GM Cellion's Devastation Ark

Game Master Cellion

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Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte is about to interrupt in an attempt to calm Delegate Andar before the other delegates step in and do that for him.

He frowns a bit as they seem to split into different conversations. Unity was what was needed now, and there was little time. Being the most familiar with Delegate Nor, he approaches when the wily necrovite has a quiet moment. He thought he understood what Nor's game was this time, but he knew Nor played his cards close to his ribcage, so he had to make sure.

"This brings back memories, doesn't it?"

Assessing The Threat, Nor (Culture): 1d20 + 21 ⇒ (2) + 21 = 23
Sizing up a Delegate, Nor (Culture): 1d20 + 21 ⇒ (20) + 21 = 41


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Nor eyes Arc for a while before answering "A touch different, wouldn't you say? You're no longer a bright eyed little animal, and the threat in front of us is far more immediate, and far less convenient of an opportunity." Arc isn't able to draw out exactly what Nor thinks is the biggest threat, with the Eoxian dancing around the issues at hand.

On the other hand, Arc does get a sense for what makes Nor tick. The Eoxian delegate appreciates someone whose way with words can match his own, as well as any experts at the magical arts. He's also definitely colder toward people he isn't already familiar with. (Diplomacy or Sense motive work but would be hard, Mysticism on the other hand is medium. DCs are higher if you haven't worked with him before)

Directorate Members (World - Name - Important Stats) Bold have been successfully influenced:
Eox - Nor - Influence (Diplomacy or Sense Motive, hard; Mysticism, medium)
Verces - Klendalikh - ???
Absalom Station - Melacruz - ???
Stewards - Camulan - Influence (Engineering or Piloting, medium; Profession (soldier), easy), Priority (Station Defense)
Castrovel - Losifaran - Influence (Culture or Sense Motive, medium; Diplomacy, medium-hard)
Idari - Andar - ???
Triaxus - Choh - Influence (Diplomacy or Sense Motive, medium; Athletics, Profession (comedy), Survival, easy), Priority (Station Defense)

Ajithu 3 actions left
Arc 3 actions left
Achlyss 5 actions left
Shocca 1 action left


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ajithu will attempt to size-up Klendalikh, Melacruz, and Andar.

Information is power... let's get the rest of it so we can proceed with our eyes wide open.

The kalo proceeds to stick to research on his datapad, scouring not only official references but gathering clues from social media about the delegates.

Sizing up a Delegate, Klendalikh (Culture with library chip): 1d20 + 25 ⇒ (8) + 25 = 33
Sizing up a Delegate, Melacruz (Culture with library chip): 1d20 + 25 ⇒ (6) + 25 = 31
Sizing up a Delegate, Andar (Culture with library chip): 1d20 + 25 ⇒ (20) + 25 = 45

Oof, two pretty bad and one great result.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte nods a bit. Opportunity was an interesting way to frame this crisis, but it was how he expected Nor to frame it, considering he knew Nor to be a man who found opportunity in interesting situations. He also knew Nor didn't appreciate overly-curious Starfinders getting too nosy about those opportunities, so he decides not to press that matter further...at least, not directly.

"I understand, Nor...sometimes the best defense against a threat is to know how it works. It's clear the Sivvs possessed insights into the immaterial that even now we're lightyears away from replicating. Considering they had one of Eloritu's missing runes hidden away under Hibb all this time, and we never suspected...who knows what other secrets Ark Prime itself must hide? Secrets that we'll have to decide if they need to go the way of the Stellar Degenerator and be forgotten in fire, or if they can be turned from their destructive purpose to more...productive ends."

Influence, Nor (Mysticism with Sidereal Influence): 1d20 + 19 + 1d6 ⇒ (20) + 19 + (1) = 40


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ajithu searches up what information he can find on Klendalikh, Melacruz and Andar's personalities and inclinations. He finds that the shirren Klendalikh is known in some circles as a bleeding heart and always committed to finding solutions that will preserve the lives of sentient creatures. Though it's not well publicized, there's also the perception that she's a bit of a pushover under menacing pressure (Medium-hard difficulty to influence with Diplomacy or Medicine; Easy difficulty to influence with Intimidate). He isn't able to learn much more than surface level information about Melacruz. Andar on the other hand he finds quite a bit about. The elderly kasatha is as risk averse as she seems, perhaps even more so. However she respects individuals steeped in tradition who observe proper protocol, and are observant and economical with words. (Easy difficulty to influence with Culture or Medicine, Medium difficulty to influence with Diplomacy or Perception)

Nor listens to Arc while still watching the rest of the Directorate keenly. He tilts his head at the mention of one of Eloritu's missing runes, and looks back at Arc as he mentions more 'productive ends'. "Always an important concern. If we weather this, and I do not doubt that we will, there will be opportunities in the Ark for the taking. Ones we can all benefit from..." (That's a success!)

