Maximum Profit (Inactive)

Game Master Gilthanis

Downtime Tracker

Downtime Maps

Downtime Rules

Downtime Document


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Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Of them, the Metalwork seems like the next good candidate.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

I think I'll just generate magic from me and Xerxes for our downtime and pay a good chunk of my starting money to do so. That should help us buy some of the awesome rooms to start generating more yummy capital.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

GM, can you add a sheet to the spreadsheet for PCs tracking stuff that gives link-edit permission to everyone? I can track how much GP we all put in, how profits are split, etc.


Mara Thorngage wrote:
GM, can you add a sheet to the spreadsheet for PCs tracking stuff that gives link-edit permission to everyone? I can track how much GP we all put in, how profits are split, etc.

Made the Downtime Tracker editable permission.

I will say to make things easy, you have 40 squares worth of space on the main floor and 30 squares worth of space in the basement.

Since workshops and stuff go off “squares”, that should make things hopefully easier to figure out.

Don’t forget, that if a building/shop says 8-12 squares big…8 means 1 person can work at it, 10=2 ppl and 12= 3 people as an example.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Thanks GM! I've added the 30 magic Mara generated to the spreadsheet.

Ok everyone: I've added a section for tracking how much GP we've all put into the shop and therefore what our shares of the profits are. Right now, the sheet indicates it's mostly me but I think Zen'Zot was going to contribute some GP to getting a wood shop and Karita some to get an alchemy lab? Either add the gp there or let me know and I'll add it. Let's keep this exponential growth ball rolling!


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Can do! 390 gp to buy an alchemy lab room outright, correct?


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Karita is buying her alchemy lab outright, so go ahead and put that into the spreadsheet.


It costs gp to generate capital…I think so doesn’t it cost X in gp to produce 30 magical Capital?


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

You are correct.

When you 'earn' capital, it's more like you have the 'right to purchase' capital. You can earn 10 Labor, but only buy 5 because it's all you need, and have 5 to pay for later at your convenience. It's covered in Ultimate Campaign.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Downtime activity for Karita, Skilled work for Goods.

Craft (alchemy) for Goods, day 1: 1d20 + 14 ⇒ (7) + 14 = 21
Craft (alchemy) for Goods, day 2: 1d20 + 14 ⇒ (14) + 14 = 28
Craft (alchemy) for Goods, day 3: 1d20 + 14 ⇒ (18) + 14 = 32
Craft (alchemy) for Goods, day 4: 1d20 + 14 ⇒ (14) + 14 = 28
Craft (alchemy) for Goods, day 5: 1d20 + 14 ⇒ (13) + 14 = 27
Craft (alchemy) for Goods, day 6: 1d20 + 14 ⇒ (10) + 14 = 24
Craft (alchemy) for Goods, day 7: 1d20 + 14 ⇒ (6) + 14 = 20
Craft (alchemy) for Goods, day 8: 1d20 + 14 ⇒ (6) + 14 = 20
Craft (alchemy) for Goods, day 9: 1d20 + 14 ⇒ (6) + 14 = 20
Craft (alchemy) for Goods, day 10: 1d20 + 14 ⇒ (4) + 14 = 18

For the next ten days, Karita divides her time. As her new lab is put in, she gets out and gets to meet various local shop-owners. She takes Kavius with her and lets him catch mice in or near shops such as bakeries or general goods stores to earn a little trust and favor with other merchants in the area. Then she whips up simple remedies, herbals, and pest repellants to sell at our shop, giving out some samples to the shopkeepers she meets that seem more congenial.

Earned 20 Goods towards whatever we want to build. Paid for as well.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Yeah Mara paid 1500 gp for the 30 magic she generated.

I'll put Karita down for the 390 gp for the alchemy lab and the 200 gp for the 20 goods as well, in terms of shares. I'll also make sure the alchemy lab is added to our shop and it's stats. And I'll add the 20 goods from Karita.

Everyone: Is it easiest if you all just tell me the capital gained, gp spent toward the shop, etc? That way we don't double count or miss things. We can divide up other jobs too, like Zenzot can manage the spatial layout.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Yeah Mara paid 1500 gp for the 30 magic she generated.

I'll put Karita down for the 390 gp for the alchemy lab and the 200 gp for the 20 goods as well, in terms of shares.
also make sure the alchemy lab is added to our shop and it's stats. And I'll add the 20 goods from Karita.

Everyone: Is it easiest if you all just tell me the capital gained, gp spent toward the shop, etc? That way we don't double count or miss things. We can divide up other jobs too, like Zenzot can manage the spatial layout.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

I've got no problem with you doing the bookkeepping Mara.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Does someone want to be in charge of making the downtime rolls by the shop itself? Or should I take charge of that as well? Given that the shop itself doesn't have any GP, I think it should roll to generate GP for now so it can generate GP and pay for capital generation in the future.

