
GM Diaz |

The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town's founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
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The first time I tried to run this module here on the boards was in 2019, but unfortunately I had to step down from the role of GM because of some health issues. Now that I'm back with a huge deal of spare time I thought I could give this a second chance.
I'm a TTRPG player since 2002, started with D&D3E and its subsequent Editions, but found out in 2015 that Pathfinder was more of my taste. I've tried DMing in the past, I wasn't very successful, but now that I'm trying it here on PbP I'm really having a blast.
What I'm looking for here is to spend some good time with likely-minded individuals to create a nice narrative, have fun, and grow poth as gamers and as persons.
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Character Creation Summary
System: Pathfinder First Edition;
Starting Level: 1st Level;
Ability Scores: 20 Point Buy;
Races: Core only;
Alignment: Any non-evil;
Classes: Core only;
Optional Rules: Background skills, Character traits;
Starting Wealth: 10 gp; you start your adventure with just your weapons (one or two melee light or one handed weapons or a two handed weapon, and a ranged weapon plus ammunitions, none worth more than 75 gp), an armor worth 50 gp or less (and a shield, optionally), and your class items (common musical instrument, holly and mistletoe, spell component pouch, thieves' tools, wizard's spellbook, wooden holy symbol);
Hit Points: Max at 1st level, average for subsequent levels;
Background: 2-3 paragraphs minimum; your characters are all coming from Kassen, and they know this year is their turn to retrieve the Everflame from Kassen's crypt; every character will have a mentor from the village determined by its chosen class, which should be included in their backstory;
Posting Expectations: 1 post per 24 hours during weekdays (Mon-Fri), 1 post every 48 hours during weekends (Sat-Sun), no obligations during festivities.
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I’ll be accepting 4-6 characters at the table. I'll be keeping the recruitment open until 11:59pm of Sunday, May 8, 2022. If at that date there won't be enough player to start, I'll wait a bit longer, until 11:59pm of Tuesday, May 10, 2022.

Ash.. |

Dot. 2h reach cleric of whoever has the randomly selected reach weapon.
Core reach weapons: longspear, the glaive, the guisarme , the ranseur and the whip
1d5 ⇒ 2
Glaive=Shelyn, which by my priors means we’re going to be a glasswright, so that’s ok. Core means minimal concerns about equipment, I guess scale armor and a sling/bow we probably won’t use? A colored glass lantern, some oil, and a love of fire seems like a match for our artisan theme. Something like that. I’ll noodle on it and see if a neat backstory coalesces.

Ruin Explorer |

So I’m sitting here reading this post, and I get to, “The first time I tried to run this module here on the boards was in 2019, but unfortunately I had to step down from the role of GM because of some health issues.” And I’m like, Wait a minute! I was in that group!
I’m glad to see you back Diaz! I’d like to be a part of this game, if you’ll have me. I still have my character from that game, as it fell apart rather quickly after you left. I’ll check his stats to make sure they fit the prereqs and submit him. Barbarian for all those wondering.

GM Diaz |

So I’m sitting here reading this post, and I get to, “The first time I tried to run this module here on the boards was in 2019, but unfortunately I had to step down from the role of GM because of some health issues.” And I’m like, Wait a minute! I was in that group!
I’m glad to see you back Diaz! I’d like to be a part of this game, if you’ll have me. I still have my character from that game, as it fell apart rather quickly after you left. I’ll check his stats to make sure they fit the prereqs and submit him. Barbarian for all those wondering.
I'm glad to see you too! I remember you (sort of, your name came up while looking at my old files for this adventure), and of course you're welcome to join!

GM Diaz |

Is it okay to make a character building to the Eldritch Knight prestige class, since that PrC is in the Corebook?
Yes, although you most likely won't be able to get to that class in the first Module, probably not even at the end of the third. City of Golden Death starts at 5th level, I'm not sure you should plan so much ahead.

Ash.. |

Human Cleric of Shelyn.
Lark is a glasswright and our mentor is our grand aunt (Half-Elf retired adventurer and going to stay that way, profession: innkeeper. URg1/Clr8/Exp1 or gm’s fancy). Our parents are dead, their flame extinguished, and the terms of the family inheritance being let out of trust require us to earn our chunk of the everflame with which to tend to the resanctification and relighting of our glass forge.
If we were doing other sources than core I’d worry more about tuning the mechanics to the backstory but as is the mechanics are very much generic reach cleric, and the fluff lives more in the posts than the crunch. I’ll get things updated in the alias before deadline and post from it once it’s complete.
I am also open to tying backgrounds together if other players want to be shelynites or artisans or just on friendly terms (or not) with the orphaned Daughter and her nebulous grandaunt.

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I'm thinking along the lines of a Dwarf Wizard at least to start with, specifically as kin to Braggar Ironhame, but is there a wizard mentor in Kassen? Also, would a dwarf's age impact their selection for the Everflame thing?

GM Diaz |

The Mentors
Please integrate these NPCs in your background.

GM Diaz |

[...] would a dwarf's age impact their selection for the Everflame thing?
I don't think so, no. It's a "coming of age" event, you simply had to wait longer for your turn, but it finally came.
Otherwise this module would be very hard for dwarves, elves, gnomes, and other long lived races to fit in.

Mr Clint |

Here is Nintos Melinous Human Fighter. Focusing on combat maneuvers disarm/trip. Let me know if anything needs to change within his equipment.

Mr Clint |

Mr Clint wrote:Let me know if anything needs to change within his equipment.Remove the Fighter's Kit. As I've said you start with only your weapons, armor, and class items (like holy symbols or thieves' tools), plus 10gp.
Okay, I took "class items" to include the class kits. I will remove that and get 10 GP worth of supplies. Everything else look good?

GM Diaz |

I will remove that and get 10 GP worth of supplies. Everything else look good?
You don't need supplies, keep the 10 gp.
Starting Wealth: 10 gp; you start your adventure with just your weapons (one or two melee light or one handed weapons or a two handed weapon, and a ranged weapon plus ammunitions, none worth more than 75 gp), an armor worth 50 gp or less (and a shield, optionally), and your class items (common musical instrument, holly and mistletoe, spell component pouch, thieves' tools, wizard's spellbook, wooden holy symbol);
!!!ATTENTION!!!
You don't need to spend any of the 10 gp you get for supplies. You just start the adventure with the equipment stated in the first post and nothing else.

GM Diaz |

How do you handle Monk then, they don't use armour, and use unarmed strikes?
Monk simply don't buy armor nor weapons (they could buy monk weapons if they want though). They're monk, they start with their clothes and 10 gp.
Keep in mind, you're barely adults leaving your tiny little village for the first time in what is more than a rite of passage than a real adventure. You're not mercenaries armed to the teeth and ready for anything the world could throw at you. What I'm letting you take as starting equipment is well enough to take you through your funny little trip to get that torch lit.Also are alternate racial traits and or class archetypes open for use [...].
No. No alternate racial traits and no archetypes.
I want to keep this very simple, I'm adding Background Skills and Traits just because those are so widely used or considered borderline vanilla (Traits are allowed even in PFS).
GM Diaz |

Are we limited in what traits we can select from?
I want to keep things simple, so let's limit the available Character Traits to those from the Advanced Player's Guide.
I apologize for giving you information in bits and pieces, I was so eager to post the Recruitment thread I didn't think to list the available sources at the table.

GM Diaz |

Based on what everyone else has chosen so far I think I'd go with a half-orc rogue. Do I need to have anything else decided/written before the players are officially chosen? More than happy to do so just wanted to make sure!
I will probably make my decision based solely on party composition. No need to write a background at this time, since there are people with different writing abilities I think that choose based on a background may prevent some players to enter games. Choosing just the classes which work better together will give everyone the same chances to be picked, more or less.

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Quick question regarding class items: a wizard can have a bonded object and I was thinking of using a dagger to represent her "clan dagger" (this aspect of dwarf culture was introduced in 2e). The catch is this would make the dagger Masterwork, which technically would put it over the limit of 75 you set. Would it be okay to do so, knowing the dagger will NOT be the character's primary weapon, to avoid the potential balance issues having a Masterwork weapon right at first level might create?

GM Diaz |

Quick question regarding class items: a wizard can have a bonded object and I was thinking of using a dagger to represent her "clan dagger" (this aspect of dwarf culture was introduced in 2e). The catch is this would make the dagger Masterwork, which technically would put it over the limit of 75 you set. Would it be okay to do so, knowing the dagger will NOT be the character's primary weapon, to avoid the potential balance issues having a Masterwork weapon right at first level might create?
By PF1E rules you can have a weapon as your bonded object and it doesn't have to be mwk.

Betzolte Ironhame |

Archpaladin Zousha's submission here, sans background at the moment, but the broad strokes is she's Braggar Ironhame's daughter, who decided to apprentice under Holgast, and now that she has some basic magic mastered she's excited to undergo the rite of passage she's seen human kids undergo year after year, and strike out on her own career, as she's thoroughly frustrated with both her dad AND her master's...quirks.
Also I switched her bonded object from her NONmasterwork clan dagger to a ring.

Drehm "Pocks" |

Darknessman's submission here. Drehm was found in the town's alleys swaddled in a curious silken blanket of obvious Varisian origin. Raised by humans, the half-orc has grown into a somewhat moody teen with pock-marked cheeks, hence the nickname. He works with "Short Change" at the Seven Silvers as a bus boy and while he learned the skills of a rogue to survive as a child he looks very disfavorably on those who simply steal or otherwise commit crimes for fun.

GM Diaz |

Recruitment now closed.
Thank you to everyone who submitted a character for this adventure.
It seems that we have seven submissions on the plate.
- Mr Clint - Human (?) Fighter
- Ridge - Human (Keleshite) Sorcerer
- Azure_Zero
- Ruin Explorer
- Archpaladin Zousha - Dwarf Wizard (Transmuter)
- Darknessman - Half-Orc Rogue
- Dorian 'Grey' - Human (?) Cleric of ???
Can the players please give me the missing information?
I will form the party in the next few days.

Mr Clint |

Mr Clint - Human (?) Fighter Can the players please give me the missing information?
Awesome! Good luck to everyone who submitted.
Sorry about the confusion on the "human," I assumed that we were originally from Kassen. So that would make us Nirmathains? I know historically they have ties to the Varisian & Chelaxian people, but they are free.

GM Diaz |

Ok, @Azure_Zero wrote me a PM to say he's retiring his application, so that makes 6 PCs and I don't need to make any decision.
So, would the following people check in the Discussion thread, please?
- Mr Clint - Human (?) Fighter
- Ridge - Human (Keleshite) Sorcerer
- Ruin Explorer - Human (?) Barbarian
- Archpaladin Zousha - Dwarf Wizard (Transmuter)
- Darknessman - Half-Orc Rogue
- Dorian 'Grey' - Human (Varisian) Cleric of Erastil
I know historically they have ties to the Varisian & Chelaxian people, but they are free.
Yeah, both Chelaxian and Varisian ethnicities would make sense, but feel free to choose whatever you want if you already have a specific backstory in mind.