Daggerheart One-Shot Journey into Myth (Inactive)

Game Master Aeshuura

Learning to play Daggerheart!


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Grand Lodge

Just a vibe check. Anyone interested in trying Daggerheart? I just ran my first game this weekend, face to face, and it was pretty neat.

So, just checking to see if there is any interest at all.

If you want to see the rules without paying anything, check out the SRD here.


Pathfinder Lost Omens Subscriber

Definitely. Been waiting for one to show up here.

Grand Lodge

Yeah, I hadn't seen any buzz on here, so I figured I would see who might be interested...


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Pathfinder Lost Omens Subscriber

It will be interesting to see how you implement the "No Initiative" order of Daggerhart... and how the necessary player interaction will work with the slower posting rate of PbP. Love the game system, but not sure how it will work with this format.

Grand Lodge

That thought had occurred to me, but I want to see how it plays in practice...


Hey there, I'd heard of Daggerheart, but the only real familiarity I have with it is what I just saw on the SRD you linked. It looks pretty interesting, and I would be up for trying out a PbP using those rules.

Grand Lodge

If we can get one more, I can come up with something for us to try!


1 person marked this as a favorite.

Let me read the SRD a little closer. I'm currently in a season of trying systems I haven't before. Let me see what I think of it.


I'd be game for giving it a shot!

Grand Lodge

Okay, I will work on a little one shot!

Grand Lodge

Some other helpful stuff from the Daggerheart crew for easy character creation.

Class-based Character Sheets & Guides

Cheat Sheets Check p. 2 & 3 in particular as a player


Pathfinder Lost Omens Subscriber

Any clues about the setting for the adventure to aid in making a suitable character? Wilderness, urbane? Etc.


I'd be willing to give it try as well

Liberty's Edge

I've played it twice with an online group. It's an awesome game system...but yes, how will you work through the no initiative system?

But I'd be willing to play

Grand Lodge

We can do a 'session 0'. What are things that you each would want to see? The base setting will be Euro-Asian medieval fantasy. My contribution is the Theocracy of Dun, a nation that claims divine right to rule. They field terrifying armies known as the Stellari, acranum-infused soldiers with fanatical morale.

That political tension will be going on in the background, while the party adventures in a neighboring kingdom's small town.

A couple of questions to answer:

What is one thing that you want to see in the adventure?

Who is at power in your character's region?

What kind of tech level is available in the party's hometown?

Grand Lodge

I am still looking at possible ways to adjudicate the initiative system. It will likely reward those more active, but once the more inactive players chime in, I may give them priority and rotate until someone fails or rolls with fear. At least, that is what I am toying with...

Grand Lodge

So far we have:

Scranford
Androste
Trawets71
TheWorstFighter
Spazmodeus
Dread

I think that is the limit for now. Especially, for just trying out a short game.

Now, let's talk story!


Pathfinder Lost Omens Subscriber

I would think that something that offers a variety of challenges and encounters would be best as this is a new game and a new system. Combat, Social, Enviornmental, hazards etc.

Let's see how this fantastic new system can translate to the PbP environment.


Regarding initiative, I think the whole point of the "spotlight" is that the GM and the other players make sure that everyone has their time in the spotlight. There's even an optional rule on page 36 of the SRD that ensures that everyone gets the spotlight three times before the tracking starts over.

Even in a game like Pathfinder, outside of combat, it's still important that PbP players and GMs let everyone have a voice. It sounds like for Daggerheart combat, it's important to consider all the players, especially those that post in different time zones.

scranford wrote:
I would think that something that offers a variety of challenges and encounters would be best as this is a new game and a new system. Combat, Social, Enviornmental, hazards etc.

I think this would be key in giving each character a chance to be in the spotlight.

Those who have played, how important would you say healing is for a party?

Grand Lodge

I like that idea for initiative, allowing up to 3 spotlights before forcing a change to another player, unless the dice open a GM move or the GM spends a Fear to swing the spotlight.

I am going to try and create a 5-room dungeon as proposed by Teos Abadia, to showcase the rules. But what I am looking for is what, setting-wise, would you like to see?

--

As for healing, it is not overly important, as there are ways to mitigate damage and the damage totals don't get ridiculous. However, even the dying rules are pretty cool too.

I think that unless one player continually 'draws aggro' it is pretty easy to narratively spread damage around.

Liberty's Edge

It different. Each character had a hp track that will look something like this
Armor 3
Wounds 7 11
Hp 6
Stress 6

What this means if something hits you for
6 damage you'll lose 1 hp
If something hits you for 8 damage you'll take 2 because it's above the moderate wound level.

Or you can use an armor point to knock it down so you only take 1

Different thongs cause you stress ...consider it fatigue.

And there's things ...feats...spells...that cure both.

In both games I played a ranger and never lost stress and only lost 3 hp in both games.

Maybe I was lucky.

Now another critical thing that will have to be worked out is the dice.

It's a d12 rolled in two categories for 80% of your rolls.