Directorate Members (World - Name - Important Stats) Bold have been successfully influenced:
Eox - Nor - Influence (Diplomacy or Sense Motive, hard; Mysticism, medium)
Verces - Klendalikh - Influence (Diplomacy or Medicine, medium-hard; Intimidate, easy)
Absalom Station - Melacruz - ???
Stewards - Camulan - Influence (Engineering or Piloting, medium; Profession (soldier), easy), Priority (Station Defense)
Castrovel - Losifaran - Influence (Culture or Sense Motive, medium; Diplomacy, medium-hard)
Idari - Andar - Influence (Diplomacy or Perception, medium; Culture or Medicine, easy)
Triaxus - Choh - Influence (Diplomacy or Sense Motive, medium; Athletics, Profession (comedy), Survival, easy), Priority (Station Defense)

Ajithu 0 actions left
Arc 2 actions left
Achlyss 5 actions left
Shocca 1 action left


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Medicine : 1d20 + 30 ⇒ (1) + 30 = 31

Though she made a poor first impression, Shocca returns to Andar and tries to establish her expertise in the medical traditions of the Pact Worlds.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Enjoy your trip Shocca!

Shocca approaches Andar with full intention of getting on her good side using her medical knowledge. After examining the kasatha, she recognizes that Andar's symptoms are a match for a rare degenerative nerve disease that kasatha sometimes suffer from. However, as she attempts to bring up her medical knowledge in conversation, Andar furrows her brow "Another that thinks she knows what's best for me, is that it? Begone with you."

(Ouch on the nat 1...)

Directorate Members (World - Name - Important Stats) Bold have been successfully influenced:
Eox - Nor - Influence (Diplomacy or Sense Motive, hard; Mysticism, medium)

Verces - Klendalikh - Influence (Diplomacy or Medicine, medium-hard; Intimidate, easy)
Absalom Station - Melacruz - ???
Stewards - Camulan - Influence (Engineering or Piloting, medium; Profession (soldier), easy), Priority (Station Defense)
Castrovel - Losifaran - Influence (Culture or Sense Motive, medium; Diplomacy, medium-hard)
Idari - Andar - Influence (Diplomacy or Perception, medium; Culture or Medicine, easy)
Triaxus - Choh - Influence (Diplomacy or Sense Motive, medium; Athletics, Profession (comedy), Survival, easy), Priority (Station Defense)

Ajithu 0 actions left
Arc 2 actions left
Achlyss 5 actions left
Shocca 0 action left

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte grimaces as he sees Shocca attempt to smooth things over with Andar and completely blow it, so he swoops in shortly afterwards to make his own attempt.

"I'd like to apologize on Dr. Nemmac's behalf," he says to her in Kasatha, bowing respectfully. "She means well, but her brilliant mind can sometimes outrun her sense of decorum."

Influence, Andar (Culture): 1d20 + 21 ⇒ (19) + 21 = 40

"I share your concerns: we must not value the lives of Absalom Station's people over the Idari's. Both are tragedies that must be prevented as much as possible."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Arc's respectful approach earns a much more receptive response from Andar. The elderly kasatha murmurs "Well then, at least one of you has some manners, and some sense." Then continues a little louder "The others are foolish to trust blindly that technical solutions will get the Idari out of the path of this Ark. The danger the Idari faces demands more concerted action."

Directorate Members (World - Name - Important Stats) Bold have been successfully influenced:
Eox - Nor - Influence (Diplomacy or Sense Motive, hard; Mysticism, medium)

Verces - Klendalikh - Influence (Diplomacy or Medicine, medium-hard; Intimidate, easy)
Absalom Station - Melacruz - ???
Stewards - Camulan - Influence (Engineering or Piloting, medium; Profession (soldier), easy), Priority (Station Defense)
Castrovel - Losifaran - Influence (Culture or Sense Motive, medium; Diplomacy, medium-hard)
Idari - Andar - Influence (Diplomacy or Perception, medium; Culture or Medicine, easy)

Triaxus - Choh - Influence (Diplomacy or Sense Motive, medium; Athletics, Profession (comedy), Survival, easy), Priority (Station Defense)

Ajithu 0 actions left
Arc 1 action left
Achlyss 5 actions left
Shocca 0 action left

Achlyss, if you jump in soon, feel free to take multiple actions at once!


