Maximum Profit (Inactive)

Game Master Gilthanis

Downtime Tracker

Downtime Maps

Downtime Rules

Downtime Document


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Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Maybe generate some capital? Nice and fast in terms of OOC figuring so we can move from the first chunk of downtime. Then you can figure out something a little fancier/more strategic for whenever the next chunk of DT arrives.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

I believe Mara means getting Capital. As I generated Goods, and she and Uwe built up Magic and Influence respectively. Labor would be the obvious choice. Then we could use the resources next time to build the next part of the shop.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Okay but what type of capital -- I mean how would enhancing the display cabinets be interpretted as and how much would need/can to be allocated to it?


I would probably do a progressive style…
Upgrade 1: Labor
Upgrade 2: Labor & Goods
Final Upgrade: Goods, Labor, & Magic

I’d probably have the first upgrade be 1 Labor to make a display case fancier :)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

DM, would it be helpful if I added a day tracker to my status line? Like

"Current date: 9 Erastus 4722

Downtime days left to resolve:
Mara: 0
Karita: 0
Uwe: 0
Zen'zot: 3"

That example's imperfect because I don't know what date you want it to be right now but you get the idea. Then you can say things like "Six days later, you go to talk to the count (giving you all 5 downtime days to resolve)" or whatever. Then we'll talk to the count in gameplay while resolving our downtime days in discussion.


Yes, that’s sounds like a good idea. I haven’t 100% nailed down the day/year yet but we could always leave it blank until my brain wakes up :)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I can just track days since game start for now. That was 10 downtime days and 1 adventuring day? Just drop some notice in gameplay or here whenever the day advances by X amount.


Skills:
Acrobatics +8, Bluff +0, Disable Device +12, Arcana +7, Dungeoneering +7, Local +7, Nature +7, Planes +7, Religion +10, Linguistics +6, Perception +9, Spellcraft +9, Stealth +5, Weaponsmithing +7
Melee:
[dice=MW Cold Iron Rapier Attack]1d20+8[/dice][dice=MW Cold Iron Rapier Damage]1d6+4[/dice]
NG Male Tiefling; Magus (Kensei); Init +4; HP 37/37; AC 23, T 18, FF 16; Fort +7, Ref +6, Will +6; Arcane Pool 5/5; Perception +9

I thought we spent the night and came back the next day for 2 adventuring days?


I’ll say that it will be…

Current Day: 10th of Rova 4777


Uwe von Roth wrote:
I thought we spent the night and came back the next day for 2 adventuring days?

So at the end of the original 10 days downtime, Lucy had her birthday party which you all attended. You then found out about the missing caravan of baking goods, and we’re going to come visit the bakery the next day, the 11th of Rova as I presume you would leave the same day in hopes to find the caravan sooner rather then later (?)


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Hey DM Stylz how did you add the Downtime Maps? I would like to do that for my games.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

OK day tracker officially at the end of my status line.


I went to the ‘Campaign Info’ tab, then it gave me an ‘edit’ button. Under the box for ‘short description’ I added the link. “Name


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Okay finishing up the 10 days

-3 days to make the masterwork game
-1 day to make masterwork metalwork tools
-3 days to make masterwork dagger

-3 days to apply masterwork to the display cases
---- GM did not indicate what the target number or value was for this

So I have either created an additional
* Upgrade Grade 1 - Labor +1
* Upgrade Grade 2 - Labor +1 (total +2), Goods +1
--or--
* Upgrade Final --- Labor +1 (total +3), Goods +1 (total +2), Magic +1


I haven’t decided what it will cost to upgrade a display case yet…

Upgrade 1: 1 Goods. (1 day to complete)

Upgrade 2: 2 Goods + 2 Labor (3 days to complete)

Final Upgrade: 5 Goods + 5 Labor + 2 Magic (5 days to complete)

—————

Each upgrade gives a +% chance to my private roll to sell most expensive item you have on sales floor.

—————

You have a total of 10 display cases throughout the shop floor, leaving it a flat number not subject to real world physics or dimensions.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Nice. My counter now reflects that we're all up to date on our downtime.

GM, since Zen'zot spent three days on it, can we just say it was the 3 day version? Since it seems like it scales to allow different versions which we can maybe updgrade across anyway?


To keep things simple I will say that the upgrades can be done however you wish. If you want to skip Upgrade 1 and go directly to Upgrade 2 that’s fine. However the Upgrade cannot be split in terms of time so you couldn’t do a day here and a day there if that makes sense :)

It don’t forget, it also costs 2 Labor to complete Upgrade 2, while Upgrade 1 only costs 1 Goods to complete. Unless he wants to upgrade 3 of the cases to Upgrade 1? Either way I’ll continue forward in the gameplay thread :)


I presume you started the Alchemy Lab during your downtime stint, so the 6 days would have elapsed during all your roll so it will be finished before you leave on this adventure…therefore it will be available to generate during next DT stretch?


