Maximum Profit

Game Master Gilthanis

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To discuss business topics/ideas or whatever you fancy.


Character Instantiated and Forming

Resident Dwarven Wizard Crafter of Marvelous Wonders


Male Human Inquisitor (Sanctified Slayer) HP 21/24 |AC 22 |T 13 |FF 17 |F +4 |R +4 |W +4 |Init +10 |Perc +7 |CMB +5 |CMD 18 (MW) Cold-iron Bastard sword +6 (1d10+3/19-20) | (MW) Light crossbow +6 (1d8/19-20)

This is Nightfiend checking in with Aldric Swindleman. Inquisitor (Sanctified Slayer) of Abadar.

I have a background in the works, but will need a little more time to complete it.

A quick synopsis: He was sent by the church of Abador to collect a very large outstanding debt from Bartleby’s Battleground. At some point the confrontation became heated. Bartleby eventually came to a point where he simply outright refused to pay the debt. Not to long after that he was found dead. The debt was then absorbed by Bartleby’s estate, which in turn resulted in Aldric, (working as an agent of the church), being granted a stake in what remained of Bartleby's business.

The church of Abadar never passes up a business opportunity!


Female Human Witch 4 (Seasons-autumn)

Checking in and about built. I went Season witch, just to keep things simple and because my last spellcaster was a bard. Buying equipment and finishing construction of this alt.

For the team, I'm starting with both a wand of cure light wounds and a wand of mage armor. Suggestions for gear both mundane and magical are welcome, this is my first witch and my first prepared caster in forever :)

This is how she really looks.


Biggest thing to keep in mind is wand goes off base caster level for the spell. So imo best wands for ‘bang-for-buck’:

CLW (1d8+1)
Mage Armor (lasts hours)
Longstrider (lasts 1 hour)
Infernal Healing (regen 10 if you’re out of combat)

Now, I make you chose wizard/cleric as the CL, if it’s on multiple spell lists. So if it’s Cleric 1, and Ranger 3. It’s not going to last the length of the Ranger version. Hope that made sense. Always choose the lowest CL possible essentially. Depending on what you’re trying to find, I may let the dice / roll play decide.

Mundane gear is anything really. As long as you’ve got a focus or something if you need it for your class, bedroll, masterwork backpack. Hell, you could even buy a chest and leave it in the office area with a padlock on it for all I care of the others don’t care :)


Female Human Witch 4 (Seasons-autumn)

I'm familiar with wand limitations, hence I have a cure light wounds wand and a mage armor wand, both for party use as needed. If need be, I'll sit on the remaining coin once I buy rations.


There’s nothing stopping you from just keeping it. I usually don’t start to really mess with people until they’ve gained a few levels ;)


Female Human Witch 4 (Seasons-autumn)

Thanks. I think. LOL

I'll still wait for anyone else to chime in with suggestions. If not, I can fund some work to get things rolling at need.

Notes for the team.

1) I'm also bringing a cure wand to the party, so if someone wants to put their money elsewhere, feel free.

2) Karita's main skills for downtime are Craft (alchemy) and her Knowledge skills. If we can have a lab set up, she can make alchemical stuff for the party and for sale. I can afford the lab without a problem.

3) I'm going to keep my familiar on the down-low. I went with one instead of ley line guardian but I'm not going for shenanigans so much as the odd bit of flavor.


Still finalizing up my character but he is predominately a crafter and then an adventurer I plan to start with Scribe Scroll (its free), Craft Poppet and Bonded Mind (Teamwork Feat) which my familiar also gains.

He is also a Cleric-2(Artifice-Industry)/Wizard-1(Favored) so will have a sort of mixed bag of spells.


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Hi folks! Happy to start! Just FYI, Mara isn't totally truthful but she's also not trying to cheat fellow PCs.

Regarding wealth, I'm saving up for some specific, important items. Shall we devise a way for us to put money into the store then take money out? There are two options that come to mind:

1. We keep track of shares in the store and split profits according to shares. We can sell shares to each other if we want to cash out for an item. Fairer but more conplex.

2. Simpler but doesn't reward larger investments as much. Keep track of shares and if someone wants to cash out some shares, they take some amount of profits out before the remaining profits are split.


Female Human Witch 4 (Seasons-autumn)

I have no strong preference either way. I want to both invest into our store and expand it on one hand while on the other I want more doodads and goodies.


My plan (subject to change as I hammer things out more) is at the start of each month you pay the City of Absalom 5 gold pieces as per shop taxes. Then Aldric would owe the Abadar Church 10 gold pieces to help work down on the loan repayment. After these two fees are done, you would have whatever you have, to split as devised.