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca walks away from the kasatha, saddened that her medical knowledge has let her down once again.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Seeing Delegate Andar mollified, Arcalinte turns his attention to Melacruz. So far they hadn't gotten a bead on her, and he figured Achlyss would more easily talk shop with the more martially-inclined delegates.

Sizing up a Delegate, Melacruz (Culture): 1d20 + 21 ⇒ (20) + 21 = 41


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

I know Achlyss mentioned that he's going to be busy through July 4th, but it looks like he's been held up longer. If anyone wants to bot a couple actions for him in the mean time, that might help us keep rolling.

Also lol at Arc rolling nothing but 20s and 19s!

Arc spends some time watching Melacruz, recalling what he knows of her. He knows she's been a bold Prime Executive for Absalom Station, outspoken and forceful in her crusade for corporate accountability and solutions for all the station's residents. She's known to be frank and outspoken, respecting others with the same traits. Notoriously difficult to sway or impress, she'd likely be a tough nut to crack (Diplomacy, hard and Sense Motive, very hard are your only options, though your past actions on Absalom Station may provide a bonus)

Directorate Members (World - Name - Important Stats) Bold have been successfully influenced:
Eox - Nor - Influence (Diplomacy or Sense Motive, hard; Mysticism, medium)

Verces - Klendalikh - Influence (Diplomacy or Medicine, medium-hard; Intimidate, easy)
Absalom Station - Melacruz - Influence (Sense Motive, very hard; Diplomacy, hard)
Stewards - Camulan - Influence (Engineering or Piloting, medium; Profession (soldier), easy), Priority (Station Defense)
Castrovel - Losifaran - Influence (Culture or Sense Motive, medium; Diplomacy, medium-hard)
Idari - Andar - Influence (Diplomacy or Perception, medium; Culture or Medicine, easy)

Triaxus - Choh - Influence (Diplomacy or Sense Motive, medium; Athletics, Profession (comedy), Survival, easy), Priority (Station Defense)

Achlyss 5 actions left


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Anyone want to bot an action or two for Achlyss to keep us moving?


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Achlyss botting...

Influence Klendalikh, Intimidate: 1d20 + 25 ⇒ (3) + 25 = 28
Influence Melacruz, Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
Influence Choh, Athletics: 1d20 + 19 ⇒ (11) + 19 = 30
Influence Camulan, Piloting (untrained): 1d20 + 6 ⇒ (14) + 6 = 20

Re-trying the lowest result...
Influence Melacruz, Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ouch. Okay, incoming jumbo post:

Achlyss moves from delegate to delegate, attempting to utilize his natural charisma, athletic talents, and sometimes just pure presence to impress and endear himself. Unfortunately, while several of the delegates are receptive, or at least polite, none of them seem swept up by Achlyss' capabilities. At the end, you find Andar, Nor and Losifaran are the only ones who are looking to you for more of your input - the other delegates have largely kept to each others' counsel.

The ongoing discussion is suddenly cut off as comms devices all across the Star Chamber start going off. The delegates refer to their devices and fall silent as they read the incoming message. After a long pause, Melacruz is the first to speak up "Civil unrest. People hurt, lives at risk, all while we sit here squabbling. We know each others' positions. I suspect any further discussion will only leave people more entrenched. I say we put the distribution of the Pact Fleets to a vote." Though there's a little argument from Andar and Klendalikh, the delegates quickly assent to Melacruz's suggestion and return to their respective seats.

Klendalikh rubs her mandibles for a moment before speaking up in a practiced, officious tone "Then, on the issue of distribution of the Pact Fleets, the Directorate is now in order. Considering the time delay in communication and mobilization time, any decisions made here are likely to be final. We have four major concerns identified by our distinguished delegates."

---

"First, the question of the rogue Eoxian Fleet. Delegate Nor would have us send several fleets to support this rogue Fleet, bring them back into the fold, and then engage in a skirmishing strategy to delay the Ark and buy the rest of us more time."