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Okay are you saying that Zen'Zot could not move one of the display cases into the back room (Woodwork Shop area) as I am sure we are not using all 10 quite yet. Then spend 3 days working on it. Leave in the backroom go off and do something else for a few days and then come back and finish working on it?

Next working on the display cases would this also count for Zen'Zot generating something like say the Labor required for the work he is doing. So instead producing the Labor for later use he is producing the Labor for immediate use. Or is this like making a masterwork item that we would then sell? Just a question on how this is working in this case.

Secondary question, is there a way for Zen'Zot to trade is downtime hours to reduce the -- say Labor costs -- on things we are building or doing to enhance the shops presence?


I see what you’re saying.

So, yes, you can work on (for example: Upgrade 2, which takes 3 days to fully complete a day here and a day there. I’m not gonna go as far as hours cause it gets messy). In terms of generating the Labor, the conversion is Purchase cost is 20gp versus 10gp earned. If you wanted to make a roll, which would take a DT day then I have no problem or if you wanted to spend 20gp per Labor point needed I’m fine with that too. There is still Labor cost associated with it, and it’s too messy to alter things.

In terms of room, you can put the cases wherever, I’m simply saying you have 10 cases total. Display cases are interchangeable with terms like racks/shelves/etc.

——

What do you mean by ‘shops presence’? Are you referring to the outside of the shop (aka cosmetics like storefront) or are you referring to customer traffic and customer flow. If it’s the ‘flow’ aspect there is already a mechanic in place to generate more people iirc.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

No the cosmetics both external and internal -- of which the display cases are but one part.

Okay so in regards to Labor - I would basically be just reducing the cost of that Unit of Labor from 20gp to only 10gp but some money is still required -- is that correct?

My thought is to work on Upgrade 5 over time (having spent 3 days thus far) and eventually convert all 10 cases into 5s.


Do keep in mind that to skip an upgrade you cannot simply skip the cost. So it you wanted to skip directly to Upgrade 3 (final tier) it would cost you a total of all three tiers as I feel just one part would be ‘gaming the system’

Upgrade 1: 1 Goods. (1 day to complete)

Upgrade 2: 2 Goods + 2 Labor (3 days to complete)

Final Upgrade 3: 5 Goods + 5 Labor + 2 Magic (5 days to complete)

——————

Yes, if you wanted to use your manual labor it would cost you 10 gp per Labor point needed so for a full upgrade it would could you 70gp since you’re the physical body providing the labor.

——————

My goal isn’t to make things super expensive…but I also want things to be a goal to accomplish. I also encourage others to speak up as well, thoughts and opinions and all.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Not a problem -- okay so Zen'Zot must do Upgrade 1 + Upgrade 2 + Upgrade 3

I am going to assume the Labor cost is not actual cost of Labor but perhaps various sundry materials used in the Labor.

So how would I go about creating units of Labor and does that always cost GP to do?


I was just gonna view it as a “spend a day of DT, + 7gp 5sp for Labor point earned based on what you roll for your check”. That way it would be easy :) This way you get a slight discount but you still gotta pay for raw materials and such.


So the PCs are Uwe, Mara, Zen and Karita.

The fifth being Aldric bowed out due to personal reasons.

You got two horses from the first bandit encounter


From Diobel to Absalom is 5 days one way, 10 for a round trip :)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Ok then I'll make sure Mara has sufficient mount/supplies.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Big question, crew: Who is going to watch the shop while we're gone? Do we just close it for up to 10 days?

GM: Did you 5 days travel on foot? How many miles? I would be very happy to speed up our travel, e.g., by buying a wagon, if that would get us more precious downtime days upon our return.


By foot is 5 days old be way. By horse I’ll say roughly half that so 2.5-3 days by foot.

You can outright buy a horse or wagon or whatever. You can also rent, but there will be a deposit which ch is refunded upon proper horse return. The owners don’t like sacrificial horses to the monster lol


Skills:
Acrobatics +8, Bluff +0, Disable Device +12, Arcana +7, Dungeoneering +7, Local +7, Nature +7, Planes +7, Religion +10, Linguistics +6, Perception +9, Spellcraft +9, Stealth +5, Weaponsmithing +7
Melee:
[dice=MW Cold Iron Rapier Attack]1d20+8[/dice][dice=MW Cold Iron Rapier Damage]1d6+4[/dice]
NG Male Tiefling; Magus (Kensei); Init +4; HP 37/37; AC 23, T 18, FF 16; Fort +7, Ref +6, Will +6; Arcane Pool 5/5; Perception +9

We probably need to hire someone. Since we will have fairly regular adventures outside the shop, it would be good if we could get one or more employees to keep it going.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

I figured we'd need a manager sooner or later.

Karita doesn't know how to ride, though she knows a little about training them.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

You only need to know how to ride if your mount does something funky -- as any one can sit in a saddle. You just need to dismount before combat is all.