Zen'zot and Uwe: I think we're still looking for official downtime actions from you guys? I know Zen'zot has some plans but if Uwe is looking for ideas, it'd be awesome if he was willing to spend downtime generating influence (maybe w K planes if you can devise RP for that?) for the shop and investing some of his leftover gp in the shop. That will increase his share of profits too.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Karita I am not sure if you needed it but if you make a Craft check Zen'Zot can give you a +5 Luck Bonus to any single craft check in a day.

So all those Craft Alchemy checks you made you can increase by 5 if that makes a difference.

Okay GM I have:

Game 10sp DC 12 -- Masterwork DC 20

The guidelines for Unchained Crafting which are found in the Pathfinder Unchained seem fairly interesting and seem like they would be helpful with the Pathfinder's Crafting Guidelines to make them more viable. Further this promotes getting higher Ranks in a Crafting skill even if one can already masterwork most things. Note I just stumbled across this btw.

Unchained Crafting
Craft Rank 5+
When determining weekly progress, double the result of your Craft Check before multiplying the results by the Item's DC
Craft Rank 10+
The Crafter does not ruin any of their raw materials unless they fail their Craft Check by 10 or more
Craft Rank 15+
When determining progress, the result is the amount of silver pieces completed in a day instead of a week.
Craft Rank 20+
The Crafter can craft magic armor, magic weapons, magic rings, and wondrous items that fall under their category of Craft using the normal Craft rules.

Not exactly sure what they mean at Rank 20+ but that would be a very, very, long way down the road.

Also to handle Masterworking more appropriately the cost for Masterwork should simply be the value that must be achieved to complete the masterworking but does not change the cost of the item to be made. For instance this Game which is worth 10sp would probably have the same masterwork requirements as Masterwork Tools which increases the time to make those tools by 50gp. Thus while he can craft the basic game in less than a day, to craft that same game and apply masterwork to it means he has to spend 10sp + 50gp worth of crafting time for that same 10sp board which would have cost 3sp 4cp in materials.

Assuming we apply that logic to the Game Board it takes him a mere 1 hour to fashion the basic game but it takes him an additional 2 days 3 hours to apply the masterwork to it. So a total of 3 days.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

On four days that bonus would've made a difference, but that's fine. I'm stockpiling for our mutual benefit so we can build stuff later.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Well just keep in mind for the future. I currently can cast that spell 3 times a day, once for Zen'Zot and once for two others as needed.

I will wait for the GM to weigh in on my last post about the Masterworking before concluding my actions for the tenday.


Treating the game as a “masterwork tool” is fine. As long as you don’t ruin material your fine.

DC 12 for the basic game and DC 20 for the masterwork quality. Craft checks are made by the day but in copper pieces so I’m pretty sure the math checks out.

Using Unchained Craft is fine, as it makes sense to exonerate a faster/more efficient crafter as you gain levels.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Great than 3 days and the Masterwork Game is completed and delivered.

That leaves 7 days for hmmm....

GM? the captain of the guard uses what kind of weapon and is that weapon already masterwork?

Aka Zen'Zot will look to find someone that he can gift a masterwork weapon too that would promote his skills and perhaps help gain some influence for the shop as well.


Skills:
Acrobatics +8, Bluff +0, Disable Device +12, Arcana +7, Dungeoneering +7, Local +7, Nature +7, Planes +7, Religion +10, Linguistics +6, Perception +9, Spellcraft +9, Stealth +5, Weaponsmithing +7
Melee:
[dice=MW Cold Iron Rapier Attack]1d20+8[/dice][dice=MW Cold Iron Rapier Damage]1d6+4[/dice]
NG Male Tiefling; Magus (Kensei); Init +4; HP 37/37; AC 23, T 18, FF 16; Fort +7, Ref +6, Will +6; Arcane Pool 5/5; Perception +9

I will take the advice and try to gain influence. I think using Knowledge: Religion might make more sense. If we could get some contracts with the churches it could be quite beneficial. We could try and corner the candle market. If we can make candles.

I would be happy to put more gold into the shop. I have up to 1000 gp I could probably lend as needed.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Awesome, Uwe! Are you familiar with how to do that in the downtime system? If not, here's an example of how Uwe would spend his downtime.

Uwe Example:

K Rel day 1: 1d20 + 7 ⇒ (2) + 7 = 9 no influence
K Rel day 2: 1d20 + 7 ⇒ (13) + 7 = 20 2 influence
K Rel day 3: 1d20 + 7 ⇒ (4) + 7 = 11 1
K Rel day 4: 1d20 + 7 ⇒ (10) + 7 = 17 1
K Rel day 5: 1d20 + 7 ⇒ (20) + 7 = 27 2
K Rel day 6: 1d20 + 7 ⇒ (12) + 7 = 19 1
K Rel day 7: 1d20 + 7 ⇒ (9) + 7 = 16 1
K Rel day 8: 1d20 + 7 ⇒ (3) + 7 = 10 1
K Rel day 9: 1d20 + 7 ⇒ (3) + 7 = 10 1
K Rel day 10: 1d20 + 7 ⇒ (12) + 7 = 19 1

That would be a total of 11 influence, which each costs 15 gp. So if Uwe contributes 165 gp to the shop, he can add 11 influence to our capital.