Profession (soldier) DC30 or Piloting DC35; Assessing the potential impact of this priority:
Delegate Nor is not wrong in suggesting that the Eoxian Fleet with some help could delay the Ark, at least for a time. With good tactics, the combined Fleets may even be able to make a fighting retreat to the Station and join any other remaining Fleets there. However, this would be rather challenging to execute.

---

"Second, the question of the Idari. The estimated path of the Ark shows it will pass dangerously close to the worldship. The Idari's engineers are attempting to restart the ship's main engine but may not be able to do so before the Ark arrives. As Delegate Andar reminds us, this poses great risk to the entire population, and requests a significant Fleet presence to cover the Idari and hopefully deflect the Ark's path. With aid, the Idari's own forces could be freed up to join in the defense of the Station."

Piloting DC32 or Engineering DC35; Assessing the potential impact of this priority:
You recognize that the situation here is even more dire than many in the Star Chamber have yet realized. The Ark's trajectory passing so close to the Idari is very unlikely to be by chance given the current planetary positions. It seems the Ark is intentionally pursuing the Idari as a secondary target. Without a substantial escort fleet, the Idari is at significant risk of going down in flames.

---

"Third, the question of the Station's garrison. Due to the existential threat at play, order has already begun to break down on the Station, as our most recent message hammers home. Representative Melacruz reminds us that several fringe political groups are already threatening to seize control of the Station due to the situation. She suggests that we keep several Fleets garrisoned to ensure the Station doesn't fall to internal fighting before the Ark even arrives."

Sense Motive DC30 or Culture DC35; Assessing the potential impact of this priority:
The Prime Executive is not wrong about civilian panic and opportunistic political groups being a problem, but you recognize that their lack of organization means that the Station can probably get away with only a token force.

---

"Fourth and finally, the question of the Station's defense. We have no solution yet to countering the Ark directly. To maximize the opportunity to develop one, and to buy as much time as possible for evacuations, Director-General Camulan has requested that we concentrate our forces around the Station and attempt a coordinated defense."

Profession (soldier) DC30 or Mysticism DC33; Assessing the potential impact of this priority:
In some ways, this is the most troubling priority to assess, since as it stands, it appears that the Armada will be no match for the full power of the Ark. However, if a better method of fighting back is found, there will need to be sufficient defensive forces in place to implement it. And failing to defend the Station would be beyond catastrophic.


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Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Piloting DC35: 1d20 + 23 ⇒ (16) + 23 = 39

Shocca first speaks in the team comm. "Delegate Nor is not wrong in suggesting that the Eoxian Fleet with some help could delay the Ark, at least for a time. With good tactics, the combined Fleets may even be able to make a fighting retreat to the Station and join any other remaining Fleets there. However, this would be rather challenging to execute..." She speaks up hesitantly to the broader group, not trusting her own charisma. "It would be tough, but the Eoxian delegate's plan has merit." She looks over at the kasatha. "It could buy the time the Idari needs. A fighting retreat would save lives, but it would take our best pilots and soldiers to pull off."

Piloting DC32: 1d20 + 23 ⇒ (20) + 23 = 43

Looking at the charts, Shocca gasps as she recognizes that the situation here is even more dire than many in the Star Chamber have yet realized. She speaks up immediately, pointing to the hologram. "Speaking of, the Ark's trajectory passing so close to the Idari is very unlikely to be by chance given the current planetary positions. It seems the Ark is intentionally pursuing the Idari as a secondary target." She pauses to allow that to sink in. "Without a substantial escort fleet, the Idari is at significant risk of going down in flames. Perhaps, if we combine those ideas, the fighting retreat could join forces at that point and redirect the Ark away from the civilians."

Sense Motive DC30: 1d20 + 26 ⇒ (15) + 26 = 41

"Prime Executive, I hate to speak against the weight of your expertise. But I've studied sentient neurochemistry for several decades. The stress of the moment will divide these opportunistic political groups away from your leadership, yes. But it will also divide them from the general public and each other at the same time. Their lack of organization means that the Station can probably get away with only a token force. We need our forces joining the Eoxians and the Kasathans. Every ship counts."

Then no Profession (soldier) or Mysticism from me, so I need some help on the last one!

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

Achlyss tries to analyze some of the options the council is considering, but the large scale of the operations is beyond his tactical training as a soldier.

