Ed's Rusthenge (Inactive)

Game Master fine_young_misanthrope

Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.


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[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

If it was the Enlarge spell, it has Polymorph trait which says at the end, ".... If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted."

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 4, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26 HAMMER TIME!
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23, Quick-Tempered for Free action Rage Frozen!
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 BURN!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 CUT CUT!
demon: 1d20 + 10 ⇒ (5) + 10 = 15
metal cultist: 1d20 + 7 ⇒ (3) + 7 = 10

Caleb throws more air into the room. Its sharp enough to cut both targets. Both of them grunt from the blow.

The demon faces the paralyzed dwarf and the woman behind him and spews shards of metal at the both.
spew metal 15-foot cone of acid and rusted metal 3d6 acid and 3d6 piercing damage DC22 basic Reflex save: 2d6 + 3d6 ⇒ (4, 1) + (3, 4, 6) = 18
It then turns to Peat and shoots out its tongue at him
tongue and damage 2d6 acid plus 1d6 evil and rust from above: 1d20 + 15 ⇒ (7) + 15 = 222d6 + 1d6 ⇒ (2, 2) + (4) = 8

The cultist attempts to help after his enlarge spell failed. he cats bane! (will DC20 if in the area or -1 to attack rolls)
He then tries to hit peat with a pick!
pick: 1d20 + 8 ⇒ (2) + 8 = 102d6 + 2 ⇒ (3, 3) + 2 = 8

Post when you can!

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Looks like the one spew metal missed a D6! Im adding it here
missed die: 1d6 ⇒ 6


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

Reflex save, Call on Ancient Blood: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Heroic Reflex save, Call on Ancient Blood: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

At 48 damage to me I go down and am now at Dying 2.

Kazmuk is engulfed by this sea of rust and acid and finally goes down...


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

DC 22 basic Reflex save: 1d20 + 7 ⇒ (12) + 7 = 19 (Failure, 18 total damage)

With no healing for Kazmuk, Thalassa gathers herself to Stabilize the barbarian

DC 5+13? Medicine to Administer First Aid to Stabilize: 1d20 + 11 ⇒ (13) + 11 = 24

She then sends Guidance to Caleb.

◆◆ Administer First Aid
◆ Guidance to Caleb

Liberty's Edge

Shades of blood dice set up Shades of Blood Map and NPCS

Round 5, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 help!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17
demon: 1d20 + 10 ⇒ (5) + 10 = 15
metal cultist: 1d20 + 7 ⇒ (3) + 7 = 10

Thalassa helps her friends as she stares down the demon.

Post when you can!

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 17/17, Hero Points: 1/3 | AC 16 | Fort +4; Ref +7; Will +6 | Spd: 25 ft. | Perc: +6, low-light vision | Leads: None | Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: None

Peat glances toward the cultist, recognizing him as the more central threat.

◇ Devise Stratagem central to investigation
Free Recall Knowledge (Gorum Lore): 1d20 + 9 ⇒ (9) + 9 = 18
GM: Any resistances or weaknesses on the cultist?
Stratagem: 1d20 ⇒ 13

Judging from the attack Peat witnessed from Caleb, he suspects he can hit the cultist, and does so ...
◆ Strike
light hammer attack vs. flanked cultist: 13 + 9 = 22
light hammer damage w/ Strategic Strike damage (cold iron, bludgeoning): 2d6 ⇒ (3, 6) = 9

Peat then swaps his crossbow for the +1 fiend bane rapier, swinging toward the fiend with it.

◆ Interact: Swap weapons

◆ Strike
fiend bane rapier vs. flanked fiend w/ multiattack penalty: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21
fiend bane rapier damage (piercing): 2d6 ⇒ (6, 5) = 11


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

Little of nature's power remains for Caleb to channel here, so far from the cold gusts he enjoys. He retreats from the enlarged enemy and slashes once more at the cultist and the demon.

Stride, cast slashing gust
spell attack (demon): 1d20 + 9 ⇒ (17) + 9 = 26 for slashing: 3d4 ⇒ (4, 2, 1) = 7
spell attack (cultist): 1d20 + 9 ⇒ (1) + 9 = 10 for slashing: 3d4 ⇒ (3, 3, 2) = 8

Liberty's Edge

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Round 5, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26Hammer and rapier!
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23, Quick-Tempered for Free action Rage
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 help!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 Time for pain!
demon: 1d20 + 10 ⇒ (5) + 10 = 15

Peat changes tactics and starts swinging. It's some solid hits and under this and all the other pain that cultist drops! The demon looks at the dying man and says, WEAKLING! I will drag you to the abyss myself!