I don't care if you want to declare these rolls as your official rolls just to save time typing but I know a lot of people like to do their own rolling and I'd hate to step on your toes.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

If it's ok with everyone, I'll go ahead and roll for the store over these ten days. Since it doesn't have any money in its own reserves, I'll just generate GP this time.

Store mechanics:

Can't add the alchemy shop bonus yet because it finishes 6 days after this set of downtime days. Since the earnings are rounded to the nearest silver, I can just lump all the rolls together.
Generate GP, days 1-10: 10d20 + 190 ⇒ (17, 15, 2, 17, 18, 12, 19, 6, 3, 12) + 190 = 311

The shop generates 31 gp and 1 sp. Added to the spreadsheet.


Skills:
Acrobatics +8, Bluff +0, Disable Device +12, Arcana +7, Dungeoneering +7, Local +7, Nature +7, Planes +7, Religion +10, Linguistics +6, Perception +9, Spellcraft +9, Stealth +5, Weaponsmithing +7
Melee:
[dice=MW Cold Iron Rapier Attack]1d20+8[/dice][dice=MW Cold Iron Rapier Damage]1d6+4[/dice]
NG Male Tiefling; Magus (Kensei); Init +4; HP 37/37; AC 23, T 18, FF 16; Fort +7, Ref +6, Will +6; Arcane Pool 5/5; Perception +9

I will make my own rolls, cause why not.

Influence Rolls:

K Rel Day 1: 1d20 + 7 ⇒ (14) + 7 = 21 2
K Rel Day 2: 1d20 + 7 ⇒ (10) + 7 = 17 1
K Rel Day 3: 1d20 + 7 ⇒ (12) + 7 = 19 1
K Rel Day 4: 1d20 + 7 ⇒ (13) + 7 = 20 2
K Rel Day 5: 1d20 + 7 ⇒ (10) + 7 = 17 1
K Rel Day 6: 1d20 + 7 ⇒ (1) + 7 = 8 0
K Rel Day 7: 1d20 + 7 ⇒ (19) + 7 = 26 2
K Rel Day 8: 1d20 + 7 ⇒ (4) + 7 = 11 1
K Rel Day 9: 1d20 + 7 ⇒ (19) + 7 = 26 1
K Rel Day 10: 1d20 + 7 ⇒ (9) + 7 = 16 1

So I gain 12 influence and will mark off 165 gp.

I will be going on vacation from the 23rd through the 30th. I hope to have internet and be able to post over the week at least some, but I won't know until the day of if the area we are in is covered. Feel free to bot me as needed.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Awesome! 12 influence is better than my rolls. Mine was 11 influence for 165 gp so yours would be 12 influence for 180 gp. I've added 12 influence to the shop's stock and credited a further 180 gp paid into the store to Uwe.

Zen'zot, I think it's just you left to finish off downtime? I know you've done a good bit of it so far and yours was a bit trickier than ours to finish off the checkers board quest.


Female Human Witch 4 (Seasons-autumn) AC/T/FF: 17/13/14 HP: 26/26 F: +3 R:+3 W: +5 Init: +4 Perception: +7

Hopefully whatever comes up next will then net us more loot. Building things is always fun and all, but we'll need it as we get more rooms going!


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Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

I am just awaiting the GMs response about the Captain of the Guard or anyone else that to whom I could present a masterwork blade that would help us in our endeavors moving forward.


Zen'Zot Oremite wrote:
I am just awaiting the GMs response about the Captain of the Guard or anyone else that to whom I could present a masterwork blade that would help us in our endeavors moving forward.

I’d you want to make a Diilomacy (Gather Info) check to find out a potential client in need for a MW blade sure :)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Bump.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Diplomacy Check: 1d20 + 6 ⇒ (3) + 6 = 9

I do not suppose anyone could have aided me on that check or can I spend a day (and some GP) and try again?


If someone wants to aid they can, otherwise you can attempts again the next day and if you want to spend Gp to gain a +2 you can spend Gp sure.


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

Diplo aid: 1d20 + 6 ⇒ (8) + 6 = 14


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Okay got an Aid not sure how much that helped -- as to spending GP how much needs to be spent to gain the +2 ?


Zen'Zot Oremite wrote:
Okay got an Aid not sure how much that helped -- as to spending GP how much needs to be spent to gain the +2 ?