[b]"Put me in the right choke point with my squad and nothing will get past. But the mobilization of all the forces of the station--that's for a general.

Sorry for my absence. I've got a little window and will then be gone another week. After that, I should be back to regularly scheduled programing.

mysticism: 1d20 + 13 ⇒ (3) + 13 = 16 Those DCs are high!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

When Shocca brings up the potential impact of Nor's plan for the salvation of the Idari, Andar considers and then nods his assent. Losifaran on the other hand seems to take in the additional information about the Idari with a thoughtful frown. Melacruz on the other hand eyes Shocca with a practiced sternness. She speaks up to say "Will our guests please allow the Delegates to deliberate? Thank you."

It's the Starfinder skill curse - at high levels the spread in skill bonuses is so big that the DCs start climbing really high!
Ajithu and Arc can still try for that last spoiler, but I'll push us a little forward so it's more clear what this info means...

Klendalikh nods to Melacruz and then says "Now, to the precise distribution of the twenty fleets currently at the Pact's disposal. Delegates, we will proceed in order from inner planets to outer, allowing comments for the assignment of each fleet. Then, after comments are complete, or after no more than five minutes, we will vote on assignment to one of our four objectives." Klendalikh clicks her mandibles then continues after a perfunctory assent from the group "We begin with Castrovel's first fleet..."
----

So, having influenced several of the delegates, you have the ability to influence their voting in the direction you would prefer. With three delegates, this means you get to make six total checks across your party to sway the assignment of a fleet. You can attempt this by making a Bluff, Diplomacy, Intimidate, Profession (soldier) or Profession (politician) check.

If you don't interfere, the fleet assignment will be:
4 Fleets to the Idari
2 Fleets to the Eoxians
8 Fleets for Station Defense
6 Fleets for Station Garrison

Depending on your number of successful checks, you will be able to reassign one or more fleets, so lets make those checks first, then you can decide how you want to move things about.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Mysticism (with Sidereal Influence): 1d20 + 19 + 1d6 ⇒ (2) + 19 + (3) = 24
Diplomacy (Fleet Influence): 1d20 + 22 ⇒ (2) + 22 = 24


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ajithu perks up at mention of developing a counter-attack.

Developer a counter-attack... coordinated defense... evacuation. We certainly won't have time for all three.

DC33 Mysticism (library chip): 1d20 + 27 ⇒ (20) + 27 = 47

The final spoiler opens.

This is the most troubling priority to assess, since as it stands, it appears that the Armada will be no match for the full power of the Ark. However, if a better method of fighting back is found, there will need to be sufficient defensive forces in place to implement it. And failing to defend the Station would be beyond catastrophic.

The kalo glides about the room, looking at various individual delegates as he addresses all of them.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ajithu then returns to his team to discuss the situation more privately. He describes what he could contribute in swaying the votes on fleet assignment while they decide how to distribute their talents and tackle this.

His best option is Intimidate+26


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Yep, feel free to discuss who you want representing you in the rolls to move fleets around. Also, this is a good time to discuss (in or out of character) which task you as a group would like to focus the fleets on if you manage to move some! Fleet distribution will significantly impact the success of each operation, making the rest of this book substantially easier or harder in various ways.


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca, completely untalented at people problems, allows the others to speak to the delegates. Privately, she does weigh in on the fleet prioritization. "We should definitely reduce the garrison to 1 fleet." She eyes the local delegate with irritated eyes. "There's still not a lot to go around. If things go well with the Eoxians, we could stack ships there and they'll make it back to the Station in time. But if things don't go well..." She looks outside the window with concern.

A gutsy move could be:
6 Fleets to the Idari
10 Fleets to the Eoxians
3 Fleets for Station Defense
1 Fleets for Station Garrison

Where a safer one could be:
8 Fleets to the Idari
0 Fleets to the Eoxians
10 Fleets for Station Defense
2 Fleets for Station Garrison

But I guess we need to wait and see how those rolls go.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Looking around at the character sheets: Achlyss has pretty good intimidate too, Arc has Diplomacy +22 and maybe enhancement via sidereal influence (up to +28?)

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I already rolled Diplomacy, and I got a 2. Besides, Im currently Graviton-attuned for Sidereal Influence to shore up my Mysticism checks. In order to reattune I'd have to meditate for 10 minutes, similar to resting and spending an RP to regain Stamina. And I dont think we have 10 minutes to spare...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

You can repeat the same skill multiple times if you'd like!