My theory would be to simply have a generic pool of money, then players can take out of the pool and replenish it as needed. Since gaining Labor/Magic/Influence or Goods is a ‘spend X gold to gain Y unit’ you will always need gold pieces and can spend DT to bring in gold pieces since the shop itself/basement give you total of +7 to generate gold pieces.

If you wanted to do something more complex as 2 pools let me know and I can set up its own superset are on the tracker :)


So, whenever you think of room, I/you can look them up then just copy/paste the info so everything me can have a better idea of the resources it will take to build such a place.

I’m this case…Artisan’s Workshop

—————

Artisan’s Workshop

Earnings gp, Goods, or Influence +10

Benefit counts as masterwork artisan’s tools for one Craft skill

Create 9 Goods, 9 Labor (360 gp); Time 20 days; Size 8–16 squares

This specialist’s workshop provides a variety of tools and materials for a particular art form, such as glassworking, gemcutting, or sculpting, which you choose when you build the room. Up to three people can use the room at a time.

—————

Your goods/labor/influence/Magic are all at baseline 0 to start the game. I haven’t started with actual dice rolls yet, just giving everyone to finalize their PC and some intro time.


Okay from a business sort of way I would suggest the following -- perhaps a bit more complex but it will, I think, greatly help us from accidentally stepping on one anothers toes.

1-Shop Account: The shop gets an agreed upon percentage for reinvestment purposes and to cover expenses. I would suggest at least 20% or at least 5% over basic expenses (as I think I remember the GM saying basic expenses were going to be 20%?). Money in here can only be used for shop upgrades and expenses. PCs may opt to make additional donations into this as they desire and may even denote what that additional donation is meant to be used for but they cannot borrow from this fund.

2-Individual Accounts: Each PC has their own account where their share of the earnings are deposited which is evenly split after the Shop gets its cut first (any odd divisions goes into the shop). As for the issue of pooling resources for larger ticket items PCs can simply ask the other PCs to borrow some coin to cover that item and then they just go about paying it back out of their future earnings perhaps as certain percentage over time. No need to charge interest amongst teammates and we do not want to take 100% of earnings as that is just a slow spiral into lone sharking ;)

Of course, Adventuring money can also be deposited into the Shop Account or an Individual Account(s) depending on what the PCs want to do and/or agree upon doing.

Also keep in mind folks I took Craft Poppets(1st) as they are not necessarily cheap but they can be mighty useful for lugging gear around as well as any treasures or reagents we come across. Further they might be a cute item for the higher end customers especially since with a bit of Masterwork my character can add a face making a bit more personal and that just might make them become the rage. Get your own personalized doll that walks either Tiny for the kids or Small for the adults.

That said I get Scribe Scroll(1st) for free, and I am assuming our resident Alchemist took Brew Potion(3rd)??. This leaves a few other Craft Feats that we might want to cover like Harvest Parts(1st) which could help us cut expenses. Grisly Ornament(1st), Craft Wondrous Item(3rd), Inscribe Rune(3rd), Cultivate Magic Plants, and Monstrous Crafter(3rd)

So here is a by Level outline of the Craft Feats up to 3rd level the next leve is 5th which is a ways off.

Crafting Feats by Level:
1st-Level
.... Craft Poppet ............. (Caster Level 1st)
.... Grisly Ornaments .... (Harvest Parts)
.... Harvest Parts ........... (Craft[Any]-1, Heal-1)
.... Scribe Scroll ............. (Caster Level 1st)
3rd-Level
.... Brew Potion ..................... (Caster Level 3rd)
.... Craft Wondrous Item ...... (Caster Level 3rd)
.... Cultivate Magic Plants .... (Brew Potion, Craft Wondrous Item, Knowledge[Nature]-1)
.... Inscribe Rune ................... (Caster Level 3rd)
.... Monstrous Crafter ........... (Craft Wondrous Item, Grisly Ornament, Harvest Parts)


Female Human Witch 4 (Seasons-autumn)

Not at Brew Potion yet, as I took Fey Obedience. Why? Because it's going to supply me with a +4 bonus to Int-based skill checks. Like Craft. I'll be mundane crafting alchemical goods to start. Brew Potion will likely be my feat at 5th, unless I pick up another one instead from that list.


Ah okay so it seems other than Scrolls and perhaps Poppets we are going to be making mostly mundane things. I have Craft[Woodwork] basically making things out of wood both practical and artsy, Craft[Metalwork] making things out of metal both practical(weapons) and artsy(jewelry), and Craft[Stonework] making things out of stones/gems both pratical and artsy as those cover the three main things I was planning on doing. Of course I get a racial bonus on the Metalwork and Stonework.

