Unnamed Hero
Female human summoner (master summoner) 4/bard*
CN Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 31 (3d8+6)
Fort +2, Ref +3, Will +5; +1 vs. fear and charm effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk longspear +5 (1d8+1/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Summoner Spell-Like Abilities (CL 4th; concentration +9)
10/day—summoning mastery
Summoner (Master Summoner) Spells Known (CL 4th; concentration +9)
2nd (2/day)—haste, create pit (DC 17)
1st (5/day)—daze monster (DC 16), grease, reduce person (DC 16), snowball[UW]
0 (at will)—acid splash, detect magic, guidance, mage hand, mending, message
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Statistics
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Str 11, Dex 13, Con 12, Int 11, Wis 13, Cha 20
Base Atk +3; CMB +3; CMD 14
Feats Augment Summoning, Combat Reflexes, Flagbearer[ISWG]
Traits adopted, helpful, twitchy
Skills Acrobatics -2 (-6 to jump), Bluff +9, Diplomacy +9, Handle Animal +12, Intimidate +8, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +7, Use Magic Device +9
Languages Common, Terran, Auran, Halfling, Abyssal
SQ bardic knowledge +2, lesser eidolon, life link
Other Gear lamellar (leather) armor[UC], mwk longspear, canteen[UE], flag[ISWG], flint and steel, marbles[APG], marbles[APG], marbles[APG], marbles[APG], masterwork backpack[APG], silk rope (50 ft.), torch (2), trail rations (7), 552.68 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Flagbearer Grant bonuses to allies who see your flag.
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Summoning Mastery II (10/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.