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Fair enough. Achlyss do you want to split the rolls?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Looks like Achlyss may still not be available if anyone wants to bot him.

Grand Lodge

Achlyss walks around the room, standing behind two of the key delegates and discussing the horrors of war and how they compare to the injuries of his past life in his growling voice.

Intimidate: 1d20 + 25 ⇒ (3) + 25 = 28

Intimidate: 1d20 + 25 ⇒ (20) + 25 = 45


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Ah, apologies his outage slipped my mind. With those two and Arc's roll we have three left?

Intimidate: 1d20 + 26 ⇒ (8) + 26 = 34
Intimidate: 1d20 + 26 ⇒ (2) + 26 = 28
Intimidate: 1d20 + 26 ⇒ (3) + 26 = 29 !!!!

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Do you want me to make any more Diplomacy rolls?


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

That puts us at our six rolls! Time to see how we did.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The dice being rude today :(

As the conversation starts moving toward more of the fleets being assigned to the garrison, Ajithu and Achlyss step up to present a confident combined front that emphasizes the horrors that await should the fleets not be spread correctly. Andar and Losifaran look momentarily to you all for guidance, giving you the opportunity to influence a few fleet distributions...

You've earned yourselves the ability to move seven fleets from any of their current assignments to any other assignment of your choice. As a reminder, the "default" distribution is:
4 Fleets to the Idari
2 Fleets to the Eoxians
8 Fleets for Station Defense
6 Fleets for Station Garrison

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I feel it'd be best if we front-loaded fleets from Station Garrison into the Eoxians and Idari protection. Like was said, we can get away with a token defense on the Garrison, and while the Station Defense portion is crucial, if we ensure the Eoxians and Idari are well-handled, they may be able to double-back and provide help with Station Defense and...well...order on the Station isn't going to matter if it falls.


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca purses her lips. "Well... do we go all in on the Eoxians' fighting retreat? Or do we abandon them to die?... Again." She types in her HUD, then sends over two lists to the group for their consideration.

Join with the Eoxians for a risky and difficult series of hit and run attacks that could result in the best possible scenario:
4 Fleets to the Idari Could increase this by 2-4, taking them from the Eoxians.
9 Fleets to the Eoxians
6 Fleets for Station Defense
1 Fleets for Station Garrison

Leave the rogue fleet to their fate and focus on protecting civilians.
8 Fleets to the Idari Could go down to 6, moving 2 more to Station Defense.
0 Fleets to the Eoxians
10 Fleets for Station Defense
2 Fleets for Station Garrison

Arcalinte Soter wrote:
I feel it'd be best if we front-loaded fleets from Station Garrison into the Eoxians and Idari protection. Like was said, we can get away with a token defense on the Garrison, and while the Station Defense portion is crucial, if we ensure the Eoxians and Idari are well-handled, they may be able to double-back and provide help with Station Defense and...well...order on the Station isn't going to matter if it falls.

I like the first more aggressive plan as well.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Leaving any group to their own fate seems like it could bite us as the situation proceeds. It calls for playing to win, not to "avoid losing." The latter strategy becomes self-fulfilling loss when the situation gets to an existential level... I believe we are there.

Basically he agrees with being somewhat more aggressive and generally "going all out" for this situation, versus hedging too carefully.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ok, sounds like there's some general agreement. Whoever wants to do the moves, give me your final distribution of fleets!

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

I would recommend not AS many fleets to the Eoxians, since keeping the Idari is as crucial. I'd recommend taking a few fleets away from the Eoxians and shifting them to the Idari.


2 people marked this as a favorite.
Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca ducks between Ajithu and Achlyss to whisper to Andar and Losifaran. "Alright... This is what we think you should do. ... 7 Fleets to the Idari, 6 Fleets to the Eoxians, 6 Fleets for Station Defense, 1 Fleets for Station Garrison."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Apologies for the delay!

The voting and discussion continues, but you notice several of the fleet deployments falling more and more in line with your intentions - it seems you've left a significant impression on the Directorate. After half an hour of sequential voting, the final distribution of fleets is determined and Klendalikh moves to adjourn the meeting. The shirren announces "The challenge we're facing here is great, but with the Pact Worlds' best minds and strongest forces working together, I'm certain we can overcome it. Thank you, members of the Directorate. We are counting on you all to uphold the decisions made here today and honor our shared commitment." She nods to Andar "And may the gods protect us too."