Caleb responds by cutting the man more and cutting the demon as well. It's leaking vile fluids all around.

The demon turns to Peat and says, No metal, but you will break!
It begins to shoot out its tongue at him
tongueand 2d6 acid plus 1d6 evil: 1d20 + 15 ⇒ (7) + 15 = 222d6 + 1d6 ⇒ (1, 3) + (2) = 6
does it a second time
tongueand 2d6 acid plus 1d6 evil: 1d20 + 11 ⇒ (11) + 11 = 222d6 + 1d6 ⇒ (5, 1) + (1) = 7
It turns toward Thalassa and shoots out its tongue a third time.
does it a second time
tongueand 2d6 acid plus 1d6 evil: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 1d6 ⇒ (3, 6) + (6) = 15

Post your next actions!

Liberty's Edge

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Just checking on you all. Hope all is well!


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa casts Guidance on herself and brings lightning down on the demon!
Horizon Thunder Sphere Spell Attack, Guidance: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 vs demon
Spell Damage: 3d6 ⇒ (6, 4, 5) = 15 electricity damage


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Back into the fight, Kazmuk!" Caleb channels a risky heal to the dwarf.

heal: 2d8 + 16 ⇒ (2, 7) + 16 = 25


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

Kazmuk's eyes blink open. "Ugh...I hate these demons..." He says in a decidedly less angry tone as he rouses from his slumber. Digging in his backpack, he draws the magical Cold Iron Greatsword and stabs it into the demon.

Strike with +1 Cold Iron Greatsword vs Off-guard Demon AC: 1d20 + 10 ⇒ (11) + 10 = 21

Piercing: 1d12 + 4 ⇒ (10) + 4 = 14 with Cold Iron Weakness for the demon, however much that is.

◆ Stand, ◆ Interact to draw +1 Cold Iron Greatsword, ◆ Strike

Liberty's Edge

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Round 6, FIGHT!
Peat perception: 1d20 + 7 ⇒ (19) + 7 = 26
Thalassa perception: 1d20 + 11 ⇒ (11) + 11 = 22 ZAP!
Jacen perception: 1d20 + 3 ⇒ (19) + 3 = 22
Caleb perception: 1d20 + 5 ⇒ (12) + 5 = 17 HELP!
Kazmuk perception: 1d20 + 9 ⇒ (14) + 9 = 23
demon: 1d20 + 10 ⇒ (5) + 10 = 15

Thalassa shoots from across the room at the demon. It strikes hard! the demon screams!

Caleb stands his friend back up.

Kazmuk stands up and with all his might swings hard! It's good! the demon doesn't make a noise this time. It tumbles down to the ground and begins to dissipate. It smells of brimstone as the body decomposes into pure essence and leave this realm.

You stand battered, broken, and beaten down, BUT YOU WIN! What do you do next?


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Everyone alive?" Caleb almost laughs. The disappearance of the demon feels almost like a fresh breeze blowing through the room, the acrid stink of the fiend fading away by the moment.

"Now, any prisoners down here?" He calls out.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa patches up the wounds of herself and her allies.
DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (15) + 11 = 26
Expert Healing: 2d8 + 10 ⇒ (7, 5) + 10 = 22 HP for Thalassa

DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (9) + 11 = 20
Expert Healing: 2d8 + 10 ⇒ (3, 6) + 10 = 19 HP for Kazmuk

DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (18) + 11 = 29
Expert Healing: 2d8 + 10 ⇒ (6, 4) + 10 = 20 HP for Peat

DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (9) + 11 = 20
Expert Healing: 2d8 + 10 ⇒ (4, 5) + 10 = 19 HP for Caleb

If they have enough time:
Thalassa continues healing after twenty minutes.
DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (16) + 11 = 27
Expert Healing: 2d8 + 10 ⇒ (2, 7) + 10 = 19 HP for Thalassa

DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (19) + 11 = 30
Expert Healing: 4d8 + 10 ⇒ (5, 1, 2, 3) + 10 = 21 HP for Kazmuk

DC 15 Medicine to Treat Wounds: 1d20 + 11 ⇒ (6) + 11 = 17
Expert Healing: 2d8 ⇒ (1, 1) = 2 HP for Peat

DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (1) + 11 = 12
Hero Point! DC 20 Medicine to Treat Wounds: 1d20 + 11 ⇒ (9) + 11 = 20
Expert Healing: 2d8 + 10 ⇒ (6, 6) + 10 = 22 HP for Caleb


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

"Well, all's well that ends well then? We beat the demons, we can go home now. I think I'm going to retire from adventuring...I don't quite like dying."