Still what about a couple of carriages 2 folks to a carriage and we already have the horses. And 2 carriages is kind of like one wagon and they can be utility carriages rather than fancy ones.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

We can pay 140 gp outright from the shop's funds to hire 5 laborers. I'm unsure about the upkeep costs but they generate labor and can reasonably staff the shop, in basic ways, while we're gone. Are we OK with that move?

I'd be willing to split the price of a wagon. We'll need one eventually and we already have horses.


Managers

ngoing research.

Innkeeper

Wage 2 gp/day

Skills Appraise, Diplomacy, Knowledge (local), Profession (any one)

An Innkeeper runs an establishment focused on hospitality. He’s typically a 3rd-level commoner or expert, but could also be a retired fighter, rogue, or warrior. An Innkeeper sees to the day-to-day operation of an Inn, Tavern, hotel, restaurant, or exclusive private social club.

Even if you do say 10 days for easy math it’s still cheaper then the 140 at 20gp


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

An Innkeeper? Can we not get a Shopkeeper? One that runs an establishment focused on retail. -- I mean the rest sort of seems appropriate and they could either be a woodworker or leatherworker -- I doubt an alchemist would be that cheap.
Also the reason I said a pair of 2 wheeled carts versus a four wheeled wagon is that allows us more mobility and guiding a single horse is easier than guiding a pair of horses. From what my grandfather told be the operation of a team was more difficult than a single animal. Otherwise we would probably need to get some skilled at piloting a wagon


I would just flavor them as a shopkeeper is fine. That was a premade idea/block.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Ah I see but instead of Knowledge(Local) perhaps we give them either

Craft(Woodwork) or Craft(Leatherwork) but not have them be a Master Craftsman as those are more expensive. Basically someone of Journeyman status still working to become a master craftsman.

Thus their skill set would be:

[b]Skills: Appraise, Diplomacy, Craft(??), Profession(Shopkeeper)

And then besides being someone focused on retail vs hospitality -- everything else about the Innkeeper would pretty much stay the same.


To be fair, I’m not gonna do much for the NPC manager, other then let somebody roll for daily gold capital gain for each day your gone. If I roll, an event, then you’ll find out the results once you return :)


Skills:
Acrobatics +8, Bluff +0, Disable Device +12, Arcana +7, Dungeoneering +7, Local +7, Nature +7, Planes +7, Religion +10, Linguistics +6, Perception +9, Spellcraft +9, Stealth +5, Weaponsmithing +7
Melee:
[dice=MW Cold Iron Rapier Attack]1d20+8[/dice][dice=MW Cold Iron Rapier Damage]1d6+4[/dice]
NG Male Tiefling; Magus (Kensei); Init +4; HP 37/37; AC 23, T 18, FF 16; Fort +7, Ref +6, Will +6; Arcane Pool 5/5; Perception +9

I am good with the innkeeper/Shopkeeper hire. We just need someone to stand behind the counter and sell stuff regardless of what we are doing. For now, one employee is probably more then adequate for our business.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

I'm with Uwe. We need a body behind the counter at this point. Once we're a Big Deal perhaps we can find someone more suitable to our stellar station.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Sounds good. I'll mark off gp from the shop's reserve for every day we're gone and make the shop's downtime checks.


I’m not moving the game to fast I hope?


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

As long as everyone gets a chance to chime in -- and are free to speak up here in chat if there is something they are wanting to do -- I see things as moving along at a steady pace which is not bad by any means.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I love a fastish-steadyish pace.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Pacing has been fine so far. I'm just slower during the work week ;)


I’m not so worried about other people posting rate or RL…I just wanted to make sure that people don’t feel left behind is all.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Awesome then thanks for checking in and we still have one outstanding member to chime in.


Skills:
Acrobatics +8, Bluff +0, Disable Device +12, Arcana +7, Dungeoneering +7, Local +7, Nature +7, Planes +7, Religion +10, Linguistics +6, Perception +9, Spellcraft +9, Stealth +5, Weaponsmithing +7
Melee:
[dice=MW Cold Iron Rapier Attack]1d20+8[/dice][dice=MW Cold Iron Rapier Damage]1d6+4[/dice]
NG Male Tiefling; Magus (Kensei); Init +4; HP 37/37; AC 23, T 18, FF 16; Fort +7, Ref +6, Will +6; Arcane Pool 5/5; Perception +9

I am good with the speed. I am slower to post in the summer, but that will be over soon.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Is that one person Huge or just Large or bigger yet as you have them taking up a 10ft x 10ft square as opposed to a 5ft x 5ft square?

Also did they like suddenly get that big because I thought they were normal sized when they were scouted?

Last question those orange-ish dots are those torches? I think I recall you mentioning some but did not initially make the connection now I am just trying to make sure I am not making an incorrect assumption?


So, the actual orange corpses are torches yea. Their are stuck to the wall about 10’ up.

The guy got big as he drank a potion of enlarge person in round 1.

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