense
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Melee +1 Astral Disrupting Meteor Hammer +18 2d8+6 B +1d6 Spirit +1d6 Pos(vs Undead) (E) – Backswing, Disarm, Reach, Trip (Prone on Crit DC 24)
. . . Longsword +17 1d8+6 S (E) – Sword: Versatile P
. . Will DC 20 for enemies to reduce frightened below 1 within 30 ft.
Ranged
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Statistics
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Str 19, Dex 10, Con 14, Int 12, Wis 12, Cha 18
Speed 20 ft. (20ft swim)
Ancestry Feats & Abilities Lizardfolk Lore, Swift Swimmer
Skill Feats: Underwater Marauder, Intimidating Prowess, Diabolic Certitude Assurance(Athletics 25), Titan Wrestler, Wall Jump
General Feats: Shield Block, Breath Control, Toughness, Diehard
Class Features & Abilities Champion’s Code, Lay on Hands, Retributive Strike, Ranged Reprisal, Hellknight Armiger, Mortification, Hellknight, Order Training(Chain), Divine Smite
Skills:: Athletics +20(M), Deception +17(E), Intimidation +21(M), Lore(Hell)+14(E), Lore(Iruxi)+12(T), Lore(Sailing) +12(T), lore(Warfare) +12(T), Nature +12(T), Religion +12(T), Survival +12(T)
Languages
Bulk (9/10/15) Adventurer’s Pack, Buckler, +1 Resilient HellknightPlate of Dread, +1 Astral Striking Meteor Hammer, Longsword, Repair Kit, Demon Mask, Armbands of Athleticism, Goggles of Night, Ring of Fire Resist, Blood Booster, Cat’s Eye Elixir
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Special Abilities
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Divine Ally: Blade (Disrupting)
Retributive Strike (R)
Trigger An enemy damages your ally, and both are within 15 feet of you.
You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it. Or if within 5ft of reach take a step and then strike.
+> Lay on hands: => Touch range heal 30, ally gets +2 status bonus to AC for 1 round. Target undead for 24, basic fort save DC 24, fail gives -2 ac.
+> +> Fear DC 20
+> +> Shackles of Law. You attempt to subdue a target with an attack and a follow-up grab. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Grapple the creature you hit. If you’re wielding a flail, you can ignore Grapple’s requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
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Organized Play Notes
757-2007
Faction: Radiant Oath
Training: Swords Warfare Lore, Hefty Hauler