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 17/17, Hero Points: 1/3 | AC 16 | Fort +4; Ref +7; Will +6 | Spd: 25 ft. | Perc: +6, low-light vision | Leads: None | Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: None

Thalassa - I believe I was only down 13 points, so I'm healed up to full after the first healing round.

Peat steers clear of the demon's body, but focuses on searching the cultist's corpse for any clues to how to resolve the problems that are going on here.

GM - If I find any magical items, I will spend the time while Thalassa is healing people to identify them.

Liberty's Edge

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You look around the room. The cultist has Horn of Rust (page 60), rusted (broken) breastplate, tarnished silver religious symbol (Xar-Azmak), +1 striking pick, wand of create food, wand of restoration, key to chest in area E2. The zombies are left in their robes.

The biggest issue is the horn of rust. You know that is has strong ties to Xar-Azmak. You could attempt destroy it or sell it. Or even use it....

This is the last place in the horde, so the horror of this cult and fallen god worshipers ends here. You have freed the woman you came with, but you now must tell the ships crew that their captain is dead. the town does not know the horrors that happened here, but you do. Who do you tell what?

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 17/17, Hero Points: 1/3 | AC 16 | Fort +4; Ref +7; Will +6 | Spd: 25 ft. | Perc: +6, low-light vision | Leads: None | Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: None

Peat says, "This was quite a chaotic disaster caused by this man, and with this horn ... It seems tied to Xar-Azmak, and I think should be destroyed. If you will help me, I would like to see this through to the end."

New investigation: How to destroy the horn of rust.

They shake their head. "In the meantime, though, we should tell the community what transpired here. They should know the sort of evil that nearly made its way in their midst ..."


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"Yes, let's get back to the village and tell them what transpired here." Thalassa agrees, repeating what the leshy just said.

"And yes, let us destroy that horn lest anyone evil enough finds it and use it."

Thalassa needs a proper rest after what happened here.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

"I agree with Peat. Everyone should know about what is happening here. As for the horn, destroy it or bury it at the bottom of the sea."

Kazmuk has had enough of adventuring. His voice is weary and his hands shake with the trauma of the past few days.

GM, do you need us to give you the PFS information for credit?


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"I agree, Peat. The artifact should be destroyed, and the town made vigilant," Caleb nods. "This cult is destroyed, but they should guard against such things in the future."

Liberty's Edge

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You think that if you went to a temple and performed a holy ritual, you can destroy this. You will absolutely anger this demon lord, but he already doesn't like you. You can probably do that back home in a local temple far from the corrupted temple here.

Do you want to leave the dungeon? Anything before you head out?


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"Let's get out of this horrible place and destroy that thing somewhere safe. Maybe there is a temple in the village that can do it properly." Thalassa suggests.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Is anything in this village uncorrupted? Perhaps we can find a shrine to Gozreh along the coast, to wash away this filth."

Ready to leave the dungeon.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

"We...should get out of here. It's been so long since I've had a good drink..."

Liberty's Edge

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And with that, you all head to the surface. You emerge from the dead gods temple. Your batter, bruised, and beaten, but the world is a little bit safer. The town above you doesn't know what horrors you experienced.

What do you want to tell and to who?


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

"Who was that nice halfling lady who gave us baked goods? Maybe she'd have a drink on hand...and would be open to hearing out our tale. For now, someone needs to hide that horn."

Liberty's Edge

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Off to the bar/inn/shopping center! that nice halfling lady is also where you have the woman you traveled with located. She was taken for a bit, and you went down and saved her. Any objections to bar?


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"How are you? We are here to tell you something important. I hope you don't mind." Thalassa tells the nice lady once they are inside the bar.

Liberty's Edge

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She will follow you as she completely trusts you


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

Kazmuk sits down, asks for a beer and when he gets one, drinks heavily. He drains the mug in one gulp.