With that, the Directorate begins to split up. Eisyfina Nott and Cambrisa Jun make their way over from where they were watching the proceedings from the edge of the chamber. Cambrisa's brow is furrowed and her eyes once more cloudy and distant. It appears she's seeing something once more. Ms. Nott speaks for both of them and says "You've handled yourselves as well here in the Star Chamber as you did on Jedarat. Clearly you're people of many talents. People that Abadarcorp could-" She cuts off her own words as Losifaran of the Directorate approaches. "Ah, we can talk more later. If you'll excuse us, Delegate." She and Cambrisa take their leave.

Over the course of the next several minutes, first Losifaran, then Andar and eventually Lin Camulan approach your team for brief private discussions.

Losifaran's Request:
Losifaran, impressed by your knowledge and expertise, comes to speak to you on the topic of the Eoxian fleet. "Though I feel the vote went well, I admit I am concerned. Though Delegate Nor shies away from saying so, I suspect the same spirit that led the rebel Eoxian fleet to strike out against the Ark will make it very difficult to convince them to properly disengage. Though we are sending several Fleets to aid them, I would feel much better if one of you went with them - or at least briefed the Fleets to aid their successful recovery and retreat. Do you think you could do that? And I say this as a personal request, certainly not in my function as a Delegate."

Andar's Request:
Andar slowly makes her way over to your group, walking unsteadily and with two long canes, one in each of two hands. She arrives a little after Losifaran departs, looking down into your eyes for a moment before quietly asking "Based on what we heard today, I feel you young folk have the best interests of the Idari in mind. Her best interests in mind and clear eyes to see how dire her fate could be. We'll need not only a divine miracle, but also our own technical skill to get the Idari to safety. I know you will be busy in the coming days, but can you afford to spare the time to come to the Idari and provide your personal support?"

Lin Camulan's Request:
Lin comes only well after the other two have left, shaking each of your hands and speaking matter-of-factly "Impressive work, I have to say. We could use you all here on the Station in the coming days. The defensive Fleet will be a little light, especially if any of the other operations don't go as planned. We've got a monstrous list of shields to upgrade, formations to devise, and troops to rally. I think you'd be a good asset for it." He nods, then continues with a shrug "And while our dear Prime Executive Kumara would never stoop to ask, you'd be able to do a lot on the Station proper as well, inspiring the people as adventurers that stood against the threat and survived. Course, I'd prefer you working reinforcing the Fleet if you're willing."


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Andar (party can open):
Ajithu glides forward to meet Andar's approach.

I think I can speak for my teammates when I say we certainly won't abandon the situation as a whole, thought we're still weighting how to best contribute directly. What do you hope for from "personal support"? Specific technical skills that you alluded to?

Party (privately):
It would be impossible to fulfill all three requests without splitting the party. I suppose if they lent each of us competent help (GM: henchmen? :D), we could be separately effective. I do feel like we work best together though...

He glides along in a circle intensely pondering the options.

A recovery and retreat logistics problems, a non-specified Idari skills need, and fortification and defensive organization here at the station.

Looking around at the group he knows they all have these skills separately...

I have a question to Andar in the above spoiler that would be good to answer before we decide.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Speaking with Andar:
The kasatha looks deeply weary as she answers "My people have been working on the great engines that brought the Idari to this system. And yet, progress is far too slow. Even should we manage to restart them, debates still rage on the best method to evade - something the Idari was never designed to do. I cannot say to understand any of the details, just that the Idari would benefit from any assistance you can provide."

To give you some context for these requests, you would be assisting the existing teams and organizations already working on each problem. You can contribute individually, as a group, remotely or in person, all affecting how much your efforts may be able to help. Which skills would be valuable in each should be possible to intuit from the requests, but let me know if you'd like me to be more explicit.


Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Shocca frowns thoughtfully. "Though I do not have a great love for the eoxian fleet, I do feel for those we sent in their defense. Losifaran is right, we should support them." She continues to ponder the problem. "But... I suppose that role is not for me. I will go to the Idari to assist them with their engines."

"Perhaps we need to split, to better support this plan we have influenced. The best leaders lead from the front, and all that." The ikeshti stands quietly for a few seconds, unsure.