Now I could put a point into Craft[Alchemy] in order to help speed things up from time to time if that is needed as that would give me a +8 in Alchemy. So what do you think Karita want an assistant in the Alchemical areana from time to time? I might segway into other colloborative efforts as well.


Female Human Witch 4 (Seasons-autumn)

My Craft (alchemy) is +10, +14 when my obedience is in effect which should be always. You craft faster than I do. Maybe once we're used to one another, sure!

I do plan on filling up feats for item creation over time. I just chose to spend them on other things to start. I might take the cauldron hex next for example.


Okay then I will add that and we can craft faster together as it can be a joint effort allowing us to produce more in less time.

I also have a spell that can help you as well called Crafter’s Fortune which gives a +5 Luck Bonus on your next Crafting check keep in mind the higher your roll the more you can complete in the time alotted also it lets you make it Masterwork as well as sometimes ignore missing elements of the formula.


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Zen'Zot, your proposed system seems simple enough and good. My only question is how we deal with it if one of us wants to put more personal money into the shop than others. The simplest way to mark that is probably just as a credit from the shop to that person's personal account? They can then take that money back off the top of a net profit just before it gets split among PCs. Seem reasonable?


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

On a side note, I'm very curious and enthused to see how the GM brings in the dungeon crawling aspect. Looming for Bartleby's corpse? Finding a very specific item a collector wants to purchase from the shop? General dungeon crawling to add a boatload of random stuff to our inventory? Who knows?!


Mara Thorngage wrote:
On a side note, I'm very curious and enthused to see how the GM brings in the dungeon crawling aspect. Looming for Bartleby's corpse? Finding a very specific item a collector wants to purchase from the shop? General dungeon crawling to add a boatload of random stuff to our inventory? Who knows?!

Who says it can’t be all 3…but in al seriousness…I have a hopefully fun dungeon crawl experience for you :)


Female Human Witch 4 (Seasons-autumn)
Zen'Zot Oremite wrote:

Okay then I will add that and we can craft faster together as it can be a joint effort allowing us to produce more in less time.

I also have a spell that can help you as well called Crafter’s Fortune which gives a +5 Luck Bonus on your next Crafting check keep in mind the higher your roll the more you can complete in the time alotted also it lets you make it Masterwork as well as sometimes ignore missing elements of the formula.

I haven't forgotten the boost in speed from higher rolls. That's also part of the reason for my particular obedience. The rest being Rule of Cool of course.

I get a hex next level, so Cauldron it will be. That will also help with the +4 to Craft (alchemy) checks. Though given our shop's condition, soap might be the first thing we need to craft....


Skills:
Acrobatics +8, Bluff +0, Disable Device +12, Arcana +7, Dungeoneering +7, Local +7, Nature +7, Planes +7, Religion +10, Linguistics +6, Perception +9, Spellcraft +9, Stealth +5, Weaponsmithing +7
Melee:
[dice=MW Cold Iron Rapier Attack]1d20+8[/dice][dice=MW Cold Iron Rapier Damage]1d6+4[/dice]
NG Male Tiefling; Magus (Kensei); Init +4; HP 37/37; AC 21, T 17, FF 14; Fort +7, Ref +6, Will +6; Arcane Pool 5/5; Perception +8

Hello, this is Malinor.

I saw that you said we can take campaign traits if they fit. I took Trap Finder because it seemed very appropriate to a dungeon crawl and we lack anyone else to find traps. Let me know if this doesn't work. My sheet will be in on this profile in a few minutes.


You can pick a campaign trait and fluff it. Any basic combat/social/etc is fine too. If you wanna grab a background that has built in stuff you can but it would replace the basic traits you’d get.

I’m hoping for some adventuring but if people focus more on the DT side that’s cool too. I just want people to have fun :)


I think the adventuring will be a great augmentation to the downtime aspect of things -- the Adventurers League has a formula where you earn so much downtime based on the amount of time you spent adventurering we might want to employ that.

Also adventurering could involving interacting within the city itself so it might blur the lines a bit between downtime activities and time spent adventuring depending on how it is done.


I’ve got a couple ideas to incorporate the vast city of Absalom. Also other places on the isle. I probably won’t be sending you outside the island itself, since that would be hard pressed to do successfully.

Adventuring in the city could be tracking down a supplier, locating a shady back-room dealer, meeting a Petal district noble as they decide on which shop makes their next X or Y. There’s could be forest/desert/places I send you to in order to gather an item(s) to finish a special request order that has a higher payout of GP or Influence or whatever.


And there be a large patch of water near by if we be needing to get any squid ink or some other such reagent as well as maybe sunken ships full of treasure ;)


Female Human Witch 4 (Seasons-autumn)

Assuming we don't run into pirates. The Aspis Consortium. Sea monsters. Or other such little nuisances :)


Ah but that would just mean we get more treasure form the pirates, more treasure form the Apis Consortium, and more reagents from the Sea monsters.


Female Human Witch 4 (Seasons-autumn)

That's the positive way to look at it, yes. Though I'm in two pirate campaigns right now. Not sure I want to run into those PCs ;)


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Malinor: Welcome! My eidolon has trap finder through additional traits and is actually quite focused on scouting and disable device. Let me know how integral this is to your character concept and we can figure out the best way to distribute our effort.

Because my eidolon is much weaker than normal due to my archetype, he's much more useful as a skill monkey than an eidolon. And he works nicely as a skill monkey since I can pour his evolutions, body form, etc into being small, stealthy, +8 racial bonus to a skill, etc. He's never going to be much of a combatant.


Yes we do seem to be a bit shy on the combatant types but then I would guess they would not be as useful in operating a store ;)

Still I hope the GM will present us with a means of highering muscle when it comes time to adventuring -- perhaps an even more semi-permanent NPC/PC to handle combat that the GM does not have to be concerned about running except for when they wish to take the helm for an in-game purpose. For instance Zen'Zot has a cousin that is a fighter that he could request to join the group -- maybe for in-game purposes he is lower level or whatever the GM decides is appropriate for such an NPC/PC.


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I think we'll be fine on the combat side of things. Inquisitors and maguses are great combatants and I can flood the battlefield with relatively tough summons, when necessary.


Ah good to know --- still ya cannot fault a Dwarf for trying to bring in more family to the situation especially a family he is mighty fond of ;)


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Haha. Certainly not. Dwarves love to fight to fight as a clan. Let's also not forget the scariness of two prepared fullcasters. Can flex into whatever you need!


Two I think we have 3 plus 2 halves for a total of 4 full fledge spell casters ;) Or at least I am assuming the Inquistor and Magus are both partial spell casters.


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I mean you and Karita, who are only taking levels in prepared full caster classes, afaik.


You can always hire NPC warriors/adepts. Or you can search out actual fighters/barbarians/etc for a higher rate if you recruit/dice roll well enough :)


And recruiting is Diplomacy yes?


Female Human Witch 4 (Seasons-autumn)

I think we'll manage just fine so long as us squishy ones stay out of harm's way. I plan on taking nothing but witch levels, so I'll be prepared casting all the way :)


Zen'Zot Oremite wrote:
And recruiting is Diplomacy yes?

Diplomacy: “come on y’all let’s go delving”

Intimidate: “help us or else!” Lol


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Haha yeah. Different approaches.

This game is definitely tempting me to take the leadership feat! Seems pretty appropriate...


I do not know about that Mara your good pal Aldric might have a thing or two to say about you being the leader ;)

Oh folks I came across a very good bit of source material on Absalom you might want to give it a read.

While Taldane still seems to be most common language in Absalom that might actually be due to large Hin(Halfing) population within this city. However it is not the only language commonly spoken in this city the other two are Kelish and Osiriani. I mention this because I was trying to figure out what languages Zen'Zot spoke.


Female human summoner 4 | Flagbearer: +1 morale to attack/damage/saves vs fear+charm Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Haha. I certainly didn't mean that Mara would be the leader of whatever we call our shop. Just that she would love to have more underlings bound to her.


Female Human Witch 4 (Seasons-autumn)

One: not an underling LOL

Two: pick whatever languages you like. I came from the River Kingdoms and I'm meant to be the outsider in the city, so my language choices are eclectic to some degree. Can't hurt to get several human languages in there.


Nothing a Comp Languages spell can’t fix :)


I chose Taldane which is considered the more common tongue in many places but also picked up Kelish another human tongue and of course Dwarf thenh Celestial and Draconic due to his childhood and with the GM's approval Senzar as that is the language of the local Centaur population in the mountains.

The GM approval part is that the due to where the Centaur's came from Senzar versus Sylvan is the most likely language however if the GM says no then Zen'Zot will speak Sylvan instead.


Female Human Witch 4 (Seasons-autumn)

If you wind up with Sylvan, you and I can discuss the merits of different plant roots in alchemical concoctions in the native tongue :)


So Karita knows Sylvan?

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