"Hokay, you aren't gonna believe this...but they were summoning a demon under where the Gorum temple was. This demon nearly killed all of us and there was this thing they were using to summon the demon which we need to purify, bury and destroy. Preferably as soon as possible. You know any holy clerics around these parts?" Kazmuk's thoughts come out in a stream of consciousness. He's trying to come to terms with what just happened himself.


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa nods as Kazmuk gives her the details of the story.

"This is an important matter. We need a cleric to cleanse, or perhaps destroy, this thing. We don't want it to fall into the wrong hands."


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||
Thalassa Tempestail wrote:

Thalassa nods as Kazmuk gives her the details of the story.

"This is an important matter. We need a cleric to cleanse, or perhaps destroy, this thing. We don't want it to fall into the wrong hands."

"We could fetch someone from Osprey also: these are our neighbors, we should help them."

Verdant Wheel

non-binary fruit leshy investigator (alchemical sciences) 1 | HP 17/17, Hero Points: 1/3 | AC 16 | Fort +4; Ref +7; Will +6 | Spd: 25 ft. | Perc: +6, low-light vision | Leads: None | Versatile Vials: 4/4 | Exploration: Scout | Active Conditions: None

Peat mutters, "Not sure how useful anyone else in Osprey will be. Last time we said 'we should help our neighbors,' they sent us."


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Well, Peat, we got the job done," Caleb counters. [b]"I could petition Gozreh for help destroying the horn, though who knows what he would do. Perhaps if we clean and scoured the horn, it could be destroyed easily. I know that seems counterproductive, but it is dedicated to the lord of rust.

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The people at the tavern/shop/inn all stare at you. Your elder from Osprey is a bit confused, but she nods in agreement havent seen it first hand. The innkeeper/shopkeeper is quite for a time, then nods. Shes accepting and processing, but its been a bit for her. After a moment, she says, I dont know what's more to be done. You've saved us all, I guess? The clerics were goodish people, but if they have turned, then im glad it is done. Another priest will have to be summoned to cleanse the taint. But, I am glad you are alive and relatively well.

DO you want to tell the sailors about their dead captain?


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

"Eh, it was nothing. We just happen'ed to be 'ere at the right time and place is all." Kazmuk nonchalantly replies.

Kazmuk whispers to the others: "Should we tell the sailors? I'm not very good at breaking bad news gently to people."


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

"I think we should tell them, to give them peace of mind, even though it would be heartbreaking." Thalassa suggests.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"Better to know than to wonder where the captain is," Caleb says, bluntly. "Then, at least, the sailors can commend his spirit to Gozreh."

Liberty's Edge

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off to see the sailors?


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Yes, we are going to see the sailors.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

Yeah, sure.


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

absolutely

Liberty's Edge

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Off you go! What do you want to say and then, we can sunset this next week.


Male Ancient-Blooded Dwarf Ape Animal Barbarian 3 | HP 25/55| AC 20-> 22 with shield | F +10 R +6 W+9| Perc +9| speed 25/30ft| Hero 0| Active Conditions:| Exploration Activity: Defend

Kazmuk approaches the sailors. "Your captain's dead. He was killed by demons...Sorry for your loss." He says awkwardly.


Non-Binary (M) Aiuvarin Psychic 3 || HP=18 | AC=16 |F +4, R +6, W +6 | PERC +4 LLV || SPEED=30 | EXP=Detect Magic | CONDITIONS=None ||

"Those facts aside, just know that we tried our best to save everyone, and that your captain's courage is likely part of the reason our elder still lives. Your grief is pain we share."

Jacen reached out a hand to the First Officer, in solidarity if nothing else.


Male (he/him) wintertouched human witch 3 HP 32/32 | AC 17 | F +6 R +7 W +9 | Perc +7 | speed 25 ft | focus 1/2| Hero 3 | Active Conditions:

"May sweet winds fill your sails, and take you to a happier harbor," Caleb adds. "No need to linger in this place wondering what happened."


[Rusthenge] Female Sacred Water Nagaji Druid of the Wave Order / Blessed One 3 | Osprey Fisher | HP 40/40 w Toughness, AC 20 w Coral Armor, Fortitude** +8 (+2 vs Grapple) w Breath Control, Reflex* +7 (+2 vs Trip), Will** +11, Perception** +11 w low-lightvision, Stealth +2 | Speed Land 25 ft, Swim 10 ft | Exploration Activity Search | Active Conditions --- | ◆◇↺ | Rusthenge Map

Thalassa nods at their words of comfort to them and has nothing to add.

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