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

It is unclear whether I can help with the Idari's engines. It sounds like they're looking for creative solutions. Perhaps I could meet with them remotely and determine if my skills apply.

Second Seekers (Jadnura)

Borai Death-Touched Vanguard 15| SP 236/236 HP 111/111 RP 11/11 | EAC 35 KAC 37; | F +17; R +15 (imp evasion); W +8 | Init +6 | Perc +23 | Entropic Strike: +21 (7d6+14+15; 10' reach)

Achlyss feels most inclined to help with the defenses on the station itself.

"I can lend a hand with defensive tactics. Who's the lead on the station's defenses in space and on the station? How about a station blueprint, force disposition, and chain of command?"

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte watches the votes with a furrowed brow, even as things slowly take shape in a way he thinks will be effective. This was very different than it had been in the Dead Suns crisis. There he had been at the forefront, the dashing hero lighting the way into the darkness. Now the scope and scale felt much bigger. Now he had to be a different kind of beacon. A steady, shining core the rest of those battling this crisis could orbit.

He nods politely at Eisyfina's praise, and bows to the different delegates as they approach and make their requests.

As the party begins discussing how best to allocate their aid and leadership, Arcalinte chimes in.

"There is one more thing we have to remember; if we're delayed or worse, Cambrisa's life is on the line. I do not know if her vision shows us being on the Station for the five days she specified or if we just have to be here on the fifth day alone to keep her alive, but that's a risk we have to take into consideration. Yes, thousands of lives are at stake, but I'm of the opinion that we should try to save as many of those lives as we can, and if we have a means of guaranteeing even one person's survival we should take it."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Achlyss and Lin Camulan:
Lin grins "Sounds like we've got you. I can direct you to the people you'll want to talk to - and that'll want to talk to you. Our needs on the Station itself are a little different than those in the defensive fleet." He looks Achlyss over for a moment before saying "I reckon you'd fit in on the defensive fleet, rather than reassuring the populace. But the decision's yours."

(The details are a little abstracted for this phase of the operation, but you'd be able to get all that information)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Looks like Shocca's planning to go personally to the Idari to help them, and Achlyss will either help with the Station Defense or Keeping Order on the Station. Ajithu would know at this point that the Idari is looking for technical expertise - you can decide whether you want to join Shocca or try something else. What's your plan Arc?


male kalo wild warden mystic 20 | SP 160, HP 122, RedFF (30hp), RP 9/9 | EAC 35, KAC 36, CMD 44 | Resistances: cold 5 | F+9 R+11 W+18 | Init +9 | Perception+29, Sense Motive+29; blindsight (sound) 60 ft., low-light vision | Speed 20 ft.; Swim 50 ft. | ☐Miracle | spells-1st 7/7; 2nd 7/7; 3rd 4/6; 4th 6/6; 5th 6/6; 6th 5/6 | abs. zero ice carbine 40/40 | resistant aegis☐ | healing touch☐ | divination reservoir ☐☐☐☐☐☐☐☐☐☐ | enlightenment☐ | spell reflector☐ | tiara of translocation☐ | Active Conditions: None

Assuming technical expertise means computers & engineering, and NOT what he has (mysticism, diplomacy, culture, etc.)...

Considering the elaboration at length, Ajithu concedes I suspect Shocca is more suited to helping the Idari than I. I believe I could be of help with the Eoxian fleet, but that does leave one of us to stay with Cambrisa. What do yo think Arc?

So, I think Ajithu for Eoxian fleet recovery and retreat, unless Arc object and wanted that one. Then the big question is does the remaining member help one of the three (remotely, locally?) or stay with Cambrisa?


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Shoccaar Nemmac Female CG Ikeshti Biohacker 20 | SP 220/220 HP 125/125 | RP 8/10 |EAC 37 KAC 38, Res (Elec) 13| Biohacks: 7/9, Medications: 8/8, Sparks 3/3, Tranq 2/2 | Speed: 60ft Climb 25ft; Fly 70ft, Clumsy | Fort +16; Ref +14; Will +12 | Init: +12 | Perc: +32, SM: +32
BOT ME:
[dice=Needler @ ]1d20+28[/dice] [dice=P Dmg]8d6+15[/dice] [ooc]Includes x Inhibitor, x if it hits.[/ooc

Maybe that person could stay locally with Cambrisa and help out wherever virtually/remotely?

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