For a +2 circumstance bonus I’d say 10 gold pieces should suffice.

Or you can keep the 11, but if you wait another day that will be 1 less day to craft a potential weapon.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

No will bump it by 2 for the 10gp -- may have to take another day anyway but he would have implemented the boost before the roll just as a matter of protocal


That’s fine. So your 9=11=13 after aid from Mara (?)


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Yes is that good enough or do I need to spend another day and try again?


Do you want to keep the 13, that’s the question before I reveal the results :)


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

I would have to say yes -- if it fails he will try again -- I am not sure what else he would do. He strives to find out if the captain of the guard might benefit form a masterwork sword and/or if not who might. Thus if he fails I am assuming he has to keep looking for a quality target is all. Perhaps some high official in the church, or a semi-nobleman or whomever might help give free advertisement for the quality work that our shop can render.


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Okay because we touched on it and it got me looking into it -- May I make a suggestion when it comes to making functional Silvered Weapons. First as stated this requires Alchemical Silver however their broad brush makes no sense and further my suggestion actually makes it even easier to apply uniformly

Ammo adds +1gp per each Arrow, Bolt, or Bullet

All Other Weapons add +15gp per pound that the weapon weighs. This gives a range of +15gp for a Dagger up to +180gp for a Great Sword.

This of course is the market price for the Alchemical Silver required which means the cost to make would be as follows:

Ammo cost 5sp per each Arrow, Bolt, or Bullet
75sp per pound of the weapon to be silvered.

To Compare this to what was outlined prior to trying to make something that was more logical and uniform. We had:
+2gp for each piece of ammo
+20gp for Light Weapons (1 lbs to 4 lbs weapons)
+90gp for One-Handed Weapons (3 lbs to 8 lbs weapons)
+180gp for Two-Handed Weapons (8 lbs to 12 lbs weapons)


Zen'Zot Oremite wrote:

Okay because we touched on it and it got me looking into it -- May I make a suggestion when it comes to making functional Silvered Weapons. First as stated this requires Alchemical Silver however their broad brush makes no sense and further my suggestion actually makes it even easier to apply uniformly

Ammo adds +1gp per each Arrow, Bolt, or Bullet

All Other Weapons add +15gp per pound that the weapon weighs. This gives a range of +15gp for a Dagger up to +180gp for a Great Sword.

This of course is the market price for the Alchemical Silver required which means the cost to make would be as follows:

Ammo cost 5sp per each Arrow, Bolt, or Bullet
75sp per pound of the weapon to be silvered.

To Compare this to what was outlined prior to trying to make something that was more logical and uniform. We had:
+2gp for each piece of ammo
+20gp for Light Weapons (1 lbs to 4 lbs weapons)
+90gp for One-Handed Weapons (3 lbs to 8 lbs weapons)
+180gp for Two-Handed Weapons (8 lbs to 12 lbs weapons)

Sure. Since this is just for alchemical silver and not all special materials I’m fine with it :)


Also, don’t forget that you have a total space count of 40 on main floor and 30 in basement so I feel there should be a header of “Spaces Used” for each room to easily keep track of how much as been used as well as where each expansion/workshop is located to keep things hopefully easier. I’ll place something on the sheet, and if someone feels it should be placed better you can adjust :)


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14 negotiating days from 3 to 4 (maybe 5)

Okay that might get me 4 and sorry for the delay been very busy that last few days.


4 days is fine.


Update coming later today:tonight.


So, is the group going to wait for Zen’Zot to finish his dagger commission or…?


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

I thought that was covered in the 10 days of downtime -- which I have not fully allocated as of yet but I am working on.

This party coming at the end of that 10 day bit of downtime.


Yea, forgot that I weaved it into the 10 days…that was my fault :)


Female human summoner 4 | HP: 21/31 |Flagbearer: +1 morale to attack/damage/saves vs fear+charm | Summons left: 9/10 | Spells left: 1st 4/5 2nd 2/2 Current day: 22nd of Rova, 4777. Unspent downtime days: K: 0, M: 0, U: 0, Z: 0

OK so we need Zen'zot to declare his 10 days of downtime action now?


Well, by my count he has 3 days to allocate. 3 days was for the game. 4 days for the dagger leaving 3 days left?


Male Dwarf Cleric of Torag 2 (Artifice-Industry) / Wizard 2 AC/T/FF: 17/13/15 HP: 33/33 F: +6 R:+3 W: +9 Init: +2 Perception: +3

No issues -- yes I was quite aware I have used 3 days and have a tentative 3-4 days for the dagger with a tentative 4-5 days remaining. Trying to figure out what he would do for those last remaining days. My initial thought is masterworking some of the display cases to improve the show room.

What do you all feel might be his best inclusion that would help the shop the most. Not he also does have the Merchant skill (and/or I think you can all see his various skills).

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