Demiplane has them color coded. Blue for hope gold for fear.

Dm tells you the DC (so to speak) you have to hit.

(Or your ability does) hitting it is a success. However there's more to it

Success with hope (blue die higher) also grants you a hope point.

Hope points are used to activate abilities.

Success with fear (gold die higher) grants GM a fear point to use for bad guys...abilities, encounters etc.

Doubles...are critical success no matter what you roll.

At least that's how it's been explained to me...so rolling will be harder without colored dice


Dread wrote:


At least that's how it's been explained to me...so rolling will be harder without colored dice

Not necessarily. If we have a convention that is enforced then it shouldn't be an issue. For example we decide that die 1 is blue and die 2 is gold.

Roll: 2d12 ⇒ (12, 2) = 14

We would get 12 blue and 2 gold.

Roll: 2d12 ⇒ (5, 7) = 12

Would give 5 blue and 7 gold, etc, etc.

It just has to be consistent.

Grand Lodge

I like that idea for initiative, allowing up to 3 spotlights before forcing a change to another player, unless the dice open a GM move or the GM spends a Fear to swing the spotlight.

I am going to try and create a 5-room dungeon as proposed by Teos Abadia, to showcase the rules. But what I am looking for is what, setting-wise, would you like to see?


Pathfinder Lost Omens Subscriber

I’ve kind of been on a Sinbad / Arabian Knights jag lately…

Grand Lodge

We can easily add that flavor... I have always enjoyed the whole Cradle of Life vibe. Sumeria, Mesopotamia, Black Sea, etc.


Personally, for a trial run (as it were) of a system I'd prefer to keep things fairly simple. Daggerheart does not appear to have a default setting beyond what is implied by its ancestries and classes, so I am in favour of just using a generic fantasy world.


I'm thinking of playing a faun rogue, so a generic fantasy or a greek-themed world would fit. I'm fine if we go with something inspired by the far east, but I'm not sure how a faun would relate.

Grand Lodge

Okay, based on this info, I am thinking of a Mediterranean analogue. This allows for almost any kind of character to work. Terrain will be hilly, with the occasional forest. Close by the sea so there could be some sailing involved as well.

I am looking at basically kind of Jason and the Argonauts style one-shot.

Now, let us talk about characters. While there is a character builder on Demiplane, I feel that it is terrible, because you have to pay for things that are actually in the SRD. However, with those class character sheets in the Downloads page, it is pretty easy to put the character together.

Let the brainstorming begin!


I did find a couple non-Demiplane resources when I was looking around the other day. It looks like the two that I found both require creating an account, so I haven't bothered yet, but here's what I've found:

Daggerstack

Daggerheart Tools

*********

As I said, I'm looking at creating a faun rogue.


I was considering a firbolg ranger (with a badger buddy!) myself.


Pathfinder Lost Omens Subscriber

I’m leaning towards some type of wizard


Pathfinder Lost Omens Subscriber

Yep, Loreborn, Drakona, Wizard School of knowledge.


Pathfinder Lost Omens Subscriber

Vesper Frostwing

Grand Lodge

So far we have:

Scranford - Vesper Frostwing (Loreborne Drakona Wizard, School of Knowledge)

Androste - Faun Rogue

Trawets71

TheWorstFighter - Firbolg Ranger, Beastbound

Spazmodeus

Dread

Grand Lodge

I am happy with the class-specific sheets. The give suggestions and starting stats.


If you end up with an opening, I'd be interested in trying.

Grand Lodge

Hey Eeerie! I will give a couple more days for Trawets71, Spazmodeus, and Dread to respond before opening it up again!

Liberty's Edge

I started working on him. Im going Human Champion.

Liberty's Edge

I started working on him. Im going Human Champion. Wanderborne

Grand Lodge

Champion, you mean Seraph?


I am not going to be putting a character forward for this. Have fun guys.

Grand Lodge

Sorry to see you withdraw, Trawets. Hope to see you around!

Eeerie, if you are up for it, welcome!

Lineup:

Scranford - Vesper Frostwing (Loreborne Drakona Wizard, School of Knowledge)

Androste - Faun Rogue

TheWorstFighter - Firbolg Ranger, Beastbound

Dread - Wanderborne Human Seraph?

Spazmodeus

Eeerie


Hmmm...rogue, wizard, ranger...

I'm leaning toward a wildborne elven sage druid of renewal

Though, if everyone else is going anthropomorphic, I might shift to galapa.

Grand Lodge

Sage? If you want to lean into the sage aspect, you could take Loreborne for advantage on lore-type checks?

Or, conversely, you can take an Experience that leans into the sage aspect. That is what I love about this game... So many ways to arrive at the same place...


still considering my options...many, many options!

Grand Lodge

Right? I still tend toward my humans, but so many choices!

Grand Lodge

I am working on an inspiration board on Google Slides!

If anyone is interested!

Liberty's Edge

sorry meant Guardian, Stalwart, Wanderborne

Grand Lodge

Got it! Will update my